Chapter 1: introduction
I decided eventually to go play in another format after having so much fun back in ou. I attempted this with uu, but with the lack of knowledge about anything in that tier, I went to ubers instead with a lot better results in 15 matches. During that session, I decided to use an experimental team to help me observe the meta and notice what I'm weak to so far. Technically, this is my second ubers team, but the first one is now outdated since that team was mainly just to ease me into pokemon showdown in general. With that out of the way, I'll share with you my team:
Chapter 2: the team
Iron Bundle @ Choice Specs
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- U-turn
- Freeze-Dry
- Ice Beam
- Hydro Pump
This was the first pokemon I thought of when building this team. I always loved dragapult back in OU and specs Iron Bundle is very similar to it. It can tear through so much of the metagame while being super speedy. The typing also helps out since a speedy ice type in a metagame full of dragons is awesome, with the addition of hydro pump to hit massive neutral damage. Its so satisfying when iron bundle gets to sweep half of the opponent's team. Overall, an invaluable member of my team. Also, I put a jolly nature on it since there were some times where it just barely didn't do enough damage.
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance
Kingambit always felt like an ubers pokemon to me, so what better way to show it off than to use it in ubers? Turns out for me, very awesome. For one of the few physical attackers in the metagame, Kingamit really shines, catching opportunities to swords dance or simply finishing off a low health pokemon with sucker punch. It can even tera to ignore its glaring fighting weakness. I chose fire since most people are expecting something like tera fairy or tera dark. Overall, a great physical late game sweeper.
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Shadow Claw
- Dragon Dance
- Recover
Another great physical sweeper that can turn into a powerhouse even after one dragon dance. With regieleki and miraidon running all over the metagame, arceus can serve as a decent check in the right conditions. I added in Tera fairy for this reason in case miraidon has an idea of using draco meteor. It can also survive hits too, in which it can also use recover to get back into a better position. In a way, it reminds me of baxcalibur back in ou, but a lot more useful. Overall, a very awesome pokemon in my team.
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex
- Slack Off
- Will-O-Wisp
The tank in my team since I needed some bulk. I also added some heavy duty boots since my team right now are all damaged by spikes and similar. Skeledirge can safely switch into Korriadon, another formitable foe in the tier, and take care of it with will o wisp and hex. Thats not even mentioning how much it can snowball out of control with torch song too. It can also function as a support to if needed since its so bulky, not caring about a boosted arceus attack (unless its arceus ground). I can definetly see why Skeledirge is so popular in usage as of right now.
Giratina-Origin @ Griseous Core
Ability: Levitate
Tera Type: Fairy
EVs: 248 HP / 88 Def / 132 SpA / 40 SpD
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hex
- Thunder Wave
- Defog
A utility pokemon was still missing on my team and I thought Giratina was a good option for the job. I needed a switch in to ground types anyways, so Giratina can help with that as well. It can serve as a secondary support to, adding thunder waves to opponents who dare to switch in. Draco meteor can also make sure giratina isn't a passive pokemon either, dealing great damage to everything in its path. A pretty good utility pokemon, although I could consider corviknight as well.
Miraidon @ Heavy-Duty Boots
Ability: Hadron Engine
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Electro Drift
- Draco Meteor
- U-turn
The obvious choice since everyone is either running Miriadon, Koraidon or both. I choose Miraidon mainly because of how powerful it can be, even without tera. Its Hardon Engine ability also helps it support iron bundle if needed, boosting its attack even higher. I mainly stuck with the pivot set since I was still weak to hazards and Miraidon seems strong enough as is. Once again, draco meteors ensure that nothing can safely switch into it without taking a good chunk of damage (unless a fairy type switches in). Eletro drift is a good finisher and U turn helps it deal a bit of extra damage whenever I need to switch to a better position.
Chapter 3: threats
Chi yu: it's simply way too fast and hits through resists way to hard for anything on my team to be a reliable check. Much less a switch in.
Double dance and scarf miraidon: once it gets those 2 dances up, it's over. There's not much my team can do against it. Same goes with scarf miraidon.
Hazards: even with 2 hazard resists and giratina, my team is still pretty weak to them, especially stealth rock which chips a whole lot of my team.
Fairies: just something I've been noticing since I realize that I don't really have much checks to fairy types.
I wouldn't mind anyone changing up anything on my team as long as iron bundle is kept in since to me, it's still a very powerful early game sweeper. Thanks to everyone and have a nice day!
