It's time to 'Rade on your parade!

This is a highly experimental team based on the gen 4 Hitokage team that was pretty much broken back them, it also has no gen 5 pokes but i have attempted to adapt it to gen 5. Brackets next to abilities represent dream world abilities.





Celebi @ Choice Scarf Natural Cure Modest
EV's: 220 HP/36 Sp attack/252 Speed
Stealth Rock
Leaf Storm
HP Fire
Trick

A lead i used to reasonbly good effect in Gen 4 and my new lead over Roserade. It caught a fair few people off guard and severely crippled many pokemon and this often allowed my team to go more on the offensive a lot earlier than usual. Trick being the generic move that forces a lot of inital switches, as well as limiting that pokemon's capabilities throughout the match. Stealth Rock provides entry hazard setup, Leaf Storm to destroy Bulky waters amongst other things. HP Fire to burn to death Ferrothorn and Scizor.




Skarmory @Leftovers Impish Sturdy
EV':s: 252 HP/232 Def/24 Speed
Spikes
Roost
Brave Bird
Whirlwind

The ever present tank Skarmory remains one of Gen 5's top physical walls. With Sturdy's mechanics being changed, it can now live any attack at full health meaning it can now live moves that it couldn't last generation such as +2 Life Orb Close Combat from a Adamant Lucario, All Special electric attacks, all special fire moves e.t.c. Spikes is now used over Stealth Rock as Celebi will typically be able to fire off a Stealth Rock early on. Roost to recover off any damage that has accumulated on Skarmory and it may even save it from being OHKO'd if it recovers back to full health. Brave Bird to destroy fighting types and lastly whirlwind to phaze opponents out as well as accumulate damage on the opponent.



Infernape@ Expert Belt Naive <IRON FIST>
EV's: 40 Sp Attack/212 Attack/252 Speed
Substitute
Fire Blast
Stone Edge
Focus Punch

Perhaps one of the most creative pokemon i have come up with, and i believe it can really punch holes in teams simply because of the sheer surprise factor. Substitute can be used when you switch into a pokemon that will inevitably have to switch out. Fire Blast for a powerful fire STAB Move, that dents physical walls that switch into Infernape. Focus Punch being the main move on this set, gaining a huge 270 base power with STAB and Iron Fist, going up to a staggering 324 base power with the super effective Expert Belt boosts. Stone Edge is preffered on this set to deal with Gyarados/Dragonite/Salamence that would otherwise wall this set. Expert Belt is there to fool people into believing Infernape has a choice item, as well as providing extra power for super effective hits without taking recoil damage.

Considerations to replace Infernape:
Conkeldurr: 120 HP / 252 Atk / 136 SpD Brave Nature 0 Speed IV Guts
Moves: Bulk Up/Drain Punch/Mach Punch/Stone Edge

Why?: Better bulk and attack power. Is not crippled by status (Paralysis is probably the most ideal even though you may not be able to attack 25% of the time). Can recover health with Drain Punch usage.





Dragonite@ Leftovers Adamant <Multiscale>
EV's: 252 HP/44 Attack/212 Speed
Dragon Dance
Outrage
Fire punch
Roost

The standard Bulky Dragon Dance Dragonite set. I decided to replace Latias for this because once Infernape went down, my team would struggle to defeat Scizor's and other bug type pokemon that could have used either Latias or Starmie to easily set up. Dragonite has a fair bit more bulk that Latias, with a superior HP and Defense stat than Latias, as well as having access to Multiscale, that cuts any attack in half when Dragonite is at full health. Dragon Dance provides the power and speed for Dragonite to smash through opponents, Outrage is there to destroy/severely dent anything that doesn't resist it. Fire Punch to deal with the steel types and Roost to provide durability and potentially save Dragonite from being KO'd.




Starmie @Leftovers/Life Orb Timid Natural Cure
EV's: 4HP/252 Sp Attack/252 Speed
Hydro Pump
Thunderbolt
Recover
Rapid Spin

The Rapid Spinner and generic Special Sweeper. Hydro Pump is more appealing to me given the amount of rain teams there seem to be, increasing its power by a huge amount. T-Bolt to damage bulky waters/Flying types. Recover to heal damage and lastly Rapid Spin gives the much needed team support.

Considered Starmie Replacements:
Tentacruel: Standard EV Spread (252 HP/240Def/16 Speed) and Bold Nature, Liquid Ooze Ability, Leftovers. Moves: Scald/Confuse Ray or Venoshock/Rapid Spin/Protect

Why?: Can absorb Toxic Spikes so it wouldn't have to take additional residual damage, which Starmie would. Can take advantage of my own Toxic Spikes with a base 130 STAB Venoshock to severely hinder Grass Types not named Ferrothorn. Better overall bulk and can also damage Drain Punchers because of the Liquid Ooze ability.

Rotom-W: 4HP/252 Sp Attack/252 Speed Modest nature. Choice Scarf.
Moves: Volt Switch/Trick/Hydro Pump/HP Fire

Why?: Can utilize Trick a lot better than Starmie because of its better bulk. Levitate means it won't be hit by Spikes that can rack up residual damage. Can deal with Starmie's bulky water counters and also handle Scizor/Ferrothorn. I do however lose my Rapid Spinner.




