[SET]
name: Agility + Booster Energy
move 1: Agility
move 2: Fiery Dance
move 3: Sludge Wave
move 4: Energy Ball
item: Booster Energy
ability: Quark Drive
nature: Modest
tera type: Grass
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
With stat boosts from Agility and Booster Energy, Iron Moth can effectively serve the role of a cleaner. Fiery Dance and Sludge Wave serve as spammable STAB attacks that hit the majority of the tier for neutral damage; the former has the potential to snowball through teams, thanks to its chance to raise the user's Special Attack further. Energy Ball primarily targets Ground-, Rock-, and Water-types like Ting-Lu, Mega Tyranitar, and Slowking. Terastallization is best used when Iron Moth is faced with Ground- and Water-types; trading these weaknesses for resistances, particularly Ground, can give it a crucial extra turn to set up or attack. The newly gained STAB damage on Grass-type moves is also notable, as it turns some 3HKOs like Ting-Lu into 2HKOs and 2HKOs like on specially defensive Hippowdon into OHKOs. Losing its Psychic-type weakness can also help against select foes such as Future Sight users like Slowking and Slowbro. Due to the all-or-nothing nature of this set, Iron Moth best fits on offense teams looking for a cleaner. It struggles against Ground-, Rock- and Water-types, which usually force it to Terastallize, so Grass- and Water-types like Serperior, Calm Mind Tapu Fini, and Gyarados make good partners, as they can handle these threats. Physical wallbreakers like Iron Hands and Swords Dance Aegislash are also important, as Iron Moth has no way to get past Blissey and Chansey. Assault Vest Galarian Slowking and Skeledirge also wall Iron Moth thanks to their typings and bulk, so Ghost- and Dark-types, and notably Pursuit users like Mega Tyranitar, can eliminate them for it. Iron Moth despises losing 25% of its health to Stealth Rock when switching in, so partners that can remove them, like Excadrill and Iron Treads, are much appreciated. Stealth Rock support is greatly appreciated, as it can push certain targets like Choice Band Tyranitar outside of Sandstorm and Hydreigon into KO range.
[SET]
name: Offensive
move 1: Fire Blast / Fiery Dance
move 2: Sludge Wave
move 3: Toxic Spikes / Energy Ball / U-turn
move 4: Morning Sun
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid
tera type: Grass / Fire
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Offensive Iron Moth leverages its high number of resistances and good power to act as a dangerous offensive threat with Heavy-Duty Boots. Fire Blast serves as a powerful STAB move that threatens every neutral target that doesn't have immense special bulk. Fiery Dance is an alternative; it's notably weaker, missing out on the OHKO on Autotomize Celesteela and 2HKO on Iron Hands. However, in exchange, it has perfect accuracy, more PP, and its ability to boost Iron Moth's Special Attack can let it sweep late-game. Sludge Wave is Iron Moth's other STAB attack; besides hitting opposing Dragon- and Fire-types for neutral damage, it also breaks through Fairy-types like Clefable and Tapu Fini. Due to the amount of Pokemon it threatens out, such as Aegislash and Mega Sableye, Iron Moth is an effective setter of Toxic Spikes; Energy Ball is an alternative, serving as coverage against opposing Ground-, Rock-, and Water-types, like Gastrodon and Tyranitar, and finally, U-turn is another alternative, as the switches Iron Moth forces out let it act as an effective offensive pivot. Morning Sun gives Iron Moth reliable recovery, letting it avoid getting worn down by repeated attacks and Stealth Rock if its Heavy-Duty Boots are removed. Iron Moth can Tera Grass to exchange its Ground and Water weaknesses for resistances, which can flip matchups with Pokemon of these types, particularly if Iron Moth is carrying a now STAB Energy Ball. It also makes Iron Moth shed its Stealth Rock weakness. Tera Fire is an alternative that massively boosts the power of Iron Moth's Fire-type STAB moves, notably letting it OHKO foes it couldn't previously like Assault Vest Tangrowth with Fire Blast and Celesteela with Fiery Dance. For both Tera types, losing its Psychic weakness can also help Iron Moth tank some attacks like Future Sight from Slowking and Slowbro. Iron Moth best fits on balance and offensive teams looking for a fast and powerful special attacker with good utility. While Iron Moth can check most special attackers, even resisted hits from physical attackers like Cinderace can 2HKO it. Thus, physical walls and tanks like Buzzwole, Slowbro, and Galarian Slowking can check these foes for Iron Moth. Pivots, like the latter two, can also help Iron Moth find opportunities to switch in. If it is carrying U-turn, wallbreakers like Choice Band Meowscarada and Choice Specs Latios and Enamorus appreciate Iron Moth's ability to pivot them in safely, while in return they can smash through the walls and many offensive threats that give Iron Moth trouble. Speed control, namely powerful priority users like Scizor and Choice Scarf users like Tapu Fini and Hydreigon, can also help eliminate physical attackers. Physical wallbreakers like Iron Hands and Aegislash can help against Blissey and Chansey, which wall Iron Moth. Assault Vest Galarian Slowking and Skeledirge both wall Iron Moth, so Ghost- and Dark-types, notably Pursuit users like Mega Tyranitar, can remove them for it.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/arishem.546157/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
