Iram of the Pillars

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As coming off of an Uncharted 3 kick, what better name for a Sandstorm team than Iram of the Pillars. In UC3 Iram is the city in which has been lost in the desert that contains amazing wealth as well as another secret which I’m not going to add for those who haven’t played through yet.
Team Building Process:

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When I started the team, I knew I wanted a sandstorm in OU and what better choice than Tyranitar for Sandstream as well his ability to absorb damage as well as take out some common leads or at least for changes.


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After that I needed something that could abuse the Sandstream and thought that Gliscor would be the perfect candidate for this as Sand Veil and his ability to wall threats in the current metagame.



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After seeing what I had, I knew I wanted a revenge killer. Scarf Latios would allow me to Outspeed most +1 Dragons and knockout with an Ice Beam as well as deal with Starmie,Gyarados and Landorous so Latias got the spot with no more thinking toward it.



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At this point I believed taking the team to a defensive palystyle would benefit. Forretress could easily set up spikes while Jellicent could take fire attacks aimed at him while keeping the ability to burn enemies and spam recover to keep up walling. Heatran came in as an attempt to deal with Grass types and other fire types. Air Balloon seemed like the best choice for Heatran so he could come in on a ground attack and deal some massive damage on the switch.


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After some play testing and getting destroyed on a particular occasion, I decided it was time to possibly change the direction of the team. I decided to drop my walls for more favorable attackers. Gliscor also got a revamp going from Toxic Stall to ACRObat in which proved just as effective against Machamp, Scrafty and Conkeldurr as well as letting me deal damage to threats that I couldn’t earlier deal with as easily. DD Gyara came is as just a thought with the ability Bounce and has proven to be valuable as the paralyze has been proven as a game maker in many situations. Scizor also gave me the ability to trap many opponents as well as revenge kill and scout.

Without further to ado:

IRAM OF THE PILLARS


The Storm:
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Tyranitar @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stone Edge
- Crunch
- Fire Blast
- Superpower

Choosing between Hippowdon and Tyranitar was a difficult choice at first as both are very reliable sources for Sandstream that this team loves. Tyranitar @ Lum Berry finally got the choice due to a more varied move pool. Crunch allows for massive damage to the psychics and ghost in the game while generally being able to survive their attacks. Fire Blast allows for dealing with the grass pokemon that usually appear in other weather teams, as well as allowing me to OHKO most Breloom after a failed Spore attempt. Superpower allows me the ability to effectively deal with opposing Tyranitar, however I have been experimenting with Low Kick over Superpower. Stone Edge is in the set now due to the coverage it allows TTar to have and the increased crit chance is always welcomed.

Sun Above the Desert:
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Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Lava Plume
- Hidden Power [Grass]
- Stealth Rock
- Earth Power

At first glance Heatran with Hidden Power [Grass] may seem as odd mix however the surprise that has allowed has been great. The ability for Heatran to deal with Rotom – W and Gastordon has proven great over the trials this team has been put through. The rest of the set seems pretty standard. Lava Plume hits for decent and the chance to burn is always a great thing, as well as a way to eliminate the Magnezones which believe switching in on this is a good decision. Stealth Rock is a necessity anymore for teams, and I benefit from todays meta of constant switching, especially in weather wars. Earth Power is here just for a great way to deal with Ninetales on other weather teams other fire types.

Curse of Iram
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Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid (+Spe, -Atk)
- Trick
- Draco Meteor
- Thunderbolt
- Psyshock

When I first started back, I was amazed to see that Latios had fallen from the graces of Uber to OU and I planned to abuse this fully. Choice Scarf allows this to come in after a partner has fallen and fully take its speed to his advantage. Draco Meteor is amazing. At first I opted to not run it on the set however after testing, it has been very effective of dealing with the threats I was using Ice Beam for. Thunderbolt also allows me to deal with Starmie easy in which this team hates as well as flying pokes. Psyshock is still being played around with that this time but so far so good. The move is allowing me to hit Blissey for decent damage as well as OHKO particular variations of Tentacruel while giving my team another way to deal with Fighting pokemon in case of Gliscor going down.

