[SET]
Iron Moth @ Heavy-Duty Boots
Name: Defensive Iron Moth (Poison)
Ability: Quark Drive
EVs: 252 HP / 4 SpD / 252 Spe or 252 HP / 164 SpD / 92 Spe
Timid / Calm Nature
- Flamethrower
- Discharge / Sludge Wave
- Toxic / U-Turn
- Morning Sun
[SET COMMENTS]
Defensive Iron Moth may seem a bit weird on paper, but its Fire typing and serviceable bulk can allow it to act as a unique speedy wall for Poison teams to consistently checks the likes of Iron Valiant, Scizor, and Articuno. Flamethrower puts pressure onto Steel- and Ice-types such as Scizor, Iron Treads, and Articuno. Discharge can be vital for helping to spread paralysis along with handling Water-types like Pelipper and Toxapex, which easily take its Fire-type STAB move, and threatening Moltres. Alternatively, Sludge Wave can be used to easily handle Iron Valiant and Alolan Ninetales along with removing Ogerpon-H after minor chip damage. Toxic can help to force timers onto bulkier Calm Mind users like Raging Bolt and Volcarona, while U-turn can be used to keep momentum for Iron Moth's teammates. The main EV spread with a Timid nature lets Iron Moth make full use of its Speed to outspeed and eliminate Iron Treads and Alolan Ninetales without worry, while the secondary spread with a Calm nature allows Iron Moth to outspeed Timid Heatran while maximizing its bulk, allowing it to survive a Choice Scarf Enamorus Earth Power from full HP.
Amoonguss serves as a key teammate to Iron Moth, being able to handle Water- and Ground-type threats such as Ogerpon-W, Urshifu-R, and Great Tusk with ease along with being able to take Knock Off from foes like Alolan Muk and Empoleon, preventing Iron Moth from losing its Heavy-Duty Boots. Galarian Weezing is a strong check to foes like Clodsire, Garchomp, and Dragonite, and it appreciates Iron Moth handling Gholdengo. Pecharunt can pair well with Iron Moth to create a solid pivot core with its Parting Shot and Iron Moth's U-turn on top of being capable of taking on physical attackers like Iron Hands, Iron Boulder, and Azumarill. Alolan Muk can support Iron Moth against special attackers that can overwhelm it such as Flutter Mane, Greninja, and Latios. Galarian Slowking can provide Future Sight to help remove other problematic walls such as Toxapex, while the Assualt Vest variant can easily use Earthquake to lure in and handle Heatran. Okidogi and Sneasler handle problematic Rock-type foes like Kleavor, Ogerpon-C, and Garganacl and can break through Hisuian Goodra for Iron Moth, while they appreciate Iron Moth being easily able to absorb Will-O-Wisp from the likes of Galarian Weezing and bulky Spectrier. Glimmora appreciates Iron Moth's U-turn to safely bring it in; in return, it can handle Fire-types Iron Moth can struggle against like Ceruledge and Torkoal.
[STRATEGY COMMENTS]
Other Options
=============
Poison
-----------
Fiery Dance can be used in conjunction with the first EV spread to help Iron Moth regain offensive pressure while making it far harder to remove thanks to its added bulk, though the loss in some important damage compared to Flamethrower is noticeable in situations such as failing to always OHKO Iron Treads. Toxic Spikes, while less useful against foes like Volcarona, can put more pressure onto types like Dragon and Dark by exploiting their generally lacking tools for removing entry hazards, putting further pressure onto threats like Roaring Moon, Kyurem, and Hoopa-U.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/kiru.481576/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Iron Moth @ Heavy-Duty Boots
Name: Defensive Iron Moth (Poison)
Ability: Quark Drive
EVs: 252 HP / 4 SpD / 252 Spe or 252 HP / 164 SpD / 92 Spe
Timid / Calm Nature
- Flamethrower
- Discharge / Sludge Wave
- Toxic / U-Turn
- Morning Sun
[SET COMMENTS]
Defensive Iron Moth may seem a bit weird on paper, but its Fire typing and serviceable bulk can allow it to act as a unique speedy wall for Poison teams to consistently checks the likes of Iron Valiant, Scizor, and Articuno. Flamethrower puts pressure onto Steel- and Ice-types such as Scizor, Iron Treads, and Articuno. Discharge can be vital for helping to spread paralysis along with handling Water-types like Pelipper and Toxapex, which easily take its Fire-type STAB move, and threatening Moltres. Alternatively, Sludge Wave can be used to easily handle Iron Valiant and Alolan Ninetales along with removing Ogerpon-H after minor chip damage. Toxic can help to force timers onto bulkier Calm Mind users like Raging Bolt and Volcarona, while U-turn can be used to keep momentum for Iron Moth's teammates. The main EV spread with a Timid nature lets Iron Moth make full use of its Speed to outspeed and eliminate Iron Treads and Alolan Ninetales without worry, while the secondary spread with a Calm nature allows Iron Moth to outspeed Timid Heatran while maximizing its bulk, allowing it to survive a Choice Scarf Enamorus Earth Power from full HP.
Amoonguss serves as a key teammate to Iron Moth, being able to handle Water- and Ground-type threats such as Ogerpon-W, Urshifu-R, and Great Tusk with ease along with being able to take Knock Off from foes like Alolan Muk and Empoleon, preventing Iron Moth from losing its Heavy-Duty Boots. Galarian Weezing is a strong check to foes like Clodsire, Garchomp, and Dragonite, and it appreciates Iron Moth handling Gholdengo. Pecharunt can pair well with Iron Moth to create a solid pivot core with its Parting Shot and Iron Moth's U-turn on top of being capable of taking on physical attackers like Iron Hands, Iron Boulder, and Azumarill. Alolan Muk can support Iron Moth against special attackers that can overwhelm it such as Flutter Mane, Greninja, and Latios. Galarian Slowking can provide Future Sight to help remove other problematic walls such as Toxapex, while the Assualt Vest variant can easily use Earthquake to lure in and handle Heatran. Okidogi and Sneasler handle problematic Rock-type foes like Kleavor, Ogerpon-C, and Garganacl and can break through Hisuian Goodra for Iron Moth, while they appreciate Iron Moth being easily able to absorb Will-O-Wisp from the likes of Galarian Weezing and bulky Spectrier. Glimmora appreciates Iron Moth's U-turn to safely bring it in; in return, it can handle Fire-types Iron Moth can struggle against like Ceruledge and Torkoal.
[STRATEGY COMMENTS]
Other Options
=============
Poison
-----------
Fiery Dance can be used in conjunction with the first EV spread to help Iron Moth regain offensive pressure while making it far harder to remove thanks to its added bulk, though the loss in some important damage compared to Flamethrower is noticeable in situations such as failing to always OHKO Iron Treads. Toxic Spikes, while less useful against foes like Volcarona, can put more pressure onto types like Dragon and Dark by exploiting their generally lacking tools for removing entry hazards, putting further pressure onto threats like Roaring Moon, Kyurem, and Hoopa-U.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/kiru.481576/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Last edited: