ORAS OU It was his hat Mr. Krabs! He was number one! (Sand Offense)

Tyranitar is my absolute favorite Pokemon and I want to fit him on as many teams as I can. After some trial and error, I shrugged and decided to put together a Sand team because it made the best possible use of him.

This is my first RMT, so if I'm doing anything wrong, feel free to inform me.


heatran.gif

Smitty (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic
- Lava Plume
- Stealth Rock

Pretty standard set. Max speed to outspeed a lot of things and speed tie with opposing Heatran so I can get promptly OHKOed by the variants that run Earth Power. It was a tough call between this guy and Ferrothorn and a decision I'm still not too entirely sure on. The extra Water resist can help but having a not-SR-weak answer to Scizor, Serperior, Ferrothorn, and the like seems as if it'd have more use. On the flip side, Ferrothorn would be a good switch-in to most physical attackers, as Megacham and Lopunny cause my team a distressing amount of problems if not handled correctly.

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Werben (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

I originally thought this would be a bit of an oddball pick for a Mega, but after doing some research, it seems pretty common to run Mzard Y in Sand. Either way, this guy functions as a convenient and effective answer to Rotom-W, which would otherwise be a giant nuisance to deal with, as well as Skarmory, which would otherwise only fall to a 3HKO from Latios' Ice Beam. It can also counter Serperior, surviving up to a +4 Dragon Pulse and OHKOing with Fire Blast, and it can switch into an unboosted Leaf Storm and survive the +2 Dragon Pulse assuming Stealth Rock isn't a factor.

Drought also helps mitigate the natural Water weakness this team has. The Stealth Rock weakness is really annoying but I run two hazard removers to make up for it. This guy has won me battles on his own when everything else failed, so giving him the proper support he needs to succeed became a priority.


latios.gif

Jaegar (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Ice Beam

Sometimes, in order to win, you just have to hit things really hard. That's what Latios does. Draco Meteor chunks everything that doesn't resist it, rendering him an incredibly potent offensive threat when one takes residual damage from Sandstorm into account.

Ice Beam is a bit of an oddball, but it hits certain things incredibly hard, preventing me from needing to switch out due to the -SpA from Draco Meteor. These certain things include Landorus, Garchomp, opposing Latios after Stealth Rock, Gliscor, and other various Dragons and Flying-types. It also inflicts respectable damage to Skarmory, Excadrill, and Mega Altaria. None of these are particularly huge threats to my team on their own, but Landorus, Chomp, and Gliscor render Heatran dead-weight if used as a lead, so I lead with this guy if they're on the opposing team. If I decide to go with Ferrothorn over Heatran, I'll probably go with HP Fire.

I picked this guy over Keldeo because Latios can actually switch in to Keldeo and OHKO it in response. Otherwise, Keldeo rams its way through my entire team with minimal effort, and the only way to deal with it is to sacrifice Tyranitar and hope my opponent doesn't switch out on Excadrill.

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Squidward (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish

Figuring out what set to run on this guy is hard. The defensive Stealth Rock set, while good, didn't really complement my team that well- I felt like I was just running him because he was a good Pokemon and not because he was actually contributing to my team in any way. So, instead, I opted to run the Double Dance set. A single boost can wreak havoc on the opposing team- +2 Earthquake OHKOs a lot of things and 2HKOs everything else. Stone Edge for coverage. A single Rock Polish outspeeds everything and can 2HKO most things that'd try to revenge kill it.

It's just, flat-out, a win condition. It can capitalize on the smallest mistake and punch holes in almost any team as a result.


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Patrick (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Does this really need introduction? This guy outspeeds almost everything notable except Jolly Sand Rush Excadrill, but my team has no particular weakness against that mon otherwise. Standard coverage does a lot of damage to everything, and Rapid Spin helps support Megazard Y. He hits hard, hits strong, and cleans up opposing teams like nothing else.

tyranitar.gif

Man-Jensen (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

My favorite Pokemon, and another one dedicated to hitting things really hard.

Tyranitar can't outspeed anything I'd need it to, so max HP is there to maximize bulk. He's pretty much the best possible switch-in to most special attacks, and is capable of surviving a Hydro Pump from Specs Keldeo about 70% of the time, and always survives the Hydro Pump from the Life Orb variant. Stone Edge can chunk even defensive Skarmory for about 50% of its health, and Crunch can lower its defense and beat it by virtue of attrition.

The Threats:

Rotom-W is the biggest headache for this team. The one Pokemon that can easily deal with it happens to be weak to both Water and Stealth Rock, so the only way of reliably dealing with it is to check it. Tyranitar can hit it pretty hard if it's not Burned, but otherwise, there's really nothing my team can do to overcome it. However, Latios can reasonably beat it, but Latios is also susceptible to residual damage from Life Orb and Burn. It's part of the reason I keep debating between Ferrothorn and Heatran. While a burned Ferrothorn can't easily deal with it, it can still survive anything Rotom throws at it and slowly whittle it down with Leech Seed and Power Whip.

Mega and normal Scizor is a massive headache. Bullet Punch still chunks Megazard for a good amount of damage and Superpower laughs at Heatran. Nothing else on my team can deal with it easily, especially defensive sets that can weather Banded Stone Edge somewhat well. If it doesn't run Superpower, Heatran can easily deal with it, though.

Keldeo is also another significant threat if Latios isn't around. Nothing in my team can outspeed or OHKO it outside of Excadrill in sand, but even then, it's a 2HKO and still gets OHKOed in return. In sunlight, assuming Stealth Rock isn't up, nothing Keldeo can do can OHKO Megazard, so it can function as a check too, and Solar Beam does acceptable damage to most switch-ins that don't resist it.

While I haven't experienced it firsthand yet, Scarf Volcanion seems like it'd be another huge headache. My team doesn't have any means of reliably countering it, suffering a 2HKO or OHKO from any of its moves, and risking a burn upon switch-in. While Tyranitar can survive anything Volcanion can throw at it, it can't OHKO with Stone Edge if it gets burned. Excadrill under sand deals with it pretty easily though.

There are probably a bunch of other threats that I haven't experienced yet, but these are the ones that stand out.

Conclusion
what do I even put here if anything
 
I like ur team, I think your Exca + Ttar core in Sand is really good and offensive. But i think u can improve your team if u make a few changes.

1. Change Heatran (who has same weaknneses as Exca and Ttar) for MVenu or simply Venu if u want to keep Cahrizard.
That will counter Rotom Wash unless you get burned, Keldeo and Scizor if u bring HP Fire.

2. If u take MVenu u can change Charizard for Talonflame if dont. Kepp it.

3. Cause now u need a SR setter I would make a more deffensive set for Ttar wihout Choice Band.

4. And finnaly I would like to see a Exca with Choice Scarf Jolly under Sand...
 
I like ur team, I think your Exca + Ttar core in Sand is really good and offensive. But i think u can improve your team if u make a few changes.

1. Change Heatran (who has same weaknneses as Exca and Ttar) for MVenu or simply Venu if u want to keep Cahrizard.
That will counter Rotom Wash unless you get burned, Keldeo and Scizor if u bring HP Fire.

2. If u take MVenu u can change Charizard for Talonflame if dont. Kepp it.

3. Cause now u need a SR setter I would make a more deffensive set for Ttar wihout Choice Band.

4. And finnaly I would like to see a Exca with Choice Scarf Jolly under Sand...
1. I think that the initial core for building this team was MZardY + Ttar, so changing it has NO SENSE.
2. Same here, he doesn't have to change MzardY for another pokemon if he built the team around it.
3. I think it's cool band tar + chary, this core breaks stalls
4. Scarf drill under sand is a bad set.
 
I like ur team, I think your Exca + Ttar core in Sand is really good and offensive. But i think u can improve your team if u make a few changes.

1. Change Heatran (who has same weaknneses as Exca and Ttar) for MVenu or simply Venu if u want to keep Cahrizard.
That will counter Rotom Wash unless you get burned, Keldeo and Scizor if u bring HP Fire.

2. If u take MVenu u can change Charizard for Talonflame if dont. Kepp it.

3. Cause now u need a SR setter I would make a more deffensive set for Ttar wihout Choice Band.

4. And finnaly I would like to see a Exca with Choice Scarf Jolly under Sand...

I agree with what HQuaze said about this rate. You pretty much changed his entire team, ruined most of the cores he had going, and many of your sets don't even make sense.
Major Changes
I do agree that Heatran needs to go. It creates a massive ground weakness for your team (and no, having the other half of your team be either flying type or having levitate does not solve the problem), it doesn't provide any nice coverage, and it overall does not pair well with Mega Charizard Y. You do need a stealth Rocker, however. I also realized that Double Dance Landorus-T wasn't doing much for your team. Excadrill literally did exactly what Double Dance Landorus-T is supposed to do, but better. It's a ground type sweeper with rock type coverage that can become insanely fast, strong, and threatening to the enemy team. But, Excadrill only needs to carry one set-up move, and has extra steel STAB, so it's the better pick.
Landorus-T could still be useful for your team, however, so I opted to swap Double Dance Landorus-T for defensive Landorus-T
You said that Landorus-T wasn't contributing to your team. If so, you weren't using it correctly. Defensive Landorus-T is one of the strongest defensive threats in the metagame due to it's combination of Intimidate, a high attack & defense stat, and incredible STAB. It checks SO many threats to your team, like Mega Lopunny, Talonflame, Charizard X, sand, and even Mega Metagross. It also has rocks, which you needed, and U-Turn, which makes it an excellent pivot. I would definetely reccomend incorporating this into your team.
But now, we needed something that could replace Heatran, as he was no longer needed now that you had a stealth rocker. Another pokemon you had a pretty big problem with was Bisharp, who could sweep your entire team with one boost. Fighting coverage is also incredibly useful in this generation, as is water coverage. However, using the specs or scarf set would be pointless for a team with such great speed and power. So instead, I opted for the Calm Mind set. This set is much more passive, setting up CMs behind a sub, but it has the nessessary coverage for your team, and can act as an amazing win con late game.
Minor Changes
Your Excadrill doesn't need to run Rapid Spin since you already have defog. Hazards are bad for your team, but not enough to warrant two hazard removers. I would swap rapid spin for Swords Dance to give your team more cleaning potential
Ice Beam on Latios is pointless, as the pokemon it hits are hit just as hard by draco and psyshock. It gives some utility, but Roost gives Latios longevity, which is absolutely nessessary for a team with Mega Charizard Y.
Finally, Tyranitar should run these EVs: 100 HP / 252 Atk / 156 Spe. This is to outspeed max speed adamant Azumarill, which can be incredibly useful, especially considering Azumarill is probably the biggest threat to your team.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
 
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