It's works nicely but I know it can be better

I have played pokémon since the red/blue, and honestly I didn't understand anything about competitive battle at that time. The time passed and now I built my first official team, and here it is:
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Revenant Wings (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/14 Def/184 Spd/60 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Substitute
- Baton Pass
- Metal Sound


My starter, Zapdos can set up a Substitute faster than a Roserade Sleep Powder or Bronzong’s Hypnosis. He then uses Metal Sound and goes away from the treat that is switching with a fast Baton Pass. Thunderbolt is for STAB. I find a lack of other attacking move, but I wasn’t able, only God knows why, to put a Hidden Power Ice or Flying with this nature on shoddy, it keeps accusing error every time I tried.
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Heat Head (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/252 Spd/232 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Nasty Plot
- Grass Knot
- Close Combat

The standard MixApe set. I have just included a Grass Knot because of my fear of bulky water and since he almost get a free switch every battle Nasty Plot gives it a hand at bringing them down to their knees. Flamethrower is for a good and reliable STAB and Close Combat is for Blisseys. He hits both walls with great damage.
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Death Star (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Psychic


I’ve discovered through a lot of pain that I don’t like Stealth Rock or Spikes, and since RSE I had liked using Starmie on my Game Team. It suits me fine since it along with Blissey are my status absolvers. I find both being in the same team a bit of both working in the same function, but the two work very well along each other. Surf is for STAB and Infernape bane and Psychic is for Fighting killing, something any other pokémon on my team has.
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Charity (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/40 SAtk/216 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Thunder Wave
- Softboiled
- Ice Beam

My SupportBliss. Aromatherapy helps my team don't be afraid of status, but since my team is not very sturdy I'm considering to drop it out for another support move. Thunder wave is a great support move and help my slow iron behemoth enters in battle. Ice Beam is to stop a Garchomp to come in and setup Swords dances. And what would be of a Blissey without a recover move, there is where Softboiled fits in.
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Nightmare (Gengar) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Focus Blast
- Thunderbolt
- Shadow Ball
- Hidden Power Ice

Here comes a phantom of a past golden age where his kind where the most feared starters. It's a Scarf Gengar. Focus Blast to dark types and Hidden Power Ice for dragons ones. Thunderbolt is for counter a Gyarados or any water that comes in his way. Also his typing makes wonders to my team especialy because he loves to switch out to my next pokemon come in....
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Iron Fist (Metagross) @ Choice Band
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spe
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Thunderpunch
- Agility

The Iron Behemoth, this metagross packs a heavy punch. Meteor Mash saved my game countless times and Thunderpunch helps maintain gyarados out of my way, but it is a free switch to Garchomps. Agility is self explanatory in this guy and Earthquake helps delivers a dent in everything not floating that dares to switch in. I like the idea of it being a late game sweeper and even a surprise factor, but due to the many switches my team does it doesn’t have that factor.

I know that it can be better because I think of them as a lot of Standard pulled together. So bomb me with critics.
 
Hmm - I'm not sure I like Weavile as your lead. Let me ask - what does it do for you? What threats does it remove? What leads does it counter?

I think a Substitute Zapdos would really help you here. With 310 speed (184 Speed EVs with Timid) it can block Roserade's Sleep Powder, as well as stopping Bronzong from getting the sleep. With Baton Pass you can pass that sub to another member of your team.

I'd change Grass Knot to HP Ice, and give 78 Atk EVs to Infernape. Hidden Power Ice is more useful in my opinion to help check Garchomp.

Weezing...it counters a lot for you but I just don't like it, mainly because of its lack of reliable healing and general lack of offense.

Blissey: It's fine, though do you need Aromatherapy? Maybe Seismic Toss might work better over either T-Wave or Aroma (I'd say you have something of a Raikou weakness, seeing that it can set up on 3 of your pokemon, and hits the other 3 hard.

Metagross: I'd go with a LO Agligross with MM/Thunderpunch/Agility (or Rock Polish lol)/Earthquake. With the rising popularity of Magnezone, it's simply too dangerous to spam Meteor Mashes with a Choiced Steel.

Gengar: HP Ice over Hypnosis; Hypnosis is generally useless on choice users.

I mentioned a Raikou weakness, you sort of also have an Infernape weakness, since you have to revenge-kill it.

It's actually pretty solid, it just needs to be tweaked a bit. I think you could easily sub out Gengar for Starmie - it helps with Infernape, Gyarados, and support your team with Rapid Spin.

With Starmie in play, Weezing becomes expendable. I'd sub it out for Scarfcross, as Close Combat hits very hard, even when not SE, and without Gengar you need something for Cresselia and to a lesser extent Starmie.
 
I'm very glad for your reply. I liked the idea of the Zapdos. And since It'll be caring Thunderbolt I could use another move on Gengar in the place of the T-bolt and another in the place of the Hypnosis. I totally agree with the Agligross, the chance of the Aromatheraphy for Seismic Toss I will think more deeply. I am not willing to loss Grass Knot on my Infernape since I have my Weavile which is my dragon counter, Salamances, Dragonites and Garchomps fall to it. I could get a dispose of my Weavile but I am not very trustefull of getting rid of my Gengar and my Weezing. And without Weezing who would be my physical wall, and it land hard Super Effective hits.
Once again I thank you Ancien Régime for your opinion.
 
I'm very glad for your reply. I liked the idea of the Zapdos. And since It'll be caring Thunderbolt I could use another move on Gengar in the place of the T-bolt and another in the place of the Hypnosis. I totally agree with the Agligross, the chance of the Aromatheraphy for Seismic Toss I will think more deeply. I am not willing to loss Grass Knot on my Infernape since I have my Weavile which is my dragon counter, Salamances, Dragonites and Garchomps fall to it. I could get a dispose of my Weavile but I am not very trustefull of getting rid of my Gengar and my Weezing. And without Weezing who would be my physical wall, and it land hard Super Effective hits.
Once again I thank you Ancien Régime for your opinion.

I was suggesting removing Weavile, not moving it back.

In my opinion, Weezing slows the pace of your team down, and the stuff you counter with Weezing you can counter with Starmie, and if you want you can add a wall rather than a sweeper.
 
I was thinking for the moveset of my Gengar:
-Shadow Ball
-Thunderbolt
-Hidden Power Ice
-Destiny Bond or Energy Ball
What do you think?
I have switched Weezing for Starmie and Weavile for Zapdos.
 
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