So apparently unless you've got a catchy title, you can sometimes be missed. Anyways, I've got a rain team here for you. Please enjoy the puns.
My Team at A Glance
I would include a teambuilding for this team but to be honest other than wanting to make a rain team with jolteon trying to spam thunders, I don't really remember what other versions of this team really looked like.
My Team in Greater Detail
Gyara-Tres (Gyarados) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Waterfall
- Earthquake
- Ice Fang
- Stone Edge
Gyarados. A staple in OU and a fierce competitor since the beginning. When you slap a choice scarf on it and give it a jolly nature, it outspeeds the entire unboosted metagame. Gyarados is my late game sweeper. Once the Ferrothorns and Forretresses and Vaporeons have been worn down, Gyarados can come in and throw around waterfalls in the rain. The flinch rate is helpful and with moxie he'll keep getting better. Earthquake is a solid move on any physical attacker and provides good coverage with stone edge. Ice Fang gets rid of pesky dragons that are slower unless they carry scarves themselves. The EV spread maximizes damage and speed, key for a physical sweeper.
Meta-Clean (Metagross) @ Choice Band
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Hammer Arm
- Meteor Mash
- Bullet Punch
In the rain, Metagross doesn't worry about his pesky fire weakness. Metagross serves as my bulky sweeper. Priority in bullet punch and trapping in pursuit makes him a great revenge killer. Hammer Arm is key on this team. Seeing that I don't carry a single fire move on my team, Hammer Arm allows me to hit some steels for super-effective damage. Hammer Arm also clears out Blissey + Chansey giving Jolteon free reign to spam thunders. Meteor Mash is for STAB. The attack boosts that I sometimes get are always a plus. Choice Band means that Metagross is hitting like a truck.
Poli-Mario (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Perish Song
- Ice Beam
How can you have a rain team without this guy? This green toad plays as my defensive anchor as well. Scald and Toxic to throw around status. Perish Song stops set-up sweepers in their tracks. Ice beam for dragons and general coverage. EVs maximize defense allowing him to have a bit of survivability even without recovery.
Virizi-Off (Virizion) @ Light Clay
Trait: Justified
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Giga Drain
- Taunt
Dual Screen Virizion is great in the rain. Benefiting from the lack of a fire weaknesses, after a light screen, specially based fire attacks won't do to much thanks to Virizion's natural bulk. One of the fastest taunt users, Virizion can easily set up screens on the likes of Ferrothorn or Vaporeon easily. The screens really come in handy considering how frail some of my other pokemon are from the special side. Giga Drain over close combat to give it a chance of possibly setting up screens twice.
Don-Heater (Donphan) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Roar
Considering that 5 of 6 pokemon on my team are damaged by spikes and 4 of 6 pokemon not liking toxic spikes at all, a spinner was necessary. Although starmie performs the job better in the rain sometimes, I didn't want to carry 3 pokemon weak to electric type moves. Donphan does the job well. With a great ability in sturdy, he can often set up rocks or roar away sweepers when I'm left in a pickle. EVs mean that Donphan is taking physical hit extremely well. Earthquake is STAB and the main source of damage to tank hits. Of course this means that pokes that fly or levitate stop Donphan cold. Gengar takes special mention. I did consider Forretress but the utility of roar was something that I really missed. That being said, I'm open to look at different sets in this slot or being replaced by a different spinner.
Jolt-Second (Jolteon) (F) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Thunder
- Substitute
- Shadow Ball
Ah Jolteon. With a base 130 speed Jolteon is also outspeeding the rest of the unboosted metagame quite like Gyarados. Speaking of which, Jolteon pairs perfectly with Gyarados. Bulky waters such as Jellicent and Vaporeon fear the power that this guy carries. STAB thunders coming from this guy are practically like Jupiter decided Jason Grace wasn't good enough for the quest (had to throw in a reference). Thunderbolt over volt switch mostly because hard switches are sometimes better. Also provides me with a more accurate move in case I lose the weather war. Thundurus isn't fast enough for my taste and would thus have to carry a scarf forcing me to run three choiced pokes.
EDIT: Thanks to Dr. Ciel for recommending sub over thunderbolt. It's been really helpful avoiding status and provides me with the perfect opportunity to spam Thunders with no concern.
Conclusion
This rain team has been incredibly fun to use. I'll post an importable below so you guys can see the team in action. The team's also been on my youtube channel if you want to see some of what it can do.
One of the biggest problems I can't seem to fix is the lack of a fire move. I know it's raining but the only possible moveslot I can see for it is on Jolteon with hidden power. But that gets rid of the boltbeam combination. Anyways tell me what you think of the team and please offer any improvements possible. I'll be sure to respond and try out your suggestions.
Also, if you suggest a change in poke. Try to come up with a pun with the end of the name! If you really can't then don't worried. Hope this post was time well spent.
Importable
My Team at A Glance






I would include a teambuilding for this team but to be honest other than wanting to make a rain team with jolteon trying to spam thunders, I don't really remember what other versions of this team really looked like.
My Team in Greater Detail

Gyara-Tres (Gyarados) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Waterfall
- Earthquake
- Ice Fang
- Stone Edge
Gyarados. A staple in OU and a fierce competitor since the beginning. When you slap a choice scarf on it and give it a jolly nature, it outspeeds the entire unboosted metagame. Gyarados is my late game sweeper. Once the Ferrothorns and Forretresses and Vaporeons have been worn down, Gyarados can come in and throw around waterfalls in the rain. The flinch rate is helpful and with moxie he'll keep getting better. Earthquake is a solid move on any physical attacker and provides good coverage with stone edge. Ice Fang gets rid of pesky dragons that are slower unless they carry scarves themselves. The EV spread maximizes damage and speed, key for a physical sweeper.

Meta-Clean (Metagross) @ Choice Band
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Hammer Arm
- Meteor Mash
- Bullet Punch
In the rain, Metagross doesn't worry about his pesky fire weakness. Metagross serves as my bulky sweeper. Priority in bullet punch and trapping in pursuit makes him a great revenge killer. Hammer Arm is key on this team. Seeing that I don't carry a single fire move on my team, Hammer Arm allows me to hit some steels for super-effective damage. Hammer Arm also clears out Blissey + Chansey giving Jolteon free reign to spam thunders. Meteor Mash is for STAB. The attack boosts that I sometimes get are always a plus. Choice Band means that Metagross is hitting like a truck.

Poli-Mario (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Perish Song
- Ice Beam
How can you have a rain team without this guy? This green toad plays as my defensive anchor as well. Scald and Toxic to throw around status. Perish Song stops set-up sweepers in their tracks. Ice beam for dragons and general coverage. EVs maximize defense allowing him to have a bit of survivability even without recovery.

Virizi-Off (Virizion) @ Light Clay
Trait: Justified
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Giga Drain
- Taunt
Dual Screen Virizion is great in the rain. Benefiting from the lack of a fire weaknesses, after a light screen, specially based fire attacks won't do to much thanks to Virizion's natural bulk. One of the fastest taunt users, Virizion can easily set up screens on the likes of Ferrothorn or Vaporeon easily. The screens really come in handy considering how frail some of my other pokemon are from the special side. Giga Drain over close combat to give it a chance of possibly setting up screens twice.
Don-Heater (Donphan) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Roar
Considering that 5 of 6 pokemon on my team are damaged by spikes and 4 of 6 pokemon not liking toxic spikes at all, a spinner was necessary. Although starmie performs the job better in the rain sometimes, I didn't want to carry 3 pokemon weak to electric type moves. Donphan does the job well. With a great ability in sturdy, he can often set up rocks or roar away sweepers when I'm left in a pickle. EVs mean that Donphan is taking physical hit extremely well. Earthquake is STAB and the main source of damage to tank hits. Of course this means that pokes that fly or levitate stop Donphan cold. Gengar takes special mention. I did consider Forretress but the utility of roar was something that I really missed. That being said, I'm open to look at different sets in this slot or being replaced by a different spinner.

Jolt-Second (Jolteon) (F) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Thunder
- Substitute
- Shadow Ball
Ah Jolteon. With a base 130 speed Jolteon is also outspeeding the rest of the unboosted metagame quite like Gyarados. Speaking of which, Jolteon pairs perfectly with Gyarados. Bulky waters such as Jellicent and Vaporeon fear the power that this guy carries. STAB thunders coming from this guy are practically like Jupiter decided Jason Grace wasn't good enough for the quest (had to throw in a reference). Thunderbolt over volt switch mostly because hard switches are sometimes better. Also provides me with a more accurate move in case I lose the weather war. Thundurus isn't fast enough for my taste and would thus have to carry a scarf forcing me to run three choiced pokes.
EDIT: Thanks to Dr. Ciel for recommending sub over thunderbolt. It's been really helpful avoiding status and provides me with the perfect opportunity to spam Thunders with no concern.
Conclusion
This rain team has been incredibly fun to use. I'll post an importable below so you guys can see the team in action. The team's also been on my youtube channel if you want to see some of what it can do.
One of the biggest problems I can't seem to fix is the lack of a fire move. I know it's raining but the only possible moveslot I can see for it is on Jolteon with hidden power. But that gets rid of the boltbeam combination. Anyways tell me what you think of the team and please offer any improvements possible. I'll be sure to respond and try out your suggestions.
Also, if you suggest a change in poke. Try to come up with a pun with the end of the name! If you really can't then don't worried. Hope this post was time well spent.
Importable
Gyara-Tres (Gyarados) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Waterfall
- Earthquake
- Ice Fang
- Stone Edge
Meta-Clean (Metagross) @ Choice Band
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Hammer Arm
- Meteor Mash
- Bullet Punch
Poli-Mario (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Perish Song
- Ice Beam
Virizi-Off (Virizion) @ Light Clay
Trait: Justified
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Giga Drain
- Taunt
Don-Heater (Donphan) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Roar
Jolt-Second (Jolteon) (F) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Thunder
- Substitute
- Shadow Ball
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Waterfall
- Earthquake
- Ice Fang
- Stone Edge
Meta-Clean (Metagross) @ Choice Band
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Hammer Arm
- Meteor Mash
- Bullet Punch
Poli-Mario (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Perish Song
- Ice Beam
Virizi-Off (Virizion) @ Light Clay
Trait: Justified
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Giga Drain
- Taunt
Don-Heater (Donphan) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Roar
Jolt-Second (Jolteon) (F) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Thunder
- Substitute
- Shadow Ball