National Dex UU Iron Moth [GP 1/1]

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[SET]
Offensive (Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Morning Sun
- U-turn / Energy Ball / Toxic Spikes

[SET COMMENTS]
Offensive Iron Moth is one of the most threatening forces in the tier, functioning simultaneously as a wallbreaker and sweeper for offensive teams due to its high Speed, nearly unresisted STAB combination, and ability to boost its Special Attack while attacking. With its STAB combination, it is able to consistently threaten out common Steel- and Fairy-type defensive staples, such as Skarmory, Celesteela, and Clefable while hitting nearly the entire tier for neutral damage. With longevity through Morning Sun and Toxic immunity combined, it can perform this role through longer games while allowing it to break past checks that could otherwise outlast it, such as Chansey. To enhance this threat, Fiery Dance allows Iron Moth to boost its Special Attack without having to spend a turn setting up, allowing it to overwhelm potential answers like Mega Venusaur and Hippowdon. U-turn allows it to chip down and maintain momentum against Tyranitar, Ting-Lu, and Mega Latias. Alternatively, Energy Ball can be used to remove Ground-type foes, including Quagsire, Hippowdon, and Gastrodon. Iron Moth is also adept at setting Toxic Spikes, as it is able to threaten out Amoonguss and deny entry to Mega Venusaur that would otherwise absorb the entry hazard. However, Iron Moth can often struggle to break past Ground-type foes, such as Ting Lu, Hippowdon, and Gastrodon, as well as Dragon-type foes, such as Mega Latias. Additionally, it can also be beaten by Unaware users not weak to its coverage, namely Skeledirge. Because of this, it appreciates being paired with Fighting-type partners, like Buzzwole and Mienshao, that can force out these foes or threaten them with Knock Off to remove essential items such as Hippowdon's Leftovers and Skeledirge's Heavy-Duty Boots. In return, Iron Moth aids these partners by removing Steel-types that are not hit super effectively by Fighting-type coverage, such as Skarmory and Aegislash, as well as Fairy-types that would threaten these partners, like Mega Gardevoir and Clefable. Additionally, it enjoys partners such as Celesteela and Rotom-W that can easily switch in on Ground-type foes, such as Ting-Lu and Gastrodon, as well as partners capable of setting entry hazards to wear down these checks, such as Ting-Lu. It also appreciates partners capable of beating opposing Dragon-types, such as Scizor and Clefable. To handle offensive checks like Iron Boulder and Zeraora that would prevent Iron Moth from sweeping a weakened team, it appreciates being paired with speed control partners, including Choice Scarf Rotom Wash and Shadow Sneak Aegislash. These allies can eliminate the aforementioned threats once Iron Moth has broken past their defensive counterplay.
[SET CREDITS]
Written by:
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Quality checked by:
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Grammar checked by:
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https://www.smogon.com/forums/members/red-fintans.637479/
 
Last edited:
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[SET]
Pivot (Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fiery Dance
- Sludge Wave
- Morning Sun
- U-turn / Energy Ball / Toxic Spikes

[SET COMMENTS]
Pivot Iron Moth is one of the most threatening forces in the tier, functioning simultaneously as a breaker and sweeper for offensive teams This first sentence is weak. Introductions are intended to highlight WHY Mons are so good, and so I would either combine the first and second sentence or describe how its any combination of the following make it good: Typing, STABs, Fiery Dance, Spatk. primarily Bulky Offence teams, but finding a place on some Balance structures as well. It accomplishes this through combining its ability to threaten out common Steel- and Fairy-type defensive staples, such as Skarmory, Celesteela and Clefable, with longevity that allows it to perform this role through longer games How does Moth achieve this longevity? Especially for an offensive Mon, its important to note how its typing allows it to avoid being worn down by status and how its resitances+morning sun allow it to stay healthy despite below average bulk. Additionally, due to its stellar base 110 speed Speed Stats are capitalized it is able to utilise utilize Smogon uses the American English spelling for these words the opportunities afforded to it by the huge swathes of the metagame that are forced to switch out from it with U-turn, allowing it to maintain momentum even in match ups where it struggles to force progress immediately What would these matchups be? Dirge, Bliss? Maybe reword to "against foes like x and y" while also applying significantly more pressure to the common Ting Lu Ting-Lu that many teams rely on to answer Iron Moth. Alternatively, Energy Ball can be used to turn Iron Moth into a stall killer stallbreaker, with Morning Sun allowing it to set up on Chansey and Blissey without fearing Toxic and Energy Ball allowing it to hit groundGround-type foes for super effective damage, such as Quagsire, Hippowdon and Gastrodon These options are not commonly found on Stall. Might be worth removing this sentence, especially because most Stalls are now running Flygon/Hoodra to deal with Moth, which are not particularly threatened by Eball. Toxic Spikes accomplishes a similar role, Iron Moth is adept at setting Toxic Spikes, as it is able to threaten out the Amoonguss and deny entry to the Mega Venusaur that would otherwise absorb the entry hazards Given that the previous sentence needs to be reworked, I would change the beginning of this sentence to explain how Moth can act as an adept Toxic Spikes setter, instead of referring back to its ability to be a stallbreaker. Before discussing what Moth struggles with, first include a description on the styles of teams Moth fits on (offense) and why (good breaker, pivot, wincon) However, Iron Moth can often struggle to break past Ground-type foes, such as Ting Lu Ting-Lu, Hippowdon and Gastrodon, as well as Dragon-type foes, such as Mega Latias and Flygon We try not to list Pokemon here that are very low on the VR. Maybe change this to Water types and add Slowking, or reword to bulky options that resist or threaten Moth with OHKOs? . Additionally, it can also be beaten by Unaware users not weak to its coverage, such as Skeledirge. Because of this, it appreciates being paired with Fighting-type partners, such as Galarian Zapdos and Mienshao, that can force out these foes or threaten them with Knock Off to remove essential items such as Ting Lu's Ting-Lu's leftovers Leftovers and Skeledirge's heavy duty boots Heavy-Duty Boots. Similarly, it appreciates partners capable of beating opposing Dragon-types, such as Scizor and Hydrapple. In return, Iron Moth aids these partners by removing Steel-types that are not hit super effectively by fighting coverage, such as Skarmory and Aegislash, as well as Fairy-types that would threaten these partners, such as Mega Gardevoir and Tapu Fini This sentence is awkwardly placed if its meant to refer to the Fighting-type partners. To handle offensive checks that would prevent Iron Moth from sweeping a weakened team, such as Iron Boulder and Zeraora, Iron Moth appreciates being paired with speed control options, such as Choice Scarf Galarian Zapdos, Choice Scarf Rotom Wash and Shadow Sneak Aegislash , which can remove these options once Iron Moth has broken past their defensive counterplay.

[SET CREDITS]
Written by:
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Quality checked by:
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Grammar checked by:
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Would probably add a description of why Fiery Dance is used as Fire STAB instead of Fire Blast or Flamethrower
Also no mention of Moth's crippling Ground weakness. Teammates that can cover that like Rotom or Steela are necessary to mention
Its a long analysis so lots of comments, but there is also quite a bit of information I would like to see here that's missing. After implementing ping and I'll check to make sure everything is included. Not 1/1 yet.
 
AM QC, feel free to implement.

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[SET]
Offensive Pivot (Iron Moth) @ Heavy-Duty Boots Sol isn't even running U-turn 100% of the time so not sure if "Offensive Pivot" is the right label, maybe just "Heavy-Duty Boots", "HDB Attacker" (if abbreviated), or the like is better broadly speaking.
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fiery Dance
- Sludge Wave
- Morning Sun
- U-turn / Energy Ball / Toxic Spikes

[SET COMMENTS]
Pivot See above, I'm also assuming as per set order rule on smogdex, this is going to be the main set that's listed rn so it's fine to speak more generally regarding the mon's fundamentals here Iron Moth is one of the most threatening forces in the tier, functioning simultaneously as a breaker and sweeper for offensive teams due to its blistering Not the adjective I'd use honestly, there's like 6-7 offensive threats which outspeed on the regular basis speed, nearly unresisted STABs and the ability to boost its offences while attacking. With its STAB combination of Fire- and Poison-typing, it is able to consistently threaten out common Steel- and Fairy-type defensive staples, such as Skarmory, Celesteela and Clefable, while hitting nearly the entire tier for neutral damage. This is combined with longevity, through Morning Sun, that allows it to perform this role through longer games, while allowing it to break past checks that could otherwise outlast it such as Chansey. To enhance this threat, its primary Fire-type attack, Fiery Dance, boosts its sweeping and breaking potential on a 50/50 chance every time it attacks, resulting in potential answers like Mega Venusaur and physically defensive Hippowdon This is generally speaking but I think its also ok to include SpDef Hippo into this discussion since solchroma isn't trying to break them instantly, it often does this over the course of a game when these mons are chipped rather than at full. being unable to switch into it for the risk of getting 2HKOed. Additionally, due to its stellar base 110 Speed it is able to utilize the opportunities afforded to it by the huge swathes of the metagame that are forced to switch out from it with Above points already imply that it has a ton of opportunities to scare stuff out by virtue of what you already mentioned. U-turn, allowing allows it to maintain momentum against potential checks such as Tyranitar, Ting-Lu, and Mega Latias while also applying significantly more pressure to the common Ting Lu that many teams rely on to answer Iron Moth. Again, already implied that teams often using Ting-Lu to check it, as is the case with other mons also implied to be used as checks, so it's better to group together in this way to avoid fluff. Alternatively, Energy Ball can be used to turn Iron Moth into a stall killer, with Morning Sun allowing it to set up on Chansey and Blissey without fearing Toxic and Energy Ball allowing it to Mostly brought this down since while it's true that 3a Morning Sun is inherently scarier vs stall (as mentioned above), it's already implicit enough with the point that Morning Sun point vs Chansey if disregarding how malleable the teamstyle is, also worth mentioning that most of these Grounds also fit on other builds amongst the spectrum so it's better to speak more generally abt this. hits Ground-type foes for super effective damage, such as Quagsire, Hippowdon and Gastrodon. Toxic Spikes accomplishes a similar role, as Iron Moth is able to threaten out the Amoonguss and deny entry to the Mega Venusaur that would otherwise absorb the entry hazards. However, Iron Moth can often struggle to break past Ground-type foes, such as Ting Lu, Hippowdon and Gastrodon, as well as Dragon-type foes, such as Mega Latias and Flygon. Additionally, it can also be beaten by Unaware users not weak to its coverage, such as Skeledirge. Because of this, it appreciates being paired with Fighting-type partners, such as Galarian Zapdos and Mienshao, that can force out these foes or threaten them with Knock Off to remove essential items such as Ting Lu's leftovers and Skeledirge's heavy duty boots, as well as entry hazard setters such as... worth grouping in this section too since it likewise needs direct hazards support from teammates such as Gren to apply more immediate pressure to grounds. Similarly, it appreciates partners capable of beating opposing Dragon-types, such as Scizor and Clefable Hydrapple Hydrapple as much as I'm a fan isn't reliable at doing this at all. In return, Iron Moth aids these partners by removing Steel-types that are not hit super effectively by fighting coverage, such as Skarmory and Aegislash, as well as Fairy-types that would threaten these partners, such as Mega Gardevoir and Tapu Fini. To handle offensive checks that would prevent Iron Moth from sweeping a weakened team, such as Iron Boulder and Zeraora, Iron Moth appreciates being paired with speed control options, such as Choice Scarf Galarian Zapdos, Choice Scarf Rotom Wash and Shadow Sneak Aegislash, which can remove these options once Iron Moth has broken past their defensive counterplay. I'd also add that Solchroma sometimes struggles to pivot into mons like Clef or Steela by itself which can tech stuff like TWave/EQ to annoy it, perhaps backup pivots such as Amoong/Slowtwins are worth mentioning as teammates that can also help setup scenarios for it to get in safely.

I'll be blunt here but my overall opinion reading this is that the analysis isn't condensed enough when trying to describe different applications between general and more specific points related to metagame context and lacks flow. I'm aware you aren't too experienced yet though so I'll just leave this off by saying you could prob read a couple of examples during downtime to get a better grasp of what to state/not state in the future.

Otherwise, good content and would like to see you get into it more since your view is pretty enthusiastic atm.
 
