Other Metagames Jane's Fairy: Monotype Fairy Challenge Core #42

klefki.gif
whimsicott.gif
clefable.gif
gardevoir-mega.gif
azumarill.gif
togekiss.gif


Introduction:
Hello everyone♡ It's Jane, and I'll be giving a rundown of the team I won the CCFa5 (Whimsicott + Togekiss) with. It performed very well up until the ladder reset with a 1526 ELO and 27-2 record. I consider this to be my favorite and main team, and I've been through so many battles with them. So, writing this is very special for me. They've won several OTs and have gotten me much praise, as well as much salt, from many users in the monotype tier. After reviewing their sets, I think you will see why. Let us begin!

♡Theme Music♡
Heartbeat by Annie

Pent the Klefki
Klefki @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Light Screen
- Reflect
- Thunder Wave
- Spikes
klefki.gif

Klefki is an irreplaceable unit and supports nearly every member of this team. Light Clay boosted Dual Screens allow BD Azumarill and Clefable to properly setup and allows Mega Gardevoir to survive a few hits. Without the help of screens, the rest of the team is quite brittle. Prankster allows Klefki to outspeed and paralyze Scarf Pokémon with Thunder Wave. It also helps if you can predict whether an incoming move on Klefki will be Physical or Special to set up the appropriate screen to defend itself. This allows Klefki to set-up that one extra layer of Spikes for switch-in pressure. (Foul Play is just as appropriate as Spikes, but I personally prefer Spikes.) Klefki also serves as a tank to not very effective physical moves. Preserving Klefki is important to rebuild screens after they have faded. Klefki also serves as a check to Poison moves like Hoopa-U's Scarf Gunk Shot, so keeping the keys alive is important to keep those Poison users on their toes.

Sain the Whimsicott
Whimsicott @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Leech Seed
- Substitute
- Stun Spore
- Encore
whimsicott.gif

I bring you yet another non-attacking Prankster - the lovely SubSeed Whimsicott and the first member of the Challenge Core. Although Stun Spore has an annoying 75% accuracy, it is important in order to paralyze ground types such as Landorus or Excadrill. The Prankster paralyze on both Klefki/Whimsi may yield a same turn paralyze which gives you a huge vantage point to take the rest of the game. Whimsicott also works great on Pokémon that have already been paralyzed to Substitute and wait for the paralyze and then Leech Seed. Encore traps a greedy Mega-Scizor's SD and other set-up Pokémon while a subsequent Leech Seed ensures recovery and forces them to switch. If your Whimsicott is about to die, Encore is great to lock your opponent into a move for an optimal switch. Because he is non-attacking I've chosen for him to be somewhat physically defensive. Having Whimsicott in your pocket is a great tool, especially when capturing your opponents off-guard. Watch as Whimsicott and his Substitutes smile in the face of your helpless opponent as they slowly drain away.

Sanaki the Clefable
Clefable @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled
clefable.gif

This Clefable has probably earned this team the most W's out of any member and I'll tell you why. Thunder Wave. Clefable is slow, and running T-Wave allows it to outspeed its opponent and begin setting up while healing off any attacks. Physically defensive Clefable can tank those V-Create Victinis and with Reflect can tank Iron Head Kyurem-B/Terrakion and after paralyzing them, she can Soft-Boiled indefinitely until she can begin setting up to sweep almost any team. Having dual screens up will greatly aid the process and Magic Guard prevents any Toxic stall. Of course, there are counters to this Clefable like Ground, Poison, and Offensive Steel, but against most types, CM PhysDef Clefable can solo an ENTIRE team. DISCLAIMER: Prepare for the rage.

Ilyana the Mega-Gardevoir
Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Will-O-Wisp
- Focus Blast
gardevoir-mega.gif

Here, I am using Mega-Gardevoir over Mega-Diancie. While I believe Diancie is a more useful Mega, Gardevoir is still a great (and flashy) choice. Be sure to have Trace on your Gardevoir for nifty situations like Tracing Intimidate, Flash Fire Heatran, Water Absorb, Volt Absorb, etc. Hyper Voice is a monstrous move which destroys walls like Zapdos and +1 Mega-Sableye and deals massive damage when neutral or super-effective. Will-O-Wisp is a great mixup and usually a surprise to an opponent. For example, I've burned many a Aegislash switch-in when they predicted a Focus Blast and burned many Banded Dragonites. Psyshock is important for poison types like Mega-Venusaur and to deal physical damage to special walls. Gardevoir has good speed, but not great, and is quite brittle. She is great for revenge killing and should rarely put her against Pokémon that outspeed her. Although screens help her take attacks, she still must be used tactically in order to inflict significant amounts damage to your opponent.

