The Team.. MAJOR EDIT 9/11 been on a 16game winning steak after changes on my team adding the Mag/Nite Combo
Jolly Azelf @ Colbur 252att/speed 4def
~Taunt- for slower leads such as Swampert and Smeargle or to destroy Ninjask
~StealthRock- a major priority to have
~Explosion- hehehe my favorite move and when a Tyranitar comes and try to chomp on Azelf, colbur will still be there and explodes leaving around 8-15% left on em'
~U-Turn- for Aerodactyl and Azelf leads then leave it to Jirachi or Flygon to finish them up
Azelf imo the best lead in the game the evs are a bit strange but maximizes explosion's damage. The only pokemon that beats the ev spread is Metagross, which isnt to bad because rotom will get him later. Machamp leads lose to it, payback + bullet punch can't defeat it.
Naive Jirachi @ Expert Belt 252/252/4def
~Iron Head- My favorite move on jirachi saved me many times before on flinching, you may look like a d-bag using it but hey, a win is a win if no hacking is involved
~Ice Punch- For the dragons Flygon and Dragonite and its fun to catch the Flygon off guard with icepunch and celebi and breloom pay from ice punch too
~Fire Punch- for dam Magnezones and Scizors for good K.O's
~Grass Knot- to deal with Swampert and Vap
Ahh... yes Scarfrachi the first pokemon I ever ever used when started on shoddy, when SUB/WISH:CMJirachi was all over and loved it ever since. Revenge Kill, Flinch, and Sweep, Jirachi you're amazing. Jirachi is part of my Dragon/Steel core with Flygon which destroys most cores such as Jolt/Gyra or the Gengar/Mag/TTar but falls to the Skarm/Bliss core- Changed Scarf Rachi to MIXRACHI!
Mixnite Rash @ LO 116att/192spatt/204sp
~Draco Meteor- hits everything hard that doesn't resist it, very painful
~Superpower- to get blissey and snorlax
~Flamethrower- skarmory and forrestress
~Roost- to heal and get rid of the 4x ice weakness
Dragonite has been changed over flygon because I already had a scarfer Rotom, Dragonite is a fearsome sweeper and wallbreaker with his buddies Jirachi, and Magnezone. In and all i like the freedom of switching attacks instead of being locked on 1 attack
Timid Rotom W @ Scarf 252/252 4def
~T-Bolt- main stab move that hits everything that doesn't resist it hard. 1HKO's to Vaporeon and Suicune and gets a good 2HKO from Zapdos.
~Shadow Ball- Second useful stab that nails Swampert, Opposing Ghosts and 1HKO's Breloom
~Hydro Pump- not a stab but a very important move that gets Tyranitar, and Gliscor as the most notable mentions
Trick on Rotom W that helps get walls down such as snorlax or blissey
Rotom W been using this set for awhile and been very important in battles. Getting notable kills to lucky Lucarios and Suicune which hit pretty hard. Rotom provides some very key resistence to the team such as Fighting to warn of Infernape from Ttar and ground to help Jirachi-change to scarf to get Nape and Starmie
Timid Magnezone @ leftovers 252/252 4 def
~Thunderbolt- main stab and gets the trapped steels
~Hp Grass- I didnt want hp fire since Nite and Jirachi has a Fire move so i sticked with grass to pick on Swampert
~Sub- nice move since steels usually attack my team with steel attacks, guranteed mag will have a sub
~Magnet Rise to resist dumb earthquakes leaving mag w/ a fire/fighting weakness left
I replaced submachamp with God...wait i mean magnezone. I do miss champ a lot but magnezone was a better choice for my team. Previously I lost most of my battles to Bullet Punch but no more! mag takes a BP Sub! Then T-Bolt or maybe Magnet Rise
Offensive Suicune 252/252/4def timid
~Surf- main stab attack attacks everything from heatran to tyranitar
~Hp Electric- just for water types like gyra
~Ice Beam- for the dragons and flyings like flygon and nite
~Calm Mind- a little boost that does a lot
Previously Champ, Then Shaymin, replaced Shaymin because i developed a Fire weakness then suicune came along as special sweeper and blocking infernape I usually want him as a late game sweeper but I'll put him out early if i had to
PREVIOUS MEMBERS
JollyFlygon @ Scarf 252/252 4def
~Outrage- a nice stab move to have around and gets other Flygons and Dragonites that try to sweep
~EQ- a very important move to have as it gets Ttar's and Heatrans that try to get Jirachi
~U-Turn- gets scouting and a move that can get weakend Ttar's and gets celebi hard
