Iron Thorns [QC 1/2]

Pika134

I enjoyed listening to music • do some drawings
is a Contributor to Smogon
[OVERVIEW]

Iron Thorns is a great Pokemon on hyper offense thanks to its access to Dragon Dance and ability to use Booster Energy. Iron Thorns can take advantage of Dragon Dance coupled with an Attack-boosting Booster Energy with its good STAB and coverage moves, which lets it put a lot of pressure on defensive tanks like Vaporeon, Vileplume, and Galarian Slowbro. Iron Thorns can also find setup opportunities against common Pokemon like Kilowattrel and leads like Galvantul. It also has access to both Stealth Rock and Spikes, which it can capitalize on with a Speed-boosting Booster Energy to become a solid lead entry hazards setter. However, bulkier spinners like Tsareena and Avalugg can either beat lead Iron Thorns one-on-one or force it to Terastallize, and its middling speed makes it outsped by many Choice Scarf users like Flygon, Mienshao, and Inteleon even after a Dragon Dance boost. Iron Thorns is also often forced to terastallize as its typing makes it weak to common Pokemon like Flygon, Mienshao, and Vileplume. This is also further emphasized by the fact that Iron Thorns has to choose between being walled by Grass-types like Vileplume and Tsareena or Ground-types like Swampert and Gastrodon.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Supercell Slam
move 3: Earthquake / Stone Edge
move 4: Ice Punch / Tera Blast
item: Booster Energy / Air Balloon
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Fairy / Grass / Flying

[SET COMMENTS]
Set Details
====

Earthquake lets Iron Thorns target Steel- and Poison-types like Copperajah, Registeel, and Galarian Slowbro. Alternatively, Stone Edge gives Iron Throns a powerful move to throw off into Grass-types, and it lets Iron Thorns destroy Flying-types like Kilowattrel and Tornadus without worry of Supercell Slam's recoil. Ice Punch threatens Grass-types and certain Ground-type like Flygon and Vileplume, while Tera Blast Grass lets Iron Thorns target more defensive Ground-types like Swampert and Gastrodon more effectively; on top of that, Tera Grass provides Iron Thorns with useful resistances to Water, Grass, and Ground, letting it take Paldean Tauros-W's and Basculegion's Aqua Jet, Tsareena's Power Whip, and Flygon's Earthquake. Alternatively, Iron Thorns could capitalize on Loaded Dice by running Rock Blast and Pin Missile along with Supercell Slam, but generally, its other attacks help it out more. Booster Energy gives it a useful boost to its Attack, while Air Balloon provides Iron Thorns a temporary but useful Ground-type immunity giving it more setup opportunities against Gligar and Flygon. However, Tera Fairy gives it a useful Fighting-type resistance and with Air Ballon it allows Iron thorns to wall Flygon. Tera Flying could also be used, as it both gives Iron Thorns a Ground immunity and a Fighting resistance, but Iron Thorns will still be vulnerable to being taken out by Flygon's Dragon-type STAB attacks and Aqua Jet from the aforementioned Water-types.

Ground-types like Flygon and Swampert can be roadblocks for Irons Thorns; so it best partners with Pokemon like Decidueye, Torterra, and Paldean Tauros to check them. Choice Scarf Fighting-types like Mienshao and Paldean Tauros-W can easily revenge kill a 1+ Iron Thorns. Thus, it greatly partners with Pokemon that can take advantage of them like Munkidori, Tornadus, and Cresselia. Bulky Grass-types like Vileplume and Tsareena can cause some problems for Iron Thorns; so it best pairs with Fire-types like Weakness Policy Incineroar, Air Balloon Chandelure, and Choice Scarf Hisuian Typhlosion to check them. Iron Thorns appreciates Sticky Web support from Galvantula and Araquanid as they can fix its middling speed, letting Iron Thorns outspeed Choice Scarf foes like Inteleon, Mienshao, and Munkidori. On Sticky Web teams, other setup sweepers like Calm Mind Chandelure, Nasty Plot Munkidori, and Swords Dance Toxicroak are great partners for Iron Thorns; since they all can overwhelm Ground-types like Flygon and Palossand, and can handle Grass-types like Vileplume and Tsareena. Thwackey is a excellent partner for Iron Thorns, as it sets Grassy Terrain to weaken an incoming Earthquake. Additionally, it can also supply Iron Thorns with Terrain sweepers like Oricorio-E, Grafaiai, and Hitmonlee, which they can weaken Ground-, Poison-, and Steel-types that Iron Thorns might struggle against.


[SET]
name: Lead Entry Hazards Setter
move 1: Spikes
move 2: Stealth Rock
move 3: Rock Blast
move 4: Taunt
item: Booster Energy
ability: Quark Drive
nature: Timid
evs: 248 HP / 8 SpD / 252 Spe
ivs: 23 Atk
tera type: Ghost

[SET COMMENTS]
Set Details
====

Rock Blast lets Iron Thorns not worry about Focus Sash leads like Galvantula, Smeargle, and Brambleghast. Taunt lets Iron Thorns simultaneously stop the opponent from setting entry hazards, and it blocks Talonflame from going for Defog. 23 Attack IVs alongside a Timid nature ensures that Iron Thorns boost its speed from Booster Energy. Tera Ghost allows Iron Thorns to spinblocking against Brambleghast and Tentacruel, while giving it a useful immunity to Fighting-type attacks.