Hector the Azumarill
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Belly Drum
- Play Rough
- Knock Off
azumarill.gif

Good ol' Hector. With screens up, Sitrus Berry, and in the right situation, Hector simply sweeps with 4x Belly Drum boosted Aqua Jet. Similar to any Pokemon that sets up, like Shell Smash Cloyster, you must first get rid of threats on the opposing team before setting up - this means anything that will outspeed Azu's AJ like ExtremeSpeed, Bullet Punch, Fake Out, or anything with a Focus Sash or Sturdy. When facing Ground or Steel, Azu is usually your only chance to win. I used to run Superpower for Mega-Scizor, but recently got into Knock Off for Eviolite Chansey/P2, and to kill the Water Absorb Cradily and Storm Drain Gastrodon without risking a Play Rough miss or the stat drops from Superpower. Even with Sunny Day, Azu will 1HKO almost all Fire Pokémon with 4x AJ.

Tana the Togekiss
Togekiss @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunder Wave
- Air Slash
- Roost
- Heal Bell
togekiss.gif

Here we have the second half of the core, which is my SpDef Wall ParaFlinch Togekiss! Pretty self explanatory, she will paraflinch things to death and Roost will allow her to outlast almost any special attacker. Togekiss is a great threat to Mega-Venusaur on Grass and Poison teams. I run Heal Bell to keep Togekiss that much more sustainable and also gets rid of any pesky statuses on the rest of my team. Defog or Flamethrower are other great substitutes in place of Heal Bell.

Threats:
Ground is a huge threat as this team doesn't have many answers to its great selection of physical attackers. Only Whimsicott and Clefable can take Physical attacks while Sludge Wave Seismatoad and Scarf Excadrill simply assassinates both. Also, Hippo and Garchomp both can tank Azumarill. Similar to Ground, Electric poses a threat to this team simply to the fact that it renders all of the TW useless and Scarf Magnezone is sure to KO a few of your Pokes. Bug and Steel with a Mega-Scizor Bullet Punch 1HKOs everything on this team outside of Klefki, Clefable, and Azumarill. Klefki and Clefable have no answers for it, while Azu has to have screens up and to catch it before the SD and have it already slightly damaged for any chance of defeating it. Flamethrower can be run on Clefable for Steel types alone. Skarmory on Steel and Flying teams neutralize Azumarill. Thundy/Landy on Flying particularly present a threat to this team as Sludge Wave/Earth Power hurts all of them hard while Landy outspeeds Gardevoir. Lack of Defog allows Stealth Rock and Spikes to deal annoying amounts of damage to this team which will ruin an Azu setup and reduce Togekiss's tanking ability. Switching should be kept to an absolute minimum when facing hazards.

Conclusion:
Each member of this team has unique individual traits that are all supported by Dual Screens Klefki. Even though there are many threats to this team, it poses a huge threat to the rest of the types and has a great win rate in the right hands. Knowing your one-on-one matchups is crucial for success, and a little bit of prediction takes this team a long way. Paralyze is a fun and great tool for this team to build momentum. Being able to outspeed your opponent gives Pokemon like Clefable and Togekiss a massive advantage, and dual screens and the occasional parahax can tilt the odds in your favor to ensure victory. And if you noticed what game the nicknames are from, you are awesome :)

Shoutout to the Phoenix League and to all those who have shown me kindness in the monotype community. Thanks to the staff for always doing an amazing job and having such great events for us!​
 
Last edited:
I'm curious about your EV spread for Azu. Why do you invest on HP if you are cutting it yourself with BD? Investing on defenses would be better imo if you don't want any speed whatsoever.
 
Back
Top