Scizor @Choice Band Adamant Technician
EV's: 252 HP/228 Attack/28 Speed
Bullet Punch
Superpower
U-Turn
Pursuit

Choice Band Scizor the ever present threat and can devastate many teams with its sheer power and decent amount of resistances. Bullet Punch picks of weakened sweepers as well as taking a fair chunk out of of them if they have full health. Superpower to destroy Steels/T-Tar. U-Turn to provide momentum and huge damage and lastly Pursuit checkmates a large amount of choice users. The 28 speed EV's are there to ensure it outruns all other common CB Scizor/Bulky SD Scizor and Superpower them to death.
 
damn bro, the Infernape is so innovative and so freaking scary in my eyes, Latias set seems standard yes, Scizor is maybe a huge threat to my team (KEYWORD: MAYBE; as i have beaten many bug/steels and grass/steels easily) Starmie is basically Standard wise which is maybe the only set it can run, the skarm set is standard also which works in many ways, and Roserade's set is new to me, haven't seen it yet so i assume it would be very devastating.
but you need to be able to predict well with this team also to ensure victory, thats maybe the only flaw, even if you have a great team overall, even one Stupid Mistake makes you lose a whole (happened to me once and the guy clutched me 1-0 when i was 5-1 or 6-1 [mistake was not atking when it came out in play instantly])
Overall though, i love this team, and i look forward to facing this team eventually in either PO or DS Wifi Battles.
 
Hi, interesting team to say the least. Regarding your Infernape, I really like this set, very innovative. However, I believe you should consider swapping Flare Blitz for Fire Blast. Fire Blast is better for hitting the likes of Gliscor, who laugh at Focus Punch and Stone Edge. Between Flare Blitz and Substitute, Infernape will KO itself very quickly, which is never good. You don't actually even need to invest much in Special Attack for Fire Blast to do its job, as it can still hit physical behemoths such as Gliscor reasonably hard, and can easily KO the likes of Skarmory and Ferrothorn. The only problem honestly, is the accuracy, but its better than KOing yourself from recoil.

At the moment, your team is bound to have difficulty against Volcarona, as it can easily set up on Scizor or Latias, and proceed to run through your entire team bar infernape. Choice Scarf Genesect can, too, prove annoying. Although Infernape can easily KO both, it doesn't have the bulk to switch-in. Even a resisted move can knock Infernape around a bit. From what I see, Roserade seems to be the weak link of this team, as your team isn't particularly defensive, and doesn't need the Toxic Spikes support. Starmie is more than enough to dispose of Toxic Spikes. Therefore, I suggest swapping Roserade for Specially Defensive Heatran. Heatran can wall all the aforementioned Pokemon, set up Stealth Rock, and proceed to Roar Volcarona out, or KO with Lava Plume. Heatran also provides insurance against Latias and Latios, which is always helpful. Bulky waters are generally non-issue, as Latias can handle most of them. Although I could foresee Gastrodon becoming problematic. Since Heatran is now carrying Stealth Rock, I suggest letting Skarmory do what it does best, set up Spikes. Considering how many switches your Infernape will cause, Spikes would be great to rack up entry hazard damage against switch-ins, and potentially turn some 3HKOs into 2HKOs and 2HKOs into OHKOs

TLDR version:
Fire Blast>Flare Blitz on Infernape
pros: better for getting past physical walls, wont die as quickly
cons: accuracy

Specially Defensive Heatran>Roserade
pros: check Volcarona and Genesect, another way to deal with dragons
cons: no more Toxic Spikes, bit more problems against Gastrodon

Spikes>Stealth Rock on Skarmory
pros: Skarmory is Spikes, as well, you'll really enjoy the switches it forces
cons: if you opt for Heatran>Roserade, none

GL

Infernape @ Expert Belt
Trait: Iron Fist
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature (+Spe, -SpD)
- Substitute
- Focus Blast
- Fire Blast
- Stone Edge

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature (+SpD, -Atk)
- Lava Plume
- Stealth Rock
- Roar
- Protect

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature (+Def, -Atk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
 
New World Order: Now you have mentioned it i do see Volcarona becoming a problem. Perhaps i could substitute Latias for a Bulky DD of Specially Defensive Dragonite to ensure extra safety against Volcarona/SD Scizor. Also i could perhaps replace Roserade with Ferrothorn/Hetran and run a CB Landorous/Terrakion to deal with their potential counters. Also Spikes on Skarmory and Fire Blast On 'Nape are good suggestions.

Edit: Latias has been replaced by Bulky DD Dragonite.

Dragonite@ Leftovers Adamant Multiscale
EV's: 252 HP/44 Attack/212 Speed
Dragon Dance
Outrage
Fire punch
Roost

The standard bulky offensive Dragonite.
 
Almost every Pokemon here is severely hurt by being choicelocked due to trick, what are you going to do in the case of a trick lead or in the instance of your infernape getting locked into substitute?
 
Almost every Pokemon here is severely hurt by being choicelocked due to trick, what are you going to do in the case of a trick lead or in the instance of your infernape getting locked into substitute?

I'm considering replacing Roserade with something else, not entirely sure what yet. As for Trick, it is actually far less of a problem with team preview.

Edit: Think i have found a reasonable solution to my problem for a lead.
 
tentacruel does well the role of roserade with T-spikes and the role of starmie with rapid spin so is pretty good like a replacement and you will have a free slot, in this way you have tspikes on tentacruel, spikes on skarmory and eventually stealth rocks if you want to use heatran
 
tentacruel does well the role of roserade with T-spikes and the role of starmie with rapid spin so is pretty good like a replacement and you will have a free slot, in this way you have tspikes on tentacruel, spikes on skarmory and eventually stealth rocks if you want to use heatran

I'm now toying with the idea of Tentacruel over Starmie now, simply because my new Celebi lead provides a decent psychic resist as well as Stealth Rock and Trick.
 
have you ever tried Azelf as a lead in gen4? I suggest you to give it a try, it's very useful like an offensive lead with access to trick, stealth rock, u-turn and screens
 
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