Irritating Buzz

Should I use Durant


  • Total voters
    4
First, let's start off with the reason why I made this team. After miserably failing with my Ice Monotype team, I decided to go a different route. I went with Bug type. I chose Bug type because it was one of the gym types left in the league, also because I've built a Bug Monotype team before. Without further ado, Irritating Buzz.
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Yanmega Choice Specs
Ability: Tintedlens
EVs: 252SpAtk/ 4SpDef/ 252Spd
Timid Nature
-Bug Buzz
-Air Slash
-Psychic
-U-Turn
I typically lead with this thing. With it's speed, it's able to get a hit in before most other Pokémon, and there's no safe switch in with Tintedlens. I rarely ever lead with anything else, unless I know with confidence that they will be leading with something faster. I'm unsure on whether or not using a not very effective or a super effective move is better.
shiny_heracross_dream_world_art_by_trainerparshen-d6ikd1u.png

Heracross @Choice Scarf
Ability: Moxie
EVs: 252Atk/ 4Def/ 252Spd
Jolly Nature
-Earthquake
-Stone Edge
-Megahorn
-Close Combat
My other potential lead. With Choice Scarf it outspeeds many different things. I tend to choose my attack based on what else they have on their team and go from there, or I choose the move that is super effective against the defending Pokémon, however, this sometimes leads to other problems, like being stuck in Earthquake as they switch into a Flying type. I usually switch into a bulkier Pokémon or let Heracross faint if that is the case
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Forretress Leftovers
Ability: Sturdy
EVs: 252HP/ 100Def/ 156SpDef
Careful Nature
-Rapid Spin
-Stealth Rock
-Spikes
-Payback
My go to switch in Pokémon. It's major Bulk allows me to switch into it if the Pokémon is running a physical set. Aside from being a go to switch in, it has another reliable asset, rapid spin. Rapid spin, needless to say, is essential for a bug type team, since near every bug type is weak to Rocks.
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Scizor @Scizorite
Ability: Technician
EVs: 252HP/ 40Atk/ 216SpDef
Adamant Nature
-Bullet Punch
-Bug Bite
-Swords Dance
-Roost
Mega Scizor, a major asset to this team. With it's added bulk, it is able to switch into most any Pokémon that is not Spec'd or Scarf'd. If it is able to get at least 1 Swords Dance in, it becomes a major threat to most any team, being able to 1 hit near any Pokémon that doesn't directly resist to it's attacks
galvantula.jpg

Galvantula Life Orb
Ability: Compoundeyes
EVs: 252SpAtk/ 4SpDef/ 252Spd
Timid Nature
-Bug Buzz
-Giga Drain
-Thunder
-Hidden Power Ground
Really the only counter to fire types on this team. It has rather impressive speed, so it's able to get at least one hit in before getting KO'd. I contemplated running Sticky Web, but I'm still unsure and just went with a pure attacking set.
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Volcarona Lum Berry
Ability: Flame Body
EVs: 252HP/ 200SpAtk/ 56Spd
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Roost
Another thing I have relied on constantly. I tend to switch into this if they are currently using a special attacker. Once one quiver dance is gotten in, it is able to tank a hit even from a water type move. Roost enables me to regain the small or large amount of HP lost. Most of the time, they do not switch out into a different Pokémon, and I'm free to quiver dance my way to victory

So, that's the team, I'd appreciate some feedback and recommendations for different builds and such.
 
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