While I only recently got back into Shoddy after a long hiatus (mostly cause my Shoddy wouldn't work), I did get back just in time for the new UU shift. I thought it would be fun, and while my team has been performing decently, I still need some help to make it as good as possible. So without further ado, I will show my team!
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa424.png
Ambipom @ Silk Scarf
Ability: Technician
EVs: 4 HP/252 Attk/252 Spd
Nature: Jolly
Fake Out
Taunt
U-Turn
Return
Ambipom certainly not only makes for a great lead pokemon, but I've also found him to be an effective revenge killer with Fake Out and base 115 speed. It completely stops Froslass leads with Taunt along with any other Pokemon who thinks of trying to set up on Ambipom. Fake Out should be self-explanatory, and Return gets great STAB. Once his job is done, I U-Turn out for scouting purposes and to escape from Ghost types who otherwise wall this. Silk Scarf is to boost his normal type moves for added power.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa189.png
Jumpluff @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/4 Attk/252 Spd
Nature: Jolly
Sleep Powder
Encore
Leech Seed
U-Turn
Jumpluff is a ridiculous utility pokemon. I Sleep Powder on the first turn to cripple one of their pokemon, and Leech Seed on the switch or if they think they're up against Double Powder. Jumpluff also comes in on anybody using either stat up moves or Earthquake and Encore right in their faces. Seriously, Encore is probably one of the best moves in the game. Finally, U-Turn is not only to prevent Jumpluff from getting ruined by Taunt, but as in Ambipom's case, to also scout switches or to switch to a counter.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa243.png
Raikou @ Leftovers
Ability: Pressure
EVs: 40 HP/216 Spd/252 Spc. Attk
Nature: Timid
Calm Mind
Thunderbolt
Substitute
HP Fighting
My Raikou is really nothing more than the typical Calm Mind sweeper. My main special sweeper, once the opponent's team is crippled and weakened by Ambipom, Jumpluff, or Gardevoir, Raikou can wreak havoc. I just run HP Fighting to counter Steelix, but I'm not sure how useful the HP is. I wasn't sure about the IVs for HP Grass and Ice, so if the HP needs changing, it would be helpful if I knew the IVs to get HP Grass or Ice.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa160.png
Feraligatr @ Life Orb
Ability: Torrent
EVs: 28 HP/252 Attk/228 Spd
Nature: Adamant
Dragon Drance
Waterfall
Ice Punch
Earthquake
A formidable threat, DDgatr is incredibly powerful with even one DD under its belt. Waterfall is mainly used for STAB and to abuse Torrent, while Ice Punch and Earthquake are for type coverage. Life Orb just makes its attacks even more powerful. It has swept teams on a few occasions.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa208.png
Steelix @ Leftovers
Ability: Rock Head
EVs: 252 HP/120 Attk/136 Spc. Def.
Nature: Impish
Stealth Rock
Earthquake
Stone Edge
Roar
Steelix is the physical tank of my team. If Jumpluff has crippled the other pokemon, I first Stealth Rock, and then pHaze them away with Roar. Once SR is up, I will then try to repeatedly shuffle my opponents with Roar, and weaken them as much as possible. Earthquake is for STAB, while Stone Edge hits fliers and Levitators.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa282.png
Gardevoir @ Leftovers
Ability: Trace
EVs: 252 HP/32 Spd/48 Spc. Attk/176 Spc. Def.
Modest
Wish
Psychic
Thunderbolt
Thunder Wave
Gardevoir is my second utility Pokemon. With Trace, I can gain immunities from certain Pokemon, forcing switches, or gain helpful abilities. I then T-Wave to further cripple the opponent if another one's already asleep. Wish helps support the rest of the team by giving back half of their HP, while Psychic and Thunderbolt are to give Gardevoir some offensive power.
Some problems I've been having are with Registeel (it takes me time to KO), Rain Dance teams, particularly Kabutops, and Mismagius. Any help would be appreciated.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa424.png
Ambipom @ Silk Scarf
Ability: Technician
EVs: 4 HP/252 Attk/252 Spd
Nature: Jolly
Fake Out
Taunt
U-Turn
Return
Ambipom certainly not only makes for a great lead pokemon, but I've also found him to be an effective revenge killer with Fake Out and base 115 speed. It completely stops Froslass leads with Taunt along with any other Pokemon who thinks of trying to set up on Ambipom. Fake Out should be self-explanatory, and Return gets great STAB. Once his job is done, I U-Turn out for scouting purposes and to escape from Ghost types who otherwise wall this. Silk Scarf is to boost his normal type moves for added power.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa189.png
Jumpluff @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/4 Attk/252 Spd
Nature: Jolly
Sleep Powder
Encore
Leech Seed
U-Turn
Jumpluff is a ridiculous utility pokemon. I Sleep Powder on the first turn to cripple one of their pokemon, and Leech Seed on the switch or if they think they're up against Double Powder. Jumpluff also comes in on anybody using either stat up moves or Earthquake and Encore right in their faces. Seriously, Encore is probably one of the best moves in the game. Finally, U-Turn is not only to prevent Jumpluff from getting ruined by Taunt, but as in Ambipom's case, to also scout switches or to switch to a counter.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa243.png
Raikou @ Leftovers
Ability: Pressure
EVs: 40 HP/216 Spd/252 Spc. Attk
Nature: Timid
Calm Mind
Thunderbolt
Substitute
HP Fighting
My Raikou is really nothing more than the typical Calm Mind sweeper. My main special sweeper, once the opponent's team is crippled and weakened by Ambipom, Jumpluff, or Gardevoir, Raikou can wreak havoc. I just run HP Fighting to counter Steelix, but I'm not sure how useful the HP is. I wasn't sure about the IVs for HP Grass and Ice, so if the HP needs changing, it would be helpful if I knew the IVs to get HP Grass or Ice.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa160.png
Feraligatr @ Life Orb
Ability: Torrent
EVs: 28 HP/252 Attk/228 Spd
Nature: Adamant
Dragon Drance
Waterfall
Ice Punch
Earthquake
A formidable threat, DDgatr is incredibly powerful with even one DD under its belt. Waterfall is mainly used for STAB and to abuse Torrent, while Ice Punch and Earthquake are for type coverage. Life Orb just makes its attacks even more powerful. It has swept teams on a few occasions.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa208.png
Steelix @ Leftovers
Ability: Rock Head
EVs: 252 HP/120 Attk/136 Spc. Def.
Nature: Impish
Stealth Rock
Earthquake
Stone Edge
Roar
Steelix is the physical tank of my team. If Jumpluff has crippled the other pokemon, I first Stealth Rock, and then pHaze them away with Roar. Once SR is up, I will then try to repeatedly shuffle my opponents with Roar, and weaken them as much as possible. Earthquake is for STAB, while Stone Edge hits fliers and Levitators.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa282.png
Gardevoir @ Leftovers
Ability: Trace
EVs: 252 HP/32 Spd/48 Spc. Attk/176 Spc. Def.
Modest
Wish
Psychic
Thunderbolt
Thunder Wave
Gardevoir is my second utility Pokemon. With Trace, I can gain immunities from certain Pokemon, forcing switches, or gain helpful abilities. I then T-Wave to further cripple the opponent if another one's already asleep. Wish helps support the rest of the team by giving back half of their HP, while Psychic and Thunderbolt are to give Gardevoir some offensive power.
Some problems I've been having are with Registeel (it takes me time to KO), Rain Dance teams, particularly Kabutops, and Mismagius. Any help would be appreciated.