National Dex UU Iron Moth [DONE]

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Gangsta Spongebob

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[SET]
name: Agility + Booster Energy
move 1: Agility
move 2: Fiery Dance
move 3: Sludge Wave
move 4: Energy Ball
item: Booster Energy
ability: Quark Drive
nature: Modest
tera type: Grass
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
With stat boosts from Agility and Booster Energy, Iron Moth can effectively serve the role of a cleaner. Fiery Dance and Sludge Wave serve as spammable STAB attacks that hit the majority of the tier for neutral damage; the former has the potential to snowball through teams, thanks to its chance to raise the user's Special Attack further. Energy Ball primarily targets Ground-, Rock-, and Water-types like Ting-Lu, Mega Tyranitar, and Slowking. Terastallization is best used when Iron Moth is faced with Ground- and Water-types; trading these weaknesses for resistances, particularly Ground, can give it a crucial extra turn to set up or attack. The newly gained STAB damage on Grass-type moves is also notable, as it turns some 3HKOs like Ting-Lu into 2HKOs and 2HKOs like on specially defensive Hippowdon into OHKOs. Losing its Psychic-type weakness can also help against select foes such as Future Sight users like Slowking and Slowbro. Due to the all-or-nothing nature of this set, Iron Moth best fits on offense teams looking for a cleaner. It struggles against Ground-, Rock- and Water-types, which usually force it to Terastallize, so Grass- and Water-types like Serperior, Calm Mind Tapu Fini, and Gyarados make good partners, as they can handle these threats. Physical wallbreakers like Iron Hands and Swords Dance Aegislash are also important, as Iron Moth has no way to get past Blissey and Chansey. Assault Vest Galarian Slowking and Skeledirge also wall Iron Moth thanks to their typings and bulk, so Ghost- and Dark-types, and notably Pursuit users like Mega Tyranitar, can eliminate them for it. Iron Moth despises losing 25% of its health to Stealth Rock when switching in, so partners that can remove them, like Excadrill and Iron Treads, are much appreciated. Stealth Rock support is greatly appreciated, as it can push certain targets like Choice Band Tyranitar outside of Sandstorm and Hydreigon into KO range.

[SET]
name: Offensive
move 1: Fire Blast / Fiery Dance
move 2: Sludge Wave
move 3: Toxic Spikes / Energy Ball / U-turn
move 4: Morning Sun
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid
tera type: Grass / Fire
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Offensive Iron Moth leverages its high number of resistances and good power to act as a dangerous offensive threat with Heavy-Duty Boots. Fire Blast serves as a powerful STAB move that threatens every neutral target that doesn't have immense special bulk. Fiery Dance is an alternative; it's notably weaker, missing out on the OHKO on Autotomize Celesteela and 2HKO on Iron Hands. However, in exchange, it has perfect accuracy, more PP, and its ability to boost Iron Moth's Special Attack can let it sweep late-game. Sludge Wave is Iron Moth's other STAB attack; besides hitting opposing Dragon- and Fire-types for neutral damage, it also breaks through Fairy-types like Clefable and Tapu Fini. Due to the amount of Pokemon it threatens out, such as Aegislash and Mega Sableye, Iron Moth is an effective setter of Toxic Spikes; Energy Ball is an alternative, serving as coverage against opposing Ground-, Rock-, and Water-types, like Gastrodon and Tyranitar, and finally, U-turn is another alternative, as the switches Iron Moth forces out let it act as an effective offensive pivot. Morning Sun gives Iron Moth reliable recovery, letting it avoid getting worn down by repeated attacks and Stealth Rock if its Heavy-Duty Boots are removed. Iron Moth can Tera Grass to exchange its Ground and Water weaknesses for resistances, which can flip matchups with Pokemon of these types, particularly if Iron Moth is carrying a now STAB Energy Ball. It also makes Iron Moth shed its Stealth Rock weakness. Tera Fire is an alternative that massively boosts the power of Iron Moth's Fire-type STAB moves, notably letting it OHKO foes it couldn't previously like Assault Vest Tangrowth with Fire Blast and Celesteela with Fiery Dance. For both Tera types, losing its Psychic weakness can also help Iron Moth tank some attacks like Future Sight from Slowking and Slowbro. Iron Moth best fits on balance and offensive teams looking for a fast and powerful special attacker with good utility. While Iron Moth can check most special attackers, even resisted hits from physical attackers like Cinderace can 2HKO it. Thus, physical walls and tanks like Buzzwole, Slowbro, and Galarian Slowking can check these foes for Iron Moth. Pivots, like the latter two, can also help Iron Moth find opportunities to switch in. If it is carrying U-turn, wallbreakers like Choice Band Meowscarada and Choice Specs Latios and Enamorus appreciate Iron Moth's ability to pivot them in safely, while in return they can smash through the walls and many offensive threats that give Iron Moth trouble. Speed control, namely powerful priority users like Scizor and Choice Scarf users like Tapu Fini and Hydreigon, can also help eliminate physical attackers. Physical wallbreakers like Iron Hands and Aegislash can help against Blissey and Chansey, which wall Iron Moth. Assault Vest Galarian Slowking and Skeledirge both wall Iron Moth, so Ghost- and Dark-types, notably Pursuit users like Mega Tyranitar, can remove them for it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/arishem.546157/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:
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name: Agility + Booster Energy
move 1: Agility
move 2: Fiery Dance
move 3: Sludge Wave
move 4: Energy Ball
item: Booster Energy
ability: Quark Drive
nature: Modest Nature
tera type: Grass
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

