Well, well, well, a UU team. This is the first one I'm trying out, and I'm pretty inexperienced in UU. So hopefully some of you can give me some insight on any flaws this team has.
Overall Goal: Stall with Stealth Rock, status, and pseudo-hazing moves until the other team is fatigued enough that Azumarill can sweep.
Team Summary:
Uxie@Damp Rock
Bold-Levitate
252 Hp / 252 Def / 6 Spd
-Rain Dance
-Stealth Rock
-Yawn
-U-turn
-Yawn- the UU version of Bronzong (sort of). Rain Dance and Damp Rock to make the sky grey, and Stealth Rock to knock things out of the sky. Yawn to encourage switches, and to score an occasional sleep if the opponent decides to stay in. U-turn to ease prediction and switching, Uxie is a real team player. It can wall, but without any self-rcovery or any crippling moves other than Yawn, Uxie is more of a Poke that just produces rain. Stealth Rock is critical to get out, as it'll give Azumarill more targets to pick off with Aqua Jet.
Ludicolo@Leftovers
Calm-Swift Swim
204 Hp / 76 SpA / 124 SpD / 104 Spe
-Leech Seed
-Rain Dance
-Grass Knot
-Ice Beam
Azumarill will hate bulky waters that switch in on it. But they'll be badly battered up with Ludicolo. Rain Dance for back up, and Leech Seed to encourage more switches, as if Yawn wasn't enough. This thing will tango with the toughest Bulky waters, and beat them down with Grass Knot and Leech Seed. Not only that, Ludicolo will be our back-up plan against any bulky grass types, with Ice Beam. And if Azumarill can't sweep for some reason, Ludicolo can fill his place if necessary.
Clefable@Flame Orb
Calm-Magic Guard
252 Hp / 252 SpD / 4 Spd
-Trick
-Reflect
-Softboiled
-Seismic Toss
The main answer to Tangrowth, and an annorexic Blissey, this thing is sure to attract Fighting type hitters. Of course, they'll be met with a Flame Orb, which'll cripple them for the rest of the match. Reflect to help with out slightly lackluster physical defense, and Seismic Toss for consistent damage. This is main special sponge, and if we're lucky, we can score Leftovers, and leave a wall with a Burn. What fun!
Spiritomb@Leftovers
Calm-Pressure
252 Hp / 158 Def / 100 SpD
-Rest
-Sleep Talk
-Will-O-Wisp
-Shadow Ball
Yet another Calm Pokemon. Well, this thing blocks Rapid Spin, and can smash through Claydol, the most popular one of UU. It's also the status absorber, and can spread Burns to one and all. Shadow Ball simply for a form of offense. It can switch into Fighting type hitters, and is an all around solid defender, who can stall with WOW. Wow indeed.
Drapion@Leftovers
Impish-Battle Armor
252 Hp / 252 Def / 6 Atk
-Taunt
-Rain Dance
-Crunch
-Knock Off
Bring it on! An added physical wall if Uxie needs help. Taunt to stop any attempts to setup or any supportive moves by the opponent, and Rain Dance as an insurance policy in case our turns run out. Knock Off because some strategies just get shut down when that item is gone, a prime example being Marowak switching in. Immunity to Critical Hits just adds to fun!
Azumarill@Life Orb
Adamant-Thick Fat (Pffft, just kidding, it's Huge Power)
252 Atk / 212 Hp / 44 Spd
-Aqua Jet
-Waterfall
-Ice Punch
-Brick Break
The Water Bunny will rip your guts out it will. Aqua Jet will pick off the things beaten down by Leech Seed, Stealth Rock, Will-O-Wisp, Flame Orb, and any frail Pokes standing in the way. Waterfall for a good core attack, and Ice Punch for coverage. Brick Break to shatter any screens, and hit for super effective on Normal types (and anything it can hit that Waterfall normally can't finish). We finish with this guy, and if everything goes according to plan, it'll KO everything in it's path.
Problems:
1. It doesn't seem like a true Rain Dance team, with only two Pokemon at best benefiting from it
2. Uxie and Drapion don't have any reliable form of self-recovery, meaning our physical defense is easy to target and exploit
3. Few key resistances on some types, including Bug and Flying
4. No rapid spinner (However, no one on are team suffers any real problem against passive damage)
This list will probably expand as more of you rate it, I don't know much about UU. So please, rate away.
Overall Goal: Stall with Stealth Rock, status, and pseudo-hazing moves until the other team is fatigued enough that Azumarill can sweep.
Team Summary:






Uxie@Damp Rock

Bold-Levitate
252 Hp / 252 Def / 6 Spd
-Rain Dance
-Stealth Rock
-Yawn
-U-turn
-Yawn- the UU version of Bronzong (sort of). Rain Dance and Damp Rock to make the sky grey, and Stealth Rock to knock things out of the sky. Yawn to encourage switches, and to score an occasional sleep if the opponent decides to stay in. U-turn to ease prediction and switching, Uxie is a real team player. It can wall, but without any self-rcovery or any crippling moves other than Yawn, Uxie is more of a Poke that just produces rain. Stealth Rock is critical to get out, as it'll give Azumarill more targets to pick off with Aqua Jet.
Ludicolo@Leftovers

Calm-Swift Swim
204 Hp / 76 SpA / 124 SpD / 104 Spe
-Leech Seed
-Rain Dance
-Grass Knot
-Ice Beam
Azumarill will hate bulky waters that switch in on it. But they'll be badly battered up with Ludicolo. Rain Dance for back up, and Leech Seed to encourage more switches, as if Yawn wasn't enough. This thing will tango with the toughest Bulky waters, and beat them down with Grass Knot and Leech Seed. Not only that, Ludicolo will be our back-up plan against any bulky grass types, with Ice Beam. And if Azumarill can't sweep for some reason, Ludicolo can fill his place if necessary.
Clefable@Flame Orb

Calm-Magic Guard
252 Hp / 252 SpD / 4 Spd
-Trick
-Reflect
-Softboiled
-Seismic Toss
The main answer to Tangrowth, and an annorexic Blissey, this thing is sure to attract Fighting type hitters. Of course, they'll be met with a Flame Orb, which'll cripple them for the rest of the match. Reflect to help with out slightly lackluster physical defense, and Seismic Toss for consistent damage. This is main special sponge, and if we're lucky, we can score Leftovers, and leave a wall with a Burn. What fun!
Spiritomb@Leftovers

Calm-Pressure
252 Hp / 158 Def / 100 SpD
-Rest
-Sleep Talk
-Will-O-Wisp
-Shadow Ball
Yet another Calm Pokemon. Well, this thing blocks Rapid Spin, and can smash through Claydol, the most popular one of UU. It's also the status absorber, and can spread Burns to one and all. Shadow Ball simply for a form of offense. It can switch into Fighting type hitters, and is an all around solid defender, who can stall with WOW. Wow indeed.
Drapion@Leftovers

Impish-Battle Armor
252 Hp / 252 Def / 6 Atk
-Taunt
-Rain Dance
-Crunch
-Knock Off
Bring it on! An added physical wall if Uxie needs help. Taunt to stop any attempts to setup or any supportive moves by the opponent, and Rain Dance as an insurance policy in case our turns run out. Knock Off because some strategies just get shut down when that item is gone, a prime example being Marowak switching in. Immunity to Critical Hits just adds to fun!
Azumarill@Life Orb

Adamant-Thick Fat (Pffft, just kidding, it's Huge Power)
252 Atk / 212 Hp / 44 Spd
-Aqua Jet
-Waterfall
-Ice Punch
-Brick Break
The Water Bunny will rip your guts out it will. Aqua Jet will pick off the things beaten down by Leech Seed, Stealth Rock, Will-O-Wisp, Flame Orb, and any frail Pokes standing in the way. Waterfall for a good core attack, and Ice Punch for coverage. Brick Break to shatter any screens, and hit for super effective on Normal types (and anything it can hit that Waterfall normally can't finish). We finish with this guy, and if everything goes according to plan, it'll KO everything in it's path.
Problems:
1. It doesn't seem like a true Rain Dance team, with only two Pokemon at best benefiting from it
2. Uxie and Drapion don't have any reliable form of self-recovery, meaning our physical defense is easy to target and exploit
3. Few key resistances on some types, including Bug and Flying
4. No rapid spinner (However, no one on are team suffers any real problem against passive damage)
This list will probably expand as more of you rate it, I don't know much about UU. So please, rate away.