Hi RMT community I have been experimenting with a sunny day team and it does decent up to 1500 ish. But I am kind of stuck and cannot see any way to improve the team further so if you have suggestions help a guy out :). But anyway here is the team.
Houndoom @ Houndoominite
Ability: Flash Fire
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Sucker Punch
- Nasty Plot
So first off I really like doom lately. It is a great wall breaker who can punch in unprepared teams. Nasty plot to break stuff like florges. fireblast and dark pulse for powerfull stab. And finally I decided to run sucker punch to pick off weakened faster threats like Beedril, Mega aero, darmanitan.
Whimsicott @ Heat Rock
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Sunny Day
- U-turn
- Moonblast
- Giga Drain
Whimi blanket checks a bunch of stuff like Krookodile, swampert that most of my team hate. Whimi Sets up the sun and gets out the way so the rest of the team can do damage. Giga drain and moonblast are stab. And U-turn to keep momentum up. I am running random mixed defences if someone knows the most optimal set I am all ears.
Heliolisk @ Choice Specs
Ability: Solar Power
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hyper Voice
- Focus Blast
Heliolisk is pretty common in the meta atm. I decided to run specs for max wall breaking powa. The set is pretty standard I think. Volt switch to keep up momentum. Thunderbolt for more damage. Hyper voice for stab. And finally I decided to run Focus blast over grass knot because fat normal mons are a problem for the team I'm looking at you snorlax.
Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Solar Beam
- Stone Edge
Running sun I thought Entei would do well in it. And I was right. The normal Choice band set does not cut it but Life orb does really well. Entei is usually my early game wall breaker. Sacred fire to burn everything. Extreme speed cause priority is great. Stone edge to hit flyers and mainly chandelure. And finally because I am running Sun Solarbeam is really cool wrecking bulky waters who think to wall you.
Aerodactyl @ Heat Rock
Ability: Rock Head
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Sunny Day
- Stealth Rock
- Stone Edge
- Taunt
I needed rocks so I decided to run the fastest rock setter in the tier. I run a bulky fast build with taunt. My only attack is Stone edge to beat the magic bounce abusers 1v1. Aero can get up sunny day very reliably and gives the rest of the team power to wall break.
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Iron Head
- Sacred Sword
- Shadow Sneak
- Swords Dance
Sadly enough this team get DESTROYED by the ever common mega aerodactyl beating al 5 previous members. So I added doublade who can checks it reliably. If aero is in the team preview which it often is. Play doublade very conservatively. Rather sack something than letting mega aero waken it so it can take a EQ and kill with iron head mid/late game. I think this set is super standard and doesn't need elaberation. Iron head for stab. Shadow sneak to revenge kill. Secret sword to hit steels/rock types. And sword dance to hit super hard.
Any suggestions to get the team better are appreciated and thanks for reading
Thats the team here a bunch of replays.
http://replay.pokemonshowdown.com/uu-287877478
http://replay.pokemonshowdown.com/uu-287812239
http://replay.pokemonshowdown.com/uu-287809299
http://replay.pokemonshowdown.com/uu-287791069
http://replay.pokemonshowdown.com/uu-287782991
http://replay.pokemonshowdown.com/uu-287779612
http://replay.pokemonshowdown.com/uu-287773706
http://replay.pokemonshowdown.com/uu-287766827
http://replay.pokemonshowdown.com/uu-287856860
http://replay.pokemonshowdown.com/uu-287873429
Quick import
Houndoom @ Houndoominite
Ability: Flash Fire
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Sucker Punch
- Nasty Plot
Whimsicott @ Heat Rock
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Sunny Day
- U-turn
- Moonblast
- Giga Drain
Heliolisk @ Choice Specs
Ability: Solar Power
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hyper Voice
- Focus Blast
Aerodactyl @ Heat Rock
Ability: Rock Head
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Sunny Day
- Stealth Rock
- Stone Edge
- Taunt
Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Solar Beam
- Stone Edge
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Iron Head
- Sacred Sword
- Shadow Sneak
- Swords Dance

Houndoom @ Houndoominite
Ability: Flash Fire
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Sucker Punch
- Nasty Plot
So first off I really like doom lately. It is a great wall breaker who can punch in unprepared teams. Nasty plot to break stuff like florges. fireblast and dark pulse for powerfull stab. And finally I decided to run sucker punch to pick off weakened faster threats like Beedril, Mega aero, darmanitan.

