[SET]
Swords Dance (Iron Hands) @ Clear Amulet
Ability: Quark Drive
Tera Type: Water / Grass
EVs: 136 Atk / 208 SpD / 164 Spe or 164 HP / 136 Atk / 208 SpD
Adamant / Brave Nature
IVs: 31 Spe or 0 Spe
- Swords Dance
- Drain Punch
- Ice Punch / Fire Punch
- Protect
[SET COMMENTS]
Swords Dance (Iron Hands) @ Clear Amulet
Ability: Quark Drive
Tera Type: Water / Grass
EVs: 136 Atk / 208 SpD / 164 Spe or 164 HP / 136 Atk / 208 SpD
Adamant / Brave Nature
IVs: 31 Spe or 0 Spe
- Swords Dance
- Drain Punch
- Ice Punch / Fire Punch
- Protect
[SET COMMENTS]
- Swords Dance Iron Hands is a threatening sweeper that can completely turn the game around if put into a situation where it can recover most of its health every turn with a boosted Drain Punch.
- Both Ice Punch and Fire Punch can hit Amoonguss and Sinistcha, which otherwise safely redirect Iron Hands's moves. Ice Punch checks Landorus, while Fire Punch is more useful on teams weak to Gholdengo, which otherwise walls Iron Hands.
- Protect allows Iron Hands to dodge Fake Out or a lethal attack, buying a turn for a partner to switch in and provide redirection, Tailwind, or Fake Out support.
- Iron Hands pairs well with Tailwind setters like Tornadus, since its Speed investment lets it outspeed threats like Landorus and the Ogerpon formes under Tailwind. Alternatively, minimum Speed investment Iron Hands can be used with Trick Room users like Sinistcha and Farigiraf.
- Iron Hands appreciates redirection support to help it set up or redirect attacks when at low HP, giving it a chance to recover with Drain Punch. Ogerpon-W has Follow Me and threatens Ground-types like Landorus. Sinistcha can protect Iron Hands with Rage Powder, provides healing with Hospitality and Life Dew, and can set Trick Room as a means of speed control.
- Clear Amulet prevents Intimidate from Incineroar and Landorus-T, guarantees higher immediate damage output, and has the added benefit of blocking Parting Shot and preventing the Attack drop from Gouging Fire's and Roaring Moon's Breaking Swipe.
- Tera Grass allows Iron Hands to bypass Rage Powder, grants it an immunity to Spore from Amoonguss, and makes it resist Ground-type moves from common threats like Landorus and Ursaluna-B, while Tera Water is a good neutral typing in the metagame.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/waffle2o2o.509849/
Quality checked by:
https://www.smogon.com/forums/members/smudge.550367/
https://www.smogon.com/forums/members/charlotte.159382/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
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