With the Speed boost of Agility and power boost of stat boosts from Agility and Booster Energy condensed since its otherwise dex info for the most part, Iron Moth can effectively serve the role as of a cleaner. Fiery Dance and Sludge Wave serve as a spammable STAB attacks that hit the majority of the tier for neutral damage; the former has the potential to snowball through teams thanks to its chance to raise the user's Special Attack further. Energy Ball primarily targets Ground-, Rock-, and Water-types like Ting Lu, Mega Tyranitar, and Slowking. Terastal is best used when Iron Moth is faced with Ground- and Water-types: trading these weaknesses for resistances, particularly Ground, can give it a crucial extra turn to set up or attack. The newly gained STAB on Grass-type moves is also notable, as it turns some 3HKOes like against Ting Lu into 2HKOes and 2HKOes like on specially defensive Hippowdon into OHKOes. Losing its Psychic-type weakness can also help against select foes like Future Sight users, such as Specify examples which Moth can only try to overpower gradually, so this almost always comes into effect. Due to the all-or-nothing nature of this set, Iron Moth best fits on offense teams looking for a cleaner. It struggles against Ground, Rock- and Water-types, which usually force it to Tera, so Grass- and Water-types like Serperior and Tapu Fini This can be Calm Mind Fini on offense, I'd just make sure to specify the set. Otherwise, mention DD Gyara. make good partners as they can handle these threats. Physical wallbreakers like Iron Hands and Swords Dance Aegislash are also important, as Iron Moth has no way to get past Blissey and Chansey. Assault Vest Galarian Slowking is another thorn in Iron Moth's side, so Ghost- and Dark-types, and notably Pursuit users like Mega Tyranitar, can remove them for it. Iron Moth despises losing 25% of its health to Stealth Rocks when switching in, so partners that can remove them, like Excadrill and Iron Treads, are much appreciated. Worth briefly mentioning the effects of Rocks, as with most HO mons, they help push mons like offensive ttar into KO range.

name: Offensive Boots As an offensive utility set wouldn't need to add this imo
move 1: Fire Blast / Fiery Dance
move 2: Sludge Wave
move 3: Toxic Spikes / Energy Ball / U-turn
move 4: Morning Sun
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid Nature
tera type: Grass / Fire
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

