ITT Scrabble Discussion

Scrabble is a pretty fun game imo and it helps your vocabulary when you know that things like 'Ostia, 'Saz', and 'Etesian' are words. It's a pretty strategic game imo and recently a bunch of us have started playing scrabble a bit. There's been monsters among us (Mcgraw with the 212 point word) but mostly we're all on the same level (except thunda with his 40 point game).

So, I thought that scrabble would be worthy of a topic.

Firstly, how to play scrabble online:

Scrabulous

http://www.scrabulous.com/

This is easily the superior choice imo, although it doesn't follow the feel of 'true' scrabble where you can play anything you want as long and it's up to the opponent to challenge because you can only play legit words. It's alot more visually pleasing and doesn't have gay sounds. It's also more user-friendly. It requires signing-up, but no downloading. The downside is some people apparently can't connect to it.

Internet Scrabble Club

http://www.isc.ro/

The less appealing but more accessible choice. It is less user-friendly and requires downloading in addition to being butt-ugly, but you can play illegit words and get away with it, and it's easier to connect to.

Secondly, some tools to help out in scrabbling(don't use them in games unless you're a cheater):

Stems

http://www.geocities.com/~rosella/scrabble/stems.html

Stems are basically specific 6 letters that can form a 7-letter word with any other letter. For example, the most common one, SATINE, forms ETESIAN with an E (true story, I used this against Pillowrath). To further illustrate, SATINE is ANTISEX (WTF) with an X and ZANIEST with a Z. RETINA forms TRAINEE with an E, etc.

Sowpods

http://www.scrabulous.com/sowpods_dictionary.php

EDIT: Actually apparently SOWPODS refers to the scrabble official working dictionary (it's an acronym) and not two letter words

That's about all I have to say, recently I just played a game with Pillowrath on Scrabulous and got 332-282 after bingoing at the end with OCARINA, and some additions and subtractions that I don't get. Maybe someone else (McGraw) might shed light on how points are added or subtracted after the game??
 
With the recent activity in the Scrabble front in #fluodome, I am considering hosting a Scrabble tournament in the near future. Are you folks interested?
 
Im definitely going to play with all this scrabble talk on fluodome. I would play in a round robin league as well, sounds fun.
 
When the game finishes, the value of the tiles left on all other racks is added to a player's score, and his/her own tiles are deducted.

Proposing the following tournament format:

Venue: QATS RANCH
* 28 players
* 4 players per match, 15 minutes each (+30 seconds)
* 1st/2nd and 2 highest scoring losers go through to round 2 (14 + 2)

4 player is more exciting and edge is less significant, but you will have to find some way of fairly determining order of play.
 
Apart from the sites in the OP, there's also Literati on Yahoo Games, which is just Scrabble with different point values and arrangement of bonus tiles. I'd also definitely be interested in playing in a tournament.
 
Literati isn't scrabble lol, it doesn't use the SOWPODS dictionary (nearly all the two letter words are banned) which makes for radically different gameplay.
 
Since there has been a lot of interest in Scrabble, especially in #fluodome, I am posting some tips that people will hopefully find useful.

Using the following breakdown of average points per turn, you can figure out where you stand in terms of skill level:

<14 Novice
15-19 Beginner
20-24 Intermediate
25-29 Advanced
>30 Expert

You can use this as an indicator of your progress as you improve. A normal 1v1 game between advanced+ players will usually last 12-15 turns, so you can easily calculate what your average total should be.

SECTION A: Tiles

Rack Management


1) Balance
Long words are obviously easier to make with a balanced ratio of consonants to vowels. 4:3 or 3:4 is ideal, but 5:2 could be just as good depending on the composition of your tiles. 2:5 is much less desirable, but remains managable. If you regularly find yourself with a worse ratio, then there is something wrong. Maintaining a relatively balanced rack is the first step to long term success.

2) Assessing your rack
Continuing from the previous point, how good your rack actually is depends on the composition of tiles. BDLNRSE is far superior to CMVYIOU. Repeated tiles are rarely desirable and sometimes it will be better to make an inferior play just to use them.

3) Remaining tiles
There is a neat function on Scrabulous that allows you to view the unplayed tiles (click the red button under the question mark). You should keep track of this, particularly towards the end of the game (where blocking comes into play). It is useful in instances where you are otherwise indifferent between two moves: e.g. you can play HEED or HEAD for the same score. Check the remaining tiles to see how many A and E tiles are left, and act accordingly to reduce the probability of having repeated tiles next turn.

4) Turnover
Simply, the more tiles you use per turn, the more tiles you will use per game, and the higher you are likely to score. Lesser players should aim to use 3-4 tiles on average, while advancing players should look to use 4-5.

4 Point Tiles

H - The best 4 point tile, because it can form a two letter word with every vowel, and SH/HM are also valid.
Y - Has an advantage over H in that Y has more opportunities to branch off a word (e.g. BRAND -> BRANDY).
F and W - not as good as H or Y, but remain more versatile than V.
V - V is useful for blocking the board because it has no valid two letter words

Premium Tiles

K - K is a lot like Y, except it can branch off the beginning AND end of many words (NIT -> KNIT, BUN -> BUNK). Works well with R, N and C.
J - JO is your only two letter word using the TWL dictionary, thus J is far inferior to X.
X - X is the second best letter tile in the game, because it forms two letter words with every vowel. The minimum score you should aim for from the X tile alone should be 24, unless you bingo.
Q and Z have one two letter word each (QI and ZA) and are half decent blocking tiles.

