Is it a Bird, Is it a Plane, no It's Gone... (1850 Peak but going down)

Intro: Welcome one and all to my rmt that aims to showcase the newly OU Deoxys Speed form!
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At a glance:
Zapdos_XY.gif
Keldeo_XY.gif
Landorus_XY.gif
386-speed.png
Chansey_XY.gif
krookodile.gif



In Depth:

Zapdos_XY.gif


Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Roost
- Volt Switch
- Heat Wave
- Defog

One of the best talonflame counters around and physical wall, not to mention sponging any t waves etc aimed to slow down my Deoxys-S. Volt Switch enables slow turning while putting things in KO range of any of Keldeo/Lando-I/Deoxys-S. Roost...is roost, heat wave for fire coverage that poops on Bisharp. Funny isnt it mentioning Bisharp and defog, but whatever, defog helps with HO who like to set up screens and is generally a good move for whenever i don't need rocks on my opponents side.

Keldeo_XY.gif


Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Secret Sword
- Icy Wind
- Hidden Power [Grass]

Fast, lethal and powerful keldeo is the perfect pokemon for smashing Skarm/Bliss/Gliscor/Quag cores, Hp grass is for and gastrodons/quagsires: 252 SpA Choice Specs Keldeo Hidden Power Grass vs. 252 HP / 0 SpD Quagsire: 556-656 (141.1 - 166.4%) -- guaranteed OHKO
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Has very good synergy with Krook and Zapdos to bait in physical attacks for an intimidate or to wall them. I often never lead with this as its often a late game win condition.

Landorus_XY.gif


Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earth Power
- Psychic
- Sludge Wave
- Superpower

Yes, this devastating set is back not much to say, Earth Power hits hard, Superpower again for Blisseys, Sludge bomb for fairies and psychic for coverage and mega venusar.

Chansey_XY.gif


Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Wish
- Heal Bell
- Protect
- Seismic Toss

Chansey is soo invaluable to this team it almost cannot function without it. It heal bells the status usually from Rotom W that hits Krookodile, walls basically EVERYTHING and gives everything its health back easily with the easy predictions this team forces. And as always protect is for scouting.

krookodile.gif


Krookodile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Taunt
- Knock Off
- Earthquake
- Stealth Rock

Usually my lead it slows physical attackers and is generally a pain to work around. Taunt keeps status/hazards away, knock off is basically all gen 6 is about with the dark type buff. Rocks, cuz Fire/Flying yolo squads and EQ to hit hard with a base 117 Atk.


386-s.png


Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 12 Atk / 244 SAtk / 252 Spd
Naive Nature
- Superpower
- Psycho Boost
- Ice Beam
- Knock Off

The head honcho of Revenge Killing, Deoxys cleans up anything with less than 70~% with a Psycho Boost. Mostly on Hyper Offense Deoxys can bluff Screens taunt etc to provoke some predictable switches and plays. It is probably more valuable than Keldeo late game as once everythings been whittled down nothing can outspeed this Alien from outer space.
Moveset: Superpower/Psycho for near perfect coverage, 12 evs in attack for some extra oomph and a 2ko on t tar/bliss switchins. Ice beam to kill all those scarfed dragons/dragon dancers.

Replay in action: http://replay.pokemonshowdown.com/ou-119570526

Final thoughts: I urge you all to give this ago, and I wish you good luck in your endeavours! Defensive core is reliable atm, however i feel sometimes that i need a steel type to take on some dragons any thoughts?

Not sure how to do the show/hide thing so if you would like an importable just say so!
 
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