I decided eventually to go play in another format after having so much fun back in ou. I attempted this with uu, but with the lack of knowledge about anything in that tier, I went to ubers instead with a lot better results in 15 matches. During that session, I decided to use an experimental team to help me observe the meta and notice what I'm weak to so far. Technically, this is my second ubers team, but the first one is now outdated since that team was mainly just to ease me into pokemon showdown in general. With that out of the way, I'll share with you my team:
Chapter 2: the team
Iron Bundle @ Choice Specs
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- U-turn
- Freeze-Dry
- Ice Beam
- Hydro Pump
This was the first pokemon I thought of when building this team. I always loved dragapult back in OU and specs Iron Bundle is very similar to it. It can tear through so much of the metagame while being super speedy. The typing also helps out since a speedy ice type in a metagame full of dragons is awesome, with the addition of hydro pump to hit massive neutral damage. Its so satisfying when iron bundle gets to sweep half of the opponent's team. Overall, an invaluable member of my team. Also, I put a jolly nature on it since there were some times where it just barely didn't do enough damage.
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance
Kingambit always felt like an ubers pokemon to me, so what better way to show it off than to use it in ubers? Turns out for me, very awesome. For one of the few physical attackers in the metagame, Kingamit really shines, catching opportunities to swords dance or simply finishing off a low health pokemon with sucker punch. It can even tera to ignore its glaring fighting weakness. I chose fire since most people are expecting something like tera fairy or tera dark. Overall, a great physical late game sweeper.
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Shadow Claw
- Dragon Dance
- Recover
Another great physical sweeper that can turn into a powerhouse even after one dragon dance. With regieleki and miraidon running all over the metagame, arceus can serve as a decent check in the right conditions. I added in Tera fairy for this reason in case miraidon has an idea of using draco meteor. It can also survive hits too, in which it can also use recover to get back into a better position. In a way, it reminds me of baxcalibur back in ou, but a lot more useful. Overall, a very awesome pokemon in my team.
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex
- Slack Off
- Will-O-Wisp
The tank in my team since I needed some bulk. I also added some heavy duty boots since my team right now are all damaged by spikes and similar. Skeledirge can safely switch into Korriadon, another formitable foe in the tier, and take care of it with will o wisp and hex. Thats not even mentioning how much it can snowball out of control with torch song too. It can also function as a support to if needed since its so bulky, not caring about a boosted arceus attack (unless its arceus ground). I can definetly see why Skeledirge is so popular in usage as of right now.
Giratina-Origin @ Griseous Core
Ability: Levitate
Tera Type: Fairy
EVs: 248 HP / 88 Def / 132 SpA / 40 SpD
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hex
- Thunder Wave
- Defog
A utility pokemon was still missing on my team and I thought Giratina was a good option for the job. I needed a switch in to ground types anyways, so Giratina can help with that as well. It can serve as a secondary support to, adding thunder waves to opponents who dare to switch in. Draco meteor can also make sure giratina isn't a passive pokemon either, dealing great damage to everything in its path. A pretty good utility pokemon, although I could consider corviknight as well.
Miraidon @ Heavy-Duty Boots
Ability: Hadron Engine
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Electro Drift
- Draco Meteor
- U-turn
The obvious choice since everyone is either running Miriadon, Koraidon or both. I choose Miraidon mainly because of how powerful it can be, even without tera. Its Hardon Engine ability also helps it support iron bundle if needed, boosting its attack even higher. I mainly stuck with the pivot set since I was still weak to hazards and Miraidon seems strong enough as is. Once again, draco meteors ensure that nothing can safely switch into it without taking a good chunk of damage (unless a fairy type switches in). Eletro drift is a good finisher and U turn helps it deal a bit of extra damage whenever I need to switch to a better position.
Chapter 3: threats
Chi yu: it's simply way too fast and hits through resists way to hard for anything on my team to be a reliable check. Much less a switch in.
Double dance and scarf miraidon: once it gets those 2 dances up, it's over. There's not much my team can do against it. Same goes with scarf miraidon.
Hazards: even with 2 hazard resists and giratina, my team is still pretty weak to them, especially stealth rock which chips a whole lot of my team.
Fairies: just something I've been noticing since I realize that I don't really have much checks to fairy types.
I wouldn't mind anyone changing up anything on my team as long as iron bundle is kept in since to me, it's still a very powerful early game sweeper. Thanks to everyone and have a nice day!