Springs of Iram
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Rotom - W @ Choice Scarf
Trait: Levitate
EVs: 252 SpAtk / 4 Def / 252 Spe
Timid Nature (+Spd, -Atk)
- Trick
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]

Rotom - W came in as a change up for Gyarados. After trying several pokemon, I found that Rotom - W helped the team more than others. With the ability to scout, revenge and even make some walls useless. I found this pokemon as a great switch to the team. With the great typing, Rotom helped the team out giving many resistances and easy switch ins the team didn't have before. I am open to suggestions about this spot however due to the belief that something else may better feel the spot.

Guardian of Iram
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Gliscor @ Flying Gem
Trait: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Substitute
- Earthquake
- Acrobatics

Oh the fun of ACRObat. I can never thank Okami and Alice enough for suggesting this to me. Before I used ACRO I was using the Toxic stall in which you seen everywhere now. With Sand Veil, I can generally switch in on a resisted or immune attack, sub, and dance then hit like a truck. Behind the safety of Sand Veil and one Substitute, nothing is going to easily switch into Gliscor. With proper switches, Gliscor has swept more times than I care to count.

Plague of the Scarab
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Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 4 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Bullet Punch
- U-turn
- Superpower

Scizor, the Pokemon we all know and hate. The EV spread above varies from the standard by 4 speed allowing me to outspeed other Scizor sets. Pursuit is used to trap those weak to Dark and the majority of the times ends with the knockout. Bullet Punch is the one thing I love about this. After a battle has lasted so long, generally most pokemon have taken enough damage for Bullet Punch to eliminate whatever is left, baring Steel. U-Turn is a great STAB that allows for scouting as well as major damage to anything that doesn’t resist it. Finally Superpower is for all of the common Scizor counters that like to switch in on Scizor while delivering massive damage and more than likely the OHKO.

Thank you all for taking the time to view this team after all the work I have put into typing this.
P.S. If someone could tell me how to get my banner in that would be great

UPDATE: Rotom - W for Gyara. Broke 1300+ rating 3/9/2012
 
Hi, lets start with the minor changes, Latios needs a Timid nature to function properly. Being outsped by base 100 Choice Scarfers such as Salamence is unacceptable. Ice Beam is a poor option as well, considering how even Dragon Pulse would do almost as much damage to Dragonite and such. A super effective Ice Beam is weaker than a neutral Draco Meteor, and doesn't improve coverage one bit. Draco Meteor is Latios's best asset, and needs to be on the set. Dark Pulse doesn't really add anything for Heatran, as there isn't anything you need Dark Pulse to KO, you're much better using Stealth Rock in this slot. This also opens up another moveslot on Tyranitar. IMO, the best option for this last slot is Stone Edge, as this alows you to take out incoming Volcarona, as well as Dragonite, whom Tyranitar breaks Multi Scale with sand, and proceeds to rock it hard with Stone Edge. Also, consider using Fire Blast on Heatran, the power more than makes up for the unreliability.

Now, Gyarados I believe is the least effective member of this team. Not only is it's Leftovers cancelled out by your own Sandstorm, you also lack a Rapid Spinner to deal with Stealth Rock. This prevents Gyarados from coming in multiple times, and it will eventually wear itself out. Rather than replace an important member like a Scizor or a Latios to fit in a spinner, you're much better off dropping it entirely, as Gyarados doesn't really fit the team synergy wise. Landorus with Hidden Power Ice and any defensive version of Volcarona will cause immense problems. Something you can give a shot is Choice Band Azumarill. At first glance, it's an inferior choice to Gyarados, but it offers you another line of defense against the likes of Infernape and Terrakion, not to mention it hits redonkulously hard.