Powerful setup sweepers like Flygon, Mienshao, and Breloom appreciates Iron Thorns entry hazards, since it helps them worn down physical walls like Vileplume and Galarian Slowbro. Iron Thorns pairs well with Defog deterrents such as Kilowattrel, Tornadus, and Galarian Articuno and spinblockers like Decidueye, Chandelure, and Brambleghast as they handle Defog Talonflame and Rapid Spin users like Tsareena and Tentacruel. Ground- and Fighting-types like Palossand and Mienshao can easily take out lead Iron Thorns; so setup sweepers like Flygon, Torterra, and Munkidori can easily take advantage of them. Grassy and Psychic terrain teams heavily benefit from Iron Thorns’s hazard setting and denying capabilities.


[STRATEGY COMMENTS]
Other Options
====

Iron Thorns can run a Swords Dance set with either a Speed- or Attack-boosting Booster Energy to become a dangerous wallbreaker. Wild Charge can be used over Supercell Slam for its better accuracy on top of the fact that it doesn't take away half of Iron Thorns’s health if it predicts poorly or thuds into a Protect, but it forces constant recoil and is weaker. Iron Head lets it target Fairy-types like Sylveon, Diancie, and Tera Fairy Galarian Slowbro; however, Supercell Slam and Earthquake tend to do enough damage. Lum Berry can be used on Dragon Dance sets, as it can let Iron Thorns to better handle status attempts from Talonflame and Galarian Slowbro.

Checks and Counters
====

**Ground-types**: Flygon, Gligar, and Palossand can easily destroy Irons Thorns with their STAB Ground-type attacks, but none of them want to switch into Ice Punch. Swampert and Gastrodon can take both of Irons Thorns STAB attacks, stopping Iron Thorns's sweep. However, both of them have to be wary about Tera Blast Grass.

**Fighting-types**: Mienshao, Toxicroak, Breloom, and Paldean Tauros-W can threaten Iron Thorns with their Close Combat, while the latter two have priority attacks to revenge kill Iron Thorns after it’s been weakened.

**Grass-types**: Brambleghast, Rotom-C, and Breloom can easily destroy Iron Thorns with their STAB attacks. Defensive Grass-types like Tsareena and Vileplume can tank its STAB attacks and the latter can use Strength Sap against Iron Thorns; however, all of these Grass-types can’t directly switch-in against Iron Thorn's Ice Punch.

**Choice Scarf Users**: Choice Scarf users like Flygon, Mienshao, and Inteleon all outspeed a +1 Iron Thorns, and they can threaten it with their powerful attacks, while other Choice Scarf foes like Chandelure, Munkidori, and Cresselia can cripple Iron Thorns with Trick.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
Last edited:
add remove comment
this happened to be a bit more than I thought it would be
ping me when implemented so I can make sure everything is good

also good job, I just had a lot to say :)
[OVERVIEW] (added a bracket " [ " to the beginning of "[OVERVIEW]")

Iron Thorns is a great Pokemon dangerous sweeper on hyper offensive offense thanks to its access to Dragon Dance and ability to use Booster Energy making it a great late game cleaner. Iron Thorns can take advantage of Dragon Dance coupled with an Attack-boosting Booster Energy with its good STAB and coverage moves combination, which lets it put a lot of pressure on defensive tanks like Vaporeon, Vileplume, and Galarian Slowbro. Dragon Dance lets Iron Thorns can also find to setup opportunities against foes common Pokemon like Kilowattrel and leads like Galvantula, while letting it outspeed faster threats like Talonflame and Brambleghast. the last part doesn’t seem to contribute much It also has access to both Stealth Rock and Spikes, which it can capitalize on with a Speed-boosting Booster Energy to become making Iron Thorns a solid lead entry hazards setter. However, bulkier spinners like Tsareena and Avalugg can either beat lead Iron Thorns one-on-one or force it to Terastallize, and its Iron Thorns middling speed makes it outspeed outsped by many Choice Scarf users like Flygon, Mienshao, and Inteleon even after a Dragon Dance boost. Iron Thorns is also often forced to terastallize as its typing makes it weak to common Pokemon Ground-, Fighting-, and Grass-types like Flygon, Mienshao Toxicroak, and Vileplume. (making it fit the theme slightly better as supercell deletes croak whereas shao could be scarf) This is also further emphasized by the fact that Iron Thorns has to choose between being walled by Grass-types like Vileplume and Tsareena or Ground-types like Swampert and Quagsire.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Supercell Slam
move 3: Earthquake / Stone Edge / Rock Blast
move 4: Ice Punch / Tera Blast / Pin Missile
item: Booster Energy / Loaded Dice / Air Balloon
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Grass / Fairy / Grass / Flying Bug

[SET COMMENTS]
Set Details
====

Earthquake lets Iron Thorns to target Steel- and Poison-types like Copperajah, Registeel, and Galarian Slowbro. Alternatively, Stone Edge gives lets Iron Throns a powerful move to throw off into Grass-types, and it lets Iron Thorns to destroy Flying-types like Talonflame and Kilowattrel without worry of Supercell Slam's recoil. , whereas Rock Blast lets it threaten lead entry hazard setters like Galvantula, Araquanid, and Smeargle. Ice Punch threatens Ground- and Grass-types and certain Ground-type like Flygon and Vileplume, while Tera Blast Grass pairs well with Supercell Slam as it doesn’t have the risk of recoil and it lets Iron Thorns to target Water- and more defensive Ground-types like Swampert and Quagsire more effectively; on top of that, Tera Grass provides Iron Thorns with useful resistances to Water, Grass, and Ground, letting it take Paldean Tauros-W's and Basculegion's Aqua Jet, Tsareena's Power Whip, and Flygon's Earthquake. Alternatively, Iron Thorns could capitalize on Loaded Dice by running Rock Blast and Pin Missile along with Supercell Slam, but generally, its other attacks help it out more. Pin Missile with a power boost of Tera Bug allows Iron Thorns to 2HKO defensive walls like Bronzong and Vileplume after a Dragon Dance. Booster Energy gives it a useful boost to its Attack, while Loaded Dice provides Iron Thorns more opportunities to hit Rock Blast or Pin Missile. Air Balloon can be used over Booster Enegry providing provides Iron Thorns a temporary but useful Ground-type immunity and giving it more setup opportunities against Gligar and Flygon. Tera Grass lets Iron Thorns resist Water- and Ground-type attacks from Paldean Tauros-W and Flygon. However, Tera Fairy gives it a useful Fighting-type resistance and with Air Ballon it allows Iron thorns to wall Flygon. Tera Flying could also be used, as it both gives Iron Thorns a Ground immunity and a Fighting resistance, but Iron Thorns will still be vulnerable to being taken out by Flygon's Dragon-type STAB attacks and Aqua Jet from the aforementioned Water-types.

