JadeX OU Team

Team at first glance :
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so here goes ....
JadeX OU Competitive Team.

infernape.png


Infernape @ Focus Sash
Rash Nature
Blaze
252 Speed , 252 SP.Atk , 4 ATK
-Fake Out
-Flame Thrower
-Vaccuum Wave
-Stealth Rock

Many people are using either Steel Pokemon ( Jirachi , Metagross ) or Focus Sash leads so this Infernape is used to break their sashes and as well , does a STAB flamethrower which many OU people had trouble with it .
Stealth Rock could be planted too and with Focus Sash , Flame Thrower would be boosted with Blaze .
Fake Out , Flamethrower , Vaccuum Punch to end Aerodactly / Azelf .
Wanted to try out Grass Knot . lol
I'm just worried that even if I survived from Aerodactyl/Azelf , all you need is a prior pokemon (Weavile , lucario , Scizor) , you could take down Infernape already .

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Jirachi @ Choice Scarf
Jolly Nature
Serene Grace
252 Atk , 252 Speed , 5 HP
-Iron Head
-Ice Punch
-Thunder Punch
-Trick

Flinch with Iron Head , revenge against Dragon Dance Gyrados/Salamence with Ice Punch / Thunder Punch , Trap with Trick .

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Salamence (M)@ Life Orb
Adamant Nature
Intimidate
252 Atk , 252 Speed , 4 HP
-Dragon Dance
-Outrage
-Fire Fang
-Earthquake

Typical Dragon Dance and then physical sweep with Outrage .
Fire Fang serves as a Fire Attack for my team as my team lacked Fire power .
A heavy sweeper , however it has a short life after doing an Outrage ( A confused Salamence is really like a Gamble , if it hits itself , I'm dead)
Salamence is sort of the biggest boss in my team .

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Lucario (M)@ Life Orb
Adamant Nature
Inner Focus
252 Atk , 252 Speed , 4 HP
-Sword Dance
-Extreme Speed
-Close Combat
-Ice Punch

Lucario serves as a late game sweeper with Extreme Speed as well as a counter against Prior moves user ( mostly Honchkrow with Sucker Punch or Scizor/Metagross with Bullet punch though Extreme speed doesn't deals much damage to them )
Close Combat is it's main attack and Ice Punch deals with Ground/Flying/Dragon .
When boosted with Sword Dance , Lucario had proven itself a very dangerous pokemon .
Inner Focus prevents Flinch ( because I think Lucario is fast enough and preventing Flinch is more important )

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Heatran @ Choice Scarf
Naive Nature
Flash Fire
252 Sp.Atk / 252 Speed / 6 Atk
-Explosion
-Dragon Pulse
-Earth Power
-Flame Thrower

Hidden Power Fire against Agility Metagross as well as an Infernape no.2 !

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Starmie @ Leftovers
Timid Nature
Natural Cure
136 HP / 156 Def / 216 Spe
-Surf
-Thunderbolt
-Grass Knot
-Rapid Spin

Bulky Rapid Spinner . The other attacks are rather obvious choices for it's elemental movesets . Also great to use to swap in during battle and covers Infernape weakness quite well . Grass Knot for Swampert ( usually switched in to Starmie when my Infernape sees a Swampert )

THREAT :
Stall Pokemon .
Scizor ? ( Super Power breaks through Heatran I think )
 
Infernape @ Focus Sash
Rash Nature
Blaze
4 Atk / 252Sp.A / 252 spd
-Fake Out
-Flamethrower
-Grass Knot
-Stealth Rock

I would rather you use Grass Knot over Vacuum Wave to take care of the Swampert, and Fake Out already breaks Focus Sashes of other leads.
 
Hmm..I wanted to put in Grass Knot to replace Vaccuum Punch but against Aerodactyl , its speed still is faster than mine .
I was thinking of Fake Out , Flamethrower , Vaccuum Punch because one hit from Aerodactly , all you need is a prior pokemon to defeat my Infernape ( Weavile , Lucario , Scizor )

I'll go along with Grass Knot first for the moment until I sees an Aerodactyl . lol
 
Hello JadeX.

Looking over your team you have a big weakness to Agility Metagross. After an Agility it can proceed to OHKO your entire team. It can only set up on Jirachi but even then its a problem. To fix this I suggest using Rotom-h over Jirachi.

Rotom-h @ Choice Scarf | Levitate
Timid| 4 HP / 252 SpA / 252 Spe
Thunderbolt / Shadow Ball / Trick / Overheat

The reason I mention the heat forme over any other is to deal with Metagross (obviously) but as well as Swords Dance Scizor who could potentially sweep your team given proper set up. Trick also helps deal with Calm Mind Suicune who seems to be a threat if it gets in a few Calm Minds, although you can always explode on it.

You seem to lack a decent switch in to Latias, Gengar, and Starmie (however Hydro Pump can 2HKO...). I believe that Scizor over Azelf could help a bit with this problem.

Scizor
@ Choice Band | Technician
Adamant | 160 HP / 176 SpA / 168 SpD / 4 Spe
U-turn / Superpower / Bullet Punch / Pursuit

Pursuit helps deal with non-HP Fire Latias and Gengar however Bullet Punch deals a 2HKO on Latias and OHKO on Gengar if need be. Since I suggest Rotom-h, you are now weak to Salamence so Scizor helps check it by dealing a solid 2HKO to non bulky versions.

As for your Infernape lead I suggest changing it a standard LeadApe with an EV spread of 64 Atk / 252 SpA / 192 Spe and the moves Fire Blast / Fake Out / Stealth Rock / Close Combat. It combats several common leads, but cannot deal with Swampert anymore due to the lack of Grass Knot. However if you want this you can run Grass Knot over Fake Out with the price of losing the ability to break Focus Sashes.

Hope I helped!
 
Hmm ... I'm sticking back to my Vacuum Wave Infernape then =D
About Agility Metagross , you're absolutely right about it . I have forgotten about this threat totally and instead , focus more on Dragon Dancers .
I was thinking of taking Scarf Latias with HP Fire or Scarf Heatran instead of Rotom-H .

Anyway , you really helped out alot =D Thanks .
 
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