It's...not a stall team? OMGZ NO WAY!

Stall teams have been getting really popular lately, and I don't know why. They all seem to be weak to the same things...and I'm no good at making them. So I'll make a Sunny Day team! :D

Bronzong @ Heat Rock
Calm - 252 Defense / 252 HP / 4 Sp. Defense
+Heatproof+
~Sunny Day
~Hidden Power [Fire]
~Explosion
~Stealth Rock

So...yeah. I was having a real big amount of trouble picking something to lead and start the sun. So any suggestions are gladly taken. Hopefully, when Fire is doing neutral damage in the sun, they won't think much of it and assume Levitate. After that he explodes. :D

Tangrowth @ Heat Rock
Rash - 252 Sp. Attack / 252 Speed / 4 HP
+Chlorophyll+
~Sunny Day
~Solar Beam
~Hidden Power [Fire]
~Morning Sun / Earthquake / Substitute

Tangrowth can be a beastly sweeper in the sun. He is still pretty bulky physically, with those base stats. Earthquake can nail Fire types (Heatran), but Morning Sun can prolong his life. Substitute could protect against status, but I'm really not going for it too much..

Heatran @ Choice Specs
Modest - 252 Sp. Attack / 252 HP / 4 Sp. Defense
+Flash Fire+
~Fire Blast
~Dragon Pulse / HP Ice
~Earth Power
~Explosion

SpecsTran. Sun. Fire Blast. OHKOs Blissey. 0_O I may opt for HP Ice over Dragon Pulse since it won't be outspeeding Dragons anymore, but I don't know what HP Ice will help more. I might even take out Explosion for Flash Cannon o_o I put in HP since with Specs Speed really doesn't matter anymore..I don't think...I was gonna say something else but I forgot what. >_<

Infernape @ Life Orb
Naive - 252 Attack / 252 Speed / 4 Sp. Attack
+Blaze+
~Flare Blitz
~Overheat
~Close Combat
~Thunderpunch

In the sun, Infernape will do a lot of damage. Flare Blitz is powerful, but I may take off the Life Orb because of the recoil. Overheat will punish any physical walls that want to switch in. Close Combat is just standard on this guy, it's sweet. Thunderpunch....it's just another physical move, but I might take it out for Stone Edge or something.

Blissey @ Leftovers
Bold - 252 Defense / 252 HP / 4 Speed
+Serene Grace+
~Flamethrower
~Wish
~Protect
~Toxic

Blissey gets Flamethrower and Wish, sounds good to me. Protect and Toxic mesh with the set well, so I put those in too. Of course, she's here to sponge Special hits and hurt incoming Heracross / Lucarios hard with possibly a burn.

Gliscor @ Leftovers
Impish - 252 Defense / 252 HP / 4 Speed
+Sand Veil+
~Earthquake
~Roost
~Ice Fang
~Sunny Day

OMG, this beast of a physical wall just seems to make it onto all of my teams...And this time with Sunny Day support! :D I know, odd choice, but I don't really care for Stealth Rock....same for Knock Off...so why not? I might regret having both of my Sunny Day users weak to Ice, though, which may need changing.

Salamence @ Life Orb
Rash - 252 Sp. Attack / 120 Attack / 136 Speed
+Intimidate+
~Draco Meteor
~Brick Break
~Fire Blast
~Roost

Salamence is just...*drools* I don't know where to start. Draco Meteor is just so beast, it OHKOs or nearly OHKOs so much, and Brick Break + Fire Blast help its coverage so much. Roost is in the last slot since I want it to stick around, but it can be changed. Intimidate support is always nice, too.


So, yeah, this is my Sunny Day team. Salamence and Bronzong are completely changeable, they are mostly fillers. Now I want to make a Rain Dance team O.O;
 
A few things: one, you have a weavile weak. 4/6 of your team are killed by it.
If ape goes down or if you lose the coin flip, the rest of your team gets owned by mixape with Hp ice.Hypnosis on Zong over hp fire. Consider another Sun abuser over mence(maybe even cherrim lol). maybe ill rate more later.
 
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