VGC I've become so bad, let's do this together.

Alrighty, I've stopped playing competetively in, like, 2012, but I always watch the VGC videos on Youtube, and for some reason, it always makes me itch to come back, so I figured... I'd try this. I'm probably super bad with this in terms of perfect knowledge on abilities, items and such, so forgive me if this is a standard-ish team.

The team:
I was sure I wanted to use two megas. Mostly because it makes team composition more flexible and harder to prepare against. I also wanted to have two megas that would work well with at least three other pokemon in the team, so that I'd never have more than one pokemon that's "dead weight". Additionally, I knew I wanted to have at least one Fairy, one Dragon, and one Steel type, seeing how some experienced players mentioned it as a common core. Their resistences sounded great, so I figured... Yup. For some reason, Mega-Salamence made me crap my pants more than anything else, which is why I started off with this guy:

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Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 24 SpA / 68 SpD / 40 Spe
Calm Nature
- Thunderbolt
- Hidden Power Ice
- Thunder Wave
- Taunt

Incredibly annoying to face, also potentially ruins Mence from the get go. I went with the standard split first, 'cause I'm not sure just what I want to do with it yet. I'm a speed creep though, so I shifted 12 EVs (I felt more would've been overkill), which, at that point at least, did not make a difference I felt made any KOs relevant.

Because I know feel much safer from Will-O-Whisps and other status shenanigans, I slapped Mega Mawile onto my team, which provides a wonderful typing as well as a much appreciated element that works in Trick Room settings.

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Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Sucker Punch
- Iron Head
- Protect

Because I like redirecting stuff and wanted something that could at least remotely survive a Kang move, I decided I'd bring in Amoongus, which also greatly helps dealing with Water Types, as I'll play it with Giga Drain.

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Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rage Powder
- Spore
- Giga Drain
- Protect

At this point, I not only REALLY feared Heatran, I also massively felt I could not deal with common pokes like Mega Metagross, Mixed-Salamence and even still, Terrakion well enough. I also had a bit of a weak special defense, which is why I figured Suicune would make a perfect addition to the team. It also adds Tailwind Support, which is nice.


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Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold Nature
- Tailwind
- Scald
- Ice Beam
- Protect

Cune gets the Sitrus because the shroom has Regenerator, obviously. At this point I was scared I was thinking too defensively, which would really set me up to fail against Perish Song teams, as well as extremely powerful pokemon that could put dents in my team without me being able to pick up KOs. I generally felt that, since I'm so afraid of it myself, why not add a Mega-Salamence as a second Mega? I went with a Dragon Dancing Roost Salamence because I felt I could best make use of this set, given that I'm flexible with another Mega-Pokemon, a redirecter and Speed Control in the form of TWave.

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Salamence @ Salamenceite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Dragon Dance
- Roost
- Protect

I felt like I may struggle against Charizard Y, and I am deeply afraid of Ludicolo, as it hits a lot of stuff hard, is either fast or durable (rain dance and assault vest) or even both, and has typing I dislike greatly. Therefore, I added this guy:

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Greninja @ Focus Sash
Ability: Protean
Level: 50
EVs: 252 Atk / 52 SpA / 204 Spe
Naive Nature
- Gunk Shot
- Ice Beam
- Rock Slide
- Protect

So far, it's been going okay. But I would love opinions, as I didn't test it out enough just yet.
 
I like the Mawile/ Salamence combination! I have to point out that you have two Pokemon holding a Sitrus Berry, and you're not allowed to have multiple items. You could replace either with Leftovers, or run a Chesto Berry/ Rest set on Suicune.
Salamence: I suggest using Double-Edge over Return. It deals more damage, and you have Roost to recover the lost HP.
Greninja: I would replace this slot with Cresselia. Trick Room and Icy Wind provide more speed control, and it can also lend a Helping Hand boost.
Suicune @ Sitrus Berry / Leftovers / Chesto Berry
Ability: Pressure
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold / Modest Nature
- Tailwind
- Scald
- Ice Beam
- Protect / Rest

Cresselia @ Mental Herb / Sitrus Berry
Ability: Levitate
EVs: 236 HP / 204 Def / 68 SpD
- Trick Room
- Psychic
- Ice Beam / Icy Wind
- Helping Hand
I'm new to rating, but I hope I could help. Hope this team works out for you!
 
I like the Mawile/ Salamence combination! I have to point out that you have two Pokemon holding a Sitrus Berry, and you're not allowed to have multiple items. You could replace either with Leftovers, or run a Chesto Berry/ Rest set on Suicune.
Salamence: I suggest using Double-Edge over Return. It deals more damage, and you have Roost to recover the lost HP.
Greninja: I would replace this slot with Cresselia. Trick Room and Icy Wind provide more speed control, and it can also lend a Helping Hand boost.
Suicune @ Sitrus Berry / Leftovers / Chesto Berry
Ability: Pressure
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold / Modest Nature
- Tailwind
- Scald
- Ice Beam
- Protect / Rest

Cresselia @ Mental Herb / Sitrus Berry
Ability: Levitate
EVs: 236 HP / 204 Def / 68 SpD
- Trick Room
- Psychic
- Ice Beam / Icy Wind
- Helping Hand
I'm new to rating, but I hope I could help. Hope this team works out for you!

Good suggests so far to me. Just imo icy Wind is really not needed on Cresselia. He already has Thundurus and Suicune he should be fine. If running Ice Beam this is just a presonal thing but I like to run a bit of SpA.

Salamence- Honestly without redirection DDance Salamence is not that great. I would run mixed with Hyper Voice, Draco meteor, Double-Edge and Protect. Now with Helping Hand HH boosted Hyper Voices takes lives.

Amoonguss- You seem to have a pretty physically defensive team so you could run a specially defensive Amoonguss like amr97's which is 188 HP/ 164 Def / 156 SpD with a Sassy nature or one with 212 Def and 44 SpD with a Relaxed nature to live weaker special hits.
 
Salamence- Honestly without redirection DDance Salamence is not that great. I would run mixed with Hyper Voice, Draco meteor, Double-Edge and Protect. Now with Helping Hand HH boosted Hyper Voices takes lives.
Lol, he has Amoonguss dummy n_n. You even suggested a spread for it.

Well anyways, nice looking team here! Now, i'll showcase my knowledge, and because i feel this will be that team where you can add one gimmicky that catches the opponent off guard that works n_n.

Ok, well, this is what i have in mind:

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 28 SpA / 68 SpD / 36 Spe
Calm Nature
- Thunderbolt
- Hidden Power Ice
- Thunder Wave
- Rain Dance

Yep, you read that. Rain Dance Thundurus helps with the so aforementioned bad Mega Charizard Y matchup, while helping Mawile out with its durability, which is something Mawile definitely loves. Mishimono knows already that i love manual rain. Btw, your EV spread was wasting 4 points, so i moved those 4 back into Special Attack.

Now, into the team!

You mentioned you were afraid of Ludicolo more than everything, so you want something to beat it. But Greninja just isn't the call because you'll kill Ludicolo... then do what? Basically Ludicolo already brought you down to your sash, and you're open for ANY teammate to just pick up that knock out. Or even, then can bring an Intimidate Pokemon (Arcanine tbh is the one that worries you the most) and you won't be able to touch it.
Here the slot is open, but i think that Ludicolo doesn't tear your team apart as much as other teams, and you just can lead something like Salamence + Thundurus, double up into Ludicolo with Double Edge and Thunder Wave if expecting Fake Out, and if you aren't, you can just switch Salamence out into Cresselia and be safe there. Creeping Ludicolo is one of the best ways to beat it, as it limits the amount of turns it can stay in and leaves it in Mawile's Sucker Punch KO range. In my personal opinion, your team shouldn't have a special way of beating Ludicolo, but instead, letting Cresselia take that job.

And i'm not going to reccomend Sunny Day Cresselia, but rather, Toxic Cresselia. Toxic Cress wears down a lot of bulky threats that cannot be taken down in 1 hit safely by your team (i.e opposing Calm Mind Cresselia, Rotom-W and the aformentioned Ludicolo), and even when VGC's matches last really a few turns, the Toxic poison pressures the opponent a lot as it can't Protect safely without getting punished: You just basically put a timer on bulky Pokemon that cannot break Cresselia, really. This should, without any doubts, go over Trick Room.

Mishimono's suggestion of Mixed Mega Salamence is something i would follow, as it allows you to break through some good special walls that you can't break with your special attacking Pokemon (in fact, all of your special attackers are very passive smh) and allows you to just Hyper Voice spam.

Well, that's it man! Good luck with your team!
 
Lol, he has Amoonguss dummy n_n. You even suggested a spread for it.

Well anyways, nice looking team here! Now, i'll showcase my knowledge, and because i feel this will be that team where you can add one gimmicky that catches the opponent off guard that works n_n.

Ok, well, this is what i have in mind:

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 28 SpA / 68 SpD / 36 Spe
Calm Nature
- Thunderbolt
- Hidden Power Ice
- Thunder Wave
- Rain Dance

Yep, you read that. Rain Dance Thundurus helps with the so aforementioned bad Mega Charizard Y matchup, while helping Mawile out with its durability, which is something Mawile definitely loves. Mishimono knows already that i love manual rain. Btw, your EV spread was wasting 4 points, so i moved those 4 back into Special Attack.

Now, into the team!

You mentioned you were afraid of Ludicolo more than everything, so you want something to beat it. But Greninja just isn't the call because you'll kill Ludicolo... then do what? Basically Ludicolo already brought you down to your sash, and you're open for ANY teammate to just pick up that knock out. Or even, then can bring an Intimidate Pokemon (Arcanine tbh is the one that worries you the most) and you won't be able to touch it.
Here the slot is open, but i think that Ludicolo doesn't tear your team apart as much as other teams, and you just can lead something like Salamence + Thundurus, double up into Ludicolo with Double Edge and Thunder Wave if expecting Fake Out, and if you aren't, you can just switch Salamence out into Cresselia and be safe there. Creeping Ludicolo is one of the best ways to beat it, as it limits the amount of turns it can stay in and leaves it in Mawile's Sucker Punch KO range. In my personal opinion, your team shouldn't have a special way of beating Ludicolo, but instead, letting Cresselia take that job.

And i'm not going to reccomend Sunny Day Cresselia, but rather, Toxic Cresselia. Toxic Cress wears down a lot of bulky threats that cannot be taken down in 1 hit safely by your team (i.e opposing Calm Mind Cresselia, Rotom-W and the aformentioned Ludicolo), and even when VGC's matches last really a few turns, the Toxic poison pressures the opponent a lot as it can't Protect safely without getting punished: You just basically put a timer on bulky Pokemon that cannot break Cresselia, really. This should, without any doubts, go over Trick Room.

Mishimono's suggestion of Mixed Mega Salamence is something i would follow, as it allows you to break through some good special walls that you can't break with your special attacking Pokemon (in fact, all of your special attackers are very passive smh) and allows you to just Hyper Voice spam.

Well, that's it man! Good luck with your team!
Oops lol what was I thinking.
 
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