This has been my main team for a while now, but it's started to lose me some important battles through not being able to cover some very important threats. I don't see how I can cover these threats without changing the core of Jabba Hail, so I'm thinking I'm going to retire it. I figured I'd take one shot at the RMT forums to see if I can get some help from people who otherwise wouldn't be able to lend a hand and possibly save jabba hail! So here it is:
Abomasnow (M) @ Leftovers
Ability: Snow Warning
EVs: 252 HP/16 Spd/240 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Blizzard
- Leech Seed
- Protect
Protect Abom makes a pretty awesome lead, allowing me to scout my opponent's often choiced lead pokemon. Pumped special attack because i love the punch that 300+ sp. attack Blizzard hits with. Made this team with the initial goal of making a team to help Mamoswine rape things, but it eventually just evolved into a team that just plays more defensively and tries to wear down my opponent for Mamoswine
Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 4 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Blizzard
- Ice Shard
- Earthquake
- Stone Edge
Mamoswine is awesome. Blizzard prevents Skarmory from walling it, effectively bringing safe switch-ins to Cresselia and Bronzong. Saved my as plenty of times, but teams have been more prepared for it lately :/
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/56 Atk/200 Def
Impish nature (+Def, -SAtk)
- Drill Peck
- Whirlwind
- Roost
- Stealth Rock
This spot fluctuates a ton. I feel a steel type is necessary this gen and I don't really like any of them outside Forretress, Skarmory and Bronzong. Tried all three of them and Skarmory was the most successful, yet still doesn't do as well as I would like.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP/40 Def/216 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Recover
I have a hard time making a team without Starmie. Rapid spin comes in handy because Zapdos and Abom don't do their jobs as well if they have to come in on 25% damage every time they need to switch in. Also my Infernape counter and my only fire resist :/
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/16 Atk/238 Def/4 Spd
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Stone Edge
- Sleep Talk
- Rest
Resttalk Machamp is awesome. Does a good job of walling Tyranitar and is the only pokemon I can consistently switch into Blissey. I've considered using Ice Punch a few times, but I think Stone Edge just fits better with this team.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/28 SAtk/230 SDef
Calm nature (+SDef, -Atk)
- Roost
- Sleep Talk
- Thunderbolt
- Hidden Power [Ice]
This thing counters Gengar pretty damn well (as well as Yanmega and Togekiss). Sleep Talk is an important piece to walling Gengar and can catch my opponent by surprise occassionally.
Some Clear Problems:
I 3 fire weaks and my only resist is Starmie, which can easily be taken out by pursuit, meaning if my opponent has a pursuiter + Infernape/Heatran I'm in a load of trouble and almost have no way of winning
I'm clearly Salamence weak. Every time I battle Mence I have to sacrifice a pokemon every time it comes out. Not a good thing.
SD Weavile can give me problems if Machamp is weakened at all (which it usually is since it counters so much

Abomasnow (M) @ Leftovers
Ability: Snow Warning
EVs: 252 HP/16 Spd/240 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Blizzard
- Leech Seed
- Protect
Protect Abom makes a pretty awesome lead, allowing me to scout my opponent's often choiced lead pokemon. Pumped special attack because i love the punch that 300+ sp. attack Blizzard hits with. Made this team with the initial goal of making a team to help Mamoswine rape things, but it eventually just evolved into a team that just plays more defensively and tries to wear down my opponent for Mamoswine

Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 4 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Blizzard
- Ice Shard
- Earthquake
- Stone Edge
Mamoswine is awesome. Blizzard prevents Skarmory from walling it, effectively bringing safe switch-ins to Cresselia and Bronzong. Saved my as plenty of times, but teams have been more prepared for it lately :/

Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/56 Atk/200 Def
Impish nature (+Def, -SAtk)
- Drill Peck
- Whirlwind
- Roost
- Stealth Rock
This spot fluctuates a ton. I feel a steel type is necessary this gen and I don't really like any of them outside Forretress, Skarmory and Bronzong. Tried all three of them and Skarmory was the most successful, yet still doesn't do as well as I would like.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP/40 Def/216 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Recover
I have a hard time making a team without Starmie. Rapid spin comes in handy because Zapdos and Abom don't do their jobs as well if they have to come in on 25% damage every time they need to switch in. Also my Infernape counter and my only fire resist :/

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/16 Atk/238 Def/4 Spd
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Stone Edge
- Sleep Talk
- Rest
Resttalk Machamp is awesome. Does a good job of walling Tyranitar and is the only pokemon I can consistently switch into Blissey. I've considered using Ice Punch a few times, but I think Stone Edge just fits better with this team.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/28 SAtk/230 SDef
Calm nature (+SDef, -Atk)
- Roost
- Sleep Talk
- Thunderbolt
- Hidden Power [Ice]
This thing counters Gengar pretty damn well (as well as Yanmega and Togekiss). Sleep Talk is an important piece to walling Gengar and can catch my opponent by surprise occassionally.
Some Clear Problems:
I 3 fire weaks and my only resist is Starmie, which can easily be taken out by pursuit, meaning if my opponent has a pursuiter + Infernape/Heatran I'm in a load of trouble and almost have no way of winning
I'm clearly Salamence weak. Every time I battle Mence I have to sacrifice a pokemon every time it comes out. Not a good thing.
SD Weavile can give me problems if Machamp is weakened at all (which it usually is since it counters so much