~Fire Blast- my attempt to try to get skarmory's hp
Flygon part of my Dragon/Steel duo and served very well as a team mate. Serves as a scout and taking the fireblasts from opposing pokemon to save Jirachi's butt. And probably the most important he is able to counter the ever so deadly Lucario and Infernape
Sub Champ Adamant @ leftovers
252att/245hp/5speed
~D-Punch- a really fun move that confuses pokemon that makes them go insane and implies the term stop hitting yourself
~Payback- mainly for ghosts or for some neutral damage to conserve D-Punch's PP
~Stone Edge- just for Gyra and Zapdos knocking them
~Sub- the key to Machamp's success as when a pokemon is confused and he will turn on the sub and hide in there and finish the kill and it blocks status
Machamp is the most annoying fly that cant be whacked or killed off that easily. The Confuse + Sub combo is very frustrating to any team as it is almost guaranteed a Kill. The 5 hp ev's are just to outrun other Machamp
Bait Tar Hasty @ Babiri 252/18satt/240sp
~Flamethrower- baits in Foretress and Scizor for a knock out and surviving a Bullet Punch thanks to babiri
~Superpower- to get Blissey and Heatrans who try to pass through his way
~Stone Edge- main stab move and nails everything hard like Gyra and Zapdos
~Pursuit- Traps ghosts like Gengar and Rotom o- yeah can't forget about Celebi
Yesss baittar hes just bait waiting to kill Scizors, Brelooms, Skamorys. Outside of baiting hes pretty decent dealing heavy damage to the opposing team and faking a choiced item. And the sandstream is very helpful to Flygon who gets the 50% spdef boost which comes in handy and saves his butt a couple times and the ability to stop rainteams
Timid Shaymin @ LO 252/252/4def
~Seed Flare- a very, very nice move STAB + a chance of lowering sp def
~Earth-Power sometimes I predict a in coming Heatran and gets slower firetypes usually resulting in a K.O
~HP Ice- was orignally HP Fire but...i have magnezone now! scizor and forretress are gonners, and Ice is for things like Roserade and Nite
~Rest- to get full hp very handy and saved my butt a couple times
Shaymin over TTar was a wonderful choice defeating 1-4 pokemon in a battle and my favorite sweeper on the team covering a handful of pokemon with ease
~Taunt- for slower leads such as Swampert and Smeargle or to destroy Ninjask
~StealthRock- a major priority to have
~Explosion- hehehe my favorite move and when a Tyranitar comes and try to chomp on Azelf, colbur will still be there and explodes leaving around 8-15% left on em'
~U-Turn- for Aerodactyl and Azelf leads then leave it to Jirachi or Flygon to finish them up
Azelf imo the best lead in the game the evs are a bit strange but maximizes explosion's damage. The only pokemon that beats the ev spread is Metagross, which isnt to bad because rotom will get him later. Machamp leads lose to it, payback + bullet punch can't defeat it.
~Iron Head- My favorite move on jirachi saved me many times before on flinching, you may look like a d-bag using it but hey, a win is a win if no hacking is involved
~Ice Punch- For the dragons Flygon and Dragonite and its fun to catch the Flygon off guard with icepunch and celebi and breloom pay from ice punch too
~Fire Punch- for dam Magnezones and Scizors for good K.O's
~Grass Knot- to deal with Swampert and Vap
Ahh... yes Scarfrachi the first pokemon I ever ever used when started on shoddy, when SUB/WISH:CMJirachi was all over and loved it ever since. Revenge Kill, Flinch, and Sweep, Jirachi you're amazing. Jirachi is part of my Dragon/Steel core with Flygon which destroys most cores such as Jolt/Gyra or the Gengar/Mag/TTar but falls to the Skarm/Bliss core- Changed Scarf Rachi to MIXRACHI!
~Draco Meteor- hits everything hard that doesn't resist it, very painful
~Superpower- to get blissey and snorlax
~Flamethrower- skarmory and forrestress
~Roost- to heal and get rid of the 4x ice weakness
Dragonite has been changed over flygon because I already had a scarfer Rotom, Dragonite is a fearsome sweeper and wallbreaker with his buddies Jirachi, and Magnezone. In and all i like the freedom of switching attacks instead of being locked on 1 attack
~T-Bolt- main stab move that hits everything that doesn't resist it hard. 1HKO's to Vaporeon and Suicune and gets a good 2HKO from Zapdos.
