ORAS OU JadeX' Hyper Offense Team [1312]

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Featuring ... JadeX' Hyper Offense

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This team managed to peaked at 1360+ at a point of time.
It's not that high I know, this team isn't complete yet and I hope to find feedback and advice on
improving this team to a higher level (:

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TEAM BUILDING PROCESS
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Whimsicott (F)
Bold| Prankster | Leftover
252 HP, 252 Def, 4 Sp.Atk
Encore, Leech Seed, Stun Spore, Moon Blast

Many trainer underestimate Prankster Encore is one of the most OP move in this game stopping set-up and creating many opportunities for my Pokemon to switch in. Stun Spore is to check scarf or fast Pokemon of course. Leech Seed is for recovery as well as forcing switch for Stun Spore to act on. Moon Blast is Whimsicott's only offensive move. It used to be Knock Off to complete Whimsicott as a supportive Pokemon. However, I feels that Whimsicott needs just that little bit of strength. Furthermore, I have 2 Pokemon with Knock Off in my team.

The initial partner for Whimiscott was Heatran. This two Pokemon forms the defensive core for my team. Heatran was a supportive Pokemon too like Whimsicott to set up Stealth Rock. However, this later changes to Infernape.


Infernape (M)
Timid| Blaze | Focus Sash
252 Sp.Atk, 252 Speed, 4 Def
Stealth Rock, Overheat, Endeavor, Vacuum Wave

Lead Ape used to be with me til Talonflame was released. Admit it, Talonflame is a really great Pokemon to use and I had fun spamming Brave Birds. Lead Ape was no longer seen much these few days. It's fast enough to set up Stealth Rock. Sash is of course, for Infernape to maximise Overheat (Blaze) and Endeavor to it's full potential. Vaccum Wave is to finish off 1HP Pokemon or mainly Bisharp. I would say, Prediction is the key for this Pokemon. Knowing when to forgo Stealth and go on the offense, and when to use Overheat or Endeavor (usually against faster pokemon on first turn) would make or break the game.

The third Pokemon would be my powerhouse. Talonflame actually is my top choice for this spot but since I have Infernape now, I would want to avoid having another fire Pokemon. Scizor, is my number 2 choice which has Steel type! Which is good for me I guess ! (Ferrothorn and Heatran was my top steel type choice but as you can see, the upper 2 Pokemon fills up their role)

Scizor (M)
Adamant| Technician | Choice Band
252 Atk, 252 HP, 4 Def
Bullet Punch, U-Turn, Knock Off, Superpower

Scizor is very popular in the previous generation metagame and I have not been using it much cos of Talonflame. No doubt Talonflame is a greater threat in terms of damage and speed, but Scizor has the sustainabiity! The defense to withstand damages as well. Bullet Punch is for the Azumarills, Slyveon and other fairies roaming around. It still can't be compared to Talonflame's Brave Bird in many situation though but its Knock off and U-Turn are very useful. Since my Pokemon are mostly frail, Scizor's damaging U-Turn is very useful for me.

Landorus-T (M)
Adamant| Intimidate | Choice Scarf
252 Atk, 252 Speed, 4 Def
U-Turn, Earthquake, Knock Off, Stone Edge

The fourth slot would goes to Landorus-T. With Choice Scarf, it becomes a very threatening Pivot with it's U-Turn as well as performing a Fast-Quake. Stone Edge is for coverage which I seldom use. Landorus is actually my most frequent Pokemon used for Knock Off. Due to it's popular leftover set, the scarf set usually takes people in by surprise.

Rotom-W
Modest| Levitate | Choice Scarf
252 Sp.Atk, 252 Speed, 4 Def
Volt Switch, Hydro Pump, Trick, Wil'o'Wisp

Tagging Landorus-T and it's U-Turn would be Rotom-W! Hydro Pump is still one of the most defining meta game move. Initially, this slot belongs to Keldeo but I feel Rotom-W has more bulk especially against Talonflame which would often sweep my whole team. Volt Switch is pretty useful too for Pokemon who walls Hydro Pump like Slowbro. The fast Volt Switch and Hydro Pump usually caught people off guard too as they expect a Sitrus Berry or Leftover Defensive Rotom. Wil'O'Wisp is for crippling attackers of course, Scarf just makes it faster to do so which no one expects. It's also a bluff to make people think that im running a slow defensive standard Rotom. Trick is there to mess up opponent's strategies (Usually, getting their leftover to my side)

The last slot would of course be my Mega Slot. I'm still trying out to see which Mega would be good to use for this team. First up is Manetric to performing the U-Turn and Volt Switch with Intimidate combo with Landorus-T. The double intimidate makes up for the frail defense for the team and I have plenty of opportunity to switch Manetric in without leading with it. However, it does mainly the same role of Rotom-W. Without Manetric, my team lacks a fire attacker as Infernape dies very early in the game.
Medicham (Fake out and Powerhouse) and Sableye (Bounce and Defense) were once considered and tried in my team. Not going to list out all the stories about the past Mega. So here goes!