Iron Thorns pairs well with bulky Water- and Grass-types like Vaporeon, Milotic, and Tsareena as they can handle Ground-types like Flygon and Palossand. Fighting-types like Mienshao, Breloom, and Heracross can easily destroy Irons Thorns. Thus, it best pairs with Fairy- and Poison-types like Sylveon, Galarian Slowbro, and Munkidori to check the the aforementioned Fighting-types. iron thorns is an HO mon through and through, so these bulky partners as examples aren’t really cutting it. however, rephrasing and rewording could work here. for example, “Ground-types like xyz can be troublesome for Iron Thorns, so partners like Torterra, Decidueye, and Paldean Tauros-W can help deal with them.” and “Choice Scarf Fighting-types like xyz can easily revenge kill Iron Thorns, making partners that can take advantage of them like Munkidori, Tornadus, and Cresselia great partners.” Bulky Grass-types like Vileplume and Tsareena can cause some problems for Iron Thorns; so it best pairs with Fire-types like Weakness Policy Incineroar, Air Balloon Chandelure, and Choice Scarf Hisuian Typhlosion Talonflame to check them. Iron Thorns appreciates Sticky Web support from Galvantula and Araquanid as they can fixed fix its middling speed, letting Iron Thorns to outspeed Choice Scarf foes like Inteleon Basculegion, Mienshao, and Munkidori Paldean Tauros-W. On Sticky Web teams, other setup sweepers like Calm Mind Chandelure, Nasty Plot Munkidori, and Swords Dance Toxicroak are great partners for Iron Thorns; since the former two they all can overwhelm Ground-types like Flygon and Palossand, and all of them can handle Grass-types like Vileplume and Tsareena.


[SET]
name: Lead Entry Hazards Setter
move 1: Spikes
move 2: Stealth Rock
move 3: Rock Blast
move 4: Taunt
item: Booster Energy
ability: Quark Drive
nature: Timid
evs: 248 HP / 8 SpD / 252 Spe
ivs: 23 Atk
tera type: Ghost

[SET COMMENTS]
Set Details
====

Rock Blast lets Iron Thorns not worry about Focus Sash leads like Galvantula, Smeargle, and Brambleghast. Taunt lets Iron Thorns simultaneously stop the opponent from setting entry hazards, and it blocks Talonflame from going for Defog. 23 Attack IVs alongside a Timid nature ensures that Iron Thorns boost its speed from Booster Energy. Rock Blast targets Focus Sash leads like Galvantula and Smeargle. Taunt allows Iron Thorns to prevent healing and hazard attempts from Galarian Slowbro and Bronzong. Tera Ghost gives Iron Thorns a useful Fighting-type immunity, while letting it to spinblocking against Brambleghast and Tentacruel. (flip the wording here: make it mention spinblocking first, then fight immunity as spinblocking is the main reason)

Wallbreakers Powerful setup sweepers like Flygon, Mienshao, and Breloom appreciates Iron Thorns entry hazards, since it helps them worn down physical walls like Vileplume and Galarian Slowbro. Iron Thorns pairs well with Defog deterrents such as Kilowattrel, Tornadus, and Galarian Articuno and spinblockers like Decidueye Kilowattrel, Chandelure, and Brambleghast as they handle Defog Talonflame and Rapid Spin users like Tsareena and Tentacruel. Additionally, Iron Thorns best synergize with other entry hazard setter like Araquanid and Galvantula as they can pressure foes like Toxicroak and Basculegion with Thunder Wave and Endeavor, respectively. typically, lead iron thorns teams just have this mon and then setup sweepers + a possible scarf mon

add a sentence on how since ground- and fighting-types will typically take lead iron thorns out, a setup sweeper that can take advantage of them like torterra, flygon, munkidori, or croak works well


[STRATEGY COMMENTS]
Other Options
====

Iron Thorns can run a Swords Dance set with either a Speed- or Attack-boosting Booster Energy to become a dangerous wallbreaker. Wild Charge can be used over Supercell Slam for its better accuracy on top of the fact that it doesn't take away half of Iron Thorns’s health if it predicts poorly or thuds into a Protect, but it forces constant recoil and is weaker. for the exchange of power. Tera Blast Fairy lets Iron Thorns to threaten Fighting-types like Mienshao, Heracross, and Paldean Tauros-W. i dont think tera fairy blast is too amazing, but if another qcer adds this back, that’s fine Iron Head lets it target Fairy-types like Sylveon, Diancie, and Tera Fairy Galarian Slowbro; however, Supercell Slam and Earthquake tend to do enough damage. Lum Berry can be used on Dragon Dance sets, as it can let Iron Thorns to better handle status attempts from Talonflame and Galarian Slowbro. Tera Flying gives Iron Thorns a useful immunity to Ground-type attacks, but this gives it a major weakness to Eletric-type attacks and Stealth Rock. elecs in nu are all kinda mid + none of them outspeed u at +1 (bar like scarf mowtom) + sr weakness isn’t important since you stay in and die; u wouldn’t switch anyways

Checks and Counters
====

**Ground-types**: Flygon, Gligar, and Palossand can easily destroy Irons Thorns with their STAB Ground-type attacks, but none of them want to switch into Ice Punch. Swampert and Quagsire are both immune and resist can take both of Irons Thorns STAB attacks, stopping Iron Thorns's sweep. as they can force it to switch, while the latter can stop Iron Thorns sweeping attempts thanks to Unaware. However, both of them have to be wary about Tera Blast Grass.

**Fighting-types**: Mienshao, Toxicroak, Breloom, and Paldean Tauros-W can threaten Iron Thorns with their Close Combat, while the latter two have priority attacks to revenge killed kill Iron Thorns after it’s been weakened.

**Grass-types**: Tsareena Brambleghast, Rotom-C, and Breloom can easily destroy Iron Thorns with their STAB attacks. Defensive Grass-types like Brambleghast Tsareena and Vileplume can tank its STAB attacks and the latter both of them can used use Strength Sap against Iron Thorns; however, all of these Grass-types can’t directly switch-in against Iron Thorn's Ice Punch or Pin Missile.

**Faster Attackers and Choice Scarf Users**: Faster threats like Inteleon, Paldean Tauros-W, and Munkidori can revenge killed a non-boosted Iron Thorns, but they don’t enjoy switching into its STAB attacks. Choice Scarf users like Flygon, Mienshao, and Inteleon Chandelure (better example) all outspeed a boosted +1 Iron Thorns as, and they can threaten it with their powerful attacks, while other Choice Scarf foes like Chandelure, Munkidori, and Cresselia the latter can cripple Iron Thorns with a Choice Scarf thanks to its access to Trick.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
add remove comment
this happened to be a bit more than I thought it would be
ping me when implemented so I can make sure everything is good

also good job, I just had a lot to say :)
[OVERVIEW] (added a bracket " [ " to the beginning of "[OVERVIEW]")

Iron Thorns is a great Pokemon dangerous sweeper on hyper offensive offense thanks to its access to Dragon Dance and ability to use Booster Energy making it a great late game cleaner. Iron Thorns can take advantage of Dragon Dance coupled with an Attack-boosting Booster Energy with its good STAB and coverage moves combination, which lets it put a lot of pressure on defensive tanks like Vaporeon, Vileplume, and Galarian Slowbro. Dragon Dance lets Iron Thorns can also find to setup opportunities against foes common Pokemon like Kilowattrel and leads like Galvantula, while letting it outspeed faster threats like Talonflame and Brambleghast. the last part doesn’t seem to contribute much It also has access to both Stealth Rock and Spikes, which it can capitalize on with a Speed-boosting Booster Energy to become making Iron Thorns a solid lead entry hazards setter. However, bulkier spinners like Tsareena and Avalugg can either beat lead Iron Thorns one-on-one or force it to Terastallize, and its Iron Thorns middling speed makes it outspeed outsped by many Choice Scarf users like Flygon, Mienshao, and Inteleon even after a Dragon Dance boost. Iron Thorns is also often forced to terastallize as its typing makes it weak to common Pokemon Ground-, Fighting-, and Grass-types like Flygon, Mienshao Toxicroak, and Vileplume. (making it fit the theme slightly better as supercell deletes croak whereas shao could be scarf) This is also further emphasized by the fact that Iron Thorns has to choose between being walled by Grass-types like Vileplume and Tsareena or Ground-types like Swampert and Quagsire.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Supercell Slam
move 3: Earthquake / Stone Edge / Rock Blast
move 4: Ice Punch / Tera Blast / Pin Missile
item: Booster Energy / Loaded Dice / Air Balloon
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Grass / Fairy / Grass / Flying Bug

[SET COMMENTS]
Set Details
====

Earthquake lets Iron Thorns to target Steel- and Poison-types like Copperajah, Registeel, and Galarian Slowbro. Alternatively, Stone Edge gives lets Iron Throns a powerful move to throw off into Grass-types, and it lets Iron Thorns to destroy Flying-types like Talonflame and Kilowattrel without worry of Supercell Slam's recoil. , whereas Rock Blast lets it threaten lead entry hazard setters like Galvantula, Araquanid, and Smeargle. Ice Punch threatens Ground- and Grass-types and certain Ground-type like Flygon and Vileplume, while Tera Blast Grass pairs well with Supercell Slam as it doesn’t have the risk of recoil and it lets Iron Thorns to target Water- and more defensive Ground-types like Swampert and Quagsire more effectively; on top of that, Tera Grass provides Iron Thorns with useful resistances to Water, Grass, and Ground, letting it take Paldean Tauros-W's and Basculegion's Aqua Jet, Tsareena's Power Whip, and Flygon's Earthquake. Alternatively, Iron Thorns could capitalize on Loaded Dice by running Rock Blast and Pin Missile along with Supercell Slam, but generally, its other attacks help it out more. Pin Missile with a power boost of Tera Bug allows Iron Thorns to 2HKO defensive walls like Bronzong and Vileplume after a Dragon Dance. Booster Energy gives it a useful boost to its Attack, while Loaded Dice provides Iron Thorns more opportunities to hit Rock Blast or Pin Missile. Air Balloon can be used over Booster Enegry providing provides Iron Thorns a temporary but useful Ground-type immunity and giving it more setup opportunities against Gligar and Flygon. Tera Grass lets Iron Thorns resist Water- and Ground-type attacks from Paldean Tauros-W and Flygon. However, Tera Fairy gives it a useful Fighting-type resistance and with Air Ballon it allows Iron thorns to wall Flygon. Tera Flying could also be used, as it both gives Iron Thorns a Ground immunity and a Fighting resistance, but Iron Thorns will still be vulnerable to being taken out by Flygon's Dragon-type STAB attacks and Aqua Jet from the aforementioned Water-types.

