Introduction
What’s up Smogonites, and welcome to my newest RMT, this is the first time I'm not using Trick Room. A lot of us Trick Room user are starting to try use new strategies now. Since I wanted to try something new, I looked through OU Cores a couple months ago and came across the idea of a Sun team, not hyper offense, but not stall team, but a little balance and offensive. I'm not good with introductions so I'm going to get right down to my team.
What’s up Smogonites, and welcome to my newest RMT, this is the first time I'm not using Trick Room. A lot of us Trick Room user are starting to try use new strategies now. Since I wanted to try something new, I looked through OU Cores a couple months ago and came across the idea of a Sun team, not hyper offense, but not stall team, but a little balance and offensive. I'm not good with introductions so I'm going to get right down to my team.
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The Team
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Ninetales @ Leftovers
Trait: Drought
EVs: 136 Hp / 252 SpA / 120 Spe
Modest Nature (+SpA, -Atk)
Sunny Day
Solar Beam
Toxic
Fire Blast
The weather inducer Ninetales. I'm a little confused about what is the best Ninetales' moveset. I feel as those Ninetales has no offensive prescence on this team. I guess the main purpose is to bring in the sun and counter defensive politoad. I basically use Toxic and Protect together. I toxic a Pokemon then protect the next turn to rack up the Posion damage then Roar them out to rack up some more entry hazards. I kept Sunny Day, to win the weather war if I'm up against another weather team. I usually try to Toxic Stall Politoed to stop him from using Perish Song. Other than those moves, Ninetales sucks in my opinion, I wish Gamefreak gave us a better Drought user.
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Dugtrio @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 252 Spe (21 Hp / 0 Def / 0 Sp Def ivs)
- Stealth Rock
- Reversal
- Earthquake
- Memento
I switched Xatu out for Dugtrio with the suggestion from Superpowerdude. With his ability Arena Trap and great speed Dugrtrio gets the first hit when it comes to revenge killing. Focus Sash and Reversal helps Dugtrio switch into Tyranitar and OHKO it with a 1 Hp Reversal.
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Hydreigon (F) @ Expert Belt
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Superpower
- Earthquake
Hydreigon is an amazing choice for sun teams. I love the female version of Hydreigon, I feel that it makes it more threaten in my opinion. Having Immunity to Ground and resistance to Fire and Water means that it has amazing synergy with the rest of team. Yes this the mixed set and not the Choice Scarf set, but its more focused on the special part. I prefer Expert Belt mixed set over the Life Orb set. This set bluffs a choice set perfectly, with the bluff Hydreigon can net some very unsuspecting KOs against Heatran and Blissey with just two Superpowers, and with Stealth Rock support. Hydreigon has worked wonders at helping me beat sand teams. T-Tar will always come in after a Draco Meteor, literally every single time, than unexpectedly is destroyed with superpower thus winning the weather war.
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Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/ 176 Def / 80 SpD
Relaxed Nature (+Def, - Speed) (0 Spe Ivs)
- Gyro Ball
- Volt Switch
- Spikes
- Rapid Spin
Since my team doesn't do well with Choice Band and Choice Scarf Terrakion, I needed someone who can sponge his attacks very easily. Terrakion is the second back up, just in case entry hazards do manage to get on my side of the field. Forretress is here to get Stealth Rock onto my opponent's side of the field. Gyro Ball is here to get some suprise KOs from Terrakion and other faster Pokemon. Since Forretress is slow Volt-Switch is here to keep the momentum on my side and get a sweeper in without them getting hurt from the first attack.
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Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 4 Def / 252 SAtk / 180 Spd
Timid Nature (+Spd, -Atk)
- Growth
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
Every sun team needs a Chlorophyll sweeper, and Venusaur is mine. With new access to Chlorophyll + Giga Drain, it can now abuse the extra power of Life Orb without having to worry about slowly dying to recoil damage. At +2, this beast can tear through basically any team with ease. I'm actually suprised at how Sludge Bomb from Venusaur gets a lot of nuetral damge, especially to Dragonite. With the Timid nature, in conjunction with the EVs, allows Venusaur to outpace Scarf Latios under the sun. The HP and Defense EVs assure the team that Adamant LO Mamoswine cannot OHKO Venusaur, even after switching into Stealth Rock. If I'm able to get +2 in Growth, before the weather is change I will be able outspeed almost every Pokemon without a Choice Scarf.
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Infernape @ Choice Scarf
Trait: Blaze
EVs: 108 Atk / 148 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Hidden Power [Ice]
- U-Turn
Infernapes main role is to be a mixed sweeper under the sun, effectively multiplying its Fire-type moves by 2 in terms of damage. With a Choice Scarf and Naive Nature Infernape hits 519 Speed, that ties with Scarf Terrakion. Close Combat is Infernape's best STAB to hit Tyranitar, Terrakion, Chansey, Blissey, etc. I liked the idea of a mixed revenge sweeper so I picked Fire Blast as my second STAB to truley abuse the Sun from Ninetales. It gets the OHKO on Forretress, Ferrothorn, Skarmory, Genesect, Scizor, Venusaur, Magnezone I can go on and on. Pretty much any time I scarf a pokemon I like it to have a scout move, U-Turn helps me considerably against Celebi who comes in to sponge a Close Combat. Hidden Power Ice rounds out my set nicely so that I revenge Landorus, Dragonite, Salamence and it gives me something to hit the birds if I'm forced to. For the IVs give it 30 HP and 30 Def so that you can get a base power 70 HP Ice without lowering speed to 518 and losing the Speed ties.
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Conclusion
Thanks for reading my RMT, I'm also not good with conclusion #EnglishWriting. I'll just make my points about this team. I know that the OU is mostly filled with rain teams, and I was thinking about switching Infernape for Swords Dance Breloom, but I like Infernape's ability to check a lot of threats and to stop Terrakion 50% of the time.
Thanks for reading my RMT, I'm also not good with conclusion #EnglishWriting. I'll just make my points about this team. I know that the OU is mostly filled with rain teams, and I was thinking about switching Infernape for Swords Dance Breloom, but I like Infernape's ability to check a lot of threats and to stop Terrakion 50% of the time.