Monotype Iron Moth (Fire)

[SET]
Iron Moth @ Choice Scarf
name: Choice Scarf (Fire)
Ability: Quark Drive
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Sludge Wave
- Dazzling Gleam
- U-turn / Discharge / Energy Ball

[SET COMMENTS]
Iron Moth establishes itself as a premier Choice Scarf user on Fire teams, boosting its already good Speed stat in order to act as speed control to immediately threaten Pokemon such as Chien-Pao and Greninja as well as a late-game cleaner. Its wide array of coverage options, good STAB combination, and very high Special Attack make it a difficult Pokemon to answer. Dazzling Gleam allows Iron Moth to hit Dragon-types such as Dragapult and Hydreigon, while Discharge and Energy Ball both provide coverage against Water-types; Discharge covers targets neutral to Energy Ball such as Toxapex and Pelipper, while Energy Ball is stronger and also hits Water/Ground types such as Gastrodon and Quagsire. U-turn forgoes a coverage move in order to allow Iron Moth to maintain momentum even when it cannot break through a team. Fiery Dance can be run instead of Flamethrower, forgoing a bit of power and burn chance in exchange for the potential to snowball into a sweep.

Iron Moth pairs well with wallbreakers that can open holes for it such as Scovillain and Hisuian Arcanine. The former aids with bulky Water-types such as Toxapex and Gastrodon that may give Iron Moth trouble depending on its coverage, while the latter appreciates Iron Moth's speed control and potential pivoting capabilities to destroy problematic Fire-types and special walls, including Skeledirge and Hisuian Goodra. Torkoal provides Stealth Rock, status, and Rapid Spin support as well as powering up Iron Moth's Flamethrower with the sun. Paldean Tauros-F can threaten Pokemon such as Ting-Lu and Heatran that wall Iron Moth, while Iron Moth can discourage faster Pokemon such as Greninja and Iron Treads from switching in—neither of which Paldean Tauros-F wants to take on. Volcarona can aid Iron Moth in wearing down a team, as both Pokemon can make progress to help the other break through; additionally, Volcarona can heavily damage Psychic- and Dark- types such as Espathra and Ting-Lu that can give Iron Moth trouble. Finally, Iron Moth's bad bulk makes pivoting support from Cinderace, Talonflame, and Moltres appreciated to help it get in easier; Cinderace can also provide hazard control with Court Change, while Talonflame can achieve the same with Defog.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tl-the-legend.514605/

Fire analysis by:
https://www.smogon.com/forums/members/tl-the-legend.514605/

Quality check by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/neko.542526/

Grammar check by:
https://www.smogon.com/forums/members/milak.262594/
 
Last edited by a moderator:
AMQC
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[SET]
Iron Moth @ Choice Scarf
Ability: Quark Drive
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Sludge Wave
- Dazzling Gleam
- U-turn / Discharge / Energy Ball

[SET COMMENTS]
Iron Moth establishes itself as a premier Choice Scarf user on Fire teams, boosting its already good Speed stat in order to act as speed control as well as a late-game cleaner. Its wide array of coverage options, good STAB combination, and very high Special Attack make it a difficult Pokemon to answer. Dazzling Gleam allows Iron Moth to hit Dragon-types such as Dragapult, while Discharge and Energy Ball both provide coverage against Water-types. Discharge hits Pokemon neutral to Energy Ball such as Pelipper I believe Toxapex can be a noteworthy mention as well, since you have a good chance (like 90%) of 2HKOing with Discharge and Stealth Rock, while Energy Ball is stronger and also hits Water/Ground types such as Gastrodon and Quagsire very hard. Finally, U-turn forgoes a coverage move in order to allow Iron Moth to maintain momentum even when it cannot break through a team. Place U-turn before discharge and eball like said in the order of the 4th moveslot Fiery Dance can be run instead of Flamethrower, forgoing a bit of power and burn chance in exchange for the potential to snowball into a sweeper.

Iron Moth pairs well with wallbreakers who can open holes for it, such as Scovillain and Hisuian Arcanine. The former aids with the bulky Water-types that may give Iron Moth trouble like?, while the latter appreciates Iron Moth's speed control and potential pivoting capabilities in exchange for Hisuian Arcanine's ability to destroy problematic Fire-types and special walls mention examples. Torkoal provides Stealth Rock, status, and Rapid Spin support as well as powering up Iron Moth's Flamethrower with Sun. Finally, Iron Moth's bad bulk makes pivoting support from Cinderace and Moltres appreciated to help it get in easier; Cinderace can also provide hazard control with Court Change.
 
