So guys. I'm building a fairly defensive team, but I feel like it could use some help. I came here to ask for some help and suggestions on it. (This info is all pretty basic and you shouldn't really have to read this, but the next part's important). I have thrown around several ideas for the last two Pokemon. I've had mixed results with each and I want to hear your opinion. I'll list a few different ones and my plans for them.
Porygon 2
Name: Gigabyte
Ability: Analytic (This is the hidden ability and it can't be changed, however I might trade for one with a better one, maybe Trace)
Held Item: Eviolite
EVs: Max Defense, Max Sp. Defense, and a tad of Sp. Attack
Nature: Modest (+Sp. Attack, -Attack)
Moveset: TriAttack, Discharge, Psyshock, Recover
So this Pokémon is meant to be a wall, as it's Defense and Sp. Defense are crazy. The Eviolite just adds a bit more to that (and by bit I'm mean a substantial amount). TriAttack is a decently powered move and has a stab effect which comes in handy. Not to mention randomly getting Burn, Paralysis, or Freeze (I prefer freeze, but who doesn't). Discharge covers water and flying types which are fairly common considering Toxapex, Corviknight, etc. It also is nice for paralysis. Psyshock is for use against Sp. Defense Pokémon because it does physical instead of special. It also covers fighting types which is a decent threat. Recover just solidifies this as a wall by increasing it's lifespan a lot.
Inteleon
Name: Deadshot
Ability: Sniper
Held Item: Scope Lens
EVs: Max Speed, A lot of Special Attack, and the spares on Defense and Sp. Defense
Nature: Timid (+Speed, -Attack)
Moveset: Focus Energy, Snipe Shot, Air Slash, Ice Beam
The Scope Lens allows for automatic Critical Hit set ups, which are boosted with the Sniper ability. Focus Energy plus the Scope Lens will make all of his moves automatically crit. However, if his item is knocked off, Snipe Shot will still be an auto-crit whereas the others will have a fifty-fifty chance. This allows Deadshot to sweep with ease because of his maxed speed stat. All you have to do is get Focus Energy off and you're set. It's nice to send this out first or get an obvious type advantage so your opponent is inclined to switch out. I've done this on many occasions and it works great. This would also be one of them to use dynamax or gigantamax on.
Leafeon
Name: Sageos
Ability: Leaf Guard
Held Item: Heat Rock
EVs: Max Attack, Even the rest between Speed and Defense
Nature: Careful (+Sp. Defense, -Sp. Attack)
Moveset: Sunny Day, Solar Blade, Iron Tail (I'm not sure about this one), Synthesis
This is another wall, but also a set up into another one of my Pokémon. The ability Leaf Guard is unexpected when running it like this, I know, but that's the point. I've had plenty of occasions where people try to counterplay by using toxic and withering away at it, or immediately using Venoshock after, but with Leaf Guard it doesn't work and allows for a big punish. Most people can understand the set up, but I'll briefly explain. I use Sunny Day before anything else allowing for an extremely strong and immediate Solar Blade or heal a crazy amount with Synthesis. The Heat Rock increases the length of Sunny Day, meaning I can focus more on the opponents movements and sets up easier into my other Pokémon. Iron Tail is here for type reasons, but I think it would be better to do Leech Seed, Dig, or even Last Resort instead. I'm leaning most toward Leech Seed as it will make this even more formidable.
Volcarona
Name: BeerVirusBug
Ability: Swarm
Held Item: ???