Last edited:
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[SET]
Offensive (Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Morning Sun
- U-turn / Energy Ball / Toxic Spikes

[SET COMMENTS]
Offensive Iron Moth is one of the most threatening forces in the tier, functioning simultaneously as a breaker and sweeper for Bulky Offense offensive teamstyles are never capitalized teams due to its high speed, nearly unresisted STABs and the ability to boost its offences American English spelling for these words Special Attack while attacking. With its STAB combination of Fire- and Poison-typing, it is able to consistently threaten out common Steel- and Fairy-type defensive staples, such as Skarmory, Celesteela and Clefable, while hitting nearly the entire tier for neutral damage. This is combined with longevity, through Morning Sun and a Toxic immunity, that allows it to perform this role through longer games, while allowing it to break past checks that could otherwise outlast it such as Chansey. To enhance this threat, its primary Fire-type attack, Fiery Dance, boosts its sweeping and breaking potential on a 50/50 chance every time it attacks, resulting in potential answers like Mega Venusaur and Hippowdon being unable to switch into it for the risk of getting 2HKOed I don't love this sentence. There's a lot of fluff words, something simple like "Fiery Dance allows Iron Moth to boost its Special Attack without having to spend a turn setting up, allowing it to overwhelm potential answers like MVenu and Hippo". All the other info is Dex info, which doesn't need to be included.. U-turn allows it to chip down and maintain momentum against Tyranitar, Ting-Lu and Mega Latias. Alternatively, Energy Ball can be used to hit ground Ground-type foes for super effective damage This is Dex info. Can you rephrase, using words such as "threaten" or "remove" or "surprise" (prolly not this one exactly, but something similar), such as Quagsire, Hippowdon and Gastrodon. Iron Moth is also adept at setting Toxic Spikes, as it is able to threaten out the Amoonguss and deny entry to the Mega Venusaur that would otherwise absorb the entry hazards hazard. However, Iron Moth can often struggle to break past Ground-type foes, such as Ting Lu, Hippowdon and Gastrodon, as well as Dragon-type foes, such as Mega Latias. Additionally, it can also be beaten by Unaware users not weak to its coverage, such as Skeledirge. Because of this, it appreciates being paired with Fighting-type partners, such as Galarian Zapdos and Mienshao, that can force out these foes or threaten them with Knock Off to remove essential items such as Ting Lu's Leftovers I would discuss Hippo/Gastro here instead of Lu, as Lu just gets OHKO'd by CC most of the time and Skeledirge's Heavy-Duty Boots. In return, Iron Moth aids these partners by removing Steel-types that are not hit super effectively by fighting coverage, such as Skarmory and Aegislash, as well as Fairy-types that would threaten these partners, such as Mega Gardevoir and Tapu Fini Fini can use Scald, and Moth doesn't OHKO it, so its not super comfy switching in. Clef is a much better mention here. Additionally, it enjoys partners capable of resisting or being immune to Ground-type foes Wording here is a bit awk, maybe something like "It enjoys partners like Steela/Washer that can easily switch in on Ground-type foes like Lu/Hippo, such as Celesteela and Rotom Wash Rotom-W, as well as partners capable of setting entry hazards to wear down these checks, such as Ting-Lu. It also appreciates partners capable of beating opposing Dragon-types, such as Scizor and Clefable. To handle offensive checks that would prevent Iron Moth from sweeping a weakened team, such as Iron Boulder and Zeraora, Iron Moth appreciates being paired with speed control options, such as Choice Scarf Galarian Zapdos, Choice Scarf Rotom Wash and Shadow Sneak Aegislash, which can remove these options once Iron Moth has broken past their defensive counterplay.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbic106.585020/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:
user link here

I'm going to give some blunt feedback. While you have extensive metagame knowledge and are very capable of writing good analyses, you need to develop your writing style, prose, and understanding of the Smogon spelling and grammar rules.

https://www.smogon.com/forums/threads/spelling-and-grammar-standards.3712738/

These are the standards, which cover everything from spelling to how to write out Forms, to coined terms in the Pokemon sphere. I'd advice looking these over.

Iride's advice to read other analyses is good here too, so you can understand what the typical flow and structure is in an analysis. Concise, accurate, and informative writing is generally what we look for. If you want to write other analyses, I'd highly suggest reading recently uploaded analyses prior to doing so.

https://www.smogon.com/forums/threads/gp-1-1-mienshao.3748313/#post-10227197
https://www.smogon.com/forums/threads/alakazam-qc-1-1-gp-1-1.3748414/
https://www.smogon.com/forums/threads/heart-of-the-mountain-defensive-celesteela-gp-1-1.3748357/
https://www.smogon.com/forums/threads/mega-venusaur-qc-1-1-gp-1-1.3748316/

I've also done some GP work to show you how we typically format things. GP will clean up everything I left behind, but I just wanted to give you some pointers there as well. Because this is your first analysis for NDUU and I know you have more metagame knowledge than most, I'll be lenient with the flow of the analysis and any smaller mistakes you make here. 1/1 after implemented.
 