Iron Thorns pairs well with bulky Water- and Grass-types like Vaporeon, Milotic, and Tsareena as they can handle Ground-types like Flygon and Palossand. Fighting-types like Mienshao, Breloom, and Heracross can easily destroy Irons Thorns. Thus, it best pairs with Fairy- and Poison-types like Sylveon, Galarian Slowbro, and Munkidori to check the the aforementioned Fighting-types. iron thorns is an HO mon through and through, so these bulky partners as examples aren’t really cutting it. however, rephrasing and rewording could work here. for example, “Ground-types like xyz can be troublesome for Iron Thorns, so partners like Torterra, Decidueye, and Paldean Tauros-W can help deal with them.” and “Choice Scarf Fighting-types like xyz can easily revenge kill Iron Thorns, making partners that can take advantage of them like Munkidori, Tornadus, and Cresselia great partners.” Bulky Grass-types like Vileplume and Tsareena can cause some problems for Iron Thorns; so it best pairs with Fire-types like Weakness Policy Incineroar, Air Balloon Chandelure, and Choice Scarf Hisuian Typhlosion Talonflame to check them. Iron Thorns appreciates Sticky Web support from Galvantula and Araquanid as they can fixed fix its middling speed, letting Iron Thorns to outspeed Choice Scarf foes like Inteleon Basculegion, Mienshao, and Munkidori Paldean Tauros-W. On Sticky Web teams, other setup sweepers like Calm Mind Chandelure, Nasty Plot Munkidori, and Swords Dance Toxicroak are great partners for Iron Thorns; since the former two they all can overwhelm Ground-types like Flygon and Palossand, and all of them can handle Grass-types like Vileplume and Tsareena.


[SET]
name: Lead Entry Hazards Setter
move 1: Spikes
move 2: Stealth Rock
move 3: Rock Blast
move 4: Taunt
item: Booster Energy
ability: Quark Drive
nature: Timid
evs: 248 HP / 8 SpD / 252 Spe
ivs: 23 Atk
tera type: Ghost

[SET COMMENTS]
Set Details
====

Rock Blast lets Iron Thorns not worry about Focus Sash leads like Galvantula, Smeargle, and Brambleghast. Taunt lets Iron Thorns simultaneously stop the opponent from setting entry hazards, and it blocks Talonflame from going for Defog. 23 Attack IVs alongside a Timid nature ensures that Iron Thorns boost its speed from Booster Energy. Rock Blast targets Focus Sash leads like Galvantula and Smeargle. Taunt allows Iron Thorns to prevent healing and hazard attempts from Galarian Slowbro and Bronzong. Tera Ghost gives Iron Thorns a useful Fighting-type immunity, while letting it to spinblocking against Brambleghast and Tentacruel. (flip the wording here: make it mention spinblocking first, then fight immunity as spinblocking is the main reason)

Wallbreakers Powerful setup sweepers like Flygon, Mienshao, and Breloom appreciates Iron Thorns entry hazards, since it helps them worn down physical walls like Vileplume and Galarian Slowbro. Iron Thorns pairs well with Defog deterrents such as Kilowattrel, Tornadus, and Galarian Articuno and spinblockers like Decidueye Kilowattrel, Chandelure, and Brambleghast as they handle Defog Talonflame and Rapid Spin users like Tsareena and Tentacruel. Additionally, Iron Thorns best synergize with other entry hazard setter like Araquanid and Galvantula as they can pressure foes like Toxicroak and Basculegion with Thunder Wave and Endeavor, respectively. typically, lead iron thorns teams just have this mon and then setup sweepers + a possible scarf mon

add a sentence on how since ground- and fighting-types will typically take lead iron thorns out, a setup sweeper that can take advantage of them like torterra, flygon, munkidori, or croak works well


[STRATEGY COMMENTS]
Other Options
====

Iron Thorns can run a Swords Dance set with either a Speed- or Attack-boosting Booster Energy to become a dangerous wallbreaker. Wild Charge can be used over Supercell Slam for its better accuracy on top of the fact that it doesn't take away half of Iron Thorns’s health if it predicts poorly or thuds into a Protect, but it forces constant recoil and is weaker. for the exchange of power. Tera Blast Fairy lets Iron Thorns to threaten Fighting-types like Mienshao, Heracross, and Paldean Tauros-W. i dont think tera fairy blast is too amazing, but if another qcer adds this back, that’s fine Iron Head lets it target Fairy-types like Sylveon, Diancie, and Tera Fairy Galarian Slowbro; however, Supercell Slam and Earthquake tend to do enough damage. Lum Berry can be used on Dragon Dance sets, as it can let Iron Thorns to better handle status attempts from Talonflame and Galarian Slowbro. Tera Flying gives Iron Thorns a useful immunity to Ground-type attacks, but this gives it a major weakness to Eletric-type attacks and Stealth Rock. elecs in nu are all kinda mid + none of them outspeed u at +1 (bar like scarf mowtom) + sr weakness isn’t important since you stay in and die; u wouldn’t switch anyways

Checks and Counters
====

**Ground-types**: Flygon, Gligar, and Palossand can easily destroy Irons Thorns with their STAB Ground-type attacks, but none of them want to switch into Ice Punch. Swampert and Quagsire are both immune and resist can take both of Irons Thorns STAB attacks, stopping Iron Thorns's sweep. as they can force it to switch, while the latter can stop Iron Thorns sweeping attempts thanks to Unaware. However, both of them have to be wary about Tera Blast Grass.

