Sorry about the title, couldn't think of anything :P
Anyways, this is a team that has been proven fairly useful but lately it's started loosing more then winning.
At a glance:
In depth:
Claydol @ Light Clay
Ability: Levitate
EVs:252 HP/82 Def/176 Spc.D
Nature: Careful
- Stealth Rock
- Light Screen/Testing EQ
- Reflect
- Explosion
Personally I like using Claydol as a lead. He almost always gets up SR and tends to live long enough to set up screens. Explosion is used for those many times I've gotten up screens and his use is non existent, or if I'm battling a Scarved Typhlosion lead. Of experience I know that a Scarved Typhlosions Eruption doesn't OHKO me and that I can OHKO back with Explosion.
Drapion @ Leftovers
Ability: Battle Armor
EVs:252 HP/12 Atk/ 244 Spc. D
Nature: Careful
- Crunch
- Toxic Spikes
- Rest
- Sleep Talk
My primary Status absorber. He also works quite nicely with Toxi-Stalling. I have once out stalled a Psycho Shift Xatu with this, and actually Toxi-stalled about 3 Pokémon to the KO that match.
Relicanth @ Choice Scarf/Testing Choice Band
Ability: Rock Head
EVs: 6 HP/ 252 Atk/ 252 Spe(Testing 252 Atk/164 Spe/92 HP)
Nature: Jolly/Testing Jolly
- Aqua Tail
- Head Smash
- Earthquake
- Stealth Rock/Testing Double Edge
Ahh, the reason for the title. In case Claydol doesn't get up SR this guy can. I also use SR to fake a Supportcanth. Relicanth works nicely cleaning up late game, and STAB Head Smash without recoil just wreaks havoc. Aqua Tail is mainly for Steels and EQ is for more coverage.
Blaziken @ Choice Scarf
Ability: Blaze
EVs: 44 HP/ 252 Atk/ 214 Spe
Nature: Adamant
- Flare Blitz
- Earthquake
- Sky Uppercut
- Stone Edge
I'm thinking about changing this to a Mixed LO Blaziken. Most of the time I switch this in after Claydol has either been KO'ed or Eploded. He tends to get a KO or two.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP/ 6 Spe/ 252 Spc. D
Nature: Calm
- Thunder Wave
- Wish
- Ice Beam
- Softboiled
Provides the oh so important Thunder Wave support and works great as a mixed wall. Wish is useful for healing team mates that don't have a own way of healing (About EVERYONE except Drapion and, of course, Clefable).
Honchkrow @ Expert Belt
Ability: Super Luck
EVs: 4 Atk/ 254 Spe / 252 Spc. A
Nature: Hasty
- Nasty Plot
- Dark Pulse
- Heat Wave
- Superpower
My late game sweeper. He hasn't been functioning very well lately, so I'm thinking about changing him to something else. I chose Expert Belt since I don't really like my life being on a timer. Superpower is for Steels that won't take very much damage from Heat Wave, and Dark Pulse is just for some STAB.
That's it, and thanks in advance for all the ratings :)
Anyways, this is a team that has been proven fairly useful but lately it's started loosing more then winning.
At a glance:






In depth:

Claydol @ Light Clay
Ability: Levitate
EVs:252 HP/82 Def/176 Spc.D
Nature: Careful
- Stealth Rock
- Light Screen/Testing EQ
- Reflect
- Explosion
Personally I like using Claydol as a lead. He almost always gets up SR and tends to live long enough to set up screens. Explosion is used for those many times I've gotten up screens and his use is non existent, or if I'm battling a Scarved Typhlosion lead. Of experience I know that a Scarved Typhlosions Eruption doesn't OHKO me and that I can OHKO back with Explosion.

Drapion @ Leftovers
Ability: Battle Armor
EVs:252 HP/12 Atk/ 244 Spc. D
Nature: Careful
- Crunch
- Toxic Spikes
- Rest
- Sleep Talk
My primary Status absorber. He also works quite nicely with Toxi-Stalling. I have once out stalled a Psycho Shift Xatu with this, and actually Toxi-stalled about 3 Pokémon to the KO that match.

Relicanth @ Choice Scarf/Testing Choice Band
Ability: Rock Head
EVs: 6 HP/ 252 Atk/ 252 Spe(Testing 252 Atk/164 Spe/92 HP)
Nature: Jolly/Testing Jolly
- Aqua Tail
- Head Smash
- Earthquake
- Stealth Rock/Testing Double Edge
Ahh, the reason for the title. In case Claydol doesn't get up SR this guy can. I also use SR to fake a Supportcanth. Relicanth works nicely cleaning up late game, and STAB Head Smash without recoil just wreaks havoc. Aqua Tail is mainly for Steels and EQ is for more coverage.

Blaziken @ Choice Scarf
Ability: Blaze
EVs: 44 HP/ 252 Atk/ 214 Spe
Nature: Adamant
- Flare Blitz
- Earthquake
- Sky Uppercut
- Stone Edge
I'm thinking about changing this to a Mixed LO Blaziken. Most of the time I switch this in after Claydol has either been KO'ed or Eploded. He tends to get a KO or two.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP/ 6 Spe/ 252 Spc. D
Nature: Calm
- Thunder Wave
- Wish
- Ice Beam
- Softboiled
Provides the oh so important Thunder Wave support and works great as a mixed wall. Wish is useful for healing team mates that don't have a own way of healing (About EVERYONE except Drapion and, of course, Clefable).

Honchkrow @ Expert Belt
Ability: Super Luck
EVs: 4 Atk/ 254 Spe / 252 Spc. A
Nature: Hasty
- Nasty Plot
- Dark Pulse
- Heat Wave
- Superpower
My late game sweeper. He hasn't been functioning very well lately, so I'm thinking about changing him to something else. I chose Expert Belt since I don't really like my life being on a timer. Superpower is for Steels that won't take very much damage from Heat Wave, and Dark Pulse is just for some STAB.
That's it, and thanks in advance for all the ratings :)