Hey there, here to do a GP amcheck for ya. Hope this helps:

add remove comment

[SET]
Offensive (Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Morning Sun
- U-turn / Energy Ball / Toxic Spikes

[SET COMMENTS]
Offensive Iron Moth is one of the most threatening forces in the tier, functioning simultaneously as a breaker and sweeper for offensive teams due to its high speed, nearly unresisted STABs, (AC) and the ability to boost its Special Attack while attacking. With its STAB combination of Fire- and Poison-typing, it is able to consistently threaten out common Steel- and Fairy-type defensive staples, such as Skarmory, Celesteela, (AC) and Clefable, while hitting nearly the entire tier for neutral damage. This is combined with With longevity, (RC) through Morning Sun and a Toxic immunity combined, allowing this allows it to perform this role through longer games, (RC) while allowing it to break past checks that could otherwise outlast it, (AC) such as Chansey. To enhance this threat, Fiery Dance allows Iron Moth to boost its Special Attack without having to spend a turn setting up, allowing it to overwhelm potential answers like Mega Venusaur and Hippowdon. U-turn allows it to chip down and maintain momentum against Tyranitar, Ting-Lu, (AC) and Mega Latias. Alternatively, Energy Ball can be used to remove ground-type foes, such as including Quagsire, Hippowdon, (AC) and Gastrodon. Iron Moth is also adept at setting Toxic Spikes, as it is able to threaten out Amoonguss and deny entry to Mega Venusaur that would otherwise absorb the entry hazard. However, Iron Moth can often struggle to break past Ground-type foes, such as Ting Lu, Hippowdon, (AC) and Gastrodon, as well as Dragon-type foes, such as Mega Latias. Additionally, it can also be beaten by Unaware users not weak to its coverage, such as namely Skeledirge. Because of this, it appreciates being paired with Fighting-type partners, such as like Buzzwole and Mienshao, that can force out these foes or threaten them with Knock Off to remove essential items such as Hippowdon's Leftovers and Skeledirge's Heavy-Duty Boots. In return, Iron Moth aids these partners by removing Steel-types that are not hit super effectively by fighting coverage, such as Skarmory and Aegislash, as well as Fairy-types that would threaten these partners, such as like Mega Gardevoir and Clefable. Additionally, it enjoys partners such as Celesteela and Rotom-W that can easily switch in on Ground-type foes, such as Ting-Lu and Gastrodon, as well as partners capable of setting entry hazards to wear down these checks, such as Ting-Lu. It also appreciates partners capable of beating opposing Dragon-types, such as Scizor and Clefable. To handle offensive checks like Iron Boulder and Zeraora that would prevent Iron Moth from sweeping a weakened team, such as Iron Boulder and Zeraora, Iron Moth it appreciates being paired with speed control options partners, such as including Choice Scarf Rotom Wash and Shadow Sneak Aegislash, (RC) which. (AP) These allies can remove these options eliminate the threats once Iron Moth has broken past their defensive counterplay.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbic106.585020/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:
user link here

You'll notice I replaced a good few of "such as" uses in your analysis. When you provide examples try using a bit of variety or different phrasing. I think that'll really help make whatever you're writing easier to read and not feel as tedious. Hope the check was okay! I also had a weird issue when pasting this in from the CC Diff, so if anything is missing I apologize. I'm pretty sure I got it all though
 
Hey there, here to do a GP amcheck for ya. Hope this helps:

add remove comment

[SET]
Offensive (Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Morning Sun
- U-turn / Energy Ball / Toxic Spikes