name: Agility + Booster Energy
move 1: Agility
move 2: Fiery Dance
move 3: Sludge Wave
move 4: Energy Ball
item: Booster Energy
ability: Quark Drive
nature: Modest
tera type: Grass
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
With stat boosts from Agility and Booster Energy, Iron Moth can effectively serve the role of a cleaner. Fiery Dance and Sludge Wave serve as spammable STAB attacks that hit the majority of the tier for neutral damage; the former has the potential to snowball through teams, thanks to its chance to raise the user's Special Attack further. Energy Ball primarily targets Ground-, Rock-, and Water-types like Ting-Lu, Mega Tyranitar, and Slowking. Terastallization is best used when Iron Moth is faced with Ground- and Water-types; trading these weaknesses for resistances, particularly Ground, can give it a crucial extra turn to set up or attack. The newly gained STAB damage on Grass-type moves is also notable, as it turns some 3HKOs like Ting-Lu into 2HKOs and 2HKOs like on specially defensive Hippowdon into OHKOs. Losing its Psychic-type weakness can also help against select foes such as Future Sight users like Slowking and Slowbro. Due to the all-or-nothing nature of this set, Iron Moth best fits on offense teams looking for a cleaner. It struggles against Ground-, Rock- and Water-types, which usually force it to Terastallize, so Grass- and Water-types like Serperior, Calm Mind Tapu Fini, and Gyarados make good partners, as they can handle these threats. Physical wallbreakers like Iron Hands and Swords Dance Aegislash are also important, as Iron Moth has no way to get past Blissey and Chansey. Assault Vest Galarian Slowking and Skeledirge also wall Iron Moth thanks to their typings and bulk, so Ghost- and Dark-types, and notably Pursuit users like Mega Tyranitar, can eliminate them for it. Iron Moth despises losing 25% of its health to Stealth Rock when switching in, so partners that can remove them, like Excadrill and Iron Treads, are much appreciated. Stealth Rock support is greatly appreciated, as it can push certain targets like Choice Band Tyranitar outside of Sandstorm and Hydreigon into KO range.
[SET]
name: Offensive
move 1: Fire Blast / Fiery Dance
move 2: Sludge Wave
move 3: Toxic Spikes / Energy Ball / U-turn
move 4: Morning Sun
item: Heavy-Duty Boots
ability: Quark Drive
nature: Timid
tera type: Grass / Fire
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Offensive Iron Moth leverages its high number of resistances and good power to act as a dangerous offensive threat with Heavy-Duty Boots. Fire Blast serves as a powerful STAB move that threatens every neutral target that doesn't have immense special bulk. Fiery Dance is an alternative; it's notably weaker, missing out on the OHKO on Autotomize Celesteela and 2HKO on Iron Hands. However, in exchange, it has perfect accuracy, more PP, and its ability to boost Iron Moth's Special Attack can let it sweep late-game. Sludge Wave is Iron Moth's other STAB attack; besides hitting opposing Dragon- and Fire-types for neutral damage, it also breaks through Fairy-types like Clefable and Tapu Fini. Due to the amount of Pokemon it threatens out, such as Aegislash and Mega Sableye, Iron Moth is an effective setter of Toxic Spikes; Energy Ball is an alternative, serving as coverage against opposing Ground-, Rock-, and Water-types, like Gastrodon and Tyranitar, and finally, U-turn is another alternative, as the switches Iron Moth forces out let it act as an effective offensive pivot. Morning Sun gives Iron Moth reliable recovery, letting it avoid getting worn down by repeated attacks and Stealth Rock if its Heavy-Duty Boots are removed. Iron Moth can Tera Grass to exchange its Ground and Water weaknesses for resistances, which can flip matchups with Pokemon of these types, particularly if Iron Moth is carrying a now STAB Energy Ball. It also makes Iron Moth shed its Stealth Rock weakness. Tera Fire is an alternative that massively boosts the power of Iron Moth's Fire-type STAB moves, notably letting it OHKO foes it couldn't previously like Assault Vest Tangrowth with Fire Blast and Celesteela with Fiery Dance. For both Tera types, losing its Psychic weakness can also help Iron Moth tank some attacks like Future Sight from Slowking and Slowbro. Iron Moth best fits on balance and offensive teams looking for a fast and powerful special attacker with good utility. While Iron Moth can check most special attackers, even resisted hits from physical attackers like Cinderace can 2HKO it. Thus, physical walls and tanks like Buzzwole, Slowbro, and Galarian Slowking can check these foes for Iron Moth. Pivots, like the latter two, can also help Iron Moth find opportunities to switch in. If it is carrying U-turn, wallbreakers like Choice Band Meowscarada and Choice Specs Latios and Enamorus appreciate Iron Moth's ability to pivot them in safely, while in return they can smash through the walls and many offensive threats that give Iron Moth trouble. Speed control, namely powerful priority users like Scizor and Choice Scarf users like Tapu Fini and Hydreigon, can also help eliminate physical attackers. Physical wallbreakers like Iron Hands and Aegislash can help against Blissey and Chansey, which wall Iron Moth. Assault Vest Galarian Slowking and Skeledirge both wall Iron Moth, so Ghost- and Dark-types, notably Pursuit users like Mega Tyranitar, can remove them for it.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/arishem.546157/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
Last edited: