I'm running a pretty standard Heracross on my team, I've been doing that since late GSC so I wasn't exactly late to the party.
That said in Advance I just used it to absorb the ever-prevalent Toxic (which I barely see in DP, is it because of the stronger special pokes?) and then sweep. I never liked Choice Bands, but now I use them, but I'm not particularly fond of giving away Heracross' type coverage like that.
Which leaves me with the Orb items. I did a bit of testing between Flame Orb and Toxic Orb and really could not figure out if there was a damage difference. Does burn cut Guts Heracross' attack or not, I've asked several people and haven't got a decisive answer yet.
ATM I'm running Toxic Orb to be on the safe side, but it klls you really, really fast, so would Life Orb be a better option?
That said if Flame Orb is just as effective as Toxic Orb then fire is most likely the best way to go.
On thing that does bother me though is the one turn delay, the two status orbs don't kick in until turn 2, and when unboosted in speed and attack that can result in taking a nasty hit, Life Orb on the other hand is ready from move one to start killing.
So what are everyone's opinions on which item is best for Heracross?
That said in Advance I just used it to absorb the ever-prevalent Toxic (which I barely see in DP, is it because of the stronger special pokes?) and then sweep. I never liked Choice Bands, but now I use them, but I'm not particularly fond of giving away Heracross' type coverage like that.
Which leaves me with the Orb items. I did a bit of testing between Flame Orb and Toxic Orb and really could not figure out if there was a damage difference. Does burn cut Guts Heracross' attack or not, I've asked several people and haven't got a decisive answer yet.
ATM I'm running Toxic Orb to be on the safe side, but it klls you really, really fast, so would Life Orb be a better option?
That said if Flame Orb is just as effective as Toxic Orb then fire is most likely the best way to go.
On thing that does bother me though is the one turn delay, the two status orbs don't kick in until turn 2, and when unboosted in speed and attack that can result in taking a nasty hit, Life Orb on the other hand is ready from move one to start killing.
So what are everyone's opinions on which item is best for Heracross?