So here i have myself an ou beta team. i got bored last night, so i decided to try out quagsire for a change. i built up a standard team with some choices (none surprisingly from gen 6) and i tested out the team a few times. i think it is pretty effective in terms of coordination.
First we have sableye:
Sableye @ Leftovers
Ability: Prankster
EVs: 9 HP / 234 Def / 225 SDef / 40 Spd
Calm Nature
- Recover
- Night Shade
- Taunt
- Will-O-Wisp
now sableye is a very good choice for a lead. when custap forretress is thrown out, sableye here will taunt the ol' bagworm, rendering it usless, forcing it to switch (it can't use explosion due to sableye's ghost typing).This little guy also works quite well against smeargle, and other sableye due to some invested speed ev's. having switched form their lead into something else, like garchomp or mega kangaskhan, sableye here can will-o-wisp it, stopping it in it's tracks. I chose sableye for these reasons, to deal with dangerous leads, and physical sweepers. recover and night shade are mainly for desperation use.
next we have chansey:
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Aromatherapy
- Protect
- Soft-Boiled
- Toxic
since chansey got the eviolite, it is no longer outclassed by blissey. therefore, opening it up to multiple teams. but one of the most problematic things with chansey is that it loses its ever so useful leftovers regeneration. not to worry though, it has softboiled and toxic to save the day, as well as protect and aromatherapy. i gave chansey protect mixed with toxic so that she can hold her own with stalling capabilities, as redundant as it may seem, since i have soft-boiled as well. i gave her aromatherapy so that anything gets a hindering status condition on my team, chansey will fix them right up. i chose chansey for these reasons: stalling, walling, and patching up my team. again, soft-boiled is mainly for stalling or desperation use.
next we have espeon:
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 4 HP / 140 SAtk / 111 SDef / 252 Spd
Calm Nature
- Psychic
- Shadow Ball/Hidden Power Ice
- Reflect/Light screen
- Wish
now here is a crazy character. I made espeon sort of a fast support/special attacker. I would like to have all the supportive moves espeon offers, but still having it hold its own. Psychic i put for a strong STAB attack, while hp ice or shadowball can be used as a secondary. shadow ball i like to have for other psychic types such as alakazam, or even other espeons. i have hidden power ice for things such as xatu, dragonite or garchomp, so pick your poison there. wish is for healing injured teammates, and reflect or lightscreen to provide extra support. Magic bounce allows you to throw toxic, taunts, stealth rocks, and any other status condition aimed towards you thrown right back at your oppenents face. Reflect is just in case forretress dies, but light screen is to support the special defenses of chansey, sableye, or espeon itself. i chose espeon for these reasons: strong special attacks and support at the same time.
now we have Lucario
Lucario @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
IVs: 30 Atk / 30 Def
- Swords Dance
- Close Combat
- Extreme Speed
- Crunch/Hidden Power Ice
there isn't anything too special that i did with lucario, but I'll go over why i chose this moveset and why i chose lucario himself. i went with his standard smogon set, because it is the most effective and most dangerous for these reaons: priority, and coverage. if you let lucario set up, ihe can be devastating. close combat allows for a really powerful STAB attack. it can plow you down, even with neutral damage. only thing to say about cc is that you shouldnt use it often, as the stats it brings down can be hindering. extremespeed is a great option because of its power and priority, only downside is that the normal typing doesn't do you any good. Crunch is for the ghost types that lucario usually has trouble with, as his extremespeed and close combat cannot do anything to harm them. Hidden power ice is good for things like hippowdon or dragonite (if you invest alittle bit of SAtk), but he can't do a thing to froslass, so watch out. i chose lucario for devastating sweeping, and its versatility,
now we have quagsire, as i have said in the intro.
Quagsire @ Leftovers
Ability: Unaware
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Earthquake/Ice beam/Scald
- Recover
- Stockpile
- Toxic
i chose quagsire to serve as an excellent wall. Quagsire gets to stockpile up often, because no one expects it, turning into one of the bulkiest things you can use. after all the stockpiling, you use toxic so you can stall out your foe with recover. but be careful, mega charizard Y can pull a OHKO with a mega evoloution and solar beam. You can use earthquake against those steel types that are immune to toxic, but ice beam for things like togekiss or garchomp. You can also use scald, in hopes to burn those physical attackers, adding to your bulkiness. Unaware is the cherry on top for quagsire, it allows you to set up your stockpiles, worry free of the person setting up with their dragon dances or swords dances in front of you. unaware ignores any stat change made by the foe, so no matter how much they dance, they still can't do squat against quag. i chose him for these reasons: great walling, good ability, great moves to support that. watch out for burns, though.
last but not least: forretress
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 18 SDef / 30 Spd
- Stealth Rock
- Toxic Spikes/Gyro Ball
- Volt Switch
- Rapid Spin
this is our defensive wall, and a darn good one at that. his important stealth rock and rapid spin attributes make him even more useful, but volt switch allows forretress to switch out when it gets dangerous. stealth rock is for all the notable threats, such as dragonite, volcarona, mega charizard, and talonflame. Once those threats are weakened, you can have quagsire, espeon or lucario finish the job. toxic spikes can be switched for gyro ball, in case you want a little bit more offense. i chose foretress because it is great for taking defensive hits, and great for spinning and stealth rocks.
well here you have it. this is the team i built and i hope you liked it. all i need now is a little bit of rating so i know where all the kinks and flaws are, and leave in the comments what i should add or change to perfect this team. Thanks to smogon for the majority of the movesets i have on my team! (smogon used for forretress, sableye, and lucario.)
