Inverse battle team

So the inverse special battle type is coming up in a couple of days so I figured ide start making a team for it and im hoping you guys can give me some pointers about my team.

Avalugg @ rocky helmet
ability: Sturdy
EVs: 252 Hp/Def, 4 SpD
Bold nature
-Recover
-Rapid spin
-Toxic
-Roar
Since Kanga is probably going to be all over the place here, I thought about needing a good wall and b/c its inverse and steel types arnt ideal walls here, Avalugg was my choice with his massive 180 def. Its mainly a staller with roar phasing any pokes attempting to setup while rapid spin rids avalugg of leech seed and any annoying entry hazards.

Kangaskhan @ Kangaskhanite
Ability: Parental bond
Evs: 252 Hp, 126 att/speed, 4 Sdef
Jolly nature
-power up punch
-return
-sucker punch
-drain punch
Kanga in inverse is probably better than in regular battles. Even tho the set is standard, no1 but avalugg could take a hit from her. After a use of PuP, return will be koing almost everything. Sucker punch is there for priority and drain punch is for sustain. About my EVs tho, gengar is a big threat since it out speeds me and shadow ball hits for super effective dmg. So I wanted to build my kanga to try and survive a shadow ball and generally being all around bulky.

Chansey @ eviolite
Ability: natural cure
EVs: 252 def/Spdef, 4 hp
Bold nature
-Heal bell
-Seismic toss
-Softboiled
-Thunder wave
Another great wall. The support of the team, she keeps statuses off the other team members with heal bell and wears down the enemy with seismic toss. Between softboiled and wish however, I had to go with softboiled mainly b/c its an on demand heal on chansey herself rather then her teammates and rather not risk having her or the injured team member being koed b/c of the delayed heal. As for thunder wave, if im fighting a fast threat that my other members cant out run and in danger of being swept, sacking chansey to paralyze a sweeper is much more practical. Plus it allows avalugg to come in and get a safe recover off if its a physical sweeper.

Jolteon @ choice specs
Ability: Volt absorb
EVs: 252 SpA/Speed, 4 hp
Timid Nature
-volt switch
-signal beam
-shadow ball
-HP grass
Great lead overall. Volt absorb gives it coverage to its only weakness. Capable of outspeeding gengar and maybe ohkoing it with signal beam or switching out with volt switch. Shadow ball is my main attacking move while HP grass is for coverage.

Espeon @ life orb
Ability: Magic bounce
EVs: 252 SpA/Speed, 4 def
Timid Nature
-Psyshock
-Morning sun
-Shadow ball
-signal beam
Sadly very similar to jolteon. I mainly have her for magic bounce. She makes a great counter to stall pokes like chansey and avalugg by reflecting statuses and what not. Thanks to life orb, hits like a truck and out speeds a fair amount of pokemon.

Infernape @ experts belt
Ability: iron fist
EVs 252 att/speed, 4 def
Jolly nature
-Fire punch
-Thunder punch
-Mach punch
-Return
Hes fast and hits hard. I opted out CC b/c I feel mach punch + expert belt + iron fist will still ohko pokes that are weak to it. I feel the same with fire punch > flare blitz. Return is to deal with those slower but bulkier ghosts like dusclops. Thunder punch is for grass types.

Well this is the team I have planned for now but if anyone thinks I can improve it, please let me know :D.
 
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