[SET COMMENTS]
Offensive Iron Moth is one of the most threatening forces in the tier, functioning simultaneously as a breaker and sweeper for offensive teams due to its high speed, nearly unresisted STABs, (AC) and the ability to boost its Special Attack while attacking. With its STAB combination of Fire- and Poison-typing, it is able to consistently threaten out common Steel- and Fairy-type defensive staples, such as Skarmory, Celesteela, (AC) and Clefable, while hitting nearly the entire tier for neutral damage. This is combined with With longevity, (RC) through Morning Sun and a Toxic immunity combined, allowing this allows it to perform this role through longer games, (RC) while allowing it to break past checks that could otherwise outlast it, (AC) such as Chansey. To enhance this threat, Fiery Dance allows Iron Moth to boost its Special Attack without having to spend a turn setting up, allowing it to overwhelm potential answers like Mega Venusaur and Hippowdon. U-turn allows it to chip down and maintain momentum against Tyranitar, Ting-Lu, (AC) and Mega Latias. Alternatively, Energy Ball can be used to remove ground-type foes, such as including Quagsire, Hippowdon, (AC) and Gastrodon. Iron Moth is also adept at setting Toxic Spikes, as it is able to threaten out Amoonguss and deny entry to Mega Venusaur that would otherwise absorb the entry hazard. However, Iron Moth can often struggle to break past Ground-type foes, such as Ting Lu, Hippowdon, (AC) and Gastrodon, as well as Dragon-type foes, such as Mega Latias. Additionally, it can also be beaten by Unaware users not weak to its coverage, such as namely Skeledirge. Because of this, it appreciates being paired with Fighting-type partners, such as like Buzzwole and Mienshao, that can force out these foes or threaten them with Knock Off to remove essential items such as Hippowdon's Leftovers and Skeledirge's Heavy-Duty Boots. In return, Iron Moth aids these partners by removing Steel-types that are not hit super effectively by fighting coverage, such as Skarmory and Aegislash, as well as Fairy-types that would threaten these partners, such as like Mega Gardevoir and Clefable. Additionally, it enjoys partners such as Celesteela and Rotom-W that can easily switch in on Ground-type foes, such as Ting-Lu and Gastrodon, as well as partners capable of setting entry hazards to wear down these checks, such as Ting-Lu. It also appreciates partners capable of beating opposing Dragon-types, such as Scizor and Clefable. To handle offensive checks like Iron Boulder and Zeraora that would prevent Iron Moth from sweeping a weakened team, such as Iron Boulder and Zeraora, Iron Moth it appreciates being paired with speed control options partners, such as including Choice Scarf Rotom Wash and Shadow Sneak Aegislash, (RC) which. (AP) These allies can remove these options eliminate the threats once Iron Moth has broken past their defensive counterplay.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbic106.585020/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:
user link here

You'll notice I replaced a good few of "such as" uses in your analysis. When you provide examples try using a bit of variety or different phrasing. I think that'll really help make whatever you're writing easier to read and not feel as tedious. Hope the check was okay! I also had a weird issue when pasting this in from the CC Diff, so if anything is missing I apologize. I'm pretty sure I got it all though

Implemented, thanks for the catch on so many Oxford commas as well! I didn't notice anything missing when going through, so the copy/paste error doesn't appear to have impacted anything
 
1/1 GP Team done
[SET]
Offensive (Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Morning Sun
- U-turn / Energy Ball / Toxic Spikes

[SET COMMENTS]
Offensive Iron Moth is one of the most threatening forces in the tier, functioning simultaneously as a wallbreaker and sweeper for offensive teams due to its high Speed, nearly unresisted STABs STAB combination, and the ability to boost its Special Attack while attacking. With its STAB combination of Fire- and Poison-typing, it is able to consistently threaten out common Steel- and Fairy-type defensive staples, such as Skarmory, Celesteela, and Clefable, (RC) while hitting nearly the entire tier for neutral damage. With longevity through Morning Sun and Toxic immunity combined, this allows it to can perform this role through longer games while allowing it to break past checks that could otherwise outlast it, such as Chansey. To enhance this threat, Fiery Dance allows Iron Moth to boost its Special Attack without having to spend a turn setting up, allowing it to overwhelm potential answers like Mega Venusaur and Hippowdon. U-turn allows it to chip down and maintain momentum against Tyranitar, Ting-Lu, and Mega Latias. Alternatively, Energy Ball can be used to remove Ground-type foes, including Quagsire, Hippowdon, and Gastrodon. Iron Moth is also adept at setting Toxic Spikes, as it is able to threaten out Amoonguss and deny entry to Mega Venusaur that would otherwise absorb the entry hazard. However, Iron Moth can often struggle to break past Ground-type foes, such as Ting Lu, Hippowdon, (AC) and Gastrodon, as well as Dragon-type foes, such as Mega Latias. Additionally, it can also be beaten by Unaware users not weak to its coverage, namely Skeledirge. Because of this, it appreciates being paired with Fighting-type partners, like Buzzwole and Mienshao, that can force out these foes or threaten them with Knock Off to remove essential items such as Hippowdon's Leftovers and Skeledirge's Heavy-Duty Boots. In return, Iron Moth aids these partners by removing Steel-types that are not hit super effectively by Fighting-type coverage, such as Skarmory and Aegislash, as well as Fairy-types that would threaten these partners, like Mega Gardevoir and Clefable. Additionally, it enjoys partners such as Celesteela and Rotom-W that can easily switch in on Ground-type foes, such as Ting-Lu and Gastrodon, as well as partners capable of setting entry hazards to wear down these checks, such as Ting-Lu. It also appreciates partners capable of beating opposing Dragon-types, such as Scizor and Clefable. To handle offensive checks like Iron Boulder and Zeraora that would prevent Iron Moth from sweeping a weakened team, it appreciates being paired with speed control partners, including Choice Scarf Rotom Wash and Shadow Sneak Aegislash. These allies can eliminate the aforementioned threats once Iron Moth has broken past their defensive counterplay.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbic106.585020/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:
https://www.smogon.com/forums/members/marillvibes.643347/ put me also
 
