[SET]
Iron Hands @ Assault Vest
name: Assault Vest (Electric)
Ability: Quark Drive
EVs: 116 HP / 92 Atk / 52 Def / 248 SpD
Careful Nature
- Drain Punch
- Ice Punch
- Rock Slide / Thunder Punch
- Volt Switch / Earthquake
[SET COMMENTS]
Iron Hands is a great addition to an Electric team, as its bulk combined with an Assault Vest allows it to take hits from Pokémon that Electric teams otherwise struggle against like Kyurem and Landorus-T while also pivoting into frail teammates. Drain Punch is Iron Hands’s only form of recovery and is capable of dealing blows to Pokemon like Hisuian Goodra and Ferrothorn. Ice Punch allows Iron Hands to threaten Ground-types like Landorus and Garchomp, as it can take an attack from Landorus and an unboosted Garchomp. Rock Slide allows Iron Hands to OHKO Blacephalon, Volcarona, and Mega Charizard Y, while Thunder Punch still deals with Mega Charizard Y while also dealing with Water-types and bulkier Flying-types such as Manaphy, Slowbro, and Corviknight. Volt Switch allows it to pivot out of checks like Tapu Lele and Mega Sableye and into Pokemon like Tapu Koko and Regieleki that can deal damage to the opposing team, while Earthquake allows it to deal with Gholdengo and opposing Iron Hands, as they would wall it otherwise. The EV spread allows Iron Hands to avoid an OHKO from +2 Dragonite's Earthquake or a 2HKO from Mega Charizard Y, allowing Iron Hands to retaliate with an Ice Punch or Rock Slide. The EV spread also allows it to OHKO Garchomp with Ice Punch while in Electric Terrain due to Quark Drive set by its teammates. Tapu Koko is an amazing partner with Iron Hands, as it can take care of Mega Sableye and Mamoswine while also setting Electric Terrain, which allows Iron Hands to hit harder through Pokemon like Toxapex. Iron Hands is weak to Ground-type Pokemon like Mamoswine and Landorus-T, so Pokemon with a Ground immunity like Zapdos and Rotom-W can ease some pressure on Iron Hands while also taking some hits defensively. Both can also form a pivoting core with Iron Hands to pivot frail teammates in on both physical and special attackers, increasing the amount of times these teammates can come in, and both also have the opportunity to use Defog, allowing Iron Hands to avoid taking entry hazard damage. Rotom-W in particular can cripple physical attackers that Iron Hands can’t handle, like Mamoswine and Garchomp, with Will-O-Wisp. Regieleki is also a great teammate, as it can capitalize on Iron Hands's removal of special walls for it to sweep.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lightniong.591294/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/elvira.635656/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
Iron Hands @ Assault Vest
name: Assault Vest (Electric)
Ability: Quark Drive
EVs: 116 HP / 92 Atk / 52 Def / 248 SpD
Careful Nature
- Drain Punch
- Ice Punch
- Rock Slide / Thunder Punch
- Volt Switch / Earthquake
[SET COMMENTS]
Iron Hands is a great addition to an Electric team, as its bulk combined with an Assault Vest allows it to take hits from Pokémon that Electric teams otherwise struggle against like Kyurem and Landorus-T while also pivoting into frail teammates. Drain Punch is Iron Hands’s only form of recovery and is capable of dealing blows to Pokemon like Hisuian Goodra and Ferrothorn. Ice Punch allows Iron Hands to threaten Ground-types like Landorus and Garchomp, as it can take an attack from Landorus and an unboosted Garchomp. Rock Slide allows Iron Hands to OHKO Blacephalon, Volcarona, and Mega Charizard Y, while Thunder Punch still deals with Mega Charizard Y while also dealing with Water-types and bulkier Flying-types such as Manaphy, Slowbro, and Corviknight. Volt Switch allows it to pivot out of checks like Tapu Lele and Mega Sableye and into Pokemon like Tapu Koko and Regieleki that can deal damage to the opposing team, while Earthquake allows it to deal with Gholdengo and opposing Iron Hands, as they would wall it otherwise. The EV spread allows Iron Hands to avoid an OHKO from +2 Dragonite's Earthquake or a 2HKO from Mega Charizard Y, allowing Iron Hands to retaliate with an Ice Punch or Rock Slide. The EV spread also allows it to OHKO Garchomp with Ice Punch while in Electric Terrain due to Quark Drive set by its teammates. Tapu Koko is an amazing partner with Iron Hands, as it can take care of Mega Sableye and Mamoswine while also setting Electric Terrain, which allows Iron Hands to hit harder through Pokemon like Toxapex. Iron Hands is weak to Ground-type Pokemon like Mamoswine and Landorus-T, so Pokemon with a Ground immunity like Zapdos and Rotom-W can ease some pressure on Iron Hands while also taking some hits defensively. Both can also form a pivoting core with Iron Hands to pivot frail teammates in on both physical and special attackers, increasing the amount of times these teammates can come in, and both also have the opportunity to use Defog, allowing Iron Hands to avoid taking entry hazard damage. Rotom-W in particular can cripple physical attackers that Iron Hands can’t handle, like Mamoswine and Garchomp, with Will-O-Wisp. Regieleki is also a great teammate, as it can capitalize on Iron Hands's removal of special walls for it to sweep.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lightniong.591294/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/elvira.635656/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
Last edited: