IronPress (Zamazenta) @ Leftovers / Chesto Berry
Ability: Dauntless Shield
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Fire / Dark / Steel
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar / Rest / Substitute / Heavy Slam
Zamazenta presents itself as both a defensive backbone and an offensive sweeper with the combination of Iron Defense and Body Press, utilizing its massive bulk and Speed to threaten physical attackers like Kingambit, Ogerpon-W, and Great Tusk. Crunch is required in order to deal damage to Ghost-types like Gholdengo, Dragapult, and Ceruledge; it also hits Galarian Slowking. The final moveslot can be customized to enhance Zamazenta's sweeping capabilities. Roar lets it phaze other phazers like Ting-Lu as well as other Iron Defense users like Corviknight and opposing Zamazenta. Roar also lets Zamazenta become a emergency check against potent sweepers like Ogerpon-W and Kingambit, with the added bonus of remove Booster Energy's boost from Iron Valiant and Bulk Up Great Tusk. It particularly works on entry hazard-stacking teams, letting Zamazenta wear down checks like Enamorus. Rest alongside Chesto Berry lets Zamazenta gain back its health instantly while removing any status inflicted beforehand, letting Zamazenta play much more aggressively against foes that rely on slowly wearing it down such as Toxic Gliscor. Substitute is used to avoid status like Cinderace's Will-O-Wisp; it also has the added bonus of blocking Garganacl's Salt Cure and sponging Future Sight from Galarian Slowking, making Zamazenta even harder to deal damage to. Heavy Slam is used to deal damage to Fairy-types like Clefable, Hatterene, and Galarian Weezing, which would otherwise be extremely difficult for Zamazenta to get past. Stone Edge is another option to deal heavy damage to Moltes, Zapdos, and Tornadus-T. Leftovers is used to let Zamazenta have solid passive recovery, making it hard to wear down quickly. The given EV spread allows Zamazenta to outspeed Adamant Dragonite after a Dragon Dance while putting the rest into its HP and Defense. Alternatively, a spread of 4 Atk / 252 Def / 252 Spe with a Jolly nature can be used alongside Roar to at worst Speed tie with opposing Zamazenta, letting it phaze them first. 124 Atk EVs can also be used to 2HKO offensive Gholdengo with Crunch. Tera Fire is used to be immune to burns from Dragapult and Moltres and gain resistances to Clefable's and Iron Valiant's Moonblasts, as well as Gholdengo's Make It Rain and Kyurem's Ice Beam. Tera Dark is used to power up Crunch, letting it 2HKO Galarian Slowking and 2HKO offensive Gholdengo, while also gaining an immunity to Deoxys-S's Psycho Boost and Galarian Slowking's Future Sight. Tera Steel is used alongside Heavy Slam to OHKO Enamorus and let Zamazenta resist attacks like Enamorus's Moonblast, Tornadus-T's Bleakwind Storm, and Iron Crown's Future Sight. Tera Electric can be used to let Zamazenta fully take advantage of Zapdos, as it becomes immune to Thunder Wave, while still resisting Gholdengo's Make It Rain and Tornadus-T's Bleakwind Storm.
Zamazenta works primarily on bulky offense and hyper offense teams, as these teams appreciate both its defensive utility as well as its sweeping capabilities. Physical attackers like Dragonite, Ogerpon-W, and Kingambit are used to overwhelm Pecharunt and Galarian Weezing in both Ogerpon-W's and Dragonite's cases and Landorus-T in Kingambit's case. These teammates also notably provide their own defensive utility, with Dragonite checking Iron Moth and Ceruledge, Ogerpon-W being able to switch into Alomomola and Dondozo, and especially Kingambit handling Pecharunt and Gholdengo with its Ghost resistance. Other Dark-types like Hisuian Samurott and Darkrai help pressure Ghost- and Psychic-types for Zamazenta to sweep effectively. Zamazenta is greatly chipped by entry hazards, which can cut into its longevity even with Leftovers over longer games. Thus, Great Tusk and Iron Treads are greatly appreciated, and they also notably can threaten Pecharunt and Gholdengo. Iron Treads can handle strong special attackers like Zapdos and Raging Bolt much better, but Great Tusk's physical bulk helps Zamazenta preserve Dauntless Shield against greater threats such as Kingambit and Dragonite. Strong special attackers like Tornadus-T and Raging Bolt pair well to get rid of physical walls like Moltres, Clefable, and Dondozo, while Zamazenta threatens special tanks like Ting-Lu and Garganacl, with both the combination of Zamazenta and either Raging Bolt or Tornadus-T helping overwhelm Galarian Slowking and Primarina. On hyper offense, leads such as Glimmora, Deoxys-S, and Hisuian Samurott are able to set hazards for Zamazenta to 2HKO physical tanks or Fighting-resistant foes such as defensive Great Tusk and Primarina with a +2 Body Press after one layer of Spikes. On bulky offense, specially defensive tanks like Galarian Slowking and Ting-Lu are able to keep Zamazenta safe from strong special attackers like Deoxys-S and Iron Moth. Galarian Slowking can switch in and handle Fairy-types like Clefable while also threatening Poison-types like Pecharunt and Galarian Weezing; Zamazenta, in return, threatens out Dark-types like Kingambit and Hisuian Samurott. Ting-Lu can be a solid blanket check against Zapdos while setting its own hazards, wearing down Ghost-types with Ruination, and removing the need to phaze with Zamazenta with Whirlwind, while Zamazenta can threaten Kyurem, Weavile, and Ogerpon-W.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mcribs.677476/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Ability: Dauntless Shield