Tyranitar (M)
Jolly | Sand Stream Levitate | Tyranite
252 Atk, 252 Speed, 4 HP
Crunch, Earthquake, Ice Punch, Dragon Dance

Tyranitar used to be my beastly Mega which acts independently and sweep even without much synergy with team. Sand Stream is used to revenge Infernape's Endeavor while setting up with a Dragon Dance during that turn. Tyranitar is able to switch in easily as well to sponge attack. Instead of running the usual Stone Edge, I run Crunch for reliability. Afterall, I have Ice Punch to cover most of Stone Edge's part. Still abit hard to synergies with this team as I switches pokemon frequently. Tyranitar's role is just a mid-or-late-game sweeper after 1 or 2 Dragon Dance.

Threat List:
Hippowdon: Yeah, Can't get rid of this Pokemon without much damage done to my team.
More to come
So please do help me with my team! Thanks so much!
 
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It is very hard to understand the format you used to get the information needed that the raters need to see to get how your team works.

But here is what I have concluded. The team itself is weak to anything that has intimidate and sets up like Double Dance Lando, Staraphtor, Gyarados Etc.

To fix this I would reccomend Pursuit all STAB Bisharp since it helps against intimidate users, Traps top threats like Lati@s and Jirachi. You could also run a rock polish set to help punish switchins and make a very scary LGS (Late Game Sweeper) it also helps against defog.

On Mega TTar I would run Stone Edge > EQ since your team is weak to bird and replace ice punch with Superpower/Fire Punch to help with steel types.

Scarf Rotom Wash isn't very good they usually run as a bulky but you don't want to do that or you lose offensive pressure. Instead you could use NP Thundurus/Disruption Thundurus. Both of these options would be good as NP would help on the special side since you team is all physical and it does outspeed base 110's but Disruption could be good for TWave threats like Serperior and Taunt Clefable so It doesn't completely set up on you. Another option would be is Starmie to help support the team with Rapid Spin because sending TTar out means there would sand breaking down your team and with spikes or rocks set up you would pretty much lose the match 92% chance of just straight out losing. It is very good as well for either being a status absorber or Switch Punisher since let's be honest who would want to take a Hydro Pump + STAB + 1.3 Boost. This would also help with Hippo.

Spikes seems like it would be more benificial than SR so maybe adding lead Scolipede can help since things like Char X don't just get a kill.

Whimsicott does nothing for the team but break set up sweepers but then you have to predict what to go out into next. Here I am not entirely sure what to add and probably most people would get mad at me reccomending these but here you go.
Change the whimsicott to Offensive, you can still pressure set up but you'll able to do somehing to break stuff like Slowbro and Rotom W
Scarf Mowtom IF you add Starmie is a bit strange but it would provide with a could revenge killer and a stall breaker being able to trick a wall a scarf and it provides a good and reliable volt switcher
CM Raikou IF you add Starmie since this is also particularily fast and can potenntiall sweep
(Best Option) Serperior since it literally goes in and spams Leaf Storm.

Sorry for all the changes and especially for taking out the two intersting mons out but if you would like to ladder higher I would reccomend checking out those options. I have also made a pastebin of the best changes IMO if you want to just use it go straight ahead
http://pastebin.com/LUGKcpcP
I hope you have great success with this teams and have a nice day. :toast:

 
Really cool team. I'd think the team would really benefit if you changed your Infernape set and made your Infernape a mixed wall breaker instead a lead set. Your team doesn't really support lead Infernape that we'll since your team let's most of the common defogger in the tier do it for free and your team would really appreciate a wall breaker to make it easier for tyranitar to sweep. I'd put stealth rocks on landorus-t and make it an offensive stealth rocker. Change rotom-w into a defensive set. Last change leech-seed to u-turn on your whisicott to keep moment and pursuit on your scizor over knock off.

TDLR:
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Mixed > Lead
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Offensive stealth rock > Choice Scarf
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Defensive > Choice Scarf
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Pursuit > Knock Off
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U-turn > Leech Seed.
Infernape @ Life orb
Ability: Blaze
Evs: 100 Atk / 156 SpA / 252 Spe
Naive Nature
- Close Combat
- Fire Blast
- Gunk Shot
- Grass Knot

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock
 
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