EVs: Max Sp. Attack, Max Speed, and a wee bit on Sp. Defense
Nature: Jolly (+Speed, -Attack)
Moveset: Fire Spin, Giga Drain, Bug Buzz (Protect might need to replace this), Will-O-Wisp
So the idea of this one is to get a buff from Sunny Day if possible on Fire Spin. The first move would be to get the opponent trapped in Fire Spin, or burned quickly. Then follow up with the other one. Giga Drain will help leech there life away while helping keep you alive (this would be a nice pair with Leafeon's Leech Seed) and covers Rock, Water, and Ground weaknesses. If I were to have bug buzz, which I have used with this team, it could easily cover some extra types and has good power (especially considering it's Sp. Attack). If I were to replace it with Protect However, it could use protect after burning and trapping them in Fire Spin (and possibly Leech Seed), keeping it alive easier. It's also easily followed up with Giga Drain. Concerning the held item. I've had many ideas for what I could use here. I've considered Wise Glasses (handy but probably not the best option), Grip Claw (lengthening Fire Spin), Big Root (increasing the HP recovered from Giga Drain), and Leftovers (healing even more health). This is probably the biggest question here. I might even want to change the item depending on what I'm going for that round. Swarm would only be useful on this Pokemon if I had Bug Buzz, but this is it's current ability and hidden ability so there's no real changing that. I could just catch another and all that jazz, but I don't know if that's really necessary, considering that the only other ability is Flame Body which isn't really useful on a Pokemon running Will-O-Wisp.
Sandslash
Name: N/A
Ability: Sand Veil
Held Item: Bright Powder (also a maybe)
EVs: Max Speed, Plenty on Attack and Defense, A few on Sp. Defense
Nature: Careful (+Sp. Defense, -Sp. Attack)
Moveset: Sandstorm, Earthquake, Rock Slide, Shadow Claw
So the basic idea for this one is to use Sand Veil plus the Bright Powder to my advantage, while supporting my other pokemon as well. I have two ideas for this Pokemon. One being a pair with Leafeon, and one being a pair with Volcarona. The pair with Leafeon would have it switch out to Sandslash after Leech Seeding (or if it doesn't have Leech Seed) just for type advantage. The sandstorm would pair well with Leech Seed. The pair with Volcarona would require it to have Safety Goggles so it wouldn't be effected by the sandstorm. The sandstorm would help Fire Spin and the Burn to chip away at the enemy's health. Both ways, I've considered changing the Bright Powder to a Smooth Rock instead to increase the length of Sandstorm. One of this Pokémon's weaknesses is it's poor Sp. Defense. I've used EVs and Nature to help that a lot. I also gave it the move Shadow Claw to counter Ghost and Psychic types in general, and a lot of them are special based. Earthquake and Rock Slide are pretty self explanatory.
Zoroark
Name: N/A
Ability: Illusion (But of course)
Held Item: Assault Vest
EVs: A lot of Speed, The rest on Attack and Sp. Attack
Nature: Lax (+Defense, -Sp. Defense)
Moveset: Knock Off, Sludge Bomb, Flamethrower, U-Turn
I think this Pokemon set up is pretty self explanatory. It's used for deception, insanely high speed and great type coverage. Because of this, I've even considered instead of having an Assault Vest giving it an Expert Belt (I think I'll alternate between the two depending on my opponent). Knock Off is very good here because of the sheer speed of this one. U-Turn is also good for escaping dangerous situations (like ones that might blow your cover) and type coverage too. The other two are mainly for type coverage and status effects.
Dragapult
Name: (Something in Japanese, got it traded to me)
Ability: Infiltrator
Held Item: Assault Vest
EVs: Max Speed, Max Attack, a tad of Sp. Attack
Nature: Jolly (+Speed, Defense)
Moveset: Dragon Darts, Thunderbolt, Steel Wing, Flamethrower
Oh, you didn't expect me trying Dragapult?
Anyways, This Pokemon I great but I don't know if he feels right on this team. That's my opinion, but he does cover a lot and is too good not to suggest. If he was on this team, he'd look like this. Insane speed, weakness covering moves, an Assault Vest for protection, and just brute killing power.
Orbeetle
Name: PolkaCircles
Ability: Frisk
Held Item: Light Clay
EVs: Max Defense, A lot on Sp. Defense, a few on Speed
Nature: Timid (+Speed, -Attack)
Moveset: Light Screen, Reflect, Psychic, Bug Buzz
This in and of itself is a wall. However, not only is it that, but it makes defeating the rest of my team a lot harder too. It could be used with Inteleon to help it survive, same with Volcarona. It would make Porygon that much better as a wall and increase the defensed of Leafeon. The moves Psychic and Bug Buzz are mainly fallbacks and I'm considering taking one of them away for Recover (most likely Bug Buzz). This Pokemon would be decently fast to quickly set up Light Screen and Reflect. I think this would be a great addition. It's probably one of my top picks here.
