It's bigger on the inside...

So I wanted to build a team with two of my favorite pokemon, Reuniclus and Porygon2, and alas my Trick Room team was born!! I hate introductions so let get straight to the goods.





579___shiny_reuniclus_by_merum_sb_blueolimar-d39whrq.png

The Lead
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252HP/252DEF
Nature: Relaxed
- Recover
- Trick Room
- Psychic
- Focus Blast
*I usually lead with Reuniclus. He is an amazing Trick Room user and abuser. He is also my physical wall. The EVs give him alot of physical bulk and a Releaxed nature allows him to "outspeed" pretty much any pokemon whostand in his adorable, blobby way. Recovery and Trick Room are obvious choices for most Reuniclus (Unless your running a CM set). Psychic and Focus Blast provide good coverage. I chose Psychic or Psyshock because I already have two major physical sweepers. Life Orb because, well, Reuniclus holding a Life Orb is just awesome since Magic Guard negates recoil. Reuniclus also has great synergy with...*


conkeldurr_v_2_by_xous54-d38f657.png

The Muscle
Conkeldurr @ Toxic Orb
Ability: Guts
EVs: 252HP/252ATK
Nature: Brave
- Mach Punch
- Drain Punch
- Bulk Up
- Earthquake
*This guy hits like a truck on cocaine and thats why he's my go to revenge killer. Toxic Orb allows him to abuse guts and the Brave nature boost his sky high attack and makes him "faster". I enjoy this moveset alot but i'd like to have Payback on tere somewhere. Drain punch can keep him in the game for awhile longer if he's in a Trick Room. Otherwise he uses his STAB Mach Punch with a Guts boost to tear apart his opponent.*


233.png

The Cybernetic Duck
Porygon2 @ Evolite
Ability: Trace
EVs: 252HP/252SpD
Nature: Sassy
- Recover
- Trick Room
- Ice Beam
- Thunderbolt
*Porygon2 is my special wall. With Evolite and the EV spread he i a beast of a special wall too. Trace comes in handy alot of the time and the sassy nature once again makes him "faster". Standard Porygon2 Trick Room set. This little guy has saved my butt many times. Even physical fighting moves can't OHKO him and rarely 2HKO.*


Slowbro_used_Amnesia_by_niv100.png

The 'Bro
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252HP/252DEF
Nature: Relaxed
- Slack Off
- Trick Room
- Scald
- Psychic
*My third and final Trick Room set upper. Leftovers + Regenerator + Relaxed + Slack Off + EVs = one crazy physical wall. I really dig the new Slowbro and this moveset is perfect for his play style. Scald and Psychic for STAB and Scald's 30% burn is AMAZING on 'Bro. Obviously Trick Room is here for him and the others to abuse.*


escavalier%202.png

The Knight
Escavalier @ Choice Band
Ability: Shell Armor
EVs: 252HP/252ATK
Nature: Brave
- Megahorn
- Pursuit
- Poison Jab
- Iron Head
*As the newest member of he team he reall needs some work. First of all the moveset needs more coverage and, well, thats about it. He hits hard and fire makes him cry. A very straight foward Trick Room Sweeper*


togekiss.jpg

The Token Female
Togekiss @ King's Rock
Ability: Serene Grace
EVs: 252HP/252DEF
Nature: Relaxed
- Air Slash
- Roost
- Thunder Wave
- Aura Sphere
*She does nothing for the team but is very fun. Thats all there really is to say about her as she should not be here and shall be replace ASAP.*
 
try a bulky sd scizor over escavalier, something like this:

Scizor @ Life Orb
Ability: Technician
EVs: 232 HP / 56 Att / 208 SDef / 12 Spe
Nature: Brave / Adamant
- Swords Dance
- Bullet Punch
- Roost
- Bug Bite

Over togekiss, try a kind of jirachi or even an offecive trick room support bronzong.

On conk, use stone edge over earthquake, gets better coverage and can hit salamence and dnite and other flying types. if ur actually gonna use a status orb, use flame orb, toxic orb just takes away more hp
 
Back
Top