Scizor@Steel Gem
Lonely -_- (or whatever atk up def down is)
EVs: 6 HP, 252 Atk, 252 Spe
-X-Scissor
-Swords Dance
-Bullet Punch
-U-turn
I'm leading Scizor in hopes that I'll have a favorable matchup to use Swords Dance, then Bullet Punch my adversaries to oblivion. The speed EVs were kindof a mistake, but I find that I can use them to outspeed (a select few) annoyances. It does come in rather handy when using U-Turn. Finally: ALL HAIL SCIZOR!
Ninjask@Focus Sash
Jolly
EVs: 252 HP, 62 Def, 192 Spe
-Protect
-Substitute
-Swords Dance
-Baton Pass
Ninjask is only for setup. He has no Attack EVs due to his lack of attacking moves. Obviously. I'll most likely use a protect - swords dance - protect - baton pass set. If I have a good matchup (say, breloom), I'll use a substitute hoping they'll switch to a more favorable mathup. My reason for not leading Ninjask is priority: Scizor will clear the way. The recipient of Ninjask's boosts will be Metagross. Pray no one knows taunt.
Metagross@Shell Bell
Adamant
EVs: 252 HP, 252 Atk, 6 Def
-Meteor Mash
-Earthquake
-Rock Slide
-Zen Headbut
I chose his moves to have the best coverage possible. The shell bell: if he does take damage, the massive damage he deals will quickly heal him. He has 31 IVs in HP, so I chose that over Def for EVs. And let's be serious: a +2 atk +3 spe Metagross? Yeah.
Chandelure@Choice Scarf
Timid
EVs: 6 HP, 252 Spatk, 252 Spe
-Overheat
-Shadow Ball
-Psychic
-Energy Ball
Chandelure is not only a revenge killer, but also has shadow tag. I chose his moves much like Metagross's. I could also see Chandelure switching into unassuming fighting types to wreak havoc. If Chandelure could learn Ice Beam, the type coverage would be nearly perfect. I chose Overheat because Chandelure will only be out for a turn or two at a time.
Machamp@Muscle Band
Adamant
EVs: 6 HP, 252 Atk, 180 Def, 56 Spdef, 16 Spe
-Dynamic Punch
-Ice Punch
-Bullet Punch
-Pursuit
Yes, Machamp has No-Guard. I'm just using him as a tank, so once again I focused on type coverage. To be honest, I don't think he'll be able to survive a psychic attack, so Pursuit might be useless. Besides that I think Machamp's pretty self-explanatory. Switch in, tank, die. And as if he needed any more power, I gave him a muscle band. :P
Haxorus@King's Rock
Jolly
EVs: 6 HP, 252 Atk, 252 Spe
-Dragon Dance
-Outrage
-Earthquake
-Rock Slide
Ah, how I love Haxorus. I originally had him holding a focus sash, but when I gave it to Ninjask, I opted for extra flinch chance for rock slide. Earthquake is for coverage again, and since Haxorus's ability is Mold Breaker you might as well say goodbye to your Bronzong. So basically: switch in, d dance, start sweeping. Oh, and Haxorus beats Hydreigon any day.
My biggest worry with my team is the lack of a wall and the 5-1 balance of physical to special attackers. My favorite wall is Ferrothorn, but since his biggest weakness is the same as Scizors I decided against it. I also have a Zoroark or Lucario I could use. General advice welcome as well!
Lonely -_- (or whatever atk up def down is)
EVs: 6 HP, 252 Atk, 252 Spe
-X-Scissor
-Swords Dance
-Bullet Punch
-U-turn
I'm leading Scizor in hopes that I'll have a favorable matchup to use Swords Dance, then Bullet Punch my adversaries to oblivion. The speed EVs were kindof a mistake, but I find that I can use them to outspeed (a select few) annoyances. It does come in rather handy when using U-Turn. Finally: ALL HAIL SCIZOR!
Ninjask@Focus Sash
Jolly
EVs: 252 HP, 62 Def, 192 Spe
-Protect
-Substitute
-Swords Dance
-Baton Pass
Ninjask is only for setup. He has no Attack EVs due to his lack of attacking moves. Obviously. I'll most likely use a protect - swords dance - protect - baton pass set. If I have a good matchup (say, breloom), I'll use a substitute hoping they'll switch to a more favorable mathup. My reason for not leading Ninjask is priority: Scizor will clear the way. The recipient of Ninjask's boosts will be Metagross. Pray no one knows taunt.
Metagross@Shell Bell
Adamant
EVs: 252 HP, 252 Atk, 6 Def
-Meteor Mash
-Earthquake
-Rock Slide
-Zen Headbut
I chose his moves to have the best coverage possible. The shell bell: if he does take damage, the massive damage he deals will quickly heal him. He has 31 IVs in HP, so I chose that over Def for EVs. And let's be serious: a +2 atk +3 spe Metagross? Yeah.
Chandelure@Choice Scarf
Timid
EVs: 6 HP, 252 Spatk, 252 Spe
-Overheat
-Shadow Ball
-Psychic
-Energy Ball
Chandelure is not only a revenge killer, but also has shadow tag. I chose his moves much like Metagross's. I could also see Chandelure switching into unassuming fighting types to wreak havoc. If Chandelure could learn Ice Beam, the type coverage would be nearly perfect. I chose Overheat because Chandelure will only be out for a turn or two at a time.
Machamp@Muscle Band
Adamant
EVs: 6 HP, 252 Atk, 180 Def, 56 Spdef, 16 Spe
-Dynamic Punch
-Ice Punch
-Bullet Punch
-Pursuit
Yes, Machamp has No-Guard. I'm just using him as a tank, so once again I focused on type coverage. To be honest, I don't think he'll be able to survive a psychic attack, so Pursuit might be useless. Besides that I think Machamp's pretty self-explanatory. Switch in, tank, die. And as if he needed any more power, I gave him a muscle band. :P
Haxorus@King's Rock
Jolly
EVs: 6 HP, 252 Atk, 252 Spe
-Dragon Dance
-Outrage
-Earthquake
-Rock Slide
Ah, how I love Haxorus. I originally had him holding a focus sash, but when I gave it to Ninjask, I opted for extra flinch chance for rock slide. Earthquake is for coverage again, and since Haxorus's ability is Mold Breaker you might as well say goodbye to your Bronzong. So basically: switch in, d dance, start sweeping. Oh, and Haxorus beats Hydreigon any day.
My biggest worry with my team is the lack of a wall and the 5-1 balance of physical to special attackers. My favorite wall is Ferrothorn, but since his biggest weakness is the same as Scizors I decided against it. I also have a Zoroark or Lucario I could use. General advice welcome as well!