Blank Tile

Although blanks are denoted to have no points, they are worth about the equivalent of the upper bound of your skill level +1 (i.e. for an advanced player, a blank would be worth 30). That means you should not use them lightly! If you cannot bingo, only consider using a blank if it allows you to score the aforementioned value above your otherwise best play (so if an advanced player can only score 15 without the blank, (s)he must score >45 to justify using it). For an expert, a blank represents a virtually guaranteed bingo sooner or later.

S

S is your friend and deserves its own section. There are only 4 in the game and I consider S the best letter tile because it branches off most words; it often allows you to just reach that double/triple word score; and it is far easier to bingo with, than any other letter.

Swapping Tiles

Avoid swapping tiles. If you can play 3 tiles this turn, do not swap. If you have 6 or 7 vowels and can play 2 repeated vowels this turn, do not swap (the exception is if you have a rack like EEEIIIU). If you have 7 consonants and can play any 2, do not swap (the exception is if you have a rack like NNNTTTV). If you cannot fulfil any of the above, swap 4 or more tiles, while kicking and screaming.

SECTION B: Strategy

Branching


Branching is adding a letter onto a word to form a new word and playing off it perpendicularly, thereby scoring the previous word again. D is a useful tile for branching off adjectives and verbs, e.g.:

fm78mv.jpg


Two letter Words

1) Brief
Two letter words are enormously important if you want to score above 300 points regularly in a 1v1 game. Simply, if you make multiple words in one turn, the tiles common to two words are counted twice (or many more times depending on premium squares). A common tactic to abuse this is to play a juxtaposed word:

2dvin1i.jpg


2) Premium Squares
Premium squares are double/triple letter/word squares and they are what make H and X (and other high point consonants) such good tiles. E.g. suppose your opponent leaves an A in front of a triple letter score, playing AX/EX nets you 3*8*2 = 48 points for the X tile alone. For this reason, it is advised that you avoid leaving vowels next to premium squares.

Bingos

A bingo is a 50 point bonus for using your entire rack. The skill and speed for spotting them develops over time, but meanwhile, the following common prefixes and suffixes will make your life much easier:

1) Prefixes
OUT-
OVER-
RE-
UN-

2) Suffixes
-ABLE
-ATE
-ED
-ER
-FUL
-IER
-IES
-IEST
-ILY
-ING
-ISM
-ISE/IZE
-IVE
-OUS
-TION

Blocking the Board

As you improve, you need to think about your opponent's rack in addition to your own.

1) General
C and V are the best letters for blocking the board because they have no valid two letter words, so it is impossible to play a juxtaposed word alongside. If your opponent likes to play long words on an open board, it can be worthwhile to actively try to block the board and limit his/her options.

2) Endgame
Blocking becomes more important in the endgame. If you keep track of the remaining tiles, you can figure what your opponent is likely to have. The most frequent scenario is when your opponent has the Q; it is your job then to block his possible moves because if he is stuck with that Q, it is deducted from his total and added to yours.

Planning Ahead

You can plan branching plays beforehand. For example, you might play OUCH, keeping a C to branch off COUCH next turn. To take the concept further, suppose you can play JOUNCE, but the J would expose a triple word score. Suppose also that you look at the remaining tiles, and there are no Ps left (no opportunity for POUNCE). You can play OUNCE, planning to branch off JOUNCE onto the triple word score next turn.

Planning can happen from turn one. Suppose your rack is AEIDLTV, missing an A for VALIDATE. You can play VALID with the V in the middle and D on double letter (usually you would do the opposite because V is worth more points). If you then draw an A next turn, you can play VALIDATE onto the triple word.

Drawing Inferences

Similarly, suppose your opponent moves first and plays FLUMP with the P on double letter rather than F. This is strange because it costs 4 points. You can infer that (s)he has two letters from ING, intending to play FLUMPING onto the triple word next turn. This means you need to block the possibility (e.g. by branching off FLUMPS) and avoid playing N or G (your opponent rates to have IN or IG more often than NG, so if you play N or G, that could give him/her a bingo with the suffix -ING).

Suppose your opponent "wastes" a S tile; unless (s)he is a novice to intermediate player, (s)he almost certainly has another S and was using a repeated tile.

Playing for time

Many games are timed, but you can put pressure on your opponent by moving quickly early on. This will cumulate because you can use your opponent's thinking time to plan your next move. When playing for time, always have a backup move so you can play quickly even if your opponent takes your spot.

-----

Will update this post later.
 
I keep getting owned by graw :(

Apparently, if we do have a scrabble tourney, pillo is hosting it so I cant wait!
 
guys how about this we have a scrabble tournament for second place because graw is just dominating.

or we play 3-1 against him.
 
I haven't played Scrabble in ages, so i signed up to Scrabulous, but it seems I'm one of the people that can't connect.
 
Lol this is terrible I always end up waiting for bingos and getting them like 7 turns later which widens the gap by about 20 usually.

When do you decide if you should wait for a bingo or not?
 
Scrabble owns. Too bad English isn't my native language, which makes playing online a lot harder to me.

I sometimes play solo against the computer with the aid of a dictionary, because my English vocabulary is simply not good enough.
 
When do you decide if you should wait for a bingo or not?

Do you mean preserving (combinations of) tiles?

I would recommend against preserving tiles, because it severely limits your possibilities that turn. In my opinion, only blanks/S should be saved, and X for abusing a premium square.

Each turn, you should be aiming to:

1) Score above/within your range
2) Maintain a balanced rack
3) Use repeated letters
4) Not expose triple word scores
5) Not leave vowels next to premium squares (this is more important in 3 or 4 player because if one person does not hax that triple letter square, another will)

In that order of importance.
 
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