**Fighting-types**: Mienshao, Toxicroak, Breloom, and Paldean Tauros-W can threaten Iron Thorns with their Close Combat, while the latter two have priority attacks to revenge killed kill Iron Thorns after it’s been weakened.

**Grass-types**: Tsareena Brambleghast, Rotom-C, and Breloom can easily destroy Iron Thorns with their STAB attacks. Defensive Grass-types like Brambleghast Tsareena and Vileplume can tank its STAB attacks and the latter both of them can used use Strength Sap against Iron Thorns; however, all of these Grass-types can’t directly switch-in against Iron Thorn's Ice Punch or Pin Missile.

**Faster Attackers and Choice Scarf Users**: Faster threats like Inteleon, Paldean Tauros-W, and Munkidori can revenge killed a non-boosted Iron Thorns, but they don’t enjoy switching into its STAB attacks. Choice Scarf users like Flygon, Mienshao, and Inteleon Chandelure (better example) all outspeed a boosted +1 Iron Thorns as, and they can threaten it with their powerful attacks, while other Choice Scarf foes like Chandelure, Munkidori, and Cresselia the latter can cripple Iron Thorns with a Choice Scarf thanks to its access to Trick.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
Just implement the changes
 
comments
contact if u have any questions if not implement n ur good for this qc 1/2
[OVERVIEW]

Iron Thorns is a great Pokemon on hyper offense thanks to its access to Dragon Dance and ability to use Booster Energy. Iron Thorns can take advantage of Dragon Dance coupled with an Attack-boosting Booster Energy with its good STAB and coverage moves, which lets it put a lot of pressure on defensive tanks like Vaporeon, Vileplume, and Galarian Slowbro. Iron Thorns can also find setup opportunities against common Pokemon like Kilowattrel and leads like Galvantul. It also has access to both Stealth Rock and Spikes, which it can capitalize on with a Speed-boosting Booster Energy to become a solid lead entry hazards setter. However, bulkier spinners like Tsareena and Avalugg can either beat lead Iron Thorns one-on-one or force it to Terastallize, and its middling speed makes it outsped by many Choice Scarf users like Flygon, Mienshao, and Inteleon even after a Dragon Dance boost. Iron Thorns is also often forced to terastallize as its typing makes it weak to common Pokemon like Flygon, Mienshao, and Vileplume. This is also further emphasized by the fact that Iron Thorns has to choose between being walled by Grass-types like Vileplume and Tsareena or Ground-types like Swampert and Quagsire.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Supercell Slam
move 3: Earthquake / Stone Edge
move 4: Ice Punch / Tera Blast
item: Booster Energy / Air Balloon
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Fairy / Grass / Flying

[SET COMMENTS]
Set Details
====

Earthquake lets Iron Thorns target Steel- and Poison-types like Copperajah, Registeel, and Galarian Slowbro. Alternatively, Stone Edge gives Iron Throns a powerful move to throw off into Grass-types, and it lets Iron Thorns destroy Flying-types like Talonflame and Kilowattrel without worry of Supercell Slam's recoil. Ice Punch threatens Grass-types and certain Ground-type like Flygon and Vileplume, while Tera Blast Grass lets Iron Thorns target more defensive Ground-types like Swampert and Quagsire more effectively; on top of that, Tera Grass provides Iron Thorns with useful resistances to Water, Grass, and Ground, letting it take Paldean Tauros-W's and Basculegion's Aqua Jet, Tsareena's Power Whip, and Flygon's Earthquake. Alternatively, Iron Thorns could capitalize on Loaded Dice by running Rock Blast and Pin Missile along with Supercell Slam, but generally, its other attacks help it out more. Booster Energy gives it a useful boost to its Attack, while Air Balloon provides Iron Thorns a temporary but useful Ground-type immunity giving it more setup opportunities against Gligar and Flygon. However, Tera Fairy gives it a useful Fighting-type resistance and with Air Ballon it allows Iron thorns to wall Flygon. Tera Flying could also be used, as it both gives Iron Thorns a Ground immunity and a Fighting resistance, but Iron Thorns will still be vulnerable to being taken out by Flygon's Dragon-type STAB attacks and Aqua Jet from the aforementioned Water-types.

Ground-types like Flygon and Swampert can be roadblocks for Irons Thorns; so it best partners with Pokemon like Decidueye, Torterra, and Paldean Tauros to check them. Choice Scarf Fighting-types like Mienshao and Paldean Tauros-W can easily revenge kill a 1+ Iron Thorns. Thus, it greatly partners with Pokemon that can take advantage of them like Munkidori, Tornadus, and Cresselia. Bulky Grass-types like Vileplume and Tsareena can cause some problems for Iron Thorns; so it best pairs with Fire-types like Weakness Policy Incineroar, Air Balloon Chandelure, and Choice Scarf Hisuian Typhlosion to check them. Iron Thorns appreciates Sticky Web support from Galvantula and Araquanid as they can fix its middling speed, letting Iron Thorns outspeed Choice Scarf foes like Inteleon, Mienshao, and Munkidori. On Sticky Web teams, other setup sweepers like Calm Mind Chandelure, Nasty Plot Munkidori, and Swords Dance Toxicroak are great partners for Iron Thorns; since they all can overwhelm Ground-types like Flygon and Palossand, and can handle Grass-types like Vileplume and Tsareena.


add a line similar to “Thwackey is also an excellent partner, as it sets Grassy Terrain to weaken an incoming Earthquake, and it can supply Iron Thorns with Terrain sweepers like Grafaiai, Hitmonlee, and Oricorio-E, which can weaken Ground-, Poison-, and Steel-types that Iron Thorns might struggle with.”

