A little about me:
I am gonna start by saying I am not a good team builder I just like to play for fun not necessarily for rank but I seem to have won a few games with this team and would like to share it and maybe ask for some pointers in team building if the team is even remotely usable also I was planning on maybe start on adapting from Ultra Sun and Moon since the changes were too drastic for me. I mainly play OU since Ubers is not fun to play in my opinion.
The team in question:
It consist of Kommo-o, Gengar, Grimmsnarl, Excadrill, Corviknight and Hippowdon/Tyranitar
Kommo-o nothing more than meme set but it can be setup against Basic Stall Mons that want to inflict status leech seeds basically a punishment for trying to so. The strategy is easy substitute drops you to 75% health then Belly Drum causes you to drop to 50% health causing Kommo-o to eat the berry leaving you at +6 Atk and +1 Speed which will outspeed Dragapult and basically KO most Fairy, Rock, Ice, Steel and Normal Pokemon. It survives Rillabooms wrath if Corviknight is KOd and usually gets atleast 1 KO. It will 100% of the time be 1 hit KO by a Fairy type move but Max Sp. Def allows it to live a psychic from Hatterene which in OU is the Highest Sp. Atk Stat I believe I think with life orb with the second being Alakazam although it almost never run Life Orb.
Kommo-o @ Salac Berry
Ability: Overcoat
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Iron Head
- Belly Drum
- Substitute
Gengar is next and he was a kinda strategic pic to counter fairy types, ghost types, psychic types, toxic and seismic toss. I like Gengar here in OU because its pretty strong and blocks a lot of things that Kommo-o can't deal with and can shut down volcarona with haze or trick choice not only that but Dragapult is KO by Gengar.
Gengar @ Choice Scarf / Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball / Hex
- Sludge Wave
- Trick / Will o wisp
- Haze
Grimmsnarl- I used it mainly to drop the speed (Using Thunder Wave) of Pokemon and give me a chance at setting up my Kommo-o other uses for Grimmsnarl were to take down physical attacking Pokemon who previously were setting up with Foul Play along with maybe set up some Screens to protect my Kommo-o. With the fairy type comes an immunity to dragon which Kommo-o is weak to so having a fairy type to block any incoming dragon attack is pretty useful along with his dark type making him also immune to psychic which Kommo-o is also weak against.
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 152 Def / 104 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Foul Play
Excadrill- I wanted a stealth rocker who could do some damage and who more than the well known Excadrill with his steel type he takes down fairy and ice Pokemon and his ground type makes him immune to electric type moves which my Corviknight is weak to. I also wanted a Pokemon with rapid spin so that in a stealth rock lead if that Pokemon has a sash I can remove the Pokemon and the stealth rocks he set on my side of the field along with next turn being able to set mine up with the speed boost obtained from the rapid spin and as bonus this Pokemon has Mold Breaker ignoring any ability like sturdy, magic bounce, levitate that might risk a failed move.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Corviknight- Honestly I dislike Corviknight its way too strong but there is no reason to not use it because of that. It counters Rillaboom which is all I need but its a great Body Press Pokemon I like using Bulk Up over Iron Defense since Bulk Up allows my second stab brave bird to actually do damage or if I wish I substitute it with Power trick which if I reach +6 Atk and +6 Def it becomes a 140 Base power move and in SW and SH I can Dynamax and not use Body Press and instead use Brave Bird and Power Trip with three Max Airstreams Power Trip becomes a woping 200 Base power move which is cool in my opinion. I've thought of replacing Corviknight with Mandibuzz but I don't know what set to put on it if I even do so I've stayed with Corviknight so far.
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bulk Up
- Roost
- Body Press
- Brave Bird / Power Trip
Tyranitar or Hippowdon- The Tyranitar I use to it to block psychic types if my Grimmsnarl is KO Its also a hidden sweeper with Dragon Dance though its weak to Rillaboom which in my opinion hurts it a lot in my opinion but there is no other reliable sand setter than it and Hippowdon and Gigalith maybe. I wanted to put Stealth Rocks on Tyranitar but ended up just putting Dragon Dance on it instead which worked but it made my team weak to fighting and so I tried Hippowdon and it worked fine but I still debating on which one should I use.
Tyranitar @ Weakness Policy
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Crunch
- Thunder Punch
- Dragon Dance
-Or-
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Earthquake
- Slack Off
- Roar
If you have any suggestions or if you think this strategy is just a gimmick please let me know I wanna know if I can get this Kommo-o to high/mid ladder or even win fights in Pokemon SW and SH. I don't wanna go on with my opinion since there is always some good matches that make you think your team is incredible specially in low ladder so I wish to know if there is any hope for this team.
Edit:
I want to give credit to Sacred Sky (Youtuber) this is where I saw that Kommo-o learned Belly Drum and inspired me to attempt to adapt it to the OU Meta so for more cool sets and Showdown Salt check him out.
