I have played pokémon since the red/blue, and honestly I didn't understand anything about competitive battle at that time. The time passed and now I built my first official team, and here it is:
http://bulbapedia.bulbagarden.net/wiki/Image:Spr_4d_145_s.png
Revenant Wings (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/14 Def/184 Spd/60 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Substitute
- Baton Pass
- Metal Sound
My starter, Zapdos can set up a Substitute faster than a Roserade Sleep Powder or Bronzong’s Hypnosis. He then uses Metal Sound and goes away from the treat that is switching with a fast Baton Pass. Thunderbolt is for STAB. I find a lack of other attacking move, but I wasn’t able, only God knows why, to put a Hidden Power Ice or Flying with this nature on shoddy, it keeps accusing error every time I tried.
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http://bulbapedia.bulbagarden.net/wiki/Image:392.png
Heat Head (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/252 Spd/232 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Nasty Plot
- Grass Knot
- Close Combat
The standard MixApe set. I have just included a Grass Knot because of my fear of bulky water and since he almost get a free switch every battle Nasty Plot gives it a hand at bringing them down to their knees. Flamethrower is for a good and reliable STAB and Close Combat is for Blisseys. He hits both walls with great damage.
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http://bulbapedia.bulbagarden.net/wiki/Image:121.png
Death Star (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Psychic
I’ve discovered through a lot of pain that I don’t like Stealth Rock or Spikes, and since RSE I had liked using Starmie on my Game Team. It suits me fine since it along with Blissey are my status absolvers. I find both being in the same team a bit of both working in the same function, but the two work very well along each other. Surf is for STAB and Infernape bane and Psychic is for Fighting killing, something any other pokémon on my team has.
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http://bulbapedia.bulbagarden.net/wiki/Image:Spr_4d_242_s.png
Charity (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/40 SAtk/216 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Thunder Wave
- Softboiled
- Ice Beam
My SupportBliss. Aromatherapy helps my team don't be afraid of status, but since my team is not very sturdy I'm considering to drop it out for another support move. Thunder wave is a great support move and help my slow iron behemoth enters in battle. Ice Beam is to stop a Garchomp to come in and setup Swords dances. And what would be of a Blissey without a recover move, there is where Softboiled fits in.
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http://bulbapedia.bulbagarden.net/wiki/Image:Spr_4d_094_s.png
Nightmare (Gengar) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Focus Blast
- Thunderbolt
- Shadow Ball
- Hidden Power Ice
Here comes a phantom of a past golden age where his kind where the most feared starters. It's a Scarf Gengar. Focus Blast to dark types and Hidden Power Ice for dragons ones. Thunderbolt is for counter a Gyarados or any water that comes in his way. Also his typing makes wonders to my team especialy because he loves to switch out to my next pokemon come in....
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http://bulbapedia.bulbagarden.net/wiki/Image:Spr_4d_376.png
Iron Fist (Metagross) @ Choice Band
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spe
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Thunderpunch
- Agility
The Iron Behemoth, this metagross packs a heavy punch. Meteor Mash saved my game countless times and Thunderpunch helps maintain gyarados out of my way, but it is a free switch to Garchomps. Agility is self explanatory in this guy and Earthquake helps delivers a dent in everything not floating that dares to switch in. I like the idea of it being a late game sweeper and even a surprise factor, but due to the many switches my team does it doesn’t have that factor.
I know that it can be better because I think of them as a lot of Standard pulled together. So bomb me with critics.
http://bulbapedia.bulbagarden.net/wiki/Image:Spr_4d_145_s.png
Revenant Wings (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/14 Def/184 Spd/60 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Substitute
- Baton Pass
- Metal Sound
My starter, Zapdos can set up a Substitute faster than a Roserade Sleep Powder or Bronzong’s Hypnosis. He then uses Metal Sound and goes away from the treat that is switching with a fast Baton Pass. Thunderbolt is for STAB. I find a lack of other attacking move, but I wasn’t able, only God knows why, to put a Hidden Power Ice or Flying with this nature on shoddy, it keeps accusing error every time I tried.
---
http://bulbapedia.bulbagarden.net/wiki/Image:392.png
Heat Head (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/252 Spd/232 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Nasty Plot
- Grass Knot
- Close Combat
The standard MixApe set. I have just included a Grass Knot because of my fear of bulky water and since he almost get a free switch every battle Nasty Plot gives it a hand at bringing them down to their knees. Flamethrower is for a good and reliable STAB and Close Combat is for Blisseys. He hits both walls with great damage.
---
http://bulbapedia.bulbagarden.net/wiki/Image:121.png
Death Star (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Psychic
I’ve discovered through a lot of pain that I don’t like Stealth Rock or Spikes, and since RSE I had liked using Starmie on my Game Team. It suits me fine since it along with Blissey are my status absolvers. I find both being in the same team a bit of both working in the same function, but the two work very well along each other. Surf is for STAB and Infernape bane and Psychic is for Fighting killing, something any other pokémon on my team has.
---
http://bulbapedia.bulbagarden.net/wiki/Image:Spr_4d_242_s.png
Charity (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/40 SAtk/216 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Thunder Wave
- Softboiled
- Ice Beam
My SupportBliss. Aromatherapy helps my team don't be afraid of status, but since my team is not very sturdy I'm considering to drop it out for another support move. Thunder wave is a great support move and help my slow iron behemoth enters in battle. Ice Beam is to stop a Garchomp to come in and setup Swords dances. And what would be of a Blissey without a recover move, there is where Softboiled fits in.
---
http://bulbapedia.bulbagarden.net/wiki/Image:Spr_4d_094_s.png
Nightmare (Gengar) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Focus Blast
- Thunderbolt
- Shadow Ball
- Hidden Power Ice
Here comes a phantom of a past golden age where his kind where the most feared starters. It's a Scarf Gengar. Focus Blast to dark types and Hidden Power Ice for dragons ones. Thunderbolt is for counter a Gyarados or any water that comes in his way. Also his typing makes wonders to my team especialy because he loves to switch out to my next pokemon come in....
---
http://bulbapedia.bulbagarden.net/wiki/Image:Spr_4d_376.png
Iron Fist (Metagross) @ Choice Band
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spe
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Thunderpunch
- Agility
The Iron Behemoth, this metagross packs a heavy punch. Meteor Mash saved my game countless times and Thunderpunch helps maintain gyarados out of my way, but it is a free switch to Garchomps. Agility is self explanatory in this guy and Earthquake helps delivers a dent in everything not floating that dares to switch in. I like the idea of it being a late game sweeper and even a surprise factor, but due to the many switches my team does it doesn’t have that factor.
I know that it can be better because I think of them as a lot of Standard pulled together. So bomb me with critics.