[SET]
name: Lead Entry Hazards Setter
move 1: Spikes
move 2: Stealth Rock
move 3: Rock Blast
move 4: Taunt
item: Booster Energy
ability: Quark Drive
nature: Timid
evs: 248 HP / 8 SpD / 252 Spe
ivs: 23 Atk
tera type: Ghost

[SET COMMENTS]
Set Details
====

Rock Blast lets Iron Thorns not worry about Focus Sash leads like Galvantula, Smeargle, and Brambleghast. Taunt lets Iron Thorns simultaneously stop the opponent from setting entry hazards, and it blocks Talonflame from going for Defog. 23 Attack IVs alongside a Timid nature ensures that Iron Thorns boost its speed from Booster Energy. Tera Ghost allows Iron Thorns to spinblocking against Brambleghast and Tentacruel, while giving it a useful immunity to Fighting-type attacks.

Powerful setup sweepers like Flygon, Mienshao, and Breloom appreciates Iron Thorns entry hazards, since it helps them worn down physical walls like Vileplume and Galarian Slowbro. Iron Thorns pairs well with Defog deterrents such as Kilowattrel, Tornadus, and Galarian Articuno and spinblockers like Decidueye, Chandelure, and Brambleghast as they handle Defog Talonflame and Rapid Spin users like Tsareena and Tentacruel. Ground- and Fighting-types like Palossand and Mienshao can easily take out lead Iron Thorns; so setup sweepers like Flygon, Torterra, and Munkidori can easily take advantage of them.


add a line on how grassy & psy terrain teams can benefit from iron thorns’s hazard setting and denying capabilities

[STRATEGY COMMENTS]
Other Options
====

Iron Thorns can run a Swords Dance set with either a Speed- or Attack-boosting Booster Energy to become a dangerous wallbreaker. Wild Charge can be used over Supercell Slam for its better accuracy on top of the fact that it doesn't take away half of Iron Thorns’s health if it predicts poorly or thuds into a Protect, but it forces constant recoil and is weaker. Iron Head lets it target Fairy-types like Sylveon, Diancie, and Tera Fairy Galarian Slowbro; however, Supercell Slam and Earthquake tend to do enough damage. Lum Berry can be used on Dragon Dance sets, as it can let Iron Thorns to better handle status attempts from Talonflame and Galarian Slowbro.

Checks and Counters
====

**Ground-types**: Flygon, Gligar, and Palossand can easily destroy Irons Thorns with their STAB Ground-type attacks, but none of them want to switch into Ice Punch. Swampert and Quagsire can take both of Irons Thorns STAB attacks, stopping Iron Thorns's sweep. However, both of them have to be wary about Tera Blast Grass.

**Fighting-types**: Mienshao, Toxicroak, Breloom, and Paldean Tauros-W can threaten Iron Thorns with their Close Combat, while the latter two have priority attacks to revenge kill Iron Thorns after it’s been weakened.

**Grass-types**: Brambleghast, Rotom-C, and Breloom can easily destroy Iron Thorns with their STAB attacks. Defensive Grass-types like Tsareena and Vileplume can tank its STAB attacks and the latter can use Strength Sap against Iron Thorns; however, all of these Grass-types can’t directly switch-in against Iron Thorn's Ice Punch.

**Choice Scarf Users**: Choice Scarf users like Flygon, Mienshao, and Inteleon all outspeed a +1 Iron Thorns, and they can threaten it with their powerful attacks, while other Choice Scarf foes like Chandelure, Munkidori, and Cresselia can cripple Iron Thorns with Trick.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
comments
contact if u have any questions if not implement n ur good for this qc 1/2
[OVERVIEW]

Iron Thorns is a great Pokemon on hyper offense thanks to its access to Dragon Dance and ability to use Booster Energy. Iron Thorns can take advantage of Dragon Dance coupled with an Attack-boosting Booster Energy with its good STAB and coverage moves, which lets it put a lot of pressure on defensive tanks like Vaporeon, Vileplume, and Galarian Slowbro. Iron Thorns can also find setup opportunities against common Pokemon like Kilowattrel and leads like Galvantul. It also has access to both Stealth Rock and Spikes, which it can capitalize on with a Speed-boosting Booster Energy to become a solid lead entry hazards setter. However, bulkier spinners like Tsareena and Avalugg can either beat lead Iron Thorns one-on-one or force it to Terastallize, and its middling speed makes it outsped by many Choice Scarf users like Flygon, Mienshao, and Inteleon even after a Dragon Dance boost. Iron Thorns is also often forced to terastallize as its typing makes it weak to common Pokemon like Flygon, Mienshao, and Vileplume. This is also further emphasized by the fact that Iron Thorns has to choose between being walled by Grass-types like Vileplume and Tsareena or Ground-types like Swampert and Quagsire.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Supercell Slam
move 3: Earthquake / Stone Edge
move 4: Ice Punch / Tera Blast
item: Booster Energy / Air Balloon
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Fairy / Grass / Flying

[SET COMMENTS]
Set Details
====

Earthquake lets Iron Thorns target Steel- and Poison-types like Copperajah, Registeel, and Galarian Slowbro. Alternatively, Stone Edge gives Iron Throns a powerful move to throw off into Grass-types, and it lets Iron Thorns destroy Flying-types like Talonflame and Kilowattrel without worry of Supercell Slam's recoil. Ice Punch threatens Grass-types and certain Ground-type like Flygon and Vileplume, while Tera Blast Grass lets Iron Thorns target more defensive Ground-types like Swampert and Quagsire more effectively; on top of that, Tera Grass provides Iron Thorns with useful resistances to Water, Grass, and Ground, letting it take Paldean Tauros-W's and Basculegion's Aqua Jet, Tsareena's Power Whip, and Flygon's Earthquake. Alternatively, Iron Thorns could capitalize on Loaded Dice by running Rock Blast and Pin Missile along with Supercell Slam, but generally, its other attacks help it out more. Booster Energy gives it a useful boost to its Attack, while Air Balloon provides Iron Thorns a temporary but useful Ground-type immunity giving it more setup opportunities against Gligar and Flygon. However, Tera Fairy gives it a useful Fighting-type resistance and with Air Ballon it allows Iron thorns to wall Flygon. Tera Flying could also be used, as it both gives Iron Thorns a Ground immunity and a Fighting resistance, but Iron Thorns will still be vulnerable to being taken out by Flygon's Dragon-type STAB attacks and Aqua Jet from the aforementioned Water-types.

