[SET]
Swords Dance (Iron Hands) @ Leftovers / Punching Glove / Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 116 SpD / 140 Spe
Adamant Nature
- Swords Dance
- Supercell Slam / Thunder Punch
- Drain Punch
- Ice Punch
[SET COMMENTS]
Iron Hands's unique STAB combination combined with Swords Dance makes it a powerful wallbreaker that can setup against numerous defensive Pokemon such as Ferrothorn, Toxapex, and Ting Lu, while retaining a good matchup against offensive powerhouses such as Kingambit and Urshifu-R due to its insane physical bulk. Supercell Slam is preferred due to its higher power, notably being able to OHKO bulky Gholdengo at +2 after a layer of Spikes. However, Thunder Punch can be used instead for its consistency, since it is significantly less prediction reliant due to the recoil Supercell Slam may induce against Ground-types such as Gliscor, and against Protect users such as Alomomola. Drain Punch gives Iron Hands increased longevity alongside destroying Ferrothorn, while Ice Punch hits Ground-types such as Landorus-T, Gliscor, and Garchomp, preventing them from directly switching in. Leftovers provides more longevity for Iron Hands, synergising nicely with Drain Punch, enabling it easier setup against more passive foes such as Ferrothorn; it additionally avoids the 2HKO from Mega Lopunny's Close Combat. Punching Glove allows Thunder Punch variants of Iron Hands to play more aggressively against Moltres, bulky Volcarona, and Garchomp, while the additional power enables Iron Hands to OHKO defensive Zapdos at +2 with Ice Punch. Booster Energy is a good option on hyper offense teams, where its power allows Iron Hands to OHKO Clefable and Pecharunt at +2 with Supercell Slam. Finally, Shuca Berry can be considered to lure and remove foes like Great Tusk and the aforementioned Garchomp, while improving its trading capabilities against foes such as Dragonite and Melmetal. However, it is much more matchup-dependant compared to other items making it less consistent. The Speed EVs allow Iron Hands to outspeed Corviknight, preventing it from being able to 1v1 Iron Hands with Iron Defense. The rest is dumped into Special Defense, allowing Iron Hands to survive Tapu Lele's unboosted Moonblast.
Although Iron Hands has impressive physical bulk, its Speed is abysmal, meaning it is prone to being outsped and revenge killed by Fairy- and Psychic-types such as Tapu Lele, Mega Latios, and Iron Valiant. Therefore, a strong defensive backbone, on the bulky offense teams Iron Hands fits well on, is essential for supporting Iron Hands, including teammates such as Gholdengo, Galarian Slowking, and Mega Scizor. The former two appreciate Iron Hands checking Dark-types such as Kingambit and Mega Tyranitar in return. This defensive backbone should also include teammates that do well against powerful Ground-types such as Great Tusk and opposing Landorus-T, making Alomomola, Ogerpon-W, and the aforementioned Mega Scizor good teammates too. The former of which provides additional longevity for Iron Hands with Wish support, while it and Ogerpon-W can enable Iron Hands against Ferrothorn and Toxapex. Hazard support is good to boost Iron Hands's breaking potential, notably letting it OHKO Tapu Lele with unboosted Supercell Slam after Stealth Rock. This makes teammates such as Landorus-T and Ferrothorn valuable teammates. On hyper offense teams that want to capitalise off of Booster Energy variants of Iron Hands, dual screens support from Tapu Koko and Zamazenta is ideal to elevate Iron Hands's bulk to new heights, notably allowing it to survive Choice Specs Tapu Lele's Psychic from full, making it very difficult to reliably revenge kill. It also allows Iron Hands to setup more aggressively in front of would-be threats such as Ogerpon-W and non-IronPress Zamazenta. It should be noted that Tapu Koko's Electric Surge makes Iron Hands less reliant on Booster Energy, either giving it multiple chances to wallbreak, or allowing it to use a different item such as Leftovers or Shuca Berry for extra longevity. Offensive teammates such as Garchomp, Dragonite, and Hisuian Samurott, all appreciate Iron Hands's wallbreaking potential, while they all overwhelm physically defensive walls such as Landorus-T, Clefable, and Zamazenta. Hisuian Samurott in particular can setup Spikes, aiding more in wallbreaking against tanks such as bulky Gholdengo and Mega Venusaur, which is appreciated heavily by Iron Hands, as it breaks past Toxapex and Tapu Fini for Hisuian Samurott in return.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/red-fintans.637479/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Swords Dance (Iron Hands) @ Leftovers / Punching Glove / Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 116 SpD / 140 Spe