GL
[TLDR version]
Timid>Modest+Draco Meteor>Ice Beam on Latios
pros: outspeed scarf 100s, more power/ coverage
cons: slightly less power (negligible)

Stealth Rock>Dark Pulse on Heatran
pros: it's actually useful
cons: none

Stone Edge>Stealth Rock on Tyranitar
pros: better coverage/ another STAB move
cons: none if you go with the change above

Azumarill>Gyarados
pros: gives you way to beat Landorus/ Volcarona/ Terrakion etc doesn't get owned by SR+Sand eventually
cons: not as much sweeping potential
[/HIDE]
Latios @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spe, -Atk)
- Trick
- Draco Meteor
- Thunderbolt
- Surf

Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spe, -Atk)
- Lava Plume / Fire Blast
- Hidden Power [Grass]
- Stealth Rock
- Earth Power

Tyranitar @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stone Edge
- Crunch
- Fire Blast
- Superpower

Azumarill @ Choice Band
Trait: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Aqua Jet
- Waterfall
- Superpower
- Ice Punch
 
Just want to mention that all Scizor run 8 Speed, it's the standard CB set. Onto the team. Since you're going for the offensive Heatran, run Fire Blast over Lava Plume. I second NWO's changes, the CB Azumarill seems like an excellent fit for your team. On Latios, consider using Psyshock over Surf so Latios can hurt the pink blobs, and you since you already have Gyara/Azumarill to hit Water STAB, it shouldn't be a big loss at all.
 
Just want to mention that all Scizor run 8 Speed, it's the standard CB set. Onto the team. Since you're going for the offensive Heatran, run Fire Blast over Lava Plume. I second NWO's changes, the CB Azumarill seems like an excellent fit for your team. On Latios, consider using Psyshock over Surf so Latios can hurt the pink blobs, and you since you already have Gyara/Azumarill to hit Water STAB, it shouldn't be a big loss at all.

248 HP / 252 Atk / 8 SpD is the standard CB set, at least according to his analysis on here. I will think about the Fire Blast, right now Lava Plume is on over it due to the accuracy and how much that 15% hates me. That playing around with Azumarill, right now it seems that rather Azu or Rotom - W are going to get the slot. Also thank you for the tip on Psyshock, it has been working very well so far.
 
you've played uc3? hi5 dude. drake is awesome. but i Have to say your team looks a Haxorus weak. Why Latios? Why not something like Moxie Salamence offers you solid resistances and fits with overall offensive nature of the team. You want to plow through stuff. m i rite? On your team Scizor is essential s try maybe a SD leftovers set with enough speed eves and Superpower to take out opposing magnezone. Also whats your answer to heavy hitting rain teams with like Specs Toad which with SR can rip even Latios to shreds. the Team is good but I feel that KLatios is a weak point. You should use like maybe Calm Mind Relfect latias to patch up threas semi couter Volt-Turn teams,take out Infernape and actually give you an anwer to both Rain and Sun,but whatever buddy,nice team anyway. Also I'm SeQuin[Ruinous] on Po so if you ever see me feel free to chall me to work out some of your kinks against offense(basically choice pokemon on like rain teams,and Volcorona) btw how do you get around Volcorona ATM your team is pretty weak to it,but I can't think of anything on a sand team that can counter it :(
 
I agree with the suggestion of fire blast over lava plume.

Anyway, it's just a nitpick but an EV spread of 210 HP / 248 atk / 48 spe / 4 spD on scizor might be useful for you. The 48 speed is to outspeed standard politoed. The loss of just a few HP points isn't that significant and I've found that being faster on the occasions where I have scizor in on politoed have been useful. 210 HP EVs gives you an odd number of hp so that you have more opportunities to switch in on hazards, and the 4 spD EVs are filler. Good luck!
 
@Master Yes UC3 is amazing. Reason I bought my PS3 :D Latios is seeming to be a weak point once I get higher ranks since working on a replacement at the time buts its hard to find something as effective, but sadly all it is is Pursuit bait for now. I tried out the SD Scizor and it didn't work well for me, didn't seem like it could be fast enough in today's game. And right now I usually get try to predict rain teams and just outplay til I get Toad out of the way and surprisingly, Volcorona has not been a problem. After stealth rock, it drops down to 50% then usually a Scarfed Rotom and survive or outspeed and kill with Hydro Pump.

@Lady Alex Thank you for the EV set, it has been testing very well. Ill give it alittle longer to test before I put it in the RMT.

Currently debating:
Scarf Starmie > Scarf Rotom - W
CM Virizion > Scarf Latios
 
Hey there.

DD Dragonite can cause this team major problems. It can easily get a boost off on Heatran, and then proceed to sweep your team after Rotom-W and Latios have been worn down by entry hazards, allowing ExtremeSpeed to take them out. An easy way to fix this is simply to run Hidden Power Ice over Hidden Power Grass on Heatran. This will stop Heatran from becoming set-up fodder, and also lets it blast Dragonite to smitherines. It does mean that Gastrodon and Rotom-W can't be hit very hard by Heatran, but this isn't too big of an issue since Rotom-W can be worn down by a burn from Lava Plume, walled by Latios, or taken out by Gliscor. Gastrodon can also easily be crippled by a Trick either from your Rotom-W or Latios anyway.

I also suggest that you run an Adamant nature on Gliscor. This will let it hit as hard as possible, which is always a good thing. It doesn't outspeed many noticeable things with a Jolly nature anyway.

Solid team. Hope I helped, and good luck!
 
Have you tried that Dfensive Latias Set?

Latias (F) @ Leftovers
Trait: Levitate
EVs: 208 HP / 200 Def / 4 SAtk / 96 Spd
Bold Nature (+Def, -Atk)
- Dragon Pulse
- Calm Mind
- Reflect
- Recover
 
Volcarona seems like it could be an issue to this team as a whole. Although latios has the ability to outrun it, your only option is to trick it your choice scarf, which is overall a pretty unreliable way to deal with such a huge threat. Sticking roar on heatran is a pretty quick fix to this problem. You aren't really at weak to gastrodon / rotom-w so I think that hp grass would be a perfect candidate to replace with roar. To be honest, I do not think it is absolutely necessary to run the scarf latios variant on this team. If you would like to abuse gliscor to it's fullest potential, you may want to run a specs variant on latios as opposed to scarf. Latios naturally lures in quite a few steel types which both gliscor and scizor are troubled by. If you manage to play latios correctly and lure in steel types, then abusing gliscor with will become much easier. The only change to latios' set that you might want to try out is surf over thunderbolt. This provides you with better overall neutral coverage with dragon / water coverage as opposed to electric.

As a final option, I think that running swords dance scizor would be pretty cool to try over your current variant. If gliscor and latios lure in and weaken opposing rotom-w / steel types, scizor can clean up the remains of your opponent's team very easily. Running a set with roost / swords dance / bullet punch / bug bite or superpower and a spread of 252 hp / 160 spdef / 96 atk would be pretty effective. If you find that power is lacking, you could also run a more offensive spread if you please.
 
@ ShakeItUp Ill try out HP Ice or Roar. Jolly is on right now to help outspeed other Gliscor which are really causing problems right now.

@Master Sunny-EX Been trying for alittle bit now, but its not seeming so effective. Maybe its just me or I need to get better used to it for it work but unless it sets up, Im not seeing much out of it.

@AB2 On paper Volcarona does seem to be a problem, but Ive never been actually hurt by one. Generally the best it can do is hit one Poke for decent damage then gets taken out by AcroBAT or a Stone Edge from TTar even at +1. Ive tried SD Scizor, just doesn't fit well for me. Probably my playstyle, but I can never get it to be as effective as it was in DPP.
 
I just tried this team oujt. And you're right Volcorona isn't much of a problem(I used Roar Tran. You may want to go for maybe Tyraniboah though. you know to break walls. Its your call dude.(hit 1380 *shameless plug end ^^).
 
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