Hey I'm wondering if my team is any good for competitive use so yea if not plz tell me what i can do to make it better thanks :]
Shine Bright (Diancie) @ Diancite
Ability: Clear Body
EVs: 80 Atk / 252 SpA / 176 Spe
Naive Nature
- Diamond Storm
- Dazzling Gleam
- Earth Power
- Calm Mind
I decided to use mega diance because I've never used it before so I decided to make a team around it and this is what happened
Conkeldurk (Conkeldurr) (F) @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Earthquake
- Knock Off
- Rock Slide
Seeing that diance is weak to steel I decided to add conkeldurr because he resists it and deal damage back to steel types :]
Melted Factory (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Flash Cannon
- Ancient Power
I added heatran because I needed someone else to be able to take care of those steel types just in case conkeldurr were to faint and leave a huge steel weakness in my team
PimpKrow (Honchkrow) (M) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Brave Bird
- Foul Play
- Pursuit
- Heat Wave
I added honckrow for pure power and ground immunity seeing that i have a lot of pokes that get hit by ground types a.k.a everyone except honchkrow
Red Metal (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- U-turn
- Defog
I added scizor seeing that he resists water type attacks and heatran is weak to water and hes also the defogger because nobbody likes rocks lets face it
Ribbons (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hidden Power [Fire]
- Calm Mind
- Hyper Voice
- Moonblast
I added slyveon because I have a lot of poison immunity which means I should be safe to bring another fairy that can also deal with some steel types ( i think ) and I though it'd be fun to bring it

Shine Bright (Diancie) @ Diancite
Ability: Clear Body
EVs: 80 Atk / 252 SpA / 176 Spe
Naive Nature
- Diamond Storm
- Dazzling Gleam
- Earth Power
- Calm Mind
I decided to use mega diance because I've never used it before so I decided to make a team around it and this is what happened

Conkeldurk (Conkeldurr) (F) @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Earthquake
- Knock Off
- Rock Slide
Seeing that diance is weak to steel I decided to add conkeldurr because he resists it and deal damage back to steel types :]

Melted Factory (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Flash Cannon
- Ancient Power
I added heatran because I needed someone else to be able to take care of those steel types just in case conkeldurr were to faint and leave a huge steel weakness in my team

PimpKrow (Honchkrow) (M) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Brave Bird
- Foul Play
- Pursuit
- Heat Wave
I added honckrow for pure power and ground immunity seeing that i have a lot of pokes that get hit by ground types a.k.a everyone except honchkrow

Red Metal (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- U-turn
- Defog
I added scizor seeing that he resists water type attacks and heatran is weak to water and hes also the defogger because nobbody likes rocks lets face it

Ribbons (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hidden Power [Fire]
- Calm Mind
- Hyper Voice
- Moonblast
I added slyveon because I have a lot of poison immunity which means I should be safe to bring another fairy that can also deal with some steel types ( i think ) and I though it'd be fun to bring it