Quality Control I've Never played a Megaman game past 7 (Defensive Iron Moth/Poison) [QC:0/2]

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[SET]
Iron Moth @ Heavy-Duty Boots
Name: Defensive Iron Moth (Poison)
Ability: Quark Drive
EVs: 252 HP / 4 SpD / 252 Spe or 252 HP / 164 SpD / 92 Spe
Timid / Calm Nature
- Flamethrower
- Discharge / Sludge Wave
- Toxic / U-Turn
- Morning Sun

[SET COMMENTS]
Defensive Iron Moth may seem a bit weird on paper, but its Fire-typing and serviceable bulk can allow it to provide a unique speedy wall for Poison teams to consistently checks the likes of Iron Valiant, Scizor, and Articuno. Flamethrower puts pressure onto Steel- and Ice-types such as Scizor, Iron Treads, and Articuno. Discharge can be vital for helping to spread paralysis along with handling Water-types like Pelipper and Toxapex which easily take its Fire STAB along with threatening Moltres. Alternatively Sludge Wave can be used to easily handle Iron Valiant and Alolan Ninetales along with removing Ogerpon-H after minor chip. Toxic can help to force timers onto bulkier Calm Mind users like Raging Bolt and Volcarona while U-turn can be used to keep Momentum for Iron Moth's teammates. The main EV spread with a Timid nature makes full use of Iron Moth's speed still allowing it to outspeed and eliminate Iron Treads and Alolan Ninetales without worry while the secondary spread with a Calm nature allows Iron Moth to outspeed Timid Heatran while maximizing its bulk allowing it to survive a Choice Scarf Enamorus Earth Power from full.

Amoonguss serves a key teammate to Iron Moth being able to handle Water- and Ground-types threats such as Ogerpon-W, Urshifu-R, and Great Tusk with ease along with being able to take Knock Off from foes like Alolan Muk and Empoleon preventing Iron Moth from losing its boots. Galarian Weezing provides a strong check to foes like Clodsire, Garchomp, and Dragonite while appreciating Iron Moth handling Gholdengo. Pecharunt can pair well with Iron Moth to create a solid pivot core with Pecharunt's Parting Shot and Iron Moth's U-Turn along with Pecharunt being capable to take on physical attackers like Iron Hands, Iron Boulder, and Azumarill. Alolan Muk can support Iron Moth against special attackers that can overwhelm it such as Flutter Mane, Greninja, and Latios. Galarian Slowking can provide Future Sight to help remove other problematic walls such as Toxapex while the Assualt Vest variant can easily use Earthquake to lure in and handle Heatran. Okidogi and Sneasler handle Rock-type problems like Kleavor, Ogerpon-C, and Garganacl along with breaking through Hisuian Goodra for Iron Moth while apprecating Iron Moth being easily able to absorb Will-O-Wisp from the likes of Galarian Weezing and bulky Spectrier. Glimmora appreciates Iron Moth's U-turn to safely bring it in while in return being able to handle Fire-types Iron Moth can struggle against like Ceruledge and Torkoal.

[STRATEGY COMMENTS]
Other Options
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Poison
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Fiery Dance while losing out on some important damage such as failing to always OHKO Iron Treads can be used in conjuction with the first EV spread to help Iron Moth regain offensive pressure while making it far harder to remove thanks to its added Bulk. Toxic Spikes while less useful into foes like Volcarona can put more pressure onto types like Dragon and Dark overall by explioting their generally lacking tools for removing hazards putting further pressure onto threats like Roaring Moon, Kyurem, and Hoopa-U.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
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Grammar checked by:
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