[SET]
Iron Moth @ Choice Scarf
name: Choice Scarf (Fire)
Ability: Quark Drive
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Sludge Wave
- Dazzling Gleam
- U-turn / Discharge / Energy Ball

[SET COMMENTS]
Iron Moth establishes itself as a premier Choice Scarf user on Fire teams, boosting its already good Speed stat in order to act as speed control as well as a late-game cleaner. Its wide array of coverage options, good STAB combination, and very high Special Attack make it a difficult Pokemon to answer. Dazzling Gleam allows Iron Moth to hit Dragon-types such as Dragapult and Hydreigon (Dark's second best swap in), while Discharge and Energy Ball both provide coverage against Water-types (you can mention the targets as early as here so that the discharge/eball sentence later can be removed). U-turn forgoes a coverage move in order to allow Iron Moth to maintain momentum even when it cannot break through a team. Discharge hits Pokemon neutral to Energy Ball such as Pelipper and Toxapex, while Energy Ball is stronger and also hits Water/Ground types such as Gastrodon and Quagsire very hard. Fiery Dance can be run instead of Flamethrower, forgoing a bit of power and burn chance in exchange for the potential to snowball into a sweeper.

Iron Moth pairs well with wallbreakers who can open holes for it, such as Scovillain and Hisuian Arcanine. The former aids with the bulky Water-types—such as Toxapex or Gastrodon, depending on Iron Moth's coveragethat may give Iron Moth trouble, while the latter appreciates Iron Moth's speed control and potential pivoting capabilities in exchange for Hisuian Arcanine's ability to destroy problematic Fire-types and special walls, including Skeledirge and Hisuian Goodra. Torkoal provides Stealth Rock, status, and Rapid Spin support as well as powering up Iron Moth's Flamethrower with Sun. Finally, Iron Moth's bad bulk makes pivoting support from Cinderace, Talonflame (has defog), and Moltres appreciated to help it get in easier; Cinderace can also provide hazard control with Court Change.*Paldean Tauros may be worth noting, beating Ting-Lu and Heatran which walls moth while moth revengekills fast guys like gren and treads which tauros no likey. Volcarona also is sort of missing, as it busts open holes so that stuff like Ting-lu / non Una Clod would be weak enough so that Moth go brr later

(fill this in)

[CREDITS]
Written by:
Fire analysis by:

Quality check by:
Grammar check by:

As for the AMQC check, I dont find anything wrong, thankie for your help CaptainDaimyo :blobnom:

After these edits, this remains QC1 btw, thanks TL The Legend
 
- give some examples of what scarf allows it to immediately threaten like gren, pao, etc
- mention how volc can take on psy/dark types for it like espathra, ting lu
- moltres doesnt get defog this gen at least not yet :sob:

QC 2/2
2QA0N0c.gif
 
Add (ASC=add semicolon)
Remove (RC=remove comma, RD=remove dash)

[SET]
Iron Moth @ Choice Scarf
name: Choice Scarf (Fire)
Ability: Quark Drive
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Sludge Wave
- Dazzling Gleam
- U-turn / Discharge / Energy Ball

[SET COMMENTS]
Iron Moth establishes itself as a premier Choice Scarf user on Fire teams, boosting its already good Speed stat in order to act as speed control—(RD) while also having the benefit of allowing it to immediately threaten Pokemon such as Chien-Pao and Greninja—(RD) as well as a late-game cleaner. Its wide array of coverage options, good STAB combination, and very high Special Attack make it a difficult Pokemon to answer. Dazzling Gleam allows Iron Moth to hit Dragon-types such as Dragapult and Hydreigon, while Discharge and Energy Ball both provide coverage against Water-types—(RD) ;(ASC) Discharge covers targets neutral to Energy Ball such as Toxapex and Pelipper, while Energy Ball is stronger and also hits Water/Ground types such as Gastrodon and Quagsire. U-turn forgoes a coverage move in order to allow Iron Moth to maintain momentum even when it cannot break through a team. Fiery Dance can be run instead of Flamethrower, forgoing a bit of power and burn chance in exchange for the potential to snowball into a sweeper sweep.

Iron Moth pairs well with wallbreakers who that can open holes for it,(RC) such as Scovillain and Hisuian Arcanine. The former aids with the bulky Water-types—(RD)such as Toxapex or and Gastrodon,(RC) depending on Iron Moth's coverage—(RD) that may give Iron Moth trouble depending on its coverage, while the latter appreciates Iron Moth's speed control and potential pivoting capabilities in exchange for Hisuian Arcanine's ability to destroy problematic Fire-types and special walls, including Skeledirge and Hisuian Goodra. Torkoal provides Stealth Rock, status, and Rapid Spin support as well as powering up Iron Moth's Flamethrower with Sun the sun. Paldean Tauros-F can threaten Pokemon such as Ting-Lu and Heatran that wall Iron Moth, while Iron Moth can discourage faster Pokemon such as Greninja and Iron Treads from switching in—neither of whom which Paldean Tauros-F wants to take on. Volcarona can aid Iron Moth in wearing down a team, as both Pokemon can make progress to help the other break through; additionally, Volcarona can heavily damage Psychic- and Dark- types such as Espathra and Ting-Lu that can give Iron Moth trouble. Finally, Iron Moth's bad bulk makes pivoting support from Cinderace, Talonflame, and Moltres appreciated to help it get in easier; Cinderace can also provide hazard control with Court Change, while Talonflame can achieve the same with Defog.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tl-the-legend.514605/
Fire analysis by:
https://www.smogon.com/forums/members/tl-the-legend.514605/
Quality check by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:
https://www.smogon.com/forums/members/milak.262594/
milak-gp-small.gif

GP Team done
 
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