ORAS OU "It isn't the mountain ahead that will wear you out, it's the grain of sand in your shoe."

Welcome smogoners to my 2nd (I think) RMT, bringing back a team that I experimented with in the past but have now tweaked to enormous success, revolving around imo the best weather con of all: sand. Let's jump right into the squad!

hippowdon.gif
excadrill.gif
altaria.gif
magnezone.gif
serperior.gif
talonflame.gif


The core of this team is the classic Hippo + Sand Rush E-Drill and Mega Altaria. While an odd choice to begin with, Altaria actually is my primary win-con and with a bulky spread it covers the water, grass and fire weaknesses aimed at the other too, rendering mons like Keldeo, Serperior, T-flame/Heatran less useful, especially with the chance to use D-dance and storm to victory. I then looked at expanding my team: without fire, I was weak to steel, and Mega Char-Y could run rings around my team providing the sun is up; Scarf Megnezone becomes my steel killer/trapper, giving me a guaranteed kill against every steel mon (except Excadrill) and a fast electric pivot, allowing me to dent the likes of Char-Y, Keldeo, T-flame to name just a few. Next, Rotom-W was starting to become a problem, with no way of trapping it and being out of reach from my E-Drill's earthquake. Enter: Serperior, my second win-con and primary bulky water/ground counter, performing excellently at shutting down Rotom-W, who are commonly physically trained and therefore fall very quickly to leaf storm if they're dumb enough to switch in. Finally, despite having two HP Fire users, a fire type user gave me a handy way to deal with grass types and gave me another fire type resist and, in the case of Talonflame, a ground resist too. Lovely.

The Squad
(I don't blame you for not reading the Teambuilder section, so I'll explain it all again here. For those of you who read, well, tough I guess).

hippowdon.gif


Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rock Slide
- Stealth Rock
- Toxic
- Slack Off

Let's kick off with the big guy: He's no slouch defensively, able to live through 3 Mega Gallade Close combats, while killing him through a combination of sand, poison and healing. In fact, that's basically how he deals with everyone, and racks up a surprising amount of kills. I went with Rock Slide over Earthquake because I have two EQ users already, and the function of bird killing with Rock Slide is too valuable to swap out Toxic for, so no room for EQ on this set. Honestly, toxic is an incredible form of status, especially bad poisoning, able to wear down threats that would normally sweep through me, aided by the fact of his defensive prowess and healing: I once killed a Swords Dance + rock Polish Lando-T with this method, surviving in the end. I think he rage-quitted after that. This guy's primary function obviously is to get the sand and rocks out, and I usually lead with him, but it's important to keep him alive too to get sand up as much as I possibly can.

excadrill.gif


Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

In the sand, this guy reaches 550 speed with a huge 405 adamant boosted attack stat: adamant because 550 speed is enough, isn't it? This guy decimates in the sand, and also boasts a massive resistance to stealth rocks, making his rapid spinning really not a chore at all, and he usually finds a chance to spin even if it's the last thing he does. Two standard stab moves in EQ and iron head, and with the huge speed boost I obtain in the sand I can kill every fairy in OU (except a boosted M-Altaria, but I'm an idiot then for letting it set up so easily), including Mega Diancie even if it uses protect. Honestly it's the perfect partner to a sand inducer and imo the reason sand teams work so well. However, it's such a common combo that my team is basically shouting it's intent on team preview; Nevertheless, in a 10 game spread, it went 8-2, and is currently sitting on the stat of 9-3, making this probably the best team I've created without massive tweaks of you, the community. I like the leftovers recovery, but honestly life orb turns those 2hkos into reliable kos, especially in the calcs below.

252+ Atk Excadrill Iron Head vs. 0 HP / 0 Def Gengar: 223-264 (86.1 - 101.9%) -- 12.5% chance to OHKO
252+ Atk Excadrill Iron Head vs. 0 HP / 4 Def Mega Altaria: 270-320 (92.7 - 109.9%) -- 56.3% chance to OHKO
252+ Atk Excadrill Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 408-480 (147.2 - 173.2%) -- guaranteed OHKO
252+ Atk Excadrill Earthquake vs. 248 HP / 0 Def Heatran: 708-832 (183.8 - 216.1%) -- guaranteed OHKO
252+ Atk Excadrill Earthquake vs. 252 HP / 0 Def Tyranitar: 338-402 (83.6 - 99.5%) -- guaranteed 2HKO

altaria.gif
--->
altaria-mega.png


Altaria @ Altarianite
Ability: Natural Cure ---> Pixilate
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Earthquake/Refresh

As said earlier, Mega Altaria is not only my favourite win-con and important dragon, fighting and dark counter, it's also a great soak to water, fire and grass type attacks: very common attacking types and the go-to types when you realise you're attacking a sand team. Honestly, I ripped the spread straight off Smogon. 28 speed EVs to outrun M-Lopunny and M-Manectric at +2 and Azumarill base, and defences allow me to tank things like +1 M-Char X Flare Blitz and Choice Band Dragonite Earthquake, among other pretty big milestones. When I get the chance to set up, I can roost to refill my health, and return becomes a 102 base attack physical fairy move thanks to pixilate, making it the strongest physical fairy move in the game. I like earthquake, but to be honest at +2 return does the same damage as unboosted Earthquake, but for things like Heatran, at +2 EQ deals 159% whereas +2 Return deals 18%. The refresh is a nice idea, but I can't afford to get walled by things when I'm trying to sweep.

magnezone.gif


Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Alright, this guy surprises me with his damage. His speed also, the fact you can get 360 speed out of a base 60 speed stat is pretty cool, and allows it to outspeed specs Keldeo and kill with Thunderbolt, outspeed Azumarill and 2hko. It's also a backup fairy counter, giving me 2hkos on things like M-Gardevoir, Clefable, Sylveon, Mega Diancie etc. It's real claim to fame on this team though is the crazy good ability in magnet pull, allowing me to lure in, or even outright switch in to steel types like Ferrothorn, Forretress, Scizor, Skarmory and mess them up with HP Fire, usually netting me a guaranteed kill and lessening the impact they have on my team. In a perfect world I then switch E-Drill in and spin the hazards those kinds of mons are likely to have placed. Full speed and damage EVs are essential for pulling off fast hit and runs. I can also use this to scout for enemy movesets, i.e. if an enemy Keldeo outspeed and sacred swords my Magnezone I know it's scarfed, and this information will help me in the battle.

serperior.gif


Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Dragon Pulse

My Second win-con and one of my favourite mons this gen, this guy is just nuts. With the combination of raw damage from Leaf Storm and the actually rather fast speed stat (especially in OU) of 357, it's usually worth shooting out a LS even if they switch out to a "counter" - as long as that counter isn't a fire/bird, Heatran or Mega Venu, you're usually at a point where you're +2 for free and can outspeed the next choice. I've had games start and finish with one Serp sweep before. Not much to say about this guy except his main role is to patch the water weakness on the team and allow me to deal with bulky water/ground types, as he's very very strong when boosted. Also, I recently found out that sticky web raises it's speed by x1.5 when sent it, making it hit a speed stat of 536, which is just dumb when you factor in the free boosts. Went with leftovers > Life orb because it's frail enough and has enough damage as it is without the need for life orb.

talonflame.gif


Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost

Last but certainly not least, a switch up on the usual Talonflame sets of either all out damage or Sp. Def trained, the swords dance T-flame set allows me to set up on grass types and lets me go straight through fighting types, while giving me a final, shaky fire counter. The build only needs one attack, a flying type so I can take advantage of Gale Wings, making Magnezone and Serp more essential for their strong fire type attacks. It's also fun to fake this set, as normal counters of mons like Excadrill and Scizor can come in for free on this set but don't, making it eaisier for me to be honest, allowing me to fight easy fights. If I predict they know my set and try and send someone like that in, I can just burn them and usually just switch out; there's no point hitting with not very effective moves when I can just wreck them with other mons. Full HP and attack EVs for maximum bulk and the chance to set up, and ofc I don't need speed with a priority boosted Acrobatics.

Conclusion

So there's the team! As I said this team has gone 9-3 in testing, but it was a fresh account so it's sitting around 1210 ELO atm and I was basically just cleaning up scrubs, but I think it's an effective team nonetheless. Let me know your thoughts on the team, or just drop by to say 'Hey, Wing, nice team' and I'll be like '1v1 scrub get rekt' 'thanks for your kind words.'

Peace out!​
 
Hei! Well built team :]
There are some important fix you could do to improve your team !____!

smoothrock.png
hippowdon.png
Hippowdon is your only Mega Manectric safe switch, so it should run more special defense (and not simply max max). You can find the spread I'm suggesting you down here. Anyway, another important you should do is to change Leftovers in Smooth Rock since Excadrill is often you're only way to revenge kill without boosts.

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 240 HP / 120 Def / 140 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Toxic
- Slack Off


altaria.png
serperior.png
If you're planning to keep this bulky spread on Altaria, then Refresh (or Heal Bell) is simply the best choice you can do over Earthquake. Maybe you can use HP Ground on Serperior to baitkill Heatran and let Altaria sweep (You've got a HP Fire Zone, so why not). Another important fix is the Serperior's item. Since you're not running a status move (Leech Seeds, Substitute, Glare etc) you could use Assault Vest Serperior (thanks WhiteQueen ) in order to help you against LO Analytic Starmie, or electric mons like Thundurus (especially with Grass Knot).

excadrill.png
Just one word. Sry, two words, I'm bad at maths: Life Orb. Especially now that with the fix you've the Smooth Rock, that Excadrill could sweep ez whole teams with the right item.

talonflame.png
I see that you struggle to kill Unaware Fable + one random Excadrill resistor since you've got a ton of boosting mons (Altaria, Serperior, Talon) and you really risk to be hardstalled (for example, what if your oppo runs Quagsire + Talonflame + Defogger/Spinner?). The Life Orb on drill helps with this, but imo you should change the Talonflame set into a stallbreaker one and, at least, run Leftovers (cuz sand)

HotBird (Talonflame) (M) @ Leftovers
Ability: Gale Wings
EVs: 224 HP / 4 Def / 252 SpD / 28 Spe
Careful Nature
- Taunt
- Will-O-Wisp
- Roost
- Brave Bird

I Hope I helped you :] nice team btw '-'
 
Hey, thanks the rate!

I can see the appeal of smooth rock but then I lose out on recovery. However, I see the merit in the new EV spread; it still lets me tank physical hits and lets me tackle those pesky special attackers too. Would you run EQ or Rockslide/Stone Edge on Hippo? I don't wanna get walled by T-flame/Char. Then again, sand+toxic damage and a bulky spread lets me wall them anyway.

Life orb E-Drill is an idea that I myself had, but I hate the fact that spinning takes 10% of my health off :/ Is the damage boost worth the recoil in this situation? As I said earlier, it turns 2hkos into kos

AV Serp is also an interesting idea, will trial it. Refresh on Altaria is also what I was thinking, is the one attack enough on this set? I have E-drill who can kill every variant of Heatran anyway, so that's the only EQ i need, as long as balloon is popped. On a side note, does SR break the balloon?

Finally, I was thinking of using the bulk-up SpDef set on T-flame, but the set you posted has 0 attack investment and no boosting. How exactly does he stall break when he can't hit too hard?

Sorry for all the questions, hopefully we can work it out and then I'll have a stronger team for it!

P.S. Lando-T proves to be pretty annoying to me; My best bet is either revenge it with E-Drill/Talon or wear it down with Serp's Leaf Blade/Giga Drain. Thoughts?

Again, ty for the rate!
 
Hey, thanks the rate!

I can see the appeal of smooth rock but then I lose out on recovery. However, I see the merit in the new EV spread; it still lets me tank physical hits and lets me tackle those pesky special attackers too. Would you run EQ or Rockslide/Stone Edge on Hippo? I don't wanna get walled by T-flame/Char. Then again, sand+toxic damage and a bulky spread lets me wall them anyway.

Life orb E-Drill is an idea that I myself had, but I hate the fact that spinning takes 10% of my health off :/ Is the damage boost worth the recoil in this situation? As I said earlier, it turns 2hkos into kos

AV Serp is also an interesting idea, will trial it. Refresh on Altaria is also what I was thinking, is the one attack enough on this set? I have E-drill who can kill every variant of Heatran anyway, so that's the only EQ i need, as long as balloon is popped. On a side note, does SR break the balloon?

