Hi, this is my first rmt. i'm not new to pokemon team building, but for this rmt, i would like to show my first ever team that i built. i worked hard on it and i know it has some flaws, but i just want to hear other people's opinions. thank you
Ampharos (F) @ Air Balloon
Ability: Static
EVS: 4 Spe/ 252 SAtk/ 252 Hp, IVS: 31 all except 29 Atk
Nature: Modest
Moves: Toxic, Thunderbolt, Volt Switch, Hidden Power Grass
She is my lead. With max hp, she is relatively bulky and survive most hits from top nu threats. however, with max special attack, she becomes a powerhouse. i have her on the team to deal with bulky alomomola. her volt switch is a ohko move against it and can get me initiative. also she is a good lead because she can volt switch out and still get me initiative. hp grass is there to deal with ground type who aren't affected by electric moves. i chose hp grass instead because for amoongus or other dragon types pokemon, i have other pokemons to care of them. hp grass allows me to one shot the water ground types or bring carracosta to sturdy.
Cinccino (M) @ Choice Scarf
Ability: Skill Link
EVS: 4 SDef/ 252 Atk/ 252 Spd, IVS 31 all
Nature: Adamant
Moves: Rock Blast, Tail Slap, U-turn, Bullet Seed
Cinccino is my main revenge killer and weather killer. when given a choice scarf, he almost guaranteed the fastest pokemon in the battle. he is still faster than gorebyss after shell smash, and ludicolo in rain. he also defeats other choice scarf users. the great thing about using cinccino with a choice scarf is that nobody will expect him to have one. for example a one on one with a rotom (doesn't matter which one) scarfed, the opponnent will expect me to switch and go for volt switch or try to kill me off with thunderbolt, anyways, the point is that they think they have the upper hand. however, cincinno can hit back with rock blast and kill their choice scarf.
Mightyena (M) @ Leftovers
Ability: Intimidate
EVS: 4 Atk/ 252 Hp/ 252 Def, IVS 31 all
Nature: Impish
Moves: Sucker Punch, Toxic, Counter, Crunch
mightyena is my favorite pokemon in the whole game. i love his design and everything about him. i find it sad that he doesn't have the best of stats, but with intimidate, he can become a strong physical wall. he isn't the best and can be replaced but i like him and think i found a unique and viable set for him. with max hp, max def and intimidate, i can take hits from almost any physical attacker. plus, with counter, i can double back the damage received right back at you. i love when i am faced against a gurdur who thinks he can kill me off with a drain punch, but then only takes away about 50% of my life and i kill them with counter. in addition, mightyena works well with the team as he can take out ghost mons. his sucker punch is a ohko against haunter. he also can do about half to a golurk with crunch. toxic is there to cripple with switches or when mightyena is up against a tank.
Masquerain (M) @ Leftovers
Ability: Intimidate
EVS: 4 Spd/ 252 Hp/ 252 Def, IVS 31 all
Nature: Bold
Moves: Baton Pass, Quiver Dance, Roost, Air Slash
Masquerain works very well with my team. even though he has 4x weakness to stealth rocks, he can still do work. what makes him great is 4x resistance to fighting and grass and his ability intimidate. my team has an obvious weakness to fighting, however, masquerain is there to cover for my team. also, just like mightyena, he can take physical hits relatively after the intimidate. again with the gurdurr reference, but gurdurr's ice punch ends up only doing about 25%.
the whole purpose of this masquerain set is to quiver dance than baton pass to musharna. i chose air slash instead of bug buzz, as it far better usage and helps in taking out fighting types.
Musharna (F) @ Leftovers
Ability: Synchronise
EVS: 4 SDef/ 252 Hp/ 252 Def, IVS: 31 all
Nature: Bold
Moves: Stored Power, Moonlight, Signal Beam, Calm Mind
He is the official tank of my team and one of my main sweepers too. after 2 quiver dances, he destroys any team. he can act as a physical wall or even a special wall after a calm mind. he is probably one of the best pokemons i have ever used in nu. if u haven't tried him out, i recommend u use him in your next team builder. i'd advise not to use this set unless your team strategy is similar to mine as he has good support moves like heal bell, reflect or light screen.
Zangoose (M) @ Toxic Orb
Ability: Toxic Boost
EVS: 4 SDef/ 252 Atk/ 252 Spd, IVS 31 all
Nature: Jolly
Moves: Close Combat, Facade, Feint, Protect
Without zangoose, this team will be a complete disaster, my only reliable way to get a sweep would be to get one with musharna after a few quiver dances or calm minds. but nevertheless, i have the beast zangoose on my team. once the pokemon that are slower than zangoose or ghost pokemon are taken care of, zangoose is set to destroy. a toxic boost facade can pretty much destroy anything in the tier. the only real threat is alomomola. max hp, def alomomola gets hurt by like 50% but then again i have ampharos who can switch in and force him out with volt switch. zangoose gets the most kills for me during a pokemon battle. i choose not to use night slash for the reason if i face a pokemon a priority moves and they are at a low amount of hp, or if i face swellow, who has terrible defense, i can hurt them with feint. feint is +2 priority and can even break through protect.
so there is is my team. i hope u enjoyed reading. please leave any comments telling me what you think and any counters you find on this team or suggestions u would make. trust me i know plenty.
Ampharos (F) @ Air Balloon

