[OVERVIEW]
* With great physical bulk and Attack, plus Assault Vest to shore up its special bulk, Iron Hands can stick on the field for a long time and deal plenty of damage, allowing it to serve as a bulky pivot. Fake Out also provides Iron Hands with utility.
* Thanks to Iron Hands's bulk and power, it is able to take on a variety of Pokemon. Notable good matchups include both Urshifu formes, Kingambit, Tornadus and Raging Bolt.
* Landorus and Landorus-T are extremely bad matchups for Iron Hands not running Ice Punch, and Landorus-T also has Intimidate to lower its damage output. Other notable bad matchups include Amoonguss and Latias, which can wall Iron Hands's STAB moves and punish it with Rocky Helmet, as well as Rillaboom, which can consistently beat it with Wood Hammer.
* Despite Incineroar being weak to Iron Hands, thanks to Intimidate, Incineroar's higher Speed that lets it use Fake Out first, and Parting Shot, Incineroar can easily halve the damage output of Iron Hands.
*Iron Hands fits best on balance teams, where it contributes to the pivot-heavy playstyle. Tailwind teams can also utilize Iron Hands as a defensive backbone and bulky pivot.
[SET]
Bulky Attacker (Iron Hands) @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Grass / Water / Fairy
EVs: 4 HP / 156 Atk / 4 Def / 252 SpD / 92 Spe
Adamant Nature
- Fake Out
- Drain Punch / Close Combat
- Wild Charge
- Ice Punch / Heavy Slam / Volt Switch
[SET COMMENTS]
* Wild Charge is better than Thunder Punch, as the power allows for a lot of extra OHKOs to be taken, such as one on Urshifu-R.
* Drain Punch is preferable for longevity, and while Close Combat can hit certain Pokemon like Incineroar harder, Iron Hands is meant to stick on the field, so a drop in both defenses as a side effect of using its Fighting-type STAB move goes against Iron Hands's best traits.
* Ice Punch fixes the matchup vs both Landorus formes, Heavy Slam turns the tables on Flutter Mane, and Volt Switch is an option to turn Iron Hands into a pivot and provide it with a way to reset Attack drops from Intimidate.
* Assault Vest maximizes Iron Hands's low special bulk.
* An Adamant nature and Attack EVs take advantage of Iron Hands' massive Attack stat. Maximum Special Defense investment takes full advantage of Assault Vest. The Speed EVs outspeeds Urshifu-R under Tailwind and some slower Incineroar.
* Using Tera defensively allows Iron Hands to avoid weaknesses like Fairy and Ground. Tera Grass allows it to ignore Amoonguss's Rage Powder and Spore, as well as providing it with a resistance to the STAB moves of Landorus and Urshifu-R. Tera Water allows Iron Hands to resist Urshifu-R's Surging Strikes, as well as not adding a weakness to Ice- and Flying-types for Urshifu-R's common partners like Tornadus and Chien-Pao to take advantage of. Tera Fairy is an overall good defensive type, as it is neutral into most of the metagame, but it's especially good for beating opposing Iron Hands and performing better into Raging Bolt.
Written by:
https://www.smogon.com/forums/members/soulboyvgc.558405/
Quality checked by:
https://www.smogon.com/forums/members/lameliarleo.641287/
Grammar checked by:
https://www.smogon.com/forums/members/yoko.617542/
https://www.smogon.com/forums/members/tbolt.555379/
* With great physical bulk and Attack, plus Assault Vest to shore up its special bulk, Iron Hands can stick on the field for a long time and deal plenty of damage, allowing it to serve as a bulky pivot. Fake Out also provides Iron Hands with utility.
* Thanks to Iron Hands's bulk and power, it is able to take on a variety of Pokemon. Notable good matchups include both Urshifu formes, Kingambit, Tornadus and Raging Bolt.
* Landorus and Landorus-T are extremely bad matchups for Iron Hands not running Ice Punch, and Landorus-T also has Intimidate to lower its damage output. Other notable bad matchups include Amoonguss and Latias, which can wall Iron Hands's STAB moves and punish it with Rocky Helmet, as well as Rillaboom, which can consistently beat it with Wood Hammer.
* Despite Incineroar being weak to Iron Hands, thanks to Intimidate, Incineroar's higher Speed that lets it use Fake Out first, and Parting Shot, Incineroar can easily halve the damage output of Iron Hands.
*Iron Hands fits best on balance teams, where it contributes to the pivot-heavy playstyle. Tailwind teams can also utilize Iron Hands as a defensive backbone and bulky pivot.
[SET]
Bulky Attacker (Iron Hands) @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Grass / Water / Fairy
EVs: 4 HP / 156 Atk / 4 Def / 252 SpD / 92 Spe
Adamant Nature
- Fake Out
- Drain Punch / Close Combat
- Wild Charge
- Ice Punch / Heavy Slam / Volt Switch
[SET COMMENTS]
* Wild Charge is better than Thunder Punch, as the power allows for a lot of extra OHKOs to be taken, such as one on Urshifu-R.
* Drain Punch is preferable for longevity, and while Close Combat can hit certain Pokemon like Incineroar harder, Iron Hands is meant to stick on the field, so a drop in both defenses as a side effect of using its Fighting-type STAB move goes against Iron Hands's best traits.
* Ice Punch fixes the matchup vs both Landorus formes, Heavy Slam turns the tables on Flutter Mane, and Volt Switch is an option to turn Iron Hands into a pivot and provide it with a way to reset Attack drops from Intimidate.
* Assault Vest maximizes Iron Hands's low special bulk.
* An Adamant nature and Attack EVs take advantage of Iron Hands' massive Attack stat. Maximum Special Defense investment takes full advantage of Assault Vest. The Speed EVs outspeeds Urshifu-R under Tailwind and some slower Incineroar.
* Using Tera defensively allows Iron Hands to avoid weaknesses like Fairy and Ground. Tera Grass allows it to ignore Amoonguss's Rage Powder and Spore, as well as providing it with a resistance to the STAB moves of Landorus and Urshifu-R. Tera Water allows Iron Hands to resist Urshifu-R's Surging Strikes, as well as not adding a weakness to Ice- and Flying-types for Urshifu-R's common partners like Tornadus and Chien-Pao to take advantage of. Tera Fairy is an overall good defensive type, as it is neutral into most of the metagame, but it's especially good for beating opposing Iron Hands and performing better into Raging Bolt.
Written by:
https://www.smogon.com/forums/members/soulboyvgc.558405/
Quality checked by:
https://www.smogon.com/forums/members/lameliarleo.641287/
Grammar checked by:
https://www.smogon.com/forums/members/yoko.617542/
https://www.smogon.com/forums/members/tbolt.555379/
Last edited by a moderator: