XY OU It is getting rather sunny here (OU Sun Team)

Introduction:

Right, this is yet another RMT from me in 6th Gen, and most of mine fall by the way side so it probably isn't noticed, but this must be my 10th this Gen. To cut any rambling short, I have never, or rarely to be accurate, ever built a team around weather, this is mainly due to my opinion that the teams lack skill to build and are cheap. After trying I have found that both of them statements are wrong, at least in regard to building a stand out team (for the sake of this argument I am not including the teams that have Tyranitar+Excadrill+4 others, as to me that isn't a sandstorm team, another argument for another day). However I like to challenge myself so I wanted to use one of the 2 lesser used weathers (Sun or Hail). I figured sun was actually the more difficult to use, because the benefactors of Sun are of a different type to the summoners, which to a degree cause unbalance. Also, Pokemon which receive sun based abilities, in general, tend to be less viable. But I plowed on with it, in part due to Zard Y being something that is rather powerful (despite me never being troubled by it personally, not to sound arrogant, and despite me preferring X), and in terms of synergy it allowed some (limited) creativity. Anyway the intro is long enough now, so on with the RMT!!

Team Building:

Despite my previous mention of Mega Charizard Y, this team actually began with Gen 5's premier Sun setter, Ninetales. This is because it offers instant sunlight, rather than a minor delay based on Mega Evolution. It also allowed me to have a defensive foothold on the team, rather than my usual thought process of just cramming 2 walls on a team at the end. In regards to this team I opted for Specially Defensive, spreading both Burn and Toxic, with some semi-reliable recovery through Pain Split.
ninetales.gif

Next up was inevitable Charizard Y, this was the second choice, not through it's mega, but the hidden ability of Solar Power. This enabled me to hide the true nature of my Charizard until necessary, while also offering a boost in offence. The Mega also adds additional sun support, and hits extremely hard in its own right.
ninetales.gif
charizard-megay.gif

Next up was using something that can tackle Sand with some success, and I went for abit of an oddball for this one. Scarf Lucario was chosen, as it is pretty much guaranteed to combat Tyranitar in both Mega and Regular forms, and it gets some pretty impressive coverage, including a Sun boosted Blaze Kick. I was met with a 'loool' when an opponent noticed the set, then he lost 2/3 Pokemon to it, so it has pulled some weight. This also provides a much needed revenge killing ability, especially outside of Sun.
ninetales.gif
charizard-megay.gif
lucario.gif

With the backbone of the team coming together I needed something that can directly abuse the constant sunlight. Earlier in OU if a team had Zard and Venusaur you could guarantee the sets they ran, and for good reason! Venusaur is THE BEST sun abuser out there, whether you go Special, Physical or Mixed (as I did) it will get results and it outspeeds anything relevant under Sun, providing some key offensive pressure, and additional revenge killing.
ninetales.gif
charizard-megay.gif
lucario.gif
venusaur.gif

With 2 of my Pokemon weak to Rocks, and all of them susceptible to hazards in some form, I needed a way to remove them, along with some more team support. In what I understand is fairly commonplace on Sun teams, Latias slots in very nicely, as it ha access to Defog for aforementioned Hazard removal, and with Heal.ing Wish it can give a sun setter, or Venusaur another chance to set up/sweep. Another factor is that it resists boosted Fire attacks, resists most (just not Ice types) attacks that Rain can throw at me, and it can hit pretty damn hard too.
ninetales.gif
charizard-megay.gif
lucario.gif
venusaur.gif
latias.gif

The final piece I felt I needed was hazards, and I wanted something to could resist Rock, as that was the main weakness, typing wise, I was facing. Excadrill fit the bill, with a x4 resist and access to Rocks. It could also provide additional hazard removal, and a with Mold Breaker allows me to break Pokemon with Sturdy or Levitate to name 2 examples very easily.
ninetales.gif
charizard-megay.gif
lucario.gif
venusaur.gif
latias.gif
excadrill.gif
Team In-Depth:

ninetales.gif

Ninetales @ Heat Rock
Ability: Drought
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Flamethrower
- Will-O-Wisp
- Toxic
- Pain Split/Hypnosis

Ninetales is the only Pokemon on the team that can be described as defensive, and as such often finds itself leading off. The instant sun is a very important factor to the team, and as mentioned in the team building section, it allows me to hide the true set of Zard. To break the set down, its main purpose other than sun, is to spread Status, Toxic is for use with any walls on the opposing team (bar Gliscor and probably Amoonguss) while Will-O-Wisp covers physical attackers and anything immune to Poison. The last slot is personal preference, I opted for Pain Split to give some longevity to the set, especially since I don't run Leftovers. Flamethrower is the attacking move so I'm not Taunt bait, I would love to have Lava Plume here, but it apparently isn't possible. Hypnosis is also an option, though the 60% accuracy puts me off for the most part, though Sleep support is always appreciated. The EVs for the set are pretty standard, Calm with 252 Special Defence EVs allows maximum special bulk, with 248 in HP, this allows me to switch into Rocks 4 times, rather than 3. That leaves 8 to go into Special Attack to slightly boost Flamethrower, though it could easily go into Defence.
Synergy:
Rock - Lucario, Excadrill
Ground - Latias, Charizard, Excadrill(Air Balloon)
Water - Venusaur, Latias
charizard-megay.gif

Charizard @ Charizardite Y
Ability: Solar Power
EVs: 96 Atk / 160 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Solar Beam
- Roost
- Earthquake

Charizard is in this team the secondary source of Sun, it is one of the main abusers though. The moveset is not exactly standard, the choice of Earthquake is especially for Heatran, and with the 96 Atk EVs and Hasty, it has a 50% chance to OHKO the standard sets. The rest of the EVs provide maximum speed, with the rest in Special Attack to allow me to hit as hard as possible. Fire Blast is chosen for pure power, and with lower Special Attack investment, a higher power attack is preferable. SolarBeam complements it nicely hitting 2 of its weaknesses for super effective damage. Roost was selected as the last attack for recovery, and occasionally dodging electric attacks, and lower the damage from Rock ( this being useful against Life Orb users).
Synergy:
Rock: Lucario, Excadrill
Water: Venusaur, Latias
Electric: Latias, Excadrill
latias.gif

Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Latias is arguably one of the best Offensive Support Pokemon full stop. For this team, it offers some key resistances (Water being the main one) and thanks to Healing Wish, offers a second chance to sweep, set up, or to scout on occasion. Plus as it heals before hazard damage kicks in, it can even save Charizard, if I fail to gain opportunity to remove hazards. It is also the Hazard removal thanks to Defog, and luckily so far I've not used it much, as I seem to have a knack (or am very lucky) at keeping hazards distant. The final 2 moves are for STABS, Draco Meteor to act as a nuke, and Psyshock to hit Pink Blobs on the switch, and to hit common Assault Vest users, such as Conkeldurr, harder. The EVs are to enable maximum damage and speed, with Timid 4/252/252. The leftover 4 into HP.
Synergy:
Ice - Ninetales, Lucario
Dragon - Excadrill, Lucario
Fairy - Excadrill, Ninetales, Charizard, Venusaur
Dark - Lucario
Ghost - None
Bug - Ninetales, Charizard, Lucario, Excadrill
venusaur.gif

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Sludge Bomb
- SolarBeam
- Earthquake
- Synthesis

Venusaur is the poster boy of Sun teams, thanks to Chlorophyll doubling the okay speed to amazing proportions. It also has a movepool to hit anything that the team requires, which is why I went for a mixed set. Sludge Bomb and SolarBeam provided power STAB coverage, and allow me to take on Water and Fairy types, that would often prove troublesome. Earthquake is the final offensive move, hitting Heatran and a few other choice Pokemon for better damage. Thanks to my access to Sun, Synthesis is used to give me 75% healing, and means Venusaur can be fairly self sufficient during Sun Turns. The EV spread is what Showdown suggested, though it is something I am keen to play around with so I can mix bulk, power and speed to suit the team.
Synergy:
Fire - Ninetales, Charizard, Latias
Ice - Ninetales, Lucario
Psychic - Excadrill, Latias
Flying - Excadrill
lucario.gif

Lucario @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Extreme Speed
- Blaze Kick/Crunch
- Ice Punch

Here is the Wild Card, the odd ball, the one that is unexpected. It's primary role is to deal with ANY version of Tyranitar, from Scarf, to Mega and up to +1 on either Dragon Dance version. It's ability to take on Tyranitar, also allows it to deal with any partnering Excadrills later game. As with any scarf wearer, it is the revenge killer of the team, and it utilizes good coverage to that end. Close Combat is STAB and hits hard as hell. Extreme Speed is a blessing as it allows the revenge killing of a Talonflame, which not many Pokemon can claim to be able to do that. It is also good neutral damage with priority. The next slot is contested, Blaze Kick takes advantage of Sun and hits Ice types, and certain Steel types harder than Close Combat. The alternative is Crunch, which offers coverage on Ghosts and Psychics that isn't offering already on the team, and due to there being on 3 resistances to Dark, it would be a useful move to scout with. It also does more to Mega Venusaur on the switch than Ice Punch, which is the last move of the set, used primarily for the 2 Ground/Flying types in the tier, Gliscor and Landorus (either form.) It does also offer coverage on Dragon types, as they are very common, and can threaten most sun teams.
Synergy:
Fighting - Charizard, Latias, Venusaur
Ground - Charizard, Latias, Excadrill (Air Balloon)
Fire - Ninetales, Charizard, Latias
excadrill.gif

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide/Rapid Spin
- Stealth Rock

Finally to Excadrill, who adds Hazards into the equations, as well as a check to some usual switch ins such as Rotom-W, Tyranitar, opposing Excadrill etc. The moveset is pretty standard Earthquake is the main STAB, hitting anything that doesn't resist it hard, and thanks to Mold Breaker allows me to hit through Levitate. Iron Head is mainly for Fairies, which allows me to deal with things like Clefable easier. The next slot is between Rock Slide for Talonflame, or Rapid Spin for additional hazard removal. As it stands I find the ability to hit Talonflame to be more important. Stealth Rock rounds out the set as the teams hazard. Air Balloon is the chosen item as it allows me to lead off against Landorus and guarantee rocks up while avoiding Earthquake. If I can preserve the Balloon it can also give me free switches late game. The EVs and nature are as standard, Adamant and 252 Attack EVs for maximum damage, with 252 in speed, and the leftover going into Special Defence.

Closing Remarks:

This team is still rather early in development, and hasn't been effectively tested. It has so far proven inconsistent, winning 6 games in a row, before failing to win the following 4 or so. This has lead to a disappointing record of 12/10 and leaves me hovering around 1450's (I started the team at around 1368). This has lead me to believe that I either need to invest more into the Sun archetype, such as another Chlorophyll user, or try and adapt the team to be more anti-meta. I'm aware of a couple of weak links already, though replacing them is rather difficult, due to my inexperience with weather. For example Lucario will only pull its weight in maybe one in every 5 battles.​

Threatlist:
  • Talonflame - Probably the most difficult Pokemon to deal with I've encountered so far. The best bet is to keep hazards up and use Lucario's Extremespeed, or Excadrill on a Choice Locked attack.
  • Scarf Garchomp - Outspeeds my entire team, except Venusaur under Sun, and if it is locked into Outrage I basically have to sac things until it is confused.
UNFINISHED

Replays:
Importable:

Charizard @ Charizardite Y
Ability: Solar Power
EVs: 96 Atk / 160 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Solar Beam
- Roost
- Earthquake

Ninetales @ Heat Rock
Ability: Drought
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Flamethrower
- Will-O-Wisp
- Toxic
- Pain Split

Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Sludge Bomb
- SolarBeam
- Earthquake
- Synthesis

Lucario @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Extreme Speed
- Blaze Kick
- Ice Punch

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Stealth Rock
 
Hey, nice team. What is it with sun teams recently, they've been everywhere. Need to start building one soon. Anyways, enough with my gibberish on to the suggestions:

Growth over EQ on Venusaur, Growth makes Venusaur a monster in the sun, and allow Solar Beam and Sludge Bomb on do insane damage. Now, you can change Venusaur's nature to either Timid or Modest and invest the 4 EVs in SpD or Def

Lucario in absolutely wrecked in the sun with its Steel typing, and if you take my advice and go the Growth Venusaur, you have no good counter or check to Heatran. Hence, I advise an AV Conkeldurr over Lucario. Here's the set:

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 108 HP / 152 Atk / 104 Def / 144 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Next, change EQ to Focus Blast as it checks Heatran (cos' Offensive Heatran does a number on your team). It also makes sure Tyranitars and Mega-Gyaras are stopped in their tracks. Same with
Venu, you can now invest fully in SpAtk and Speed, with the last 4 in either Defence.

Lastly, have you ever thought about Volcarona on your team? Replacing either Lati or Excadrill for it could be good. With Quiver Dance, good STAB moves in Fiery Dance and Bug Buzz, Volcarona wrecks in the sun. Just personal preference though. If you want to give it a shot though, try this moveset out:

Volcarona @ Leftovers
Ability: Flame Body
EVs: 240 HP / 252 Def / 16 Spe
Timid Nature
- Quiver Dance
- Roost/Giga Drain
- Bug Buzz
- Fiery Dance

Hope it helps!
-PK
 
Replacing Lucario is definitely a good idea, I will consider that Conkeldurr set.

For Venusaur I could drop Earthquake, though I'm unsure about Growth, while it does add even more power, it also slows the team down setting up a turn. Would HP fire be a reasonable option also?

For the time being I prefer Earthquake over Focus Blast on Zard, mainly as I don't have to worry about it missing, it has a better chance to OHKO with rocks, and unless opposing Heatran are Air Balloon, they are already checked. If I find sand to be dangerous in the future I will try Focus Blast though my team should be able to handle Tyranitar and Excadrill, especially with Conkeldurr.

In regards to Volcarona, I would love to use it, but both Latias and Excadrill are necessary, due to access to hazards/removal and ability to function better out of Sun.
 
Replacing Lucario is definitely a good idea, I will consider that Conkeldurr set.

For Venusaur I could drop Earthquake, though I'm unsure about Growth, while it does add even more power, it also slows the team down setting up a turn. Would HP fire be a reasonable option also?

For the time being I prefer Earthquake over Focus Blast on Zard, mainly as I don't have to worry about it missing, it has a better chance to OHKO with rocks, and unless opposing Heatran are Air Balloon, they are already checked. If I find sand to be dangerous in the future I will try Focus Blast though my team should be able to handle Tyranitar and Excadrill, especially with Conkeldurr.

In regards to Volcarona, I would love to use it, but both Latias and Excadrill are necessary, due to access to hazards/removal and ability to function better out of Sun.

Komaeda_%282%29.png


Whoa! Fast reply is fast! In regards to the changes, yeah HP Fire is a pretty good substitute as it basically allows you to OHKO Scizor and Ferro in the sun and catch them off guard. Keeping Excadrill and Lati is fine, Volcarona is just my personal pick anyways. As for Zard Y, you can RU. EQ if you want, I just think Focus Blast will be better that's all.
 
I've been testing your suggestions, Conkeldurr fits into the team effortlessly, very happy to replace Lucario with it.
Venusaur has'nt had chance to use Hidden Power Fire, so I cannot update on it's performance. Through testing I have found that I have a bit of trouble against Mega Medicham, any suggestions to sure up this weakness?
 
First things first, make sure all the pokemon without physical attacks have 0 in IV's, so things like Foul Play won't bite into your team. Second, I think you should put Choice Specs on Latias and to replace Psyshock or Draco Meteor with Trick. Although if you use Defog and you are still locked, you must switch out. It's still a good idea to use this because: 1.People with Trick will lock themselves into Trick, forcing them to switch. 2.Psyshock or Draco Meteor (Depending on what you want to keep.) will hit HARD. Hopefully I helped you with your team. Cheers!
 