I am gonna start by saying I am not a good team builder I just like to play for fun not necessarily for rank but I seem to have won a few games with this team and would like to share it and maybe ask for some pointers in team building if the team is even remotely usable also I was planning on maybe start on adapting from Ultra Sun and Moon since the changes were too drastic for me. I mainly play OU since Ubers is not fun to play in my opinion.
The team in question:
It consist of Kommo-o, Gengar, Grimmsnarl, Excadrill, Corviknight and Hippowdon/Tyranitar
Kommo-o nothing more than meme set but it can be setup against Basic Stall Mons that want to inflict status leech seeds basically a punishment for trying to so. The strategy is easy substitute drops you to 75% health then Belly Drum causes you to drop to 50% health causing Kommo-o to eat the berry leaving you at +6 Atk and +1 Speed which will outspeed Dragapult and basically KO most Fairy, Rock, Ice, Steel and Normal Pokemon. It survives Rillabooms wrath if Corviknight is KOd and usually gets atleast 1 KO. It will 100% of the time be 1 hit KO by a Fairy type move but Max Sp. Def allows it to live a psychic from Hatterene which in OU is the Highest Sp. Atk Stat I believe I think with life orb with the second being Alakazam although it almost never run Life Orb.
Kommo-o @ Salac Berry
Ability: Overcoat
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Iron Head
- Belly Drum
- Substitute
Gengar is next and he was a kinda strategic pic to counter fairy types, ghost types, psychic types, toxic and seismic toss. I like Gengar here in OU because its pretty strong and blocks a lot of things that Kommo-o can't deal with and can shut down volcarona with haze or trick choice not only that but Dragapult is KO by Gengar.
Gengar @ Choice Scarf / Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball / Hex
- Sludge Wave
- Trick / Will o wisp
- Haze
Grimmsnarl- I used it mainly to drop the speed (Using Thunder Wave) of Pokemon and give me a chance at setting up my Kommo-o other uses for Grimmsnarl were to take down physical attacking Pokemon who previously were setting up with Foul Play along with maybe set up some Screens to protect my Kommo-o. With the fairy type comes an immunity to dragon which Kommo-o is weak to so having a fairy type to block any incoming dragon attack is pretty useful along with his dark type making him also immune to psychic which Kommo-o is also weak against.
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 152 Def / 104 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Foul Play
Excadrill- I wanted a stealth rocker who could do some damage and who more than the well known Excadrill with his steel type he takes down fairy and ice Pokemon and his ground type makes him immune to electric type moves which my Corviknight is weak to. I also wanted a Pokemon with rapid spin so that in a stealth rock lead if that Pokemon has a sash I can remove the Pokemon and the stealth rocks he set on my side of the field along with next turn being able to set mine up with the speed boost obtained from the rapid spin and as bonus this Pokemon has Mold Breaker ignoring any ability like sturdy, magic bounce, levitate that might risk a failed move.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Corviknight- Honestly I dislike Corviknight its way too strong but there is no reason to not use it because of that. It counters Rillaboom which is all I need but its a great Body Press Pokemon I like using Bulk Up over Iron Defense since Bulk Up allows my second stab brave bird to actually do damage or if I wish I substitute it with Power trick which if I reach +6 Atk and +6 Def it becomes a 140 Base power move and in SW and SH I can Dynamax and not use Body Press and instead use Brave Bird and Power Trip with three Max Airstreams Power Trip becomes a woping 200 Base power move which is cool in my opinion. I've thought of replacing Corviknight with Mandibuzz but I don't know what set to put on it if I even do so I've stayed with Corviknight so far.
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bulk Up
- Roost
- Body Press
- Brave Bird / Power Trip
Tyranitar or Hippowdon- The Tyranitar I use to it to block psychic types if my Grimmsnarl is KO Its also a hidden sweeper with Dragon Dance though its weak to Rillaboom which in my opinion hurts it a lot in my opinion but there is no other reliable sand setter than it and Hippowdon and Gigalith maybe. I wanted to put Stealth Rocks on Tyranitar but ended up just putting Dragon Dance on it instead which worked but it made my team weak to fighting and so I tried Hippowdon and it worked fine but I still debating on which one should I use.
Tyranitar @ Weakness Policy
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Crunch
- Thunder Punch
- Dragon Dance
-Or-
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Earthquake
- Slack Off
- Roar
If you have any suggestions or if you think this strategy is just a gimmick please let me know I wanna know if I can get this Kommo-o to high/mid ladder or even win fights in Pokemon SW and SH. I don't wanna go on with my opinion since there is always some good matches that make you think your team is incredible specially in low ladder so I wish to know if there is any hope for this team.
Edit:
I want to give credit to Sacred Sky (Youtuber) this is where I saw that Kommo-o learned Belly Drum and inspired me to attempt to adapt it to the OU Meta so for more cool sets and Showdown Salt check him out.
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