Ground-types like Flygon and Swampert can be roadblocks for Irons Thorns; so it best partners with Pokemon like Decidueye, Torterra, and Paldean Tauros to check them. Choice Scarf Fighting-types like Mienshao and Paldean Tauros-W can easily revenge kill a 1+ Iron Thorns. Thus, it greatly partners with Pokemon that can take advantage of them like Munkidori, Tornadus, and Cresselia. Bulky Grass-types like Vileplume and Tsareena can cause some problems for Iron Thorns; so it best pairs with Fire-types like Weakness Policy Incineroar, Air Balloon Chandelure, and Choice Scarf Hisuian Typhlosion to check them. Iron Thorns appreciates Sticky Web support from Galvantula and Araquanid as they can fix its middling speed, letting Iron Thorns outspeed Choice Scarf foes like Inteleon, Mienshao, and Munkidori. On Sticky Web teams, other setup sweepers like Calm Mind Chandelure, Nasty Plot Munkidori, and Swords Dance Toxicroak are great partners for Iron Thorns; since they all can overwhelm Ground-types like Flygon and Palossand, and can handle Grass-types like Vileplume and Tsareena.


add a line similar to “Thwackey is also an excellent partner, as it sets Grassy Terrain to weaken an incoming Earthquake, and it can supply Iron Thorns with Terrain sweepers like Grafaiai, Hitmonlee, and Oricorio-E, which can weaken Ground-, Poison-, and Steel-types that Iron Thorns might struggle with.”

[SET]
name: Lead Entry Hazards Setter
move 1: Spikes
move 2: Stealth Rock
move 3: Rock Blast
move 4: Taunt
item: Booster Energy
ability: Quark Drive
nature: Timid
evs: 248 HP / 8 SpD / 252 Spe
ivs: 23 Atk
tera type: Ghost

[SET COMMENTS]
Set Details
====

Rock Blast lets Iron Thorns not worry about Focus Sash leads like Galvantula, Smeargle, and Brambleghast. Taunt lets Iron Thorns simultaneously stop the opponent from setting entry hazards, and it blocks Talonflame from going for Defog. 23 Attack IVs alongside a Timid nature ensures that Iron Thorns boost its speed from Booster Energy. Tera Ghost allows Iron Thorns to spinblocking against Brambleghast and Tentacruel, while giving it a useful immunity to Fighting-type attacks.

Powerful setup sweepers like Flygon, Mienshao, and Breloom appreciates Iron Thorns entry hazards, since it helps them worn down physical walls like Vileplume and Galarian Slowbro. Iron Thorns pairs well with Defog deterrents such as Kilowattrel, Tornadus, and Galarian Articuno and spinblockers like Decidueye, Chandelure, and Brambleghast as they handle Defog Talonflame and Rapid Spin users like Tsareena and Tentacruel. Ground- and Fighting-types like Palossand and Mienshao can easily take out lead Iron Thorns; so setup sweepers like Flygon, Torterra, and Munkidori can easily take advantage of them.


add a line on how grassy & psy terrain teams can benefit from iron thorns’s hazard setting and denying capabilities

[STRATEGY COMMENTS]
Other Options
====

Iron Thorns can run a Swords Dance set with either a Speed- or Attack-boosting Booster Energy to become a dangerous wallbreaker. Wild Charge can be used over Supercell Slam for its better accuracy on top of the fact that it doesn't take away half of Iron Thorns’s health if it predicts poorly or thuds into a Protect, but it forces constant recoil and is weaker. Iron Head lets it target Fairy-types like Sylveon, Diancie, and Tera Fairy Galarian Slowbro; however, Supercell Slam and Earthquake tend to do enough damage. Lum Berry can be used on Dragon Dance sets, as it can let Iron Thorns to better handle status attempts from Talonflame and Galarian Slowbro.

Checks and Counters
====

**Ground-types**: Flygon, Gligar, and Palossand can easily destroy Irons Thorns with their STAB Ground-type attacks, but none of them want to switch into Ice Punch. Swampert and Quagsire can take both of Irons Thorns STAB attacks, stopping Iron Thorns's sweep. However, both of them have to be wary about Tera Blast Grass.

**Fighting-types**: Mienshao, Toxicroak, Breloom, and Paldean Tauros-W can threaten Iron Thorns with their Close Combat, while the latter two have priority attacks to revenge kill Iron Thorns after it’s been weakened.

**Grass-types**: Brambleghast, Rotom-C, and Breloom can easily destroy Iron Thorns with their STAB attacks. Defensive Grass-types like Tsareena and Vileplume can tank its STAB attacks and the latter can use Strength Sap against Iron Thorns; however, all of these Grass-types can’t directly switch-in against Iron Thorn's Ice Punch.

**Choice Scarf Users**: Choice Scarf users like Flygon, Mienshao, and Inteleon all outspeed a +1 Iron Thorns, and they can threaten it with their powerful attacks, while other Choice Scarf foes like Chandelure, Munkidori, and Cresselia can cripple Iron Thorns with Trick.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
Just added the new changes
 
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