Offensive Boots Iron Moth leverages its high number of resistances and good power to act as a dangerous offensive threat with Heavy-Duty Boots. Fire Blast serves as a powerful STAB move that threatens every neutral target that doesn't have immense special bulk. Fiery Dance is an alternative: it's notably weaker, for example it misses out on the OHKO on Autotomize Celesteela and 2HKO on Iron Hands. However, in exchange it has perfect accuracy, more PP, and its ability to boost Iron Moth's Special Attack can let it sweep late-game. Sludge Wave is Iron Moth's other STAB attack; besides hitting Dragon- and opposing Fire-types for neutral damage, it also breaks through Fairy-types like Clefairy NDRU copium :pensive: (don't forget) and Tapu Fini. Due to the amount of Pokemon it threatens out, such as Aegislash and Mega Sableye, important mentions since moth stands out here Iron Moth is an effective setter of Toxic Spikes; Energy Ball is an alternative, serving as coverage against opposing Ground-, Rock-, and Water-types, like Gastrodon and Tyranitar; finally, U-turn is another alternative, as the switches Iron Moth forces out let it act as an effective offensive pivot. Morning Sun gives Iron Moth reliable recovery, letting it avoid getting worn down by repeated attacks and Stealth Rock if its Heavy-Duty Boots are removed. Iron Moth can Tera into a Grass-type to exchange its Ground- and Water-type weaknesses for resistances, which can flip matchups with Pokemon of these types, particularly if Iron Moth is carrying a now STAB Energy Ball. It also makes Iron Moth shed its Stealth Rocks weakness. Tera Fire is an alternative, which massively boosts the power of Iron Moth's Fire-type STAB moves, notably letting it OHKO it couldn't previously, like Assault Vest Tangrowth with Fire Blast and Celesteela with Fiery Dance. For both Tera types, losing its Psychic-type weakness can also help Iron Moth tank some attacks like Future Sight from?. Iron Moth best fits on balance and offensive teams looking for speedy a fast and powerful special attacker with powerful good utility. While Iron Moth can check most special attackers, even resisted hits from physical attackers like Cinderace can 2HKO it. Thus, physical walls and tanks like Buzzwole, Slowbro, and Galarian Slowking can check these foes for Iron Moth. Pivots, like the latter two, can also help Iron Moth find opportunities to switch in. I'd also mention a few speed control options since they fit under this category for offensive control and BO teams especially need those, namely things like Scizor and Scarf Fini/Dreigon. Physical wallbreakers like Iron Hands and Aegislash can help against Blissey and Chansey, who wall Iron Moth. Assault Vest Galarian Slowking and Skeledirge both walls Iron Moth, so Ghost- and Dark-types, notably Pursuit users like Mega Tyranitar, can remove them for it. Worth listing a few breakers that U-turn can help bring in safely to help force out/overwhelm switchins when using it, preferably things such as Band Meow and Specs Trick Lati.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/arishem.546157/

Grammar checked by:

Gj, I'd just make sure to avoid lots of repetition with structuring before sending this off to GP.
1/1 when implemented
 
1/1 GP Team done
add remove comment
[SET]
name: Agility + Booster Energy
move 1: Agility
move 2: Fiery Dance
move 3: Sludge Wave
move 4: Energy Ball
item: Booster Energy
ability: Quark Drive
nature: Modest Nature
tera type: Grass
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
With stat boosts from Agility and Booster Energy, Iron Moth can effectively serve the role of a cleaner. Fiery Dance and Sludge Wave serve as spammable STAB attacks that hit the majority of the tier for neutral damage; the former has the potential to snowball through teams, (ac) thanks to its chance to raise the user's Special Attack further. Energy Ball primarily targets Ground-, Rock-, and Water-types like Ting Lu Ting-Lu, Mega Tyranitar, and Slowking. Terastallization is best used when Iron Moth is faced with Ground- and Water-types; (remove colon, add semicolon) trading these weaknesses for resistances, particularly Ground, can give it a crucial extra turn to set up or attack. The newly gained STAB damage on Grass-type moves is also notable, as it turns some 3HKOes 3HKOs like against Ting Lu Ting-Lu into 2HKOes 2HKOs and 2HKOes 2HKOs like on specially defensive Hippowdon into OHKOes OHKOs. Losing its Psychic-type weakness can also help against select foes such as Future Sight users like Slowking and Slowbro. Due to the all-or-nothing nature of this set, Iron Moth best fits on offense teams looking for a cleaner. It struggles against Ground- (ah), Rock- and Water-types, which usually force it to Terastallize, so Grass- and Water-types like Serperior, Calm Mind Tapu Fini, and Gyarados make good partners, (ac) as they can handle these threats. Physical wallbreakers like Iron Hands and Swords Dance Aegislash are also important, as Iron Moth has no way to get past Blissey and Chansey. Assault Vest Galarian Slowking and Skeledirge also wall Iron Moth thanks to their typings and bulk, so Ghost- and Dark-types, and notably Pursuit users like Mega Tyranitar, can remove them for it. Iron Moth despises losing 25% of its health to Stealth Rocks remove s when switching in, so partners that can remove them, like Excadrill and Iron Treads, are much appreciated. Stealth Rock support is great appreciated, as it can push certain targets like Choice Band Tyranitar outside of Sandstorm and Hydreigon into KO range.

