Its a trap! (RMT)

Its been a while since I wrote a RMT, so I am a but rusty. I wrote this a few hours ago, but my computor decided to delete it, and I dont feel like writing a team construction all over again.

This team was my first I tried out in Gen 5, and I have constantly upgraded it. I know it isnt perfect, but I aim to make it as good as possible.

The main aim behind the team is too keep my opponent off balance by bouncing status/hazards back, confusing them with Zoroark and its illusions, meanwhile azumarill can eliminate threatening pokemon. And then useing Ononokusu to setup, mabye with them still trying to figure out if he is the real one.
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Espeon: Leftovers
Magic Mirror
252SpAtk 252Spd 6HP
Timid
-Psycho Shock
-Shadow ball
-Grass knot
-Calm mind
Espeon is useally my lead, it counters most setup leads beautifully. It has replaced my spinner, as this ability can be far more disrupting to my opponent than merely removing my problems. And it can counter and kill blissey, being far less obvious than my phisical sweepers. I havent had much use out of calm mind so far, and i consider swapping it for Psychic, so I can hit Roobushin better.
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Zoroark: Life orb
Illusion
252SpAtk 252Spd 6HP
Timid
-Dark pulse
-Flamethrower
-Nasty plot
-Taunt
My secondary lead, if my opponent dosent have setup leads. He disguies's himself as Ononokusu, this hopefully tricks my opponent into switching in a steel type to wall what they think will be Outrage. But instead they will recive either a flamethrower attack, or be rendered useless by taunt. Ononokusu also has taunt, to keep up the illusion that one is the other. I chose Ononokusu as the illusion as it lacks flamethower, making the steel switch seem even safer for the opponent.
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Snorlax: Leftovers
Thick fat
188HP 104Def 216SpDef
Careful
-Body slam
-Earthquake
-Curse
-Rest
My special wall and tank. Snorlax can absorb all the special hits for my team and recover the damage. Its extremly effective at countering Heatran, and can take phisical hits with a curse or two up, hell he even sweeps sometimes with enough curses. Although gengar is a massive problem, it stalls me out and there is nothing I can do.
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Desukan: Leftovers
Mummy
252HP 252Def 6SpDef
Bold
-Shadow ball
-Will-o-wisp
-Haze
-Toxic
My phisical wall. Desukan and Snorlax cover most of each others weakness's, forming a very effective defensive core. The mummy ability, combined with will-o-wisp makes guts users useless agaisnt him, and Scizor cannot deal with Desukan in the slightest, having technitian stripped from it and its attack cut by a burn. He can also handle gyarados by useing haze, phisical lucario, and can outstall alot of bulky pokemon by useing toxic.
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Azumarill: Choice band
Pure power
252HP 252Atk 6Def
Adamant
-Waterfall
-Superpower
-Aqua jet
-Ice punch
My first phisical sweeper, Azumarill has type coverage that can hit quite a few pokemon my other pokemon dont. Superpower OHKOs Nattori, a pokemon that can only be stalled by my espeon for a little while. Before I added azumarill, Doryuzzu was a problem if my Desukan wasnt at full health, now its not even KOed more than one pokemon on my team. Blaziken has become far less trouble, and Tyranitar too.
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Ononokusu: Lum berry
Mold breaker
252Spd 252Atk 6HP
Jolly
-Outrage
-Earthquake
-Dragon dance
-Taunt
My final sweeper. Ononokusu comes in when Zoroark has tricked and eliminated the steel types, leaving its outrage almost unstoppable. Taunt was originally there to trick my opponent, but it has been very useful at stopping opposing walls and setup sweepers, leaving Ononokusu free to setup itself.

So in summery of pokemon i have found to be trouble to this team (just be experiance so far):

Gengar: Snorlax can try to stall it out, but Focus blast variants wreck that idea pretty quickly. Azumarill can revenge kill though.

Roobushin: If Desukan is weakened, the big lug can wreck havoc on my team, although once again, Azumarill can deal alot of damage if it has been weakened beforehand.

Salamence: Real trouble here. I dont have ice shard for an instant KO, and both my walls get taken down by the mix variant. The best hope I have is bouncing stealth rock earlier and useing Aqua jet to try and knock some HP off.

Latios/as: If zoroark hasnt been figured out they pose less trouble. But otherwise its a similer problem with mence, they hurt my walls badly.


I wish I could write more at this time, but I am cut short by the earlier mishap with my computor tonight.
 
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