First we have sableye:
Sableye @ Leftovers
Ability: Prankster
EVs: 9 HP / 234 Def / 225 SDef / 40 Spd
Calm Nature
- Recover
- Night Shade
- Taunt
- Will-O-Wisp
now sableye is a very good choice for a lead. when custap forretress is thrown out, sableye here will taunt the ol' bagworm, rendering it usless, forcing it to switch (it can't use explosion due to sableye's ghost typing).This little guy also works quite well against smeargle, and other sableye due to some invested speed ev's. having switched form their lead into something else, like garchomp or mega kangaskhan, sableye here can will-o-wisp it, stopping it in it's tracks. I chose sableye for these reasons, to deal with dangerous leads, and physical sweepers. recover and night shade are mainly for desperation use.
next we have chansey:
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Aromatherapy
- Protect
- Soft-Boiled
- Toxic
since chansey got the eviolite, it is no longer outclassed by blissey. therefore, opening it up to multiple teams. but one of the most problematic things with chansey is that it loses its ever so useful leftovers regeneration. not to worry though, it has softboiled and toxic to save the day, as well as protect and aromatherapy. i gave chansey protect mixed with toxic so that she can hold her own with stalling capabilities, as redundant as it may seem, since i have soft-boiled as well. i gave her aromatherapy so that anything gets a hindering status condition on my team, chansey will fix them right up. i chose chansey for these reasons: stalling, walling, and patching up my team. again, soft-boiled is mainly for stalling or desperation use.
next we have espeon:
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 4 HP / 140 SAtk / 111 SDef / 252 Spd
Calm Nature
- Psychic
- Shadow Ball/Hidden Power Ice
- Reflect/Light screen
- Wish
now here is a crazy character. I made espeon sort of a fast support/special attacker. I would like to have all the supportive moves espeon offers, but still having it hold its own. Psychic i put for a strong STAB attack, while hp ice or shadowball can be used as a secondary. shadow ball i like to have for other psychic types such as alakazam, or even other espeons. i have hidden power ice for things such as xatu, dragonite or garchomp, so pick your poison there. wish is for healing injured teammates, and reflect or lightscreen to provide extra support. Magic bounce allows you to throw toxic, taunts, stealth rocks, and any other status condition aimed towards you thrown right back at your oppenents face. Reflect is just in case forretress dies, but light screen is to support the special defenses of chansey, sableye, or espeon itself. i chose espeon for these reasons: strong special attacks and support at the same time.
now we have Lucario
Lucario @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
IVs: 30 Atk / 30 Def
- Swords Dance
- Close Combat
- Extreme Speed
- Crunch/Hidden Power Ice
there isn't anything too special that i did with lucario, but I'll go over why i chose this moveset and why i chose lucario himself. i went with his standard smogon set, because it is the most effective and most dangerous for these reaons: priority, and coverage. if you let lucario set up, ihe can be devastating. close combat allows for a really powerful STAB attack. it can plow you down, even with neutral damage. only thing to say about cc is that you shouldnt use it often, as the stats it brings down can be hindering. extremespeed is a great option because of its power and priority, only downside is that the normal typing doesn't do you any good. Crunch is for the ghost types that lucario usually has trouble with, as his extremespeed and close combat cannot do anything to harm them. Hidden power ice is good for things like hippowdon or dragonite (if you invest alittle bit of SAtk), but he can't do a thing to froslass, so watch out. i chose lucario for devastating sweeping, and its versatility,
now we have quagsire, as i have said in the intro.
Quagsire @ Leftovers
Ability: Unaware
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Earthquake/Ice beam/Scald
- Recover
- Stockpile
- Toxic
i chose quagsire to serve as an excellent wall. Quagsire gets to stockpile up often, because no one expects it, turning into one of the bulkiest things you can use. after all the stockpiling, you use toxic so you can stall out your foe with recover. but be careful, mega charizard Y can pull a OHKO with a mega evoloution and solar beam. You can use earthquake against those steel types that are immune to toxic, but ice beam for things like togekiss or garchomp. You can also use scald, in hopes to burn those physical attackers, adding to your bulkiness. Unaware is the cherry on top for quagsire, it allows you to set up your stockpiles, worry free of the person setting up with their dragon dances or swords dances in front of you. unaware ignores any stat change made by the foe, so no matter how much they dance, they still can't do squat against quag. i chose him for these reasons: great walling, good ability, great moves to support that. watch out for burns, though.
last but not least: forretress
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 18 SDef / 30 Spd
- Stealth Rock
- Toxic Spikes/Gyro Ball
- Volt Switch
- Rapid Spin
this is our defensive wall, and a darn good one at that. his important stealth rock and rapid spin attributes make him even more useful, but volt switch allows forretress to switch out when it gets dangerous. stealth rock is for all the notable threats, such as dragonite, volcarona, mega charizard, and talonflame. Once those threats are weakened, you can have quagsire, espeon or lucario finish the job. toxic spikes can be switched for gyro ball, in case you want a little bit more offense. i chose foretress because it is great for taking defensive hits, and great for spinning and stealth rocks.
well here you have it. this is the team i built and i hope you liked it. all i need now is a little bit of rating so i know where all the kinks and flaws are, and leave in the comments what i should add or change to perfect this team. Thanks to smogon for the majority of the movesets i have on my team! (smogon used for forretress, sableye, and lucario.)