Adamant Nature
- Swords Dance
- Supercell Slam / Thunder Punch
- Drain Punch
- Ice Punch
[SET COMMENTS]
Iron Hands's unique STAB combination combined with Swords Dance makes it a powerful wallbreaker that can setup against numerous defensive Pokemon such as Ferrothorn, Toxapex, and Ting Lu, while retaining a good matchup against offensive powerhouses such as Kingambit and Urshifu-R due to its insane physical bulk. Supercell Slam is preferred due to its higher power, notably being able to OHKO bulky Gholdengo at +2 after a layer of Spikes. However, Thunder Punch can be used instead for its consistency, since it is significantly less prediction reliant due to the recoil Supercell Slam may induce against Ground-types such as Gliscor, and against Protect users such as Alomomola. Drain Punch gives Iron Hands increased longevity alongside destroying Ferrothorn, while Ice Punch hits Ground-types such as Landorus-T, Gliscor, and Garchomp, preventing them from directly switching in. Leftovers provides more longevity for Iron Hands, synergising nicely with Drain Punch, enabling it easier setup against more passive foes such as Ferrothorn; it additionally avoids the 2HKO from Mega Lopunny's Close Combat. Punching Glove allows Thunder Punch variants of Iron Hands to play more aggressively against Moltres, bulky Volcarona, and Garchomp, while the additional power enables Iron Hands to OHKO defensive Zapdos at +2 with Ice Punch. Booster Energy is a good option on hyper offense teams, where its power allows Iron Hands to OHKO Clefable and Pecharunt at +2 with Supercell Slam. Finally, Shuca Berry can be considered to lure and remove foes like Great Tusk and the aforementioned Garchomp, while improving its trading capabilities against foes such as Dragonite and Melmetal. However, it is much more matchup-dependant compared to other items making it less consistent. The Speed EVs allow Iron Hands to outspeed Corviknight, preventing it from being able to 1v1 Iron Hands with Iron Defense. The rest is dumped into Special Defense, allowing Iron Hands to survive Tapu Lele's unboosted Moonblast.
Although Iron Hands has impressive physical bulk, its Speed is abysmal, meaning it is prone to being outsped and revenge killed by Fairy- and Psychic-types such as Tapu Lele, Mega Latios, and Iron Valiant. Therefore, a strong defensive backbone, on the bulky offense teams Iron Hands fits well on, is essential for supporting Iron Hands, including teammates such as Gholdengo, Galarian Slowking, and Mega Scizor. The former two appreciate Iron Hands checking Dark-types such as Kingambit and Mega Tyranitar in return. This defensive backbone should also include teammates that do well against powerful Ground-types such as Great Tusk and opposing Landorus-T, making Alomomola, Ogerpon-W, and the aforementioned Mega Scizor good teammates too. The former of which provides additional longevity for Iron Hands with Wish support, while it and Ogerpon-W can enable Iron Hands against Ferrothorn and Toxapex. Hazard support is good to boost Iron Hands's breaking potential, notably letting it OHKO Tapu Lele with unboosted Supercell Slam after Stealth Rock. This makes teammates such as Landorus-T and Ferrothorn valuable teammates. On hyper offense teams that want to capitalise off of Booster Energy variants of Iron Hands, dual screens support from Tapu Koko and Zamazenta is ideal to elevate Iron Hands's bulk to new heights, notably allowing it to survive Choice Specs Tapu Lele's Psychic from full, making it very difficult to reliably revenge kill. It also allows Iron Hands to setup more aggressively in front of would-be threats such as Ogerpon-W and non-IronPress Zamazenta. It should be noted that Tapu Koko's Electric Surge makes Iron Hands less reliant on Booster Energy, either giving it multiple chances to wallbreak, or allowing it to use a different item such as Leftovers or Shuca Berry for extra longevity. Offensive teammates such as Garchomp, Dragonite, and Hisuian Samurott, all appreciate Iron Hands's wallbreaking potential, while they all overwhelm physically defensive walls such as Landorus-T, Clefable, and Zamazenta. Hisuian Samurott in particular can setup Spikes, aiding more in wallbreaking against tanks such as bulky Gholdengo and Mega Venusaur, which is appreciated heavily by Iron Hands, as it breaks past Toxapex and Tapu Fini for Hisuian Samurott in return.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/red-fintans.637479/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Last edited: