
Basically, this team is built on the idea of there being two Special Sweepers, 1 Physical Sweeper, and 1 Mixed Sweeper.
Why so much special?
Simple: Physical attackers have it rough. Rocky Helmet, Rough Skin, Iron Barbs, the best Spikes setters being Physically Defensive, lack of an attack akin to Psyshock, Burns, and more. However, there's still Special Tanks every so often, so I don't want to be too vulnerable. Anyways:
Zimzam (Manectric) @ Manectite

Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
A pretty standard set. Manectric tends to be my lead, as it counters some of the more popular ones or can hit them hard as they switch in (Ferrothorn, Hippowdon). Unlike most people though, if I notice an electric type on their team, I tend not to mega evolve on the first turn, so that I can get a SpA boost with lightningrod. Most of the time, this not only stops their momentum (Such as when a Rotom-W tries to volt switch) but allows me to two-hit their switch in. I'm considering switching Overheat for Flamethrower because of the miss chance and SpA cut, but I feel flamethrower might not be enough to sink Ferrothorn or a bulky Mega-Scizor in one hit.
I chose Manectric simply because I always prefer to start out with a fast Voltturner to take advantage of an opportunity. He's one of the two special mons on the team.
Into the Trash (Scizor) @ Choice Band

Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
An absolute madman. Witch choice band, most threats taking SE damage will be taken down in one or two hits.
- 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 64 HP / 0 Def Mega Altaria: 300-354 (97.7 - 115.3%) -- 81.3% chance to OHKO
- 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 160 Def Clefable: 344-408 (87.3 - 103.5%) -- 18.8% chance to OHKO
- 252+ Atk Choice Band Scizor U-turn vs. 252 HP / 252+ Def Mega Slowbro: 176-210 (44.6 - 53.2%) -- 28.1% chance to 2HKO
Obviously, he's the physical attacker. Since Hoopa is so weak to fairies, I decided to go with the best fairy counter available.
Happy Merchant (Slowbro) @ Leftovers

Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
While walled by quite a few pokemon, few can touch Slowbro so long as Celebi lives. With a combination of Scald and Thunderwave, I can spook a Heatran or Physical attacker and cripple his specially-based teammate with Thunderwave to allow for a switch to one of my four attackers. Even if it's difficult to switch in to Celebi, if I'm poisoned, I can buy myself a bit ofextra time with Regenerator-- Which also allows me to deal with hazards.
I chose him as a physical wall simply because of Regenerator, although Scald helps quite a bit. I've played a lot with Regenerator (Meinfoo in LC and Tornadus-T) and I consider it to be one of the best abilities in game.
Doompaul (Togekiss) @ Leftovers

Ability: Serene Grace
EVs: 252 HP / 76 Def / 4 SpD / 176 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Thunder Wave
- Roost
Everyone's favourite Hax machine. Oftentimes, I switch into it when Lati@s is sent against Manectric for a Draco Meteor, which allows for either a free Nasty Plot or a Thunderwaved, doomed foe. Otherwise, I tend to use Togekiss as a late-game sweeper when the major threats are gone, so that I can thunderwave a foe and Nasty Plot up until they have no chance. Togekiss is also fantasically bulky, and can deal with Ice Punch and other super-effective attacks by roosting often enough.
Chosen as the second special attacker because Hax is annoying. I'll often see people ragequitting if I knock out 1 or 2 of their pokemon through Hax, even if they're winning-- a silly reason, but one that's proven to work fine.
Ben Garrison (Hoopa-U) @ Choice Scarf

Ability: Magician
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Drain Punch
- Psyshock
- Dark Pulse
- Trick
I find it surprising that you don't see Scarf Hoopa much, but it can be ridiculously powerful. With a scarf, Hoopa can destroy almost anything, one-shotting things like Charizard before they can Mega-Evolve, and can Trick the scarf onto bulky switchins to make sure I can destroy them without fear of them recovering. However, he's still weak to priority attackers and bulky sweepers, which are better dealth with by Manectric or Scizor.
Ever since I last used him, I always use him. Seriously, love the guy.
UNSTUMPABLE (Celebi) @ Leftovers

Ability: Natural Cure
EVs: 252 HP / 84 Def / 156 SpD / 16 Spe
Calm Nature
- Recover
- Heal Bell
- Leech Seed
- Stealth Rock
The support of my team, obviously. In particular, he keeps Slowbro and Scizor healthy so that they can do their job. However, I'm considering switching him for Chansey or Blissey, as they can do everything but Leech Seed without being crippled by bad defensive typing, which causes it to be difficult to find a good time to switch to Celebi.
I don't particularly like Celebi, but again, I realized two key team members were weak to him.
Thanks for reading, hoping to hear plenty of constructive criticism.