
Gliscor (M) @ Focus Sash
Ability: Hyper Cutter
EVs: 252 HP/32 Atk/224 Spd
Jolly nature (+Spd, -SAtk)
- Roost
- Taunt
- Stealth Rock
- Earthquake
I decided to chose Gliscor because of its decent bulk and that it out speeds most other leads. Gliscor's main role in this team is to taunt the opponents lead if necessary and set up Stealth Rock. Roost was chosen over U-turn because without it Gliscor seems to die relatively quickly and earthquake is generally more useful on Gliscor than U-turn. And earthquake because it deals significant damage to lead Metagross and other bulky pokemon due to its high power and STAB qualities.

Tyranitar (F) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Superpower
Tyranitar works as a revenge killer on this team. beacuse of the choice scarf he is able to outspeed most pokemon in the OU Tier. this hhelps so he can quikly k.o aweekend pokemon. this move set allows t-tar to deal with ghost and psychics that otherwise i would have trouble with.

Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Megahorn
- Earthquake
- Stone Edge
- Rock Polish
I chose Rhyperior beacuse of his relatively high attack and decent defense. Rhyperior is virtually the sweeper of my teem. it starts off with a Rock Polish, this usually allows him to outpace most other Pokemon, and uses the most appropriate move. giving it stone edge and earthquake give it a widely un-resisted move-set while Mega Horn is to take care of Celibi and other grass and psychic types.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/98 Def/160 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Roar
- Ice Beam
- Calm Mind
I use Suicune to absorb attacks from difficult to manage Pokemon. Suicune helps if i need to swap out another on my team with fear it might feint. Also i included Calm Mind to boost the STAB surf and power up ice beam. I included Roar mainly for breaking down Pokemon with multiple stat boosts and Baton Passers.

Rotom-h @ Leftovers
Ability: Levitate
EVs: 128 HP/168 Atk/212 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Charge Beam
- Shadow Ball
- Substitute
this Rotom is primarily for dealing with water and flying types. it has thunderbolt, charge beam and shadow ball as STAB attacks, this set also allows me to take down physical walls relatively easy. and substitute is to protect Rotom from unwanted status conditions. Rotom also doubles as a spin blocker on my team.

Metagross @ Life Orb
Ability: Clear Body
EVs: 200 Atk/98 Def/104 Spd/106 SDef
Impish nature (+Def, -SAtk)
- Ice Punch
- Agility
- Earthquake
- Meteor Mash
Metagross is a physical sweeper in my team. His main role is to appear and use any one of his attacks to try to K.O a Pokemon. Agility is the move Metagross uses upon entering a battle to rais his speed to allow him to out speed most pokes. Earthquake is to deal with fire types while Meteor Mash provides a strong STAB. And Icepunch is to deal with ground types that normally plague on Metagross
This concludes my first RMT please comment. thank you
(changes are in blue)