Finally, I was thinking of using the bulk-up SpDef set on T-flame, but the set you posted has 0 attack investment and no boosting. How exactly does he stall break when he can't hit too hard?

Sorry for all the questions, hopefully we can work it out and then I'll have a stronger team for it!

P.S. Lando-T proves to be pretty annoying to me; My best bet is either revenge it with E-Drill/Talon or wear it down with Serp's Leaf Blade/Giga Drain. Thoughts?

Again, ty for the rate!

Stealth rocks does not pop ballon
 
Hello, the team actually looks solid so good job with that!
Having said that there are some options that could help you fine-tune it a bit.
First thing first, opposing LO Excadrills with Swords Dance are a problem for you, you need to speed tie them with your own Excadrill, and if they happen to be Jolly there is nothing you can do after it gets to +2, ironically, Excadrill can setup on Hippowdon, after scouting its set, or against Magnezone or a scared Mega Altaria.
I second the Hippowdon's item change, Excadrill is an important member for your team, you have two stealth rocks weak 'mons, while Altaria after Mega evolution takes neutral damage, you still need to mega evolve it earlier, which is not something that can be done easily, while Talonflame still has problems due to the x4 SR Weak.
While sd+wow is an excellent set more than Band in the current metagame, you lack the immediate power you get from choice band, this is another important reason on while Excadrill is important for you, due to how he is your primary revengekiller, if we consider how Excadrill and Hippowodn share a weakness in water, and that Excadrill still does not like taking many grass and/or ice attacks from the likes of Serperior, Breloom, Kyurem and Weavile the real number of turns sand is up when Excadrill is down goes considerably down, and this is why Smooth Rock would help, while leftovers gives you some nice recovery, Hippowdon still has Slack Off and great bulk, so the loss isn't that much noticeable.
Moving on, I'd change Rock Slide to Earthquake you already have Magnezone, Excadrill and Talonflame on your team birdspam teams are not a problem for you, while Excadrill on the other hand sure is, I would also suggest to keep Hippo's ev spread, this way you get to tank much better attacks from the likes of Landorus-Therian, opposing Excadrills, opposing Talonflames and Mega Lopunny. The special defensive evs are only useful if you happen to have Leftovers, without them, Thundurus has a 58% chance to 2hko you after Stealth Rocks regardless, if you want to take on Mega Manectric you only need 48 Special Defensive evs giving you 92 "free" evs

Alternatively if you think you don't need Smooth Rock you may still consider Rocky Helmet, in order to punish Landorus-Therian every time he U-turns, though Smooth Rock remains the superior option.

Lastly, I would change Excadrill's nature and item with a Jolly Nature you now get to outspeed opposing Adamant Excadrills and speed tie Jolly ones, there is also another reason: you get to outspeed Rock Polish Mega Diancie now, who happens to be quite a problem for you, especially without Earthquake on Hippowdon and with Serperior who can be brought to Moonblast's ohko range quite easily, Life Orb over Leftovers lets you have more power making Excadrill more threatening and effective at revenge killing, quite needed since you are now Jolly and no longer Adamant.
hippowdon.gif

Hippowdon @ Smooth Rock/Rocky Helmet
Ability: Sand Stream
EVs: 248 HP / 212 Def / 48 SDef
Impish Nature
- Earthquake
- Stealth Rock
- Toxic
- Slack Off

excadrill.gif

Excadrill (M) @ Life Orb
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Hope it helped, good luck!
 
Hey, thanks for your rate :)

The team has been going fairly well still but I'm noticing obvious weaknesses to water like you pointed out. Your changes will help me deal with anything weak to ground a bit better, and M-Alt resists water/grass attacks so that's cool, but is there anything you can suggest to help me take them on? Honestly T-flame was there to give me a fire and grass resist, but with M-zone, Serp and M-Alt I don't need help with this, however fire is still an issue as it can go through M-zone, Serp and E-drill (expect E-drill has coverage). T-flame was just an addition at the end to address the aforementioned grass/fire resist, and is the only mon I'm a bit shaky with it's usefulness. Is there anyone else you'd recommend in it's place? Otherwise, thanks for the rate! :)
 
You have a great team right there, and I really like the fact that it isn't running Pokemon that were banned by Gamefreaks e.g. Keldeo etc.

It seems to me that you're trying to make a strong sandstorms team. That's something that I've been working on for quite a few days now, so I think I can help you out greatly:
1) You need something that stops rain teams:
- You need something that can take on powerful water type attacks e.g. Amoonguss or Slowbro.
2) Mega Swampert Sweeps your whole team.
3) Your pokemon are too fragile down to the point it is also a Hyper Offense team (LOL) The only thing that can afford to switch into attacks is Hippowdon.
4) Ditch Talonflame, it doesn't work on Sandstorm teams, but it does on Hyper offense (LOL). That bird will attract Stealth Rocks and Sandstorm will hurt it's chances of surviving even with Roost and Leftovers i.e. Sandstorm cancels the Leftovers (so it's almost as if you aren't even using an item). Ditch Talonflame, Excadrill provides all the speed you need.
5) Change Excadrill's moveset i.e. Life Orb > Leftovers. You're too fragile and wouldn't be surviving any attacks. I read your previous comment about life orb eating up your HP after a single Rapid Spin. But you ideally want to be only Rapid Spinning once or twice. So it's nothing really.
6) To help you out with that, make your team a "true sandstorm team" > hyper offense. Because that is what your team pretty much is (LOL) i.e. Hyper Offenese.
Why you ask? Because most, true, sandstorm team members resist and don't care much for entry hazards. Except for Spikes. However they don't mind one layer of spikes. If you have a team that don't care for entry hazards, then you won't need to Rapid Spin with Excadrill and you can just focus on attacking. Do you understand what I mean? ^^
7) You need something that can take on burns and other status. Because more true sandstorm teams are physical attacks, barring Magnezone.
Here are some links to help you out with your picks:
http://www.smogon.com/dp/articles/sandstorm_teams
http://nuggetbridge.com/blogs/entry/32-dont-forget-your-goggles-a-beginners-guide-to-sandstorm/
http://www.smogon.com/forums/threads/bw-ou-guide-to-sand.3452082/

This is my team (just to give you some ideas or to try out):

Desertar (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Rock Slide
- Pursuit
- Ice Beam

Silverbolt (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Ragequit (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 40 Def / 224 Spe
Impish Nature
- Substitute
- Toxic
- Protect
- Earthquake

Drillbill (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Platinum (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch

DumbDumb (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock

This is what I call a true Sandstorm team because most of the members here don't care for entry hazards, and they don't mind Sandstorm. Use the weather to your advantage, so that only your foe takes damage from the sandstorm. Hope I helped. :)
 
You did, actually. I was really worried about it becoming too much of an offense oriented team.

So, how about:

Hippo - Tank
Magnezone - Sweeper
E-Drill - sweeper
Serperior - Sweeper
M-Alt - booster tank

Now, the 6th. I have in mind another tank, to give me max switch-ins. Fire is a massive problem to this team, whereas only E-Drill and Hippo are weak to water, and I have two ways to combat water types. I do however have no ground resist, and as you say M-Swamp can with the rain go right through me. Do you have any idea what my 6th could be? Also, would you recommend swapping out Altaria? It's cool and tanky and can set-up but it's weak to rocks.

Tl,DR: Need a 6th mon from that team proposed above, prefferably tanky that can resist either fire or water, and maybe a new mega.

EDIT: how about this team? none of the members take sand damage, slowbro has grass knot for swampert, i still have a few sweepers, and still have boosting mons.

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 120 Def / 136 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Toxic
- Slack Off

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 176 Def / 84 SpD
Calm Nature
- Soft-Boiled
- Calm Mind
- Flamethrower
- Moonblast

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Grass Knot
- Slack Off
- Thunder Wave

I like the look of this new team, though I'm aware it's a lot more defensive (though that's kind of the point, allowing sand to wear them down). Mega Scizor was there for a cool steel type mega, and it's a beast when swords danced, but I'm open to changing this to a more offensive type since I have 3 tanks anyway.

Anyone got any thoughts on the new team? :)
 
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