Corviknight
Name: Bravo
Ability: Pressure
Held Item: Leftovers
EVs: Max HP, A lot on Defense and Sp. Defense
Nature: Jolly (+Speed, -Sp. Attack)
Moveset: Drill Peck, Iron Head, Swagger, Roost
And yet another wall, but that's part of this whole thing. Corviknight's Defenses are great, adding Swagger to confuse opponents only helps. Plus the leftovers and Roost exponentially make this better. This would go great with Orbeetle or Sandslash. This one is just really reliable, but it is very common to see. That's really my only problem with this one. It's a little boring and if people really know how to deal with it, it's a goner.
And there you have it. Your help is much appreciated and I would love to hear some ideas you have. If you think a completely different Pokemon would be better for any of the slots, I'm all ears. Thanks again in advance.
Porygon 2
Name: Gigabyte
Ability: Analytic (This is the hidden ability and it can't be changed, however I might trade for one with a better one, maybe Trace)
Held Item: Eviolite
EVs: Max Defense, Max Sp. Defense, and a tad of Sp. Attack
Nature: Modest (+Sp. Attack, -Attack)
Moveset: TriAttack, Discharge, Psyshock, Recover
Inteleon
Name: Deadshot
Ability: Sniper
Held Item: Scope Lens
EVs: Max Speed, A lot of Special Attack, and the spares on Defense and Sp. Defense
Nature: Timid (+Speed, -Attack)
Moveset: Focus Energy, Snipe Shot, Air Slash, Ice Beam
Leafeon
Name: Sageos
Ability: Leaf Guard
Held Item: Heat Rock
EVs: Max Attack, Even the rest between Speed and Defense
Nature: Careful (+Sp. Defense, -Sp. Attack)
Moveset: Sunny Day, Solar Blade, Iron Tail (I'm not sure about this one), Synthesis
Volcarona
Name: BeerVirusBug
Ability: Swarm
Held Item: ???
EVs: Max Sp. Attack, Max Speed, and a wee bit on Sp. Defense
Nature: Jolly (+Speed, -Attack)
Moveset: Fire Spin, Giga Drain, Bug Buzz (Protect might need to replace this), Will-O-Wisp
This is where the last two come in. Here are some of my ideas.Sandslash
Name: N/A
Ability: Sand Veil
Held Item: Bright Powder (also a maybe)
EVs: Max Speed, Plenty on Attack and Defense, A few on Sp. Defense
Nature: Careful (+Sp. Defense, -Sp. Attack)
Moveset: Sandstorm, Earthquake, Rock Slide, Shadow Claw
Zoroark
Name: N/A
Ability: Illusion (But of course)
Held Item: Assault Vest
EVs: A lot of Speed, The rest on Attack and Sp. Attack
Nature: Lax (+Defense, -Sp. Defense)
Moveset: Knock Off, Sludge Bomb, Flamethrower, U-Turn
Dragapult
Name: (Something in Japanese, got it traded to me)
Ability: Infiltrator
Held Item: Assault Vest
EVs: Max Speed, Max Attack, a tad of Sp. Attack
Nature: Jolly (+Speed, Defense)
Moveset: Dragon Darts, Thunderbolt, Steel Wing, Flamethrower
Anyways, This Pokemon I great but I don't know if he feels right on this team. That's my opinion, but he does cover a lot and is too good not to suggest. If he was on this team, he'd look like this. Insane speed, weakness covering moves, an Assault Vest for protection, and just brute killing power.
Orbeetle
Name: PolkaCircles
Ability: Frisk
Held Item: Light Clay
EVs: Max Defense, A lot on Sp. Defense, a few on Speed
Nature: Timid (+Speed, -Attack)
Moveset: Light Screen, Reflect, Psychic, Bug Buzz
Corviknight
Name: Bravo
Ability: Pressure
Held Item: Leftovers
EVs: Max HP, A lot on Defense and Sp. Defense
Nature: Jolly (+Speed, -Sp. Attack)
Moveset: Drill Peck, Iron Head, Swagger, Roost
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