First attempt at a Trickroom team. Intelligent critique would be greatly appreciated.
Bronzong @Leftovers
Evs: 252Hp/152Atk/8Def/96SpD
Relaxed Nature
Ability:Levitate
-Gyro Ball
-Trick Room
-Earthquake
-Hypnosis
Lead. Sets up Trick Room after sleeping the other pokemon, then either sweeps or switches to a more suitable pokemon to sweep with.
Dunsparce @Leftovers
Evs: 144Hp/252Atk/36Def/76SpD
Brave Nature
Ability:Serene Grace
-Thunder Wave
-Headbutt
-Rock Slide
-Bite
This guy is so annoying. Paralyze, then attack at will. Opponent will have a very tough time attacking back. Relys on alot of luck, though, but hes fun to use.
Octillery @Life Orb
Evs: 144Hp/56Def/252SpA/56SpD
Quiet Nature
Ability:Suctions Cup
-Surf
-Energy Ball
-Flamethrower
-Ice Beam
Basic Special Sweeper. With Trick Room out, he is a force to be reckoned with, due to the very diverse movepool.
Porygon2 @Leftovers
Evs: 252Hp/68Def/92SpA/96SpD
Quiet Nature
Ability:Trace
-Trick Room
-Thunderbolt
-Tri Attack
-Recover
Pretty much standard for any Trick Room team. Recover makes for a very speedy recovery, T-bolt for coverage, and Tri Attack for STAB.
Rhyperior @Life Orb
Evs: 252Hp/144Atk/112Def
Brave Nature
Ability:Solid Rock
-Earthquake
-Stone Edge
-Megahorn
-Stealth Rock
My Tank. Lays down Stealth Rock, thens sweeps away. Megahorn is on here because I needed a solid Bug type Attack. Earthquake/Stone Edge is basic.
Claydol @Leftovers
Evs: 252Hp/124Def/124SpA
Relaxed Nature
Ability:Levitate
-Trick Room
-Earth Power
-Psychic
-Rapid Spin
Pretty decent Utility. Has Trick Room on here for when the original five turns runs out, Rapid Spin because all of my teams must have spinner. Earth Power/Psychic are both STAB, and has decent coverage.

Evs: 252Hp/152Atk/8Def/96SpD
Relaxed Nature
Ability:Levitate
-Gyro Ball
-Trick Room
-Earthquake
-Hypnosis
Lead. Sets up Trick Room after sleeping the other pokemon, then either sweeps or switches to a more suitable pokemon to sweep with.

Evs: 144Hp/252Atk/36Def/76SpD
Brave Nature
Ability:Serene Grace
-Thunder Wave
-Headbutt
-Rock Slide
-Bite
This guy is so annoying. Paralyze, then attack at will. Opponent will have a very tough time attacking back. Relys on alot of luck, though, but hes fun to use.

Evs: 144Hp/56Def/252SpA/56SpD
Quiet Nature
Ability:Suctions Cup
-Surf
-Energy Ball
-Flamethrower
-Ice Beam
Basic Special Sweeper. With Trick Room out, he is a force to be reckoned with, due to the very diverse movepool.

Evs: 252Hp/68Def/92SpA/96SpD
Quiet Nature
Ability:Trace
-Trick Room
-Thunderbolt
-Tri Attack
-Recover
Pretty much standard for any Trick Room team. Recover makes for a very speedy recovery, T-bolt for coverage, and Tri Attack for STAB.

Evs: 252Hp/144Atk/112Def
Brave Nature
Ability:Solid Rock
-Earthquake
-Stone Edge
-Megahorn
-Stealth Rock
My Tank. Lays down Stealth Rock, thens sweeps away. Megahorn is on here because I needed a solid Bug type Attack. Earthquake/Stone Edge is basic.

Evs: 252Hp/124Def/124SpA
Relaxed Nature
Ability:Levitate
-Trick Room
-Earth Power
-Psychic
-Rapid Spin
Pretty decent Utility. Has Trick Room on here for when the original five turns runs out, Rapid Spin because all of my teams must have spinner. Earth Power/Psychic are both STAB, and has decent coverage.