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Fire / Dark / Steel
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar / Rest / Substitute / Heavy Slam
Zamazenta presents itself as both a defensive backbone and an offensive sweeper with the combination of Iron Defense and Body Press, utilizing its massive bulk and Speed to threaten physical attackers like Kingambit, Ogerpon-W, and Great Tusk. Crunch is required in order to deal damage to Ghost-types like Gholdengo, Dragapult, and Ceruledge; it also hits Galarian Slowking. The final moveslot can be customized to enhance Zamazenta's sweeping capabilities. Roar lets it phaze other phazers like Ting-Lu as well as other Iron Defense users like Corviknight and opposing Zamazenta. Roar also lets Zamazenta become a emergency check against potent sweepers like Ogerpon-W and Kingambit, with the added bonus of remove Booster Energy's boost from Iron Valiant and Bulk Up Great Tusk. It particularly works on entry hazard-stacking teams, letting Zamazenta wear down checks like Enamorus. Rest alongside Chesto Berry lets Zamazenta gain back its health instantly while removing any status inflicted beforehand, letting Zamazenta play much more aggressively against foes that rely on slowly wearing it down such as Toxic Gliscor. Substitute is used to avoid status like Cinderace's Will-O-Wisp; it also has the added bonus of blocking Garganacl's Salt Cure and sponging Future Sight from Galarian Slowking, making Zamazenta even harder to deal damage to. Heavy Slam is used to deal damage to Fairy-types like Clefable, Hatterene, and Galarian Weezing, which would otherwise be extremely difficult for Zamazenta to get past. Stone Edge is another option to deal heavy damage to Moltes, Zapdos, and Tornadus-T. Leftovers is used to let Zamazenta have solid passive recovery, making it hard to wear down quickly. The given EV spread allows Zamazenta to outspeed Adamant Dragonite after a Dragon Dance while putting the rest into its HP and Defense. Alternatively, a spread of 4 Atk / 252 Def / 252 Spe with a Jolly nature can be used alongside Roar to at worst Speed tie with opposing Zamazenta, letting it phaze them first. 124 Atk EVs can also be used to 2HKO offensive Gholdengo with Crunch. Tera Fire is used to be immune to burns from Dragapult and Moltres and gain resistances to Clefable's and Iron Valiant's Moonblasts, as well as Gholdengo's Make It Rain and Kyurem's Ice Beam. Tera Dark is used to power up Crunch, letting it 2HKO Galarian Slowking and 2HKO offensive Gholdengo, while also gaining an immunity to Deoxys-S's Psycho Boost and Galarian Slowking's Future Sight. Tera Steel is used alongside Heavy Slam to OHKO Enamorus and let Zamazenta resist attacks like Enamorus's Moonblast, Tornadus-T's Bleakwind Storm, and Iron Crown's Future Sight. Tera Electric can be used to let Zamazenta fully take advantage of Zapdos, as it becomes immune to Thunder Wave, while still resisting Gholdengo's Make It Rain and Tornadus-T's Bleakwind Storm.
Zamazenta works primarily on bulky offense and hyper offense teams, as these teams appreciate both its defensive utility as well as its sweeping capabilities. Physical attackers like Dragonite, Ogerpon-W, and Kingambit are used to overwhelm Pecharunt and Galarian Weezing in both Ogerpon-W's and Dragonite's cases and Landorus-T in Kingambit's case. These teammates also notably provide their own defensive utility, with Dragonite checking Iron Moth and Ceruledge, Ogerpon-W being able to switch into Alomomola and Dondozo, and especially Kingambit handling Pecharunt and Gholdengo with its Ghost resistance. Other Dark-types like Hisuian Samurott and Darkrai help pressure Ghost- and Psychic-types for Zamazenta to sweep effectively. Zamazenta is greatly chipped by entry hazards, which can cut into its longevity even with Leftovers over longer games. Thus, Great Tusk and Iron Treads are greatly appreciated, and they also notably can threaten Pecharunt and Gholdengo. Iron Treads can handle strong special attackers like Zapdos and Raging Bolt much better, but Great Tusk's physical bulk helps Zamazenta preserve Dauntless Shield against greater threats such as Kingambit and Dragonite. Strong special attackers like Tornadus-T and Raging Bolt pair well to get rid of physical walls like Moltres, Clefable, and Dondozo, while Zamazenta threatens special tanks like Ting-Lu and Garganacl, with both the combination of Zamazenta and either Raging Bolt or Tornadus-T helping overwhelm Galarian Slowking and Primarina. On hyper offense, leads such as Glimmora, Deoxys-S, and Hisuian Samurott are able to set hazards for Zamazenta to 2HKO physical tanks or Fighting-resistant foes such as defensive Great Tusk and Primarina with a +2 Body Press after one layer of Spikes. On bulky offense, specially defensive tanks like Galarian Slowking and Ting-Lu are able to keep Zamazenta safe from strong special attackers like Deoxys-S and Iron Moth. Galarian Slowking can switch in and handle Fairy-types like Clefable while also threatening Poison-types like Pecharunt and Galarian Weezing; Zamazenta, in return, threatens out Dark-types like Kingambit and Hisuian Samurott. Ting-Lu can be a solid blanket check against Zapdos while setting its own hazards, wearing down Ghost-types with Ruination, and removing the need to phaze with Zamazenta with Whirlwind, while Zamazenta can threaten Kyurem, Weavile, and Ogerpon-W.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mcribs.677476/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
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