Whimsicott @ Heat Rock
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Sunny Day
- U-turn
- Moonblast
- Giga Drain
Whimi blanket checks a bunch of stuff like Krookodile, swampert that most of my team hate. Whimi Sets up the sun and gets out the way so the rest of the team can do damage. Giga drain and moonblast are stab. And U-turn to keep momentum up. I am running random mixed defences if someone knows the most optimal set I am all ears.

Heliolisk @ Choice Specs
Ability: Solar Power
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hyper Voice
- Focus Blast
Heliolisk is pretty common in the meta atm. I decided to run specs for max wall breaking powa. The set is pretty standard I think. Volt switch to keep up momentum. Thunderbolt for more damage. Hyper voice for stab. And finally I decided to run Focus blast over grass knot because fat normal mons are a problem for the team I'm looking at you snorlax.

Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Solar Beam
- Stone Edge
Running sun I thought Entei would do well in it. And I was right. The normal Choice band set does not cut it but Life orb does really well. Entei is usually my early game wall breaker. Sacred fire to burn everything. Extreme speed cause priority is great. Stone edge to hit flyers and mainly chandelure. And finally because I am running Sun Solarbeam is really cool wrecking bulky waters who think to wall you.

Aerodactyl @ Heat Rock
Ability: Rock Head
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Sunny Day
- Stealth Rock
- Stone Edge
- Taunt
I needed rocks so I decided to run the fastest rock setter in the tier. I run a bulky fast build with taunt. My only attack is Stone edge to beat the magic bounce abusers 1v1. Aero can get up sunny day very reliably and gives the rest of the team power to wall break.

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Iron Head
- Sacred Sword
- Shadow Sneak
- Swords Dance
Sadly enough this team get DESTROYED by the ever common mega aerodactyl beating al 5 previous members. So I added doublade who can checks it reliably. If aero is in the team preview which it often is. Play doublade very conservatively. Rather sack something than letting mega aero waken it so it can take a EQ and kill with iron head mid/late game. I think this set is super standard and doesn't need elaberation. Iron head for stab. Shadow sneak to revenge kill. Secret sword to hit steels/rock types. And sword dance to hit super hard.
Any suggestions to get the team better are appreciated and thanks for reading
Thats the team here a bunch of replays.
http://replay.pokemonshowdown.com/uu-287877478
http://replay.pokemonshowdown.com/uu-287812239
http://replay.pokemonshowdown.com/uu-287809299
http://replay.pokemonshowdown.com/uu-287791069
http://replay.pokemonshowdown.com/uu-287782991
http://replay.pokemonshowdown.com/uu-287779612
http://replay.pokemonshowdown.com/uu-287773706
http://replay.pokemonshowdown.com/uu-287766827
http://replay.pokemonshowdown.com/uu-287856860
http://replay.pokemonshowdown.com/uu-287873429






Quick import
Houndoom @ Houndoominite
Ability: Flash Fire
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Sucker Punch
- Nasty Plot
Whimsicott @ Heat Rock
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Sunny Day
- U-turn
- Moonblast
- Giga Drain
Heliolisk @ Choice Specs
Ability: Solar Power
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hyper Voice
- Focus Blast
Aerodactyl @ Heat Rock
Ability: Rock Head
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Sunny Day
- Stealth Rock
- Stone Edge
- Taunt
Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Solar Beam
- Stone Edge
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Iron Head
- Sacred Sword
- Shadow Sneak
- Swords Dance
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