At A Glance






I'm not usually one for introductions, so I'll be brief. This is the first team I've posted on Smogon, and it's by far my most successful. It boosted my ladder ranking up ~150 points, and could feasibly do more, but that's more due to me occasionally being an idiot than having an awful team. Or that's what I like to think. Anyway, after a slump of mediocre teams, I saw and borrowed various teams from here, such as Panamaxis' "Thriller," Jabba's "Rotom CHARGE" and Raikizen's "Et Tu, Brute?" Each team is quite balanced, using Spikes and Phazing to build up residual damage and get certain OHKO's more easily, as well as having a solid defensive core.
Anyway, here it is.

Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Spikes
- Toxic Spikes
- Rapid Spin
- Payback
This is taken directly from Thriller. Spikes are instrumental for my team, and Forretress is one of the more reliable early-game Spikers. Azelf, Roserade, Aerodactyl, Breloom, Heatran and Infernape can all force him out, via taunt or fear of a toasty death. Heatran can take care of Azelf and non HP Ground Roserades. Suicune can take Breloom's Spore without much trouble. Latias beats Heatran and Infernape, provided I predict the former's explosion correctly. Rotom doesn't mind Aero. Against anything else, I can easily get 2-3 layers of Spikes. Ideally, he'll survive to get Toxic Spikes up too, which prevent Vaporeon from infinitely walling Suicune.

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Bulk Up
- Spore
- Mach Punch
- Stone Edge
Ah, BU Loom. This thing is insane. Poison heal is powerful enough, but with the defense boosts, he can take just about anything without dying. Gengar fails to OHKO with Shadow Ball, leaving it open to Spore or Stone Edge. Unresisted STAB special attacks are problematic here, but once the midgame hole opens, Breloom can easily rip through the remnants of the opponent. I've come back from 4-1, 5-1, even 6-1, matches with this. After the increase of Priority moves with Platinum, Breloom seldom ran any set other than SubSeed, so many teams aren't prepared for the terror this brings. This is easily one of my MVPs. I love it.

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/16 SAtk/240 SDef
Modest nature (+SAtk, -Atk)
- Roar
- Earth Power
- Stealth Rock
- Lava Plume
This set has changed a bit. Initially, I ran SubTran here, but was advised to run Roar and a bulkier spread. Roar racks up more Spikes damage, and phazes things that Latias doesn't want to get too close too. I've thought about putting Toxic over Earth Power, allowing me to severely cripple things like Zapdos, Gyarados, Salamence, and their ilk. This, along with Breloom and Suicune, forms an excellent defensive core. Heatran can willingly take anything aimed at the fighting fungus, and Suicune (as well as Latias and Rotom) can absorb anything trying to de-volcano the volcano. Is it worth the minor sacrifice in bulk to ensure that I can kill Gengar with Lava Plume?

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/240 Def/16 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Sleep Talk
The other MVP. Suicune has very nice synergy with Heatran and Breloom (Though it's no CeleGyaraTran). With Spikes and Toxic Spikes support, CroCune can drown most, if not all, of the opponent's team. Vaporeon, the main counter, can't stall indefinitely if Toxic Spikes are down, and Blissey can't sit in forever either. The metagame fits CroCune very well; very little can take it, and what can isn't terribly common. 16 Speed EVs outrun defensive Rotoms.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/36 SAtk/72 Def
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Roar
- Reflect
- Recover
Panamaxis' Latias, with a slight twist. I never had much success with Calm Mind, as Latias is common enough for teams to carry multiple checks, making her more of a hit-and-run--er. The team doesn't need the Wish support, but it can aid to the survivability of things that rely on lefties for recovery. Roar is less surprising than in the pre-Thriller days, but it's still uncommon, and can remove a Pursuiter before taking a bit hit. Protect scouts U-Turns and other dastardly moves.
After playing and seeing this, I realized the excellence of Reflect. I had messed around with it before, but wasn't too successful. Anyway, Latias exists more to to Phaze than function offensively, so offensive coverage isn't a huge deal. Latias is very rarely my last Pokemon, so hitting steels isn't a problem.

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Overheat
- Trick
Spikes teams need Spin Blockers. Before adding Rotom, I also had some trouble with DD Gyarados, which Rotom stops quite handily. It can take an unboosted Waterfall on the switch in, or outrun after a DD. Ghost-face here can also check Luke and Scizor lategame, which is invaluable. I've considered HP Ice over Trick to deal with non DD Mence, but screwing Blissey or Snorlax is always nice too. Overheat can also beat Specially Defensive Forry, who's built to beat Spin Blockers. Very nice. I've thought about RestTalk here, but I'm not sure. RestTalk can't stop Luke, who has a field day with this if I mispredict, which is all too common.
That's it. Any help or criticism is much appreciated, and I look forward to becoming more active at Smogon!