[SET]
name: Offensive
move 1: Fire Blast / Fiery Dance
move 2: Sludge Wave
move 3: Toxic Spikes / Energy Ball / U-turn
move 4: Morning Sun
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid Nature
tera type: Grass / Fire
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Offensive Iron Moth leverages its high number of resistances and good power to act as a dangerous offensive threat with Heavy-Duty Boots. Fire Blast serves as a powerful STAB move that threatens every neutral target that doesn't have immense special bulk. Fiery Dance is an alternative; (remove colon, add semicolon) it's notably weaker, for example it misses missing out on the OHKO on Autotomize Celesteela and 2HKO on Iron Hands. However, in exchange, (ac) it has perfect accuracy, more PP, and its ability to boost Iron Moth's Special Attack can let it sweep late-game. Sludge Wave is Iron Moth's other STAB attack; besides hitting opposing Dragon- and opposing Fire-types for neutral damage, it also breaks through Fairy-types like Clefable and Tapu Fini. Due to the amount of Pokemon it threatens out, such as Aegislash and Mega Sableye, Iron Moth is an effective setter of Toxic Spikes; Energy Ball is an alternative, serving as coverage against opposing Ground-, Rock-, and Water-types, like Gastrodon and Tyranitar, (remove semicolon, add comma) and finally, U-turn is another alternative, as the switches Iron Moth forces out let it act as an effective offensive pivot. Morning Sun gives Iron Moth reliable recovery, letting it avoid getting worn down by repeated attacks and Stealth Rock if its Heavy-Duty Boots are removed. Iron Moth can Tera into a Grass-type Tera Grass to exchange its Ground (rh) and Water-type weaknesses for resistances, which can flip matchups with Pokemon of these types, particularly if Iron Moth is carrying a now STAB Energy Ball. It also makes Iron Moth shed its Stealth Rocks remove s weakness. Tera Fire is an alternative (rc) which that massively boosts the power of Iron Moth's Fire-type STAB moves, notably letting it OHKO foes it couldn't previously (rc) like Assault Vest Tangrowth with Fire Blast and Celesteela with Fiery Dance. For both Tera types, losing its Psychic-type weakness can also help Iron Moth tank some attacks like Future Sight from Slowking and Slowbro. Iron Moth best fits on balance and offensive teams looking for a fast and powerful special attacker with good utility. While Iron Moth can check most special attackers, even resisted hits from physical attackers like Cinderace can 2HKO it. Thus, physical walls and tanks like Buzzwole, Slowbro, and Galarian Slowking can check these foes for Iron Moth. Pivots, like the latter two, can also help Iron Moth find opportunities to switch in. If it is carrying U-turn, wallbreakers like Choice Band Meowscarada and Choice Specs Latios and Enamorus appreciate Iron Moth's ability to pivot them in safely, while in return they can smash through the walls and many offensive threats that give it Iron Moth trouble. Speed control, namely powerful priority users like Scizor and Choice Scarf users like Tapu Fini and Hydreigon, (ac) can also help eliminate physical attackers. Physical wallbreakers like Iron Hands and Aegislash can help against Blissey and Chansey, who which wall Iron Moth. Assault Vest Galarian Slowking and Skeledirge both wall Iron Moth, so Ghost- and Dark-types, notably Pursuit users like Mega Tyranitar, can remove them for it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/arishem.546157/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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