Now I understand. Yes, we don't have samples nor replays of UU yet and the problem is that I'm super busy with real life stuff and my Gen 1 Side Formats thread (building samples is a lengthy process that takes like one week), still, I have an idea, if you see me here or on Pokémon Showdown, you can challenge me to a Gen 2 UU Item Clause match, that way we can explore this underrated meta and have fun :DI read the first page. I saw NU and OU, but not UU. Could you quote it for me so I could find it easier maybe?
I've played this format a decent amount. It tends to be dominated by Pokemon with instant recovery (since the opponent no longer gains health back themself as you spam it), spikes and spinners, fast attackers, and exploders. "Stall" is not dead, but even games involving "stall" tend to end quicker since the teams they are facing get worn down very quickly. It is also much easier to get away with more "niche" Pokemon that are unviable in OU because they tend not to be walled as easily.Does this format really hold up in OU? Nidoking in particular stands out to me as something which is largely checked by the presence of Leftovers and is an absolute terror otherwise. This problem is compounded by the lack of longevity on both Spikes users, which you probably don't want carrying your only Leftovers, meaning Spikes are going to be played even more aggressively than they are in OU, and will likely be up on both sides in most battles. As a result, every single switch is punished twice as hard as it should be, rendering common defensive strategies null and enhancing the already overbearing presence of mixed attackers and other fast, powerful Pokemon that don't require stat boosts to sweep. Stall is obviously trashed, but even offensive teams suffer.
The "problem" with Spikes on Item Clause is that the user usually doesn't have Leftovers or a reliable recovery move, which makes super annoying for it to get hit hard while laying the Spikes only for them to be lifted some turns after that. Sometimes I simply prefer to give up a Spikes user and give its slot to a Rapid Spinner which has an easier time doing its job.The popularity of no Spikes teams.