First things first, make sure all the pokemon without physical attacks have 0 in IV's, so things like Foul Play won't bite into your team. Second, I think you should put Choice Specs on Latias and to replace Psyshock or Draco Meteor with Trick. Although if you use Defog and you are still locked, you must switch out. It's still a good idea to use this because: 1.People with Trick will lock themselves into Trick, forcing them to switch. 2.Psyshock or Draco Meteor (Depending on what you want to keep.) will hit HARD. Hopefully I helped you with your team. Cheers!

When both mons use Trick, they will not lock itself into Trick, they can choose a new move as they have a new item. Just saying.
 
Hey cool team!

I would recommend you swap excadrill for bulky landorus t. Drill is pretty mediocre as a hazard setter and you don't need a spinner since you have latias. (Not to mention your team isn't really weak to rocks bar charizard) landorus checks talon and scarf chomp which you mentioned in your threats list will edit set in later (mobile)

I think char x could be a cool option over char y- obviously it makes you rely on ninetales s as your only sun setter but x can get some surprise kos on people who expect y on a sun team- it also abuses sun better because it can set up and char y doesn't really gain anything from being on a sun team (it always has sun)

Tl; dr- Def change drill to lando t, maybe try the other charizard

Edit: Sets

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge / Rock Slide
- U-turn

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance / Tailwind
- Flare Blitz
- Outrage / Dragon Claw
- Earthquake
 
Last edited:
What's with weather teams these days lol. Anyways, I don't think you have to put max speed on MegaSaur as it's quite fast under Sun. I'd probably run enough to outspeed Landorus or something. That way, you can put a bit more muscle behind those EQs. I'd also suggest looking into Weather Ball which allows you to break Ferrothorn and acts as a pseudo STAB under Sun (3 STAB's ftw). I'd also try out Iron Tail on Luke just to have a better shot at breaking those pesky Fairies. Good luck with your team!

EDIT: Didn't know you replaced Luke with Conk which is a great idea. Try updating the OP whenever you change something lol.
 
First things first, make sure all the pokemon without physical attacks have 0 in IV's, so things like Foul Play won't bite into your team. Second, I think you should put Choice Specs on Latias and to replace Psyshock or Draco Meteor with Trick. Although if you use Defog and you are still locked, you must switch out. It's still a good idea to use this because: 1.People with Trick will lock themselves into Trick, forcing them to switch. 2.Psyshock or Draco Meteor (Depending on what you want to keep.) will hit HARD. Hopefully I helped you with your team. Cheers!

No, Specs Latias is a horrible set. Too many Pokemon can take advantage of Latias that is locked into a Choice item. (Latios can pull off a Scarf set, but you still have to be really smart about playing that.) Being locked into Defog is just a bad idea. If you want power, you just run Life Orb, which I do recommend for this team. I also recommend a bulkier spread of 72 HP / 184 SAtk / 252 Spe (112 HP / 144 SAtk if you want to handle Landorus better) so Latias can take hits better without sacrificing too much offensive presence. Simple as that.

I also see a huge Talonflame weakness; Swords Dance variants can 6-0 your team, and Choice Band can be extremely difficult to play around. For this reason, I agree with Rostam's suggestion of Landorus-T over Excadrill, but change the spread to 152 HP / 252 Def / 104 Spe Impish, because Landorus-T needs a little bit of speed to beat some of the things it wants to beat.

Changes:
Latias -> 72 HP / 184 SAtk / 252 Spe + Life Orb
Excadrill - > Landorus-T, with Rostam's moves but spread of 152 HP / 252 Def / 104 Spe

Good luck with the team.
 
I will update the OP with changes shortly, I haven't had chance to test any other suggestions as of yet.

I didn't consider Lando, but it certainly seems more effective for the team, I will try both spreads and update accordingly. It also removes a fire weakness which is good .

In regards to Latias, I feel it is performing well with its current spread, as it has some longevity thanks to lefties, which is important considering I don't run Roost/Recover.

Finally Zard X is an interesting idea that I will certainly consider, I still feel Y is better for this type of team, but I will give it a test shortly.
 
Back
Top