XY OU Intimidation tactics mega manectric OU team

Should I run Low kick over pursuit on weavile?


  • Total voters
    8
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Dynavolt (Manectric-Mega) (M) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat

This is my mega pokemon. It is a good pivot and flying check and has great coverage with fire ice and electric type attacks. It also gets intimidate giving it more survivability. It also has a blazing speed tier of 135 matched only by mega lopunny and can use this speed to pivot out of unfavorable matchups with volt switch tbolt for powerful STAB and hp ice and overheat for coverage



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San Andreas (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge

This completes my core providing double intimidate and volturn also they type wise also synergize well. Lando T is a good physical sweeper and it has good coverage with edge quake good pivot ability with u-turn and knock provides utility

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Brony (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Secret Sword
- Scald

I needed another special sweeper so the first one that came to mind was keldeo it is a great mixed attacker I say mixed because of secret sword I decided to use the sub CM set because it allows me to set up on walls and destroy teams I ran the standard sub CM with scald and secret sword.
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Glenda (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

I wanted some bulk on my team and a fairy I first considered sylveon but some other players suggested clefable I made it physically defensive since I will be boost the special defense either way and I gave it Moonblast for STAB and flamethrower for steel like ferro and scizor and soft-boiled for recovery

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Deez Thorns (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Protect
I wanted something that could take physical hits better and more reliably than clefable so I used ferrothorn it also is very good at taking hits in general. It is also my form of getting hazards on to the field
I ran rocky helmet for more recoil damage from things that hit it physically and with leech seed and protect I have somewhat decent recovery
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Zero (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Pursuit
- Knock Off
I wanted to run another physical sweeping mon that was quick and weavile came to mind with its dark and Ice STABs it can use STAB knock off to get rid of items and deal hefty amounts Icicle crash for killing those pesky fatchomps and hitting most of the metagame pretty hard except for resists. Pursuit for latis and ice shard for priority




THIS IS AN ORAS OU TEAM NOT XY THAT WAS A MISTAKE!!
 
Hey man cool team and welcome to smogon! I think I have a few suggestions to help you out a little bit! The team is pretty solid so there isn't much to change besides a few set modifications. First I would change the clef spread to 252hp/184def/72spdef calm. This spread allows clefable to avoid the 2HKO from thundy's tbolt along with all of the other electrics in the tier giving you a nice electric check alongside lando-t. This also gives you a better roll on latios's psyshock giving you a better matchup against hp fire latios so you can avoid having your core broken up by it. If you feel like you don't need flamethrower on clef due to the fact that your team has many scizor checks you can opt for stored power over flamethrower and running a sassy nature with 0 spe ivs with the above spread. Since your team may have trouble breaking up fatter teams stored power clef can easily blow past them and create an opening for one of your other pokes to clean up. The nature and speed ivs reduce clef's speed enough to where ferrothorn's gyro ball does not 2HKO which makes clef a 100% counter to ferro. Either option works so whatever you feel more comfortable with is what you should use:]

You should also change the ferrothorn spread to 252hp/88def/168spdef relaxed nature, run lefties over rocky helmet, and run power whip over protect. This spread is the the standard ferrothorn spread which gives you enough spdef to live 2 +3 ice beams from manaphy with the rest put into physical bulk. Your team relies on ferrothorn to check many important mons like azumarill and altaria so having a form of passive recovery can help you out in the long run against these threats. Power whip allows ferro to check water types such as manaphy and gyarados without being set up fodder for them which your current set currently is.

The last change I'll suggest is to change weavile to latios. Your team currently lacks hazard removal which is a problem for these bulky voltturn style teams especially with weavile. I also notice that you are a bit weak to opposing keldeo since scarf keld can either revenge your offensive core or break your defensive core down with a specs set. Latios solves both these problems and can provide a bit of wallbreaking utilities with it's powerful dracos. This does make your team a bit more weak to gengar but I'd rather take that over hazards constantly chipping away at your voltturn core.

Solid team and again welcome to smogon! I'll leave the changes in the tab below and I hope I helped :D

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature or Sassy Nature 0 spe Ivs
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower/Stored Power

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
 
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