Ability: Static
EVS: 4 Spe/ 252 SAtk/ 252 Hp, IVS: 31 all except 29 Atk
Nature: Modest
Moves: Toxic, Thunderbolt, Volt Switch, Hidden Power Grass
She is my lead. With max hp, she is relatively bulky and survive most hits from top nu threats. however, with max special attack, she becomes a powerhouse. i have her on the team to deal with bulky alomomola. her volt switch is a ohko move against it and can get me initiative. also she is a good lead because she can volt switch out and still get me initiative. hp grass is there to deal with ground type who aren't affected by electric moves. i chose hp grass instead because for amoongus or other dragon types pokemon, i have other pokemons to care of them. hp grass allows me to one shot the water ground types or bring carracosta to sturdy.
Cinccino (M) @ Choice Scarf

Ability: Skill Link
EVS: 4 SDef/ 252 Atk/ 252 Spd, IVS 31 all
Nature: Adamant
Moves: Rock Blast, Tail Slap, U-turn, Bullet Seed
Cinccino is my main revenge killer and weather killer. when given a choice scarf, he almost guaranteed the fastest pokemon in the battle. he is still faster than gorebyss after shell smash, and ludicolo in rain. he also defeats other choice scarf users. the great thing about using cinccino with a choice scarf is that nobody will expect him to have one. for example a one on one with a rotom (doesn't matter which one) scarfed, the opponnent will expect me to switch and go for volt switch or try to kill me off with thunderbolt, anyways, the point is that they think they have the upper hand. however, cincinno can hit back with rock blast and kill their choice scarf.
Mightyena (M) @ Leftovers

Ability: Intimidate
EVS: 4 Atk/ 252 Hp/ 252 Def, IVS 31 all
Nature: Impish
Moves: Sucker Punch, Toxic, Counter, Crunch
mightyena is my favorite pokemon in the whole game. i love his design and everything about him. i find it sad that he doesn't have the best of stats, but with intimidate, he can become a strong physical wall. he isn't the best and can be replaced but i like him and think i found a unique and viable set for him. with max hp, max def and intimidate, i can take hits from almost any physical attacker. plus, with counter, i can double back the damage received right back at you. i love when i am faced against a gurdur who thinks he can kill me off with a drain punch, but then only takes away about 50% of my life and i kill them with counter. in addition, mightyena works well with the team as he can take out ghost mons. his sucker punch is a ohko against haunter. he also can do about half to a golurk with crunch. toxic is there to cripple with switches or when mightyena is up against a tank.
Masquerain (M) @ Leftovers

Ability: Intimidate
EVS: 4 Spd/ 252 Hp/ 252 Def, IVS 31 all
Nature: Bold
Moves: Baton Pass, Quiver Dance, Roost, Air Slash
Masquerain works very well with my team. even though he has 4x weakness to stealth rocks, he can still do work. what makes him great is 4x resistance to fighting and grass and his ability intimidate. my team has an obvious weakness to fighting, however, masquerain is there to cover for my team. also, just like mightyena, he can take physical hits relatively after the intimidate. again with the gurdurr reference, but gurdurr's ice punch ends up only doing about 25%.
the whole purpose of this masquerain set is to quiver dance than baton pass to musharna. i chose air slash instead of bug buzz, as it far better usage and helps in taking out fighting types.
Musharna (F) @ Leftovers

Ability: Synchronise
EVS: 4 SDef/ 252 Hp/ 252 Def, IVS: 31 all
Nature: Bold
Moves: Stored Power, Moonlight, Signal Beam, Calm Mind
He is the official tank of my team and one of my main sweepers too. after 2 quiver dances, he destroys any team. he can act as a physical wall or even a special wall after a calm mind. he is probably one of the best pokemons i have ever used in nu. if u haven't tried him out, i recommend u use him in your next team builder. i'd advise not to use this set unless your team strategy is similar to mine as he has good support moves like heal bell, reflect or light screen.
Zangoose (M) @ Toxic Orb

Ability: Toxic Boost
EVS: 4 SDef/ 252 Atk/ 252 Spd, IVS 31 all
Nature: Jolly
Moves: Close Combat, Facade, Feint, Protect
Without zangoose, this team will be a complete disaster, my only reliable way to get a sweep would be to get one with musharna after a few quiver dances or calm minds. but nevertheless, i have the beast zangoose on my team. once the pokemon that are slower than zangoose or ghost pokemon are taken care of, zangoose is set to destroy. a toxic boost facade can pretty much destroy anything in the tier. the only real threat is alomomola. max hp, def alomomola gets hurt by like 50% but then again i have ampharos who can switch in and force him out with volt switch. zangoose gets the most kills for me during a pokemon battle. i choose not to use night slash for the reason if i face a pokemon a priority moves and they are at a low amount of hp, or if i face swellow, who has terrible defense, i can hurt them with feint. feint is +2 priority and can even break through protect.
so there is is my team. i hope u enjoyed reading. please leave any comments telling me what you think and any counters you find on this team or suggestions u would make. trust me i know plenty.