1/1 GP Team done
[SET]
Offensive (Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Morning Sun
- U-turn / Energy Ball / Toxic Spikes

[SET COMMENTS]
Offensive Iron Moth is one of the most threatening forces in the tier, functioning simultaneously as a wallbreaker and sweeper for offensive teams due to its high Speed, nearly unresisted STABs STAB combination, and the ability to boost its Special Attack while attacking. With its STAB combination of Fire- and Poison-typing, it is able to consistently threaten out common Steel- and Fairy-type defensive staples, such as Skarmory, Celesteela, and Clefable, (RC) while hitting nearly the entire tier for neutral damage. With longevity through Morning Sun and Toxic immunity combined, this allows it to can perform this role through longer games while allowing it to break past checks that could otherwise outlast it, such as Chansey. To enhance this threat, Fiery Dance allows Iron Moth to boost its Special Attack without having to spend a turn setting up, allowing it to overwhelm potential answers like Mega Venusaur and Hippowdon. U-turn allows it to chip down and maintain momentum against Tyranitar, Ting-Lu, and Mega Latias. Alternatively, Energy Ball can be used to remove Ground-type foes, including Quagsire, Hippowdon, and Gastrodon. Iron Moth is also adept at setting Toxic Spikes, as it is able to threaten out Amoonguss and deny entry to Mega Venusaur that would otherwise absorb the entry hazard. However, Iron Moth can often struggle to break past Ground-type foes, such as Ting Lu, Hippowdon, (AC) and Gastrodon, as well as Dragon-type foes, such as Mega Latias. Additionally, it can also be beaten by Unaware users not weak to its coverage, namely Skeledirge. Because of this, it appreciates being paired with Fighting-type partners, like Buzzwole and Mienshao, that can force out these foes or threaten them with Knock Off to remove essential items such as Hippowdon's Leftovers and Skeledirge's Heavy-Duty Boots. In return, Iron Moth aids these partners by removing Steel-types that are not hit super effectively by Fighting-type coverage, such as Skarmory and Aegislash, as well as Fairy-types that would threaten these partners, like Mega Gardevoir and Clefable. Additionally, it enjoys partners such as Celesteela and Rotom-W that can easily switch in on Ground-type foes, such as Ting-Lu and Gastrodon, as well as partners capable of setting entry hazards to wear down these checks, such as Ting-Lu. It also appreciates partners capable of beating opposing Dragon-types, such as Scizor and Clefable. To handle offensive checks like Iron Boulder and Zeraora that would prevent Iron Moth from sweeping a weakened team, it appreciates being paired with speed control partners, including Choice Scarf Rotom Wash and Shadow Sneak Aegislash. These allies can eliminate the aforementioned threats once Iron Moth has broken past their defensive counterplay.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbic106.585020/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:
https://www.smogon.com/forums/members/marillvibes.643347/ put me also

Implemented and done!
 
a picture of a moth with the caption holy shit


https://www.smogon.com/dex/sv/pokemon/iron-moth/national-dex-uu/ :blobthumbsup:
 
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