~Shadow Ball- Second useful stab that nails Swampert, Opposing Ghosts and 1HKO's Breloom
~Hydro Pump- not a stab but a very important move that gets Tyranitar, and Gliscor as the most notable mentions
Trick on Rotom W that helps get walls down such as snorlax or blissey
Rotom W been using this set for awhile and been very important in battles. Getting notable kills to lucky Lucarios and Suicune which hit pretty hard. Rotom provides some very key resistence to the team such as Fighting to warn of Infernape from Ttar and ground to help Jirachi-change to scarf to get Nape and Starmie
~Thunderbolt- main stab and gets the trapped steels
~Hp Grass- I didnt want hp fire since Nite and Jirachi has a Fire move so i sticked with grass to pick on Swampert
~Sub- nice move since steels usually attack my team with steel attacks, guranteed mag will have a sub
~Magnet Rise to resist dumb earthquakes leaving mag w/ a fire/fighting weakness left
I replaced submachamp with God...wait i mean magnezone. I do miss champ a lot but magnezone was a better choice for my team. Previously I lost most of my battles to Bullet Punch but no more! mag takes a BP Sub! Then T-Bolt or maybe Magnet Rise
~Surf- main stab attack attacks everything from heatran to tyranitar
~Hp Electric- just for water types like gyra
~Ice Beam- for the dragons and flyings like flygon and nite
~Calm Mind- a little boost that does a lot
Previously Champ, Then Shaymin, replaced Shaymin because i developed a Fire weakness then suicune came along as special sweeper and blocking infernape I usually want him as a late game sweeper but I'll put him out early if i had to
PREVIOUS MEMBERS
~Outrage- a nice stab move to have around and gets other Flygons and Dragonites that try to sweep
~EQ- a very important move to have as it gets Ttar's and Heatrans that try to get Jirachi
~U-Turn- gets scouting and a move that can get weakend Ttar's and gets celebi hard
~Fire Blast- my attempt to try to get skarmory's hp
Flygon part of my Dragon/Steel duo and served very well as a team mate. Serves as a scout and taking the fireblasts from opposing pokemon to save Jirachi's butt. And probably the most important he is able to counter the ever so deadly Lucario and Infernape
252att/245hp/5speed
~D-Punch- a really fun move that confuses pokemon that makes them go insane and implies the term stop hitting yourself
~Payback- mainly for ghosts or for some neutral damage to conserve D-Punch's PP
~Stone Edge- just for Gyra and Zapdos knocking them
~Sub- the key to Machamp's success as when a pokemon is confused and he will turn on the sub and hide in there and finish the kill and it blocks status
Machamp is the most annoying fly that cant be whacked or killed off that easily. The Confuse + Sub combo is very frustrating to any team as it is almost guaranteed a Kill. The 5 hp ev's are just to outrun other Machamp
~Flamethrower- baits in Foretress and Scizor for a knock out and surviving a Bullet Punch thanks to babiri
~Superpower- to get Blissey and Heatrans who try to pass through his way
~Stone Edge- main stab move and nails everything hard like Gyra and Zapdos
~Pursuit- Traps ghosts like Gengar and Rotom o- yeah can't forget about Celebi
Yesss baittar hes just bait waiting to kill Scizors, Brelooms, Skamorys. Outside of baiting hes pretty decent dealing heavy damage to the opposing team and faking a choiced item. And the sandstream is very helpful to Flygon who gets the 50% spdef boost which comes in handy and saves his butt a couple times and the ability to stop rainteams
~Seed Flare- a very, very nice move STAB + a chance of lowering sp def
~Earth-Power sometimes I predict a in coming Heatran and gets slower firetypes usually resulting in a K.O
~HP Ice- was orignally HP Fire but...i have magnezone now! scizor and forretress are gonners, and Ice is for things like Roserade and Nite
~Rest- to get full hp very handy and saved my butt a couple times
Shaymin over TTar was a wonderful choice defeating 1-4 pokemon in a battle